
Henric Tobbar |

Ekkie, slow down a bit, I'm not very good at being stealthy, and I'm afraid you're too good at it
Henric will draw his longsword and follow the direction of Ekkie. Doing his best to keep her in sight while being stealthy and perceptive.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Stealth: 1d20 + 0 ⇒ (17) + 0 = 17

Cily Tosscobble |

Finding myself near the back of the group, I cross over to the other side of the sewer and attempt to catch up with Ekkie and Henric while checking out my surroundings.
Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
Stealth: 1d20 + 14 ⇒ (10) + 14 = 24
Perception: 1d20 + 7 ⇒ (18) + 7 = 25

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Ekkie leads the party through what seems like an endless series of sewer channels. Goblin sign is prevalent, and the multitude of tracks would make it nearly impossible to determine any particular way to travel without her assistance.
She comes to a stop along a particularly long stretch of channel, and turns toward Henric. Get ready. We is getting close to nasty tribe hidey place. Be quiet...we sneaks up on them! Nasty ones make fun of Ekkie, make fun of Ekkie's tribe. I shows them. I going to stick nasty one with floppy hat!
She turns and proceeds up the channel, fading into the shadows...
Stealth and Perception skill checks from everyone please.

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Absalon moves to the middle of the group, looks around and sees a fair amount of armor and those paid to swing implements around. He smiles inwardly, and thanks providence for fashioning those willing to walk up to angry people swinging thier implements while the enemy swings back, giving him the time to unlease fire, electricity, magical energy, invectives...
Smiling from ear to ear, Absalon says, "Lead on brave warriors."

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Despite your best efforts, the group is unable to sneak up on the enemy. Fortunately, Boyhi, Cily, Ekkie and Ilindir spot the goblins in time to warn the group (there is no surprise round for either group).
Roll for initiative, and we shall start combat! A new sewer map has been added to the FB files, showing the starting positions. The map has a grid, so once the round starts you can reference your actions by using the map references.
Example: Cily wants to attack goblin #3 in square G15. She would state her actions by announcing her move, followed by the appropriate roll:
I move from G19 to G16 and attack with my short sword.
Attack Roll: 1d20 + 2 ⇒ (10) + 2 = 12
Once everyone completes the initiative roll we will do standard rounds in that order.
The goblin's initiative roll is: 1d20 + 6 ⇒ (7) + 6 = 13
Please observe the rules for jumping across the sewer channel, previously posted. If such is part of your move action, then an acrobatics roll with armor penalty applies.

Henric Tobbar |

Assuming I'm going fairly early, Henric will move up to E17, then jump over to G17. Double move should give me a fair shot. *Fingers Crossed*
Jump: 1d20 + 0 ⇒ (4) + 0 = 4
...Of Course...
Well, Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
.. Why not? ..
Then (can I do this much in one round? Else, next round)
Climb out of filthy disgusting sewage (Square G17): 1d20 + 4 ⇒ (4) + 4 = 8
Ohhhh that was gross! Careful everyone, that edge is slippery
I'll decide about getting up when my next turn comes around.
- Hey John, can I try for checks to sicken my opponent with my sewage drenched outfit?

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Girdark is away from the keyboard, but we will figure out what to do if he is not back by the time we reach him in the initiative order
INITIATIVE ORDER:
- Henric
- Ophelia
- The Nasty Goblins
- Absalon
- Ilindir
- Cily
- Ekkie
- Boyhi
- Girdark
Henric:
Henric tries to jump from E17 to G17, but slips! Arms flailing, he tries to recover his balance, but he falls into the sewer channel at F17! The only good news is his torch stays lit, because it is magical. He can try to climb out onto the walkway to G17 in the next round.
Ophelia: Your move...

Ophelia Swiftblade |

Ophelia says a quick prayer to The Dawnflower and, with her holy symbol as a focus, calls forth a Divine Favor spell, which will grant her a +1 bonus to attack and damage rolls.
The rules say this effect lasts one minute in combat time. How many rounds will it last in a play-by-post setting?

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Ophelia says a quick prayer to The Dawnflower and, with her holy symbol as a focus, calls forth a Divine Favor spell, which will grant her a +1 bonus to attack and damage rolls.
The rules say this effect lasts one minute in combat time. How many rounds will it last in a play-by-post setting?
Each round is 6 seconds. So, one minute is 10 rounds.

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Goblin 1: 1d20 + 1 ⇒ (6) + 1 = 71d20 + 3 ⇒ (8) + 3 = 11 Hops from D15 to E17 and tries to strike Henric with his Dogslicer, but misses.
Goblin 2: 1d20 + 4 ⇒ (3) + 4 = 7 Fires an arrow at Ilindir which misses, soaring overhead and disappearing into the darkness.
Goblin 3: 1d20 + 5 ⇒ (9) + 5 = 141d4 ⇒ 4 Moves from G15 to G17, flanking Henric. He cackles seeing Henric struggle in the sewer channel, and manages to slash him with a Dogslicer for 4 damage.
Goblin 4: 1d20 + 4 ⇒ (18) + 4 = 221d4 ⇒ 1 Moves from E12 to E14, and fires an arrow at Ilindir, which strikes for 1 damage.
Goblin 5: 1d20 + 3 ⇒ (9) + 3 = 12 Moves from G12 to G16 and attacks Henric with a Dogslicer, but misses.
Goblin 6: 1d20 + 3 ⇒ (16) + 3 = 191d4 ⇒ 3 Moves from H10 to G15 and fires an arrow at Boyhi, which strikes for 3 damage.
Absalon: Your move...
* * * The map has been updated in the FB group * * *

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Sorry John, but Goblin 3 looks to have rolled a 14 total. My sheet shows my AC at 17. I don't take any minuses for being in the slop, right? I'll check my online stats to make sure they're right.
I calculated the dice roll against flat-footed armor class, because you are in water/gunk and not on solid footing, taking away your DEX and dodge bonuses. The goblin also got a boost to attack because of flanking and being at a higher elevation. You cannot be standing in 4 feet of sewage and retain your dexterity bonuses to armor class.

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Okay, I cannot move without dodging by Illindar and Boyhi.
But my magic missle should still hit the goblin at E1 right. If so, I will keep the above rolls.
Questions/Clarification:
1. You can always move through a square occupied by an ally. So, you can move if you wish.
2. I presume you mean Goblin #1, who has moved to E17? The magic missile will automatically hit, but you need to reroll the damage, as the spell at first caster level does 1d4+1 damage.

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Absalon mutters a phrase and makes a complicated gesture with his fingers. A shimmering ball of force launches from his outstretched hand, and flies into Goblin #1, causing the creature to cry out.
Ilindir swiftly moves up the walkway and hits the creature with a sweeping stroke of his blade, killing the goblin.
Cily's turn, Ekkie is on deck...

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Cily lunges at Goblin #3, and ROLLS A CRIT FOR DOUBLE DAMAGE, her short sword piercing its leather armor. The Goblin is killed!
Ekkie:
1d20 + 10 ⇒ (11) + 10 = 211d20 + 4 ⇒ (13) + 4 = 171d4 + 1 ⇒ (4) + 1 = 5
Ekkie jumps over the sewer channel to D15 and attacks Goblin #2, rendering a vicious wound. The goblin shrieks in pain!
Boyhi is up, Girdark is on deck...
*** The map has been updated in the FB Group ***

Bohyi Fartracker |

Pathway to goblins cleared, Bohyi runs from B 24 to B17 and attempts to Jump the sewer, axe raised over his head ready to strike to goblin in E15.
With a mighty roar, veins bulging and axe ready, he hits B17 and
Jump - 1d20 + 2 ⇒ (18) + 2 = 20
Assuming he clears the channel and lands on the other side,
Attack - 1d20 + 1 ⇒ (6) + 1 = 7
Let me know if the 7 hits, and will roll for damage

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Boyhi clears the sewer channel with a mighty leap. He takes a swing with his axe, but the blow is blocked by the goblin's shield.
Which square were you jumping to from B17? Or, were you jumping from E17? I am uncertain where your ending square is after your movement.
Girdark is up, Henric is on deck, followed by Ophelia...