| Sparel Radtymah |
That must have been what I remembered because I have that book as a PDF.
So, what is the group doing? Or should I just fast forward to the treants arrival?
I'm waiting on feedback of if we're going to kill everything or if we're going to disappear before the treants get here and gather intel/formulate some plan of attack other than "kick down the front door then sow chaos."
| GM_Arbiter |
I've actually been going back and forth on that. So, let me ask the group:
One: Should we allow epic skill uses from the 3.5 ruleset in this game?
Two: If we do allow epic skill uses, should there be a level requirement for such a skill use, such as being at least level 20 or perhaps even epic level (21 or higher)?
| Oterisk |
I've never played 3.5, but the idea of epic skills sounds cool. I don't have a whole heap of skill points, so it's no big deal for me regardless. There isn't a level requirement for the original rules, but the skill requirements are really high. I like them if only to be able to not just say "I auto succeed." And it gives them an opportunity to be more fun.
You could limit it to a number of times per day allowed. I could see that to prevent us using sense motive or something like that every round during a conversation.
| GM_Arbiter |
It looks like we have three people in favor of allowing epic skills. So long as the others don't have strong objections, we can start using the epic skills. I'll probably post a quick rewrite of them sometime this week if I have the chance, just because some of the skills are different.
Also, some things have changed in Pathfinder. For example, in 3.0, it was DC 40 to spot an invisible creature. In Pathfinder, you gain +40 to stealth if you aren't moving. It should take too long; I might even share it with the community if I write it up.
| GM_Arbiter |
In short, when you get really high rolls (like many of the players here do), you gain an extra benefit from the skill roll. An epic use of the appraise skill, for example, would allow you to know the magical properties of an item without using spells to find that out. Epic perception checks could see through a magical illusion.
| GM_Arbiter |
I'm not taking sides in how you guys deal with the dragon. But, I am following the rules of Pathfinder. So the green dragon is Lawful Evil.
I liked the way Wizards handled green dragons back in the day. This is a quote from them: "Green dragons are among the most conniving of the dragons, and they tend to have the most love for politics and intrigue. Given the chance, they would rule their woodland home in the manner of some "benevolent" dictator."
| Akor Scourgebane |
I've always liked the idea that dragons shouldn't just automatically be whichever their alignment in the bestiary/MM. I get they need a listed one, but I see them as something a bit above such petty concerns, though they can clearly act Lawful Good or Chaotic Evil, etc for their entire life.
Also, Akor's comment to Sparel is dead on. I'm not going to just attack something, regardless of alignment, cuz I'm supposed to.
| Sparel Radtymah |
Also, Akor's comment to Sparel is dead on. I'm not going to just attack something, regardless of alignment, cuz I'm supposed to.
**falls to knees**
But the LOOT! <--cried to the heavens
**Places face in hands and begins to weep softly.**
| Monkeygod |
Today, Thursday the 3rd, I will be attending the Mighty Marvel Marathon, watching Iron Man, The Incredible Hulk, Iron Man II, Thor, Captain America and The Avengers. I will therefore most likely have spotty attendance in my games, though I will try to post when possible.
| Sparel Radtymah |
Whoot!! We hit 1k posts!!
Pretty sure we're supposed to get a few free levels and a small pile of magic items as a reward.
Those are the rules. I'd like my staff of the magi in a tasteful ash wood color with a little silver claw at the top grasping an egg shaped peridote. Thanks. Oh, do you gift wrap?
| GM_Arbiter |
*laughs* We're almost to 1,000 posts here in the OOC comments, too. And don't forget, guys, you still have treasure to pick up for completing your job with the Demon Tree. And the help with the refugees will get you a slight bonus.
Assuming things go well with the dragon, the group has made an ally that understands politics, intrigue and planar forces (he's had the plane shift spell for centuries now). He can be a good resource for the future.
Once you guys explain things to the people and they make their decisions, what do the PCs want to do next? Don't be afraid to ask for recaps given how long this has been going and the number of loose threads at the moment.
| Akor Scourgebane |
Going with what I said in game, I think the next immediate concern is this rogue Technic League person(or group) that decided to sit out the invasion.
As far as I recall, we have the mystery of the Silver Mount, what to do with the Seed, and powerful demonic forces in general.
Have I forgotten anything??
| Sparel Radtymah |
Anybody good at math?
How big of a crude structure could i make if the volume of the walls are 1700 square feet?
Also, Aribter, How big of a crude, but effective stone structure would a limited wish be able to make?
Essentially I'm considering making a massive barracks or something as a sign of good faith. If it's reasonably possible.
| Sparel Radtymah |
The volume is the only concerrn. Materials/hardness are unimportant other than making it last. I would think stone would be the best material. I can transmute dirt into stone easily enough. The volume would only be the walls/ceiling (the floor can stay dirt) minus any space for windows or what not and not the interior airspace.
I'm thinking 1700 SF wouldn't make a very big house. Maybe like a three bedroom ranch if one is being very generous.
I think perhaps this isn't worth the effort. I'm sure they can make their own shelter.
| Stiehl9s |
Does it really list the volume being 1700 square feet? Volume should be measured in cubic feet.
Square footage of walls is going to go by quickly. If you figure a 10' x 10' x 1" is 1200 cubic feet. You're not going far with it. it is only 100 square feet though. so it depends on the wording there.
1700 square feet is a decent sized house but cubic feet changes that.
Let them work for it. Hard work together leads to friendship for the most part.
| Sparel Radtymah |
Correction: cubic feet.
Polymorph Any Object
School: transmutation (polymorph)
Level: sorcerer/wizard 8
Casting Time: 1 standard action
Components: V, S, M/DF (mercury, gum arabic, and smoke)
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature, or one nonmagical object of up to 100 cu. ft./level
Duration: see text
Saving Throw: Fortitude negates (object); see text
Spell Resistance: yes (object)
This spell functions like greater polymorph, except that it changes one object or creature into another. You can use this spell to transform all manner of objects and creatures into new forms-you aren't limited to transforming a living creature into another living form. The duration of the spell depends on how radical a change is made from the original state to its transmuted state. The duration is determined by using the following guidelines.
Changed Subject is... Increase to duration Factor*
Same kingdom (animal, vegetable, mineral) +5
Same class (mammals, fungi, metals, etc.) +2
Same size +2
Related (twig is to tree, wolf fur is to wolf, etc.) +2
Same or lower Intelligence +2
*Add all that apply. Look up the total on the next table.
Duration Factor Duration Example
0 20 minutes Pebble to human
2 1 hour Marionette to human
4 3 hours Human to marionette
5 12 hours Lizard to manticore
6 2 days Sheep to wool coat
7 1 week Shrew to manticore
9+ Permanent Manticore to shrew
If the target of the spell does not have physical ability scores (Strength, Dexterity, or Constitution), this spell grants a base score of 10 to each missing ability score. If the target of the spell does not have mental ability scores (Intelligence, Wisdom, or Charisma), this spell grants a score of 5 to such scores. Damage taken by the new form can result in the injury or death of the polymorphed creature. In general, damage occurs when the new form is changed through physical force. A nonmagical object cannot be made into a magic item with this spell. Magic items aren't affected by this spell.
This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.
This spell can also be used to duplicate the effects of baleful polymorph, greater polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute metal to wood, or transmute rock to mud.
| GM_Arbiter |
It will take some time for the humans, fey and monstrous humanoids to reach an agreement with the dragon, perhaps days or even weeks. But you all are certain it can be done. For now, there is little to gain by remaining here. By this point, it is mid-afternoon.
There still is time to gain your payment from the Exchequer's office before the end of the day. The party, of course, can do anything it wants. But money, and a place to spend it, are tied to the Exchequer unless you want to teleport to some place like Absalom. The exchequer and the God's Market of Absalom offer the widest selection of any markets the party has access to on this plane. Some organizations, such as the Pathfinders, Aspis Consortium and royal palaces, are the only other places on this plane.
If you want to go shopping elsewhere, the City of Brass on the Elemental Plane of Fire is probably the best place to start.
I mention all this because there has been interest in shopping in the OOC comments. *smiles*
| GM_Arbiter |
The numbers are in cubic feet. If you want to offer your services for construction, I'm sure they will be appreciated. Between Sparel, the dragon and the fey, a fair amount of work can be done quickly. But they still have to come to an agreement before the dragon will allow you to start a major construction project within the Echo Wood.
Still, this is a good idea.
| Javell DeLeon |
The Elemental Plane of Fire? Are you serious?
Homeowner: "Oh man, I've got a get a new lawnmower, dangit! This one just died on me."
Neighbor: "I know where you can get a good one. Have you tried the Elemental Plane of Fire? That place sells the greatest stuff."
Homeowner: "Cool. I'll give it a shot. How do I get there?"
Neighbor: "Just teleport. No biggie."
Homeowner: "Is that it? Well that's cool. I thought I was gonna have to jump through hoops or something. Thanks for the tip!" :)
| Sparel Radtymah |
The Elemental Plane of Fire? Are you serious?
Homeowner: "Oh man, I've got a get a new lawnmower, dangit! This one just died on me."
Neighbor: "I know where you can get a good one. Have you tried the Elemental Plane of Fire? That place sells the greatest stuff."
Homeowner: "Cool. I'll give it a shot. How do I get there?"
Neighbor: "Just teleport. No biggie."
Homeowner: "Is that it? Well that's cool. I thought I was gonna have to jump through hoops or something. Thanks for the tip!" :)
Planeshift, not teleport. Planeshifting is harder. ;-)
| Sparel Radtymah |
If we consider buying somethting as a group a Staff of LIfe has Merit. Staves don't require diamond dust to use. Plus someone other than me could use it in theory.
Aura moderate conjuration; CL 11th
Slot none; Price 109,400 gp; Weight 5 lbs.
Description
A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes. This staff allows use of the following spells:
Heal (1 charge)
Raise dead (5 charges)
Construction
Requirements Craft Staff , heal , raise dead ; Cost 79,700 gp
Also useful for scouting, etc
Aura strong divination; CL 13th
Slot none; Price 82,000 gp; Weight 5 lbs.
Description
Made from a supple length of willow, often with a forked tip, this staff allows use of the following spells:
Detect secret doors (1 charge)
Locate object (1 charge)
Tongues (1 charge)
Locate creature (2 charges)
Prying eyes (2 charges)
True seeing (3 charges)
Construction
Requirements Craft Staff , detect secret doors , locate creature , locate object , prying eyes , tongues , true seeing ; Cost 41,000 gp
Staff of Vision
Aura moderate divination; CL 11th
Slot none; Price 41,250 gp; Weight 5 lbs.
Description
A clear crystal lens is affixed to the top of this length of brass and scaled skin. The staff allows use of the following spells:
arcane eye (1 charge)
arcane sight (1 charge)
see invisibility (1 charge)
prying eyes (2 charges)
scrying (2 charges)
true seeing (3 charges)
Construction
Requirements Craft Staff , arcane eye , arcane sight , prying eyes , see invisibility , scrying , true seeing ; Cost 20,625 gp
I'm bored at work and just spitballing. Though I might take craft staff or wondrous as my next feat. Custom staves are much more cost effective.