
GM_Arbiter |

I don't have a lot of time at the moment, but remember that genies typically want something in return for their wishes.
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/genie
That link details the process for contacting a genie normally. The type you need are Lawful Evil and slave traders. Normally, they trade wishes for favors in fighting their enemies. Their enemies are typically neutral aligned genies who appreciate art and music.
An efreeti also attacks all good-aligned genies ON SIGHT. So, make sure you are willing to make deals with them before you contact one.

Sparel Radtymah |

I don't have a lot of time at the moment, but remember that genies typically want something in return for their wishes.
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/genie
That link details the process for contacting a genie normally. The type you need are Lawful Evil and slave traders. Normally, they trade wishes for favors in fighting their enemies. Their enemies are typically neutral aligned genies who appreciate art and music.
An efreeti also attacks all good-aligned genies ON SIGHT. So, make sure you are willing to make deals with them before you contact one.
Would the promise of rescue should they be taken slave by another be sufficient to garner a little cooperation? Of course if they're evil slave traders I have less qualms about imprisoning a couple for my own use. *evil grin*

GM_Arbiter |

LOL!
You also can capture six succubi each and force them to give you their profane gifts for each of your stats. That's another +2 to each that stacks with all the other buffs since it's a profane bonus.
I'll leave it up to you guys to figure out. Don't forget, you'll still be getting money after level 20, but I doubt we will be doing the 3 million gold weapons and such. There seemed to be little interest in continuing that treadmill (the signature item idea seemed more interesting to everyone from what I could tell).
If we go that route, you can eventually afford +5 tomes for every stat and buy a belt and headband that gives +6 to all stats. That's +11 to every stat for the low, low price of 1,689,000 gp.
Each.

Sparel Radtymah |

Succubi are a lot of trouble and you have to keep them around. However, Once we're done with the Efritee's we can just kill them and have done with it.
Besides, "Profane" is inheriently evil. Wishes aren't.
I could justify the efrites imprisonment in character. It's for the greater good and all that. ;-)
It's the benefit of being neutral, at least in part.
Humm...I need to research if there is a good or neutral Genie who could be more easily negotiated with.

GM_Arbiter |

By this point, I'm sure the group has noticed that there are several paths available. Here's just a short list from memory; there might be more:
Destroy an evil artifact without endangering others.
Defeat the Storm King (the pit fiend behind the recent attacks) and win the Fourth Crusade.
Learn more about the disappearance of the Silver Mount.
Deal with the political intrigue of some new faction in Numeria that allowed the capital to fall.
Deal with the Technic League, its use of slaves and the secret encoded message.
Find out what kills humans and demons alike in the Estrovian Forest so Mendev can use its timber and wild game. (this will be more important as time goes on thanks to the coming influx of refugees from the demon tree attack on Starfall).
Find out who is behind the sabotage of Mendev during wartime.
Spend time in research to help with any or all of these goals.
And there are goals the group will set for itself, such as dealing with genies, making nice with the local green dragon and dealing with your own personal successes.
As time goes on and the group finds out more, other goals will appear. But we are reaching the point where you guys need to decide what to tackle next since the forces behind each of these goals advance on their own timeframe. There is no "best" path, but the enemy won't sit on its thumbs while you guys do other things.

Sparel Radtymah |

Well, the demon seed is dormant and probably as safe as it could ever be for the moment. Short of Deity intervention nothing can really get to it as no one both the daggers has ever been to and then left my plane. If anything happens I imagine the Seraphim will send a runner to tell me.
The genie thing is a straight up power boost, so it's not exactly pressing at this time. Though taking the quickest and safest route to that end can begin as early as tomorrow after i cast Hallow. Of course this is also the most morally questionable route, but that's what ethical debates are for.
The rest of it is up in the air. I'm curious what everyone else thinks.

Akor Scourgebane |

I'm sticking with dealing with the Technic League/rogue faction.
I think we might want to split our team here. Sparel, as a Theurge, is best able to unravel the secret encoded message. Between his ranks in knowledges and spells, he can figure it out on his own.
Meanwhile, Malak and I can go investigate the rogue faction. The two of us should be able to handle a fair amount of baddies thrown our way, but to be safe, perhaps we can get some teleport items we can use to get out in a hurry.
As for Thad and Darnak, they can pick whichever goal/problem best suits them, either as a team or separately.

Sparel Radtymah |

We don't want to split the party too much. I'd recommend short missions only. "research" isn't exactly fun to roleplay. Though I could summon something that might know or be able to do the research for me. ;-)
edit: Perhaps a couple of bound genies and a well worded wish or two. ;-)

Sparel Radtymah |

Pretty sure GM_Arbiter already said you would just need to take 20 on it. We could always show it to the Baron. He might already have a key for the cypher.
I'd like to do that then since we've finally stopped for a minue.

Thaddicus Marcaldor |

I would recommend we not split the party beyond our ability to get back together and communicate rapidly. We cannot do this with just one caster capable of planeshifts and teleports. We will need items to make up the lack, and in order to get them we must shop. If we are to split as well, Thad would like to get himself a diplomacy upgrade to his headband so he can be of some use.

GM_Arbiter |

How the group wants to handle everything is up to you guys. Some of these "goals" can obvious wait a bit. As far as research goes, it would be handled in a couple posts. Post one: Where and how you research, what you want to find out out, etc. Post Two: answers and how long it took. Also, you can use divination magics to help with such things.
Also, I'll probably stretch time out at some point because I don't want to PCs to gain 10 levels in a month. And a crusade can last for years, so there will be some time passing. Sparel still needs to copy down spells into his Blessed Books at some point.
I just wanted to make the "quests available" clear to everyone so you can plan how the group will tackle the situation.

Malak Jaedoom |

Deal with the political intrigue of some new faction in Numeria that allowed the capital to fall.
Deal with the Technic League, its use of slaves and the secret encoded message.
These are the two quests most interesting to Malak. Mostly because they are fresh leads and like many predators he prefers to stay on track once an objective is in his sights.

Akor Scourgebane |

Thad,
Normally, you would be completely right about needing to buy items.
However, we're very high level, ultra elite soldiers in one of the most important wars in the history of the world. I'm sure we can get certain items on commission, or be "loaned" them.

Sparel Radtymah |

Deal with the political intrigue of some new faction in Numeria that allowed the capital to fall.
Deal with the Technic League, its use of slaves and the secret encoded message.
These are the two quests most interesting to Malak. Mostly because they are fresh leads and like many predators he prefers to stay on track once an objective is in his sights.
Sparel is a swiss army knife. Someone take point and He'll facilitate.

Oterisk |

Good point Akor, maybe a ally who likes to shop might be useful to us. We could employ an acquisition officer perhaps? GM, do you mind if I make someone up for such a position? Or if you want to just handle it yourself you sure could.
I think Thad could be persuaded to invest time in Numeria if only to perhaps provide another ally for the crusade, and to prevent incursions over there.

GM_Arbiter |

Good point Akor, maybe a ally who likes to shop might be useful to us. We could employ an acquisition officer perhaps? GM, do you mind if I make someone up for such a position? Or if you want to just handle it yourself you sure could.
I think Thad could be persuaded to invest time in Numeria if only to perhaps provide another ally for the crusade, and to prevent incursions over there.
I have no problem with the group employing or befriending NPCs to handle certain tasks (except for combat; that requires spells or the leadership feat).
Of course, you guys can also just say: "We want to buy X, is it here?" and I'll roll the normal checks. You can buy from the baron; but he doesn't want to keep any of those new coins from the golem. Those he will ask you to spend elsewhere.
If you ask him why, he'll point out that someone built the golem. That person could then scry on the individual coins just fine. Disbursing them through the whole country through the exchequer would basically allow someone to spy on every single army and group in the country. That's too big of a risk, in his mind, to take.

Thaddicus Marcaldor |

Thad would be looking for a diplomacy hat. That's a headband of mental prowess (Int and Cha +2) with the Intelligence tied to ranks in diplomacy augmented with a circlet of persuasion. This item, worth 16,750 gold, would absolutely be something that Thad might have owned in the past. Lesser items like just the Headband of mental prowess with int and cha or just a headband of vast intelligence with the ranks in diplomacy would work, but I would prefer the first.
I figure this is a fairly common item amongst the nobility in Taldor, because everyone wants to have a silver tongue, but not everyone is willing to put in the effort to actually work at it.

Tiny Coffee Golem |

FYI: Some of you may be wonderirng how/why I post so much during the day.
I am working as a teller at a bank. Every single day goes something like this: Arrive at work, wait until lunch, wait until 2 when we change business days (it's a checkpoint that tells me the day is on a downhill slide), wait until 4 when we close. Everything in between involves tasks so mundane and repetitive that it takes a maximum of two brain cells to complete. So it gets pretty dull.
Luckily my boss has some perspective and allows me to use my IPAD between customers. Many managers here are not so enlightened.
I have a masters degree in industrial organizational psychology as well as a PHR (Professional in Human Resources) certification. I am attempting (for the last 6 months) to negotiate these credentials into a job where I don't have to resist the urge to slap strangers (AKA non-customer service).
Just venting. Thanks for reading.

GM_Arbiter |

I know the current economy has not been kind on anyone. I've been trying to find a job in a place with a lower crime rate for months now with little luck. Even basic customer service jobs of answering the phone and talking people through technical problems (private company for its own software with chances for advancement) were flooded with applicants. Someone with a master's degree ended up with that job.
Still, I hope you are able to find something better. I actually like my current job, it's just the hours are crazy and the commitments on days off (basically, everyone in the community has been given my cell number in case something goes wrong) is tiresome.

GM_Arbiter |

I actually already own the SGG book on them, bought it awhile ago. The new Rite Publishing book is only $.99 as its just ten feats
That's a much better deal then. I don't own any of Rite's items, but they seem interesting enough. I'm sure there will be some things that are a good fit for this game.

GM_Arbiter |

Don't forget, those who gained two negative levels in the combat still have those negative levels.
Those are permanent until removed by a spell, such as restoration or any other that can remove such effects. Those who have the negative levels currently have 10 less hit points (which cannot be healed since your body is just more frail) and take a -2 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. Those characters also are treated as two levels lower for all level-dependent variables (such as spell casting). You do not lose spells or spell slots, however.

Sparel Radtymah |

Spare, put ur reading glasses on and re-read the first sentance of the second paragraph. I thot Thad was the old man of the group lol.
Damn. Alright, then I'll have some restorations ready tomorrow.

Sparel Radtymah |

So guess what:
Restoration
School conjuration (healing); Level alchemist 4, cleric/oracle 4, inquisitor 4, paladin 4
CASTING
Casting Time 1 minute
Components V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
EFFECT
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.
Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.

Akor Scourgebane |

Sparel, do I have to do *everything* for you???
Restoration, Greater
School conjuration (healing); Level cleric 7
Components V, S, M (diamond dust 5,000 gp)
This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature. Greater restoration also dispels all magical effects penalizing the creature's abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.

Javell DeLeon |

Sparel, do I have to do *everything* for you???
Restoration, Greater
School conjuration (healing); Level cleric 7
Components V, S, M (diamond dust 5,000 gp)
This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature. Greater restoration also dispels all magical effects penalizing the creature's abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.
Lol! I like this spell. :)

Tiny Coffee Golem |

Sparel, do I have to do *everything* for you???
Restoration, Greater
School conjuration (healing); Level cleric 7
Components V, S, M (diamond dust 5,000 gp)
This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature. Greater restoration also dispels all magical effects penalizing the creature's abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.
Well, Balls! And yes, it would seem you do. ;-) I don't play cleric's much and certainly not high level ones.
Alright then, I'll prepare that one twice tomorrow.

GM_Arbiter |

Don't forget it will cost 10,000 GP in diamond dust to cast it twice. That will be the main consumable the group uses from now on, since there are so many things that can cause negative levels.
Once Energy Drain (9th level spell) comes into play, that's 2d4 negative levels. If you fail Fort saves later on, they become permanent. But you can remove them earlier if you have the right spells ready.
Also, high level monsters love straight out death effects. Death Ward on scrolls can help with that.
Of course, it depends on where the group goes next as to what the combats will be. We have urban, forests, icy tombs, port cities and some other locales to choose from.
Just so the group knows, I'll be on vacation after midnight tonight. I will be carrying my computer with me, so I hope to make at least one post a day. I doubt will be logging on at random times during the day to make quick posts. I'll probably be too busy.

Sparel Radtymah |

Enjoy your vacation!
Re efritts: Perhaps not forcing them then. It's still worth talking to one to see how reasonable/unreasonable they will be to negotiate with.
P.S. That's why evil spell casters are always more powerful. Fewer moral dilemmas.

Sparel Radtymah |

Just looked it over. We'd need two noble Shaitan (earth) and they're CR 18 each and LN. Efrittes (fire) can do it at CR 8 and they don't have to be Noble, but they're LE.
So perhaps Contacting Shaitan would be better. Their goals would be probably less repugnant than the efrittes.\