Ezer Hazzebaim

Andre Xanderz's page

52 posts. Organized Play character for Manzcar.


Full Name

Andre Xanderz

Race

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Strength 14
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 16
Charisma 16

About Andre Xanderz

Andre Xanderz
Male Aasimar Cleric 1
NG Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Cold Iron Morningstar +2 (1d8+2/x2) and
. . Scimitar +2 (1d6+2/18-20/x2)
Special Attacks sun's blessing
Spell-Like Abilities Daylight (1/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Doom (DC 14), Bless, Burning Hands (DC 14)
0 (at will) Guidance, Purify Food and Drink (DC 13), Stabilize
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Statistics
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Str 14, Dex 14, Con 10, Int 10, Wis 16, Cha 16
Base Atk +0; CMB +2; CMD 14
Feats Selective Channeling
Traits Beneficent Touch (1/day), Sacred Conduit
Skills Acrobatics -4 (-8 jump), Climb -4, Diplomacy +9, Escape Artist -4, Fly -4, Heal +7, Knowledge (religion) +4, Perception +5, Ride -4, Stealth -4, Swim -4
Languages Celestial, Common
SQ aura, cleric channel positive energy 1d6 (6/day) (dc 14), domains (fire, sun), fire bolt (6/day), spontaneous casting
Other Gear Scale mail, Heavy wooden shield, Cold Iron Morningstar, Scimitar, Backpack (10 @ 16 lbs), Belt pouch (1 @ 0.94 lbs), Flint and steel, Grappling hook, Sarenrae, Silk rope, Trail rations (7), 42 GP, 5 SP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Beneficent Touch (1/day) 1/day, re-roll all 1s when using a spell or class ability that heals HP damage.
Cleric Channel Positive Energy 1d6 (6/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel damage vs. undead and they don't get channel resistance.

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Backstory:

Jakob Alexander was born in Magnimar the city of monuments. He was born to Marga and Robza a simple couple who only wanted a child. They wanted him, prayed for him before birth, and hoped for the most for him. This was all before he was born of course. His parents were simple shop owners . His mother had an amazing way with herbs and his father could make any potion you could imagine. Whether it was healing, poison, or explosive he could mix it up and you wanted it for it's intended purpose. Together they made a life providing a service that helped others and it was a grand life for them. They were content and happy. That was until Jakob was born.

He was nothing like what his parents expected and he was nothing like he should have been. Jakob was always agile of foot and quick of mind but never strong. But I am getting ahead of myself I. I should just start from the beginning and with that I mean his birth. That is when the interesting part of his existence really begins. When Jakob was born he had bronze lustrous skin and silver hair that shone in the light like polished metal. His eyes shone like emeralds polished bright and sparkling in the dimmest of light. He was a glorious sight to see a thing of beauty and of pain. The pain for his father was that he looked nothing like him. You see his parents were both pale white with blonde hair and blue eyes. He was nothing like them. To say it caused a little concern would be an understatement.

Well actually his father wouldn't believe that he wasn't a bastard. In fact he took the babe and the mother to the Temple of Erastil to find the answer of his mothers infidelity. So his life started as a would be bastard but it got only weirder from there. The clerics were able to prove that he wasn't a bastard and that hhis mother wasn't unfaithful. It turns out that he is what the clerics at the local temple called an Aasamir. In essence he is supposed to be an angel on earth. His ancestory has outsider blood and he is a manifestation of that blood.

His parents wanted him to enroll in the temple of Sarenrae to become a cleric or palladin or anything religious. They pushed him to do this for year after year but all he wanted was to be with his parents.

The years passed and he watched his parents grow old, but he never seemed to age. When he turned 60 he was no older than humans that were in their 20's. He watched his parents slowly die at a ripe old age.

After his parents died he decided he would study at the Temple of Sarenrae and became a cleric. He wanted to spend his life helping others and heard of a group of Pathfinders that did just that, the Silver Crusade. He now spends his time looking for opportunities to help others.