The Flaming Grimoire Tavern (Inactive)

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Dwarf Fighter Level 1

Bohyi will fall in next to Illindir, axe at the ready. He grins at him, and states, "Looks like we might run into some goblins down here eh? Should be a good time."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Tersus, to Cily: Tersus points to the sewer grate, which everyone is entering.


Female Halfling Rogue 1

Oh! Thank you, Tersus.
I look around at the rest of our group and head for the sewer grate and disappear down into it.


Male Human Paladin 2

Ekkie, slow down a bit, I'm not very good at being stealthy, and I'm afraid you're too good at it

Henric will draw his longsword and follow the direction of Ekkie. Doing his best to keep her in sight while being stealthy and perceptive.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Stealth: 1d20 + 0 ⇒ (17) + 0 = 17


Female Halfling Rogue 1

Finding myself near the back of the group, I cross over to the other side of the sewer and attempt to catch up with Ekkie and Henric while checking out my surroundings.

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily easily hops across the sewer channel and heads north, blending into the shadows...


Male Human Paladin 2

Maybe we should spread out, who thinks they can make it to the other side?

P.S. I'm a bit clumsy


Male Elf Ranger 1

Ilindir nods to Bohyi, a hint of a grin crossing his lips:

Hopefully, no more than we can handle…

Liberty's Edge

Male Human Level 2 Mage

I am going to stay close to the paladin, but behind him and to one side a bit. I need a good my robes offer little protection to pointy and sharp things.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ekkie leads the party through what seems like an endless series of sewer channels. Goblin sign is prevalent, and the multitude of tracks would make it nearly impossible to determine any particular way to travel without her assistance.

She comes to a stop along a particularly long stretch of channel, and turns toward Henric. Get ready. We is getting close to nasty tribe hidey place. Be quiet...we sneaks up on them! Nasty ones make fun of Ekkie, make fun of Ekkie's tribe. I shows them. I going to stick nasty one with floppy hat!

She turns and proceeds up the channel, fading into the shadows...

Stealth and Perception skill checks from everyone please.

Liberty's Edge

Male Human Level 2 Mage

Perception check 1d20 + 1 ⇒ (16) + 1 = 17

Steath 1d20 ⇒ 16

I close my eyes and roll the dice hoping for the best


Male Human Paladin 2

out-of-character: Fingers crossed...
Stealth: 1d20 + 0 ⇒ (6) + 0 = 6
Perception: 1d20 + 1 ⇒ (7) + 1 = 8

And to try and avoid getting totally lost down here:
Survival: 1d20 + 1 ⇒ (9) + 1 = 10

(Sorry guys)


Female Halfling Rogue 1

I am almost up to where Ekkie and Henric are, but on the other side, close enough to hear what Ekkie says to Henric before she darts off. I dart after her . . .


Male Half-Ork Fighter

stealth:1d20 ⇒ 10
perception:1d20 ⇒ 1

oooohhhh look, a wall.


Male Elf Ranger 1

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 (+2 if dealing with goblinoids)


Female Human Cleric of Sarenrae - 1

Stealth: 1d20 ⇒ 7

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ekkie:
Stealth: 1d20 + 16 ⇒ (10) + 16 = 26
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Male Human Level 2 Mage

Absalon moves to the middle of the group, looks around and sees a fair amount of armor and those paid to swing implements around. He smiles inwardly, and thanks providence for fashioning those willing to walk up to angry people swinging thier implements while the enemy swings back, giving him the time to unlease fire, electricity, magical energy, invectives...

Smiling from ear to ear, Absalon says, "Lead on brave warriors."


Female Halfling Rogue 1

I catch up with Ekkie then keep even with her, following where she is leading.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Despite your best efforts, the group is unable to sneak up on the enemy. Fortunately, Boyhi, Cily, Ekkie and Ilindir spot the goblins in time to warn the group (there is no surprise round for either group).

Roll for initiative, and we shall start combat! A new sewer map has been added to the FB files, showing the starting positions. The map has a grid, so once the round starts you can reference your actions by using the map references.

Example: Cily wants to attack goblin #3 in square G15. She would state her actions by announcing her move, followed by the appropriate roll:
I move from G19 to G16 and attack with my short sword.
Attack Roll: 1d20 + 2 ⇒ (10) + 2 = 12

Once everyone completes the initiative roll we will do standard rounds in that order.

The goblin's initiative roll is: 1d20 + 6 ⇒ (7) + 6 = 13

Please observe the rules for jumping across the sewer channel, previously posted. If such is part of your move action, then an acrobatics roll with armor penalty applies.


Male Elf Ranger 1

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7


Male Dwarf Fighter Level 1

Initiative 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Paladin 2

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19


Female Halfling Rogue 1

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5


Female Halfling Rogue 1

Henric. Your rolls rubbed off on me!!!


Male Human Paladin 2

Assuming I'm going fairly early, Henric will move up to E17, then jump over to G17. Double move should give me a fair shot. *Fingers Crossed*

Jump: 1d20 + 0 ⇒ (4) + 0 = 4

...Of Course...

Well, Reflex: 1d20 + 2 ⇒ (5) + 2 = 7

.. Why not? ..

Then (can I do this much in one round? Else, next round)
Climb out of filthy disgusting sewage (Square G17): 1d20 + 4 ⇒ (4) + 4 = 8

Ohhhh that was gross! Careful everyone, that edge is slippery

I'll decide about getting up when my next turn comes around.

- Hey John, can I try for checks to sicken my opponent with my sewage drenched outfit?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Henric::

We'll resolve your move action on your first round. The good news is, your torch will not go out, because it's magical.

Liberty's Edge

Male Human Level 2 Mage

Initiative 1d20 + 2 ⇒ (9) + 2 = 11

I will move to E18, then I will launch a magic missle at the closest goblin, which I think is at E15

Damage 1d4 + 3 ⇒ (2) + 3 = 5


Female Human Cleric of Sarenrae - 1

Initiative: 1d20 - 1 ⇒ (15) - 1 = 14

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ekkie's Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Oh bother!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark is away from the keyboard, but we will figure out what to do if he is not back by the time we reach him in the initiative order

INITIATIVE ORDER:

  • Henric
  • Ophelia
  • The Nasty Goblins
  • Absalon
  • Ilindir
  • Cily
  • Ekkie
  • Boyhi
  • Girdark

Henric:
Henric tries to jump from E17 to G17, but slips! Arms flailing, he tries to recover his balance, but he falls into the sewer channel at F17! The only good news is his torch stays lit, because it is magical. He can try to climb out onto the walkway to G17 in the next round.

Ophelia: Your move...


Female Human Cleric of Sarenrae - 1

Ophelia says a quick prayer to The Dawnflower and, with her holy symbol as a focus, calls forth a Divine Favor spell, which will grant her a +1 bonus to attack and damage rolls.

The rules say this effect lasts one minute in combat time. How many rounds will it last in a play-by-post setting?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Ophelia Swiftblade wrote:

Ophelia says a quick prayer to The Dawnflower and, with her holy symbol as a focus, calls forth a Divine Favor spell, which will grant her a +1 bonus to attack and damage rolls.

The rules say this effect lasts one minute in combat time. How many rounds will it last in a play-by-post setting?

Each round is 6 seconds. So, one minute is 10 rounds.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Goblin 1: 1d20 + 1 ⇒ (6) + 1 = 71d20 + 3 ⇒ (8) + 3 = 11 Hops from D15 to E17 and tries to strike Henric with his Dogslicer, but misses.
Goblin 2: 1d20 + 4 ⇒ (3) + 4 = 7 Fires an arrow at Ilindir which misses, soaring overhead and disappearing into the darkness.
Goblin 3: 1d20 + 5 ⇒ (9) + 5 = 141d4 ⇒ 4 Moves from G15 to G17, flanking Henric. He cackles seeing Henric struggle in the sewer channel, and manages to slash him with a Dogslicer for 4 damage.
Goblin 4: 1d20 + 4 ⇒ (18) + 4 = 221d4 ⇒ 1 Moves from E12 to E14, and fires an arrow at Ilindir, which strikes for 1 damage.
Goblin 5: 1d20 + 3 ⇒ (9) + 3 = 12 Moves from G12 to G16 and attacks Henric with a Dogslicer, but misses.
Goblin 6: 1d20 + 3 ⇒ (16) + 3 = 191d4 ⇒ 3 Moves from H10 to G15 and fires an arrow at Boyhi, which strikes for 3 damage.

Absalon: Your move...

* * * The map has been updated in the FB group * * *


Female Halfling Rogue 1

I watch the unfolding battle with great interest, planning several possible attacks, from my stealthy concealment in the shadows. I cringe when 3 of my team mates are injured!


Male Human Paladin 2

Sorry John, but Goblin 3 looks to have rolled a 14 total. My sheet shows my AC at 17. I don't take any minuses for being in the slop, right? I'll check my online stats to make sure they're right.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Henric Tobbar wrote:
Sorry John, but Goblin 3 looks to have rolled a 14 total. My sheet shows my AC at 17. I don't take any minuses for being in the slop, right? I'll check my online stats to make sure they're right.

I calculated the dice roll against flat-footed armor class, because you are in water/gunk and not on solid footing, taking away your DEX and dodge bonuses. The goblin also got a boost to attack because of flanking and being at a higher elevation. You cannot be standing in 4 feet of sewage and retain your dexterity bonuses to armor class.

Liberty's Edge

Male Human Level 2 Mage

Okay, I cannot move without dodging by Illindar and Boyhi.

But my magic missle should still hit the goblin at E1 right. If so, I will keep the above rolls.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Absalon Croftwell wrote:

Okay, I cannot move without dodging by Illindar and Boyhi.

But my magic missle should still hit the goblin at E1 right. If so, I will keep the above rolls.

Questions/Clarification:

1. You can always move through a square occupied by an ally. So, you can move if you wish.

2. I presume you mean Goblin #1, who has moved to E17? The magic missile will automatically hit, but you need to reroll the damage, as the spell at first caster level does 1d4+1 damage.


Male Elf Ranger 1

Ilindir moves past Ekkie, up to E18, and takes a swing at goblin 1 with his fullblade:

1d20 + 7 ⇒ (13) + 7 = 20 (to hit); 1d10 + 3 ⇒ (2) + 3 = 5 (for damage if the hit is successful)

Liberty's Edge

Male Human Level 2 Mage

Okay, retyping this again. I will stay put for this turn. But I will still shoot my magic missle at the goblin at E17.

1d4 + 1 ⇒ (1) + 1 = 2

Sorry about the roll. I thought you got a bonus for intelligence.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Absalon mutters a phrase and makes a complicated gesture with his fingers. A shimmering ball of force launches from his outstretched hand, and flies into Goblin #1, causing the creature to cry out.

Ilindir swiftly moves up the walkway and hits the creature with a sweeping stroke of his blade, killing the goblin.

Cily's turn, Ekkie is on deck...


Female Halfling Rogue 1

I move to G18 and attack Goblin #3 with my shortsword+2.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Crit Confirmation: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily lunges at Goblin #3, and ROLLS A CRIT FOR DOUBLE DAMAGE, her short sword piercing its leather armor. The Goblin is killed!

Ekkie:
1d20 + 10 ⇒ (11) + 10 = 211d20 + 4 ⇒ (13) + 4 = 171d4 + 1 ⇒ (4) + 1 = 5
Ekkie jumps over the sewer channel to D15 and attacks Goblin #2, rendering a vicious wound. The goblin shrieks in pain!

Boyhi is up, Girdark is on deck...

*** The map has been updated in the FB Group ***


Male Dwarf Fighter Level 1

Pathway to goblins cleared, Bohyi runs from B 24 to B17 and attempts to Jump the sewer, axe raised over his head ready to strike to goblin in E15.

With a mighty roar, veins bulging and axe ready, he hits B17 and

Jump - 1d20 + 2 ⇒ (18) + 2 = 20

Assuming he clears the channel and lands on the other side,

Attack - 1d20 + 1 ⇒ (6) + 1 = 7

Let me know if the 7 hits, and will roll for damage

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Boyhi clears the sewer channel with a mighty leap. He takes a swing with his axe, but the blow is blocked by the goblin's shield.

Which square were you jumping to from B17? Or, were you jumping from E17? I am uncertain where your ending square is after your movement.

Girdark is up, Henric is on deck, followed by Ophelia...


Male Dwarf Fighter Level 1

Jumping from b17


Male Half-Ork Fighter

Girdark jumps from e27 to g27, then charges behind the cily rogue charging 5 with both weapons.


Male Half-Ork Fighter

Jump- 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Paladin 2

Henric will wade through the muck to F13 and attempt to climb up to G13 (one square buffer from #6)

STR check: 1d20 + 4 ⇒ (11) + 4 = 15

I believe this is a double move, so Henric will take a defensive posture.

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