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Ebrylis cast a Charm Person spell on you, which was successful because you failed the will save. For the next several hours you regard Ebrylis as a trusted friend and ally, and perceive his words and actions in the most favorable way. Since his suggestion you go have a cold ale with him is most agreeable, you would change to a pleasant demeanor and take Ebrylis up on his suggestion.

Cily Tosscobble |

Cily hears the heavy footfalls in the hall and moves from her consealment under the window to the door of the room and peaks out. She sees Girdark and calls to him, "Where are you going? No one else is up here. Let's go and join the others outside and see if we can help them. Come on!"
Cily heads for the stairs and goes down, hoping Girdark will follow her.

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Diplomacy is a Charisma-based skill, and you two probably have the best chance at success. You can "aid another" to boost your best roll by +2. Each success lowers the DC of the next level of attitude change, so it actually gets easier the more the target is swayed your way.

Henric Tobbar |

(Sorry I'm late to the party) Henric (if in position) would have tried to catch the little lass before she faceplanted.
If I'm not too late: CMB 1d20 + 5 ⇒ (10) + 5 = 15
Thief! Now that you are assured of your safety, why not tell us what you're doing here? You've broken into a Pathfinder domicile and attempted to steal from adventurers. Explain your actions and I can continue to ensure your safety.
Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11 (eek! a little help, Ophelia?? Ilindir?? Ebrylis??)
Henric's words are in the gray area between diplomatic and intimidating, but while the words are threatening, Henric's tone is meant to project an feeling of honest caring.

Ilindir Silvénan |

Approaching Henric, Valandir says quietly:
I have no talent for diplomacy, but I’ll see what I can do. I suppose I’ve at least got some experience dealing with goblins…
Then, in a louder – but not threatening – tone, he addresses the goblin in common:
We wish to ask you some questions. You can begin by answering my companion.
Diplomacy: 1d20 + 0 ⇒ (8) + 0 = 8

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Previous Diplomacy attempts have changed the goblin's attitude from hostile to unfriendly. The DC to change this goblin's attitude from unfriendly to indifferent is now lower. Each Diplomacy check of 10 or higher (sorry, Ilindir) can "aid another" by adding +2 to the highest roll.
The goblin is somewhat startled, and looking from person to person as everyone converges and is talking to her. Sense Motive might determine what she might do next. This situation is a good test of your various skills. Being a goblin, Intimidation might not work well - she's used to that!
In the meantime, Ebrylis and Boyhi enter the manor house, and Ebrylis directs a servant to serve them both a cold ale. Lady Heidmarch joins them, and Ebrylis informs her that a goblin has infiltrated the compound.

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Due to your familiarity with goblinoid, you can make a Knowledge (nature) check with a +2 bonus, that might gain some insight on how to deal with this creature. You get a +2 bonus on Sense Motive also.
Ebrylis to Boyhi: I'm going to check on the others. You stay here, enjoy some fine ale, and talk with Lady Heidmarch.
Lady Heidmarch to Boyhi: I'm glad you enjoy our fine ales. (She directs a servant to refill your tankard). My, that's a fine axe you have. Did you forge it yourself?
Ebrylis leaves the manor and starts walking back to the group at the cottage. As he nears the group, you hear him singing:
Clap! Snap! the black crack!
Grip, grab! Pinch, nab!
And down down to Goblin-town
You go, my lad!
Clash, crash! Crush, smash!
Hammer and tongs! Knockers and gongs!
Pound, pound, far underground!
Ho, ho! my lad!
Swish, smack! Whip crack!
Bater and beat! Yammer and bleat!
Work, work! Nor dare to shirk,
While Goblins quaff, and Goblins laugh,
Round and round far underground
Below, my lad!

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Your knowledge of Goblinoids leads you to believe this goblin is an adolescent, and somewhat smaller than a typical creature of her type. She appears to be confused, and suffered some minor injury from the fall. Even though she doesn’t appear to be acting according to type (immediately attacking or running away), she is a goblin after all, and is probably greedy, superstitious and conniving. She talks to the goblin skull she carries and protects it carefully, calling it “Plarg.” Her attitude would probably be improved by showing some basic considerations, such as healing her wounds, offering food, and/or letting her keep her own gear. She does carry a small sword on her hip, so the gear question might hinge on whether the group can change her attitude to be more cooperative.
The goblin pets the goblin skull tucked under her arm, then looks at the group and says in Common: Plarg says I'm poisonous and full of diseases, and if you eat me, you will die!
Lady Heidmarch to Boyhi: We do not have the facilities for brewing at the manor. The particular one you are tasting is called Magnimar Gold, and is brewed nearby in the city. I particularly like its amber color, and the hint of honey taste it leaves on the palate. She looks at a servant and points to Boyhi's empty tankard, and it is promptly refilled.

Cily Tosscobble |

Cily reaches the edge of the assembled group and quickly works her way though them to a spot very near the goblin. The goblin seems nervous and afraid. Cily step up to try and calm and reassure her. "Hi! My name is Cily. We have no intention of hurting you - we just want to know why you are here and how you got in our rooms."
Sense Motive:1d20 ⇒ 3
Diplomacy: 1d20 ⇒ 7
Knowledge Local: 1d20 + 6 ⇒ (11) + 6 = 17

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You previously asked the goblin if she was hurt. You can determine this yourself with a successful Heal skill check.
You are not certain of the goblin's motives, and you don't seem to be influencing her behavior. However, you are fairly certain that she probably came from the area of the Mushfens, a swampy area surrounding the city that contains several goblin tribes.

Ophelia Swiftblade |

Ophelia looks at the goblin and says with a soft tone,
Nobody here wants to eat you. You will not come to any harm as long as you tell us the truth. We merely want to find out what you are doing here, and what possessed you to break in and steal our things. Most of us don't have much of real value, so why take our belongings? And how did you get into the cottage? I see you are an excellent climber. Maybe that's how. Did you scale the walls?
Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13
While she is talking, Ophelia examines her at a distance for signs of injury.
Heal: 1d20 + 9 ⇒ (8) + 9 = 17

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Your Healing skill allows you to determine that the goblin suffered some injuries from her fall. You can cast (or convert and cast) a cure light wounds spell for 1d8+1 hit points. She will be fully restored if she has 4 hit points cured. It is a touch spell, so you will have to touch her to cure her.
Goblin to Ophelia: Oh, Ekkie good climber! Gots to get away from Murg. He always try to bite my ear off! I hates that. Arm hurts. You fix? And, hungry. Wait! I gots treat!
She empties the remainder of her backpack out on the lawn, and more trinkets spill out, including a Pathfinder Wayfinder. She picks up a package wrapped in cloth marked with the symbol of a horse’s silhouette with a variety of lines dissecting it. She unwraps the cloth and displays three large chunks of raw meat. She pops one bloody chunk into her toothy maw and chews with great gusto, and offers Ophelia a chunk. Here, have one! It from horse-killing place!

Ophelia Swiftblade |

Feeling it would be rude not to accept the "treat," Ophelia takes the meat and feigns taking a small nibble.
Thank you for sharing this with me, Ekkie. What a delicious morsel! Now let me see about fixing your poor arm. Can you hold very still for me?
She holds out her hand to take the goblin's arm.
Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14
If successful:
Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
OOC question: My caretaker adventure trait gives me a +1 bonus for heal checks, but does it count for healing spells? If so, it would bring that last roll up to four.

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Thank you for sharing this with me, Ekkie. What a delicious morsel! Now let me see about fixing your poor arm. Can you hold very still for me?
She holds out her hand to take the goblin's arm.
Diplomacy: 1d20+5
If successful:
Cure light wounds: 1d8+1
OOC question: My caretaker adventure trait gives me a +1 bonus for heal checks, but does it count for healing spells? If so, it would bring that last roll up to four.
The various diplomacy efforts by the team, your willingness to accept her "gift," and the healing has changed her attitude to Indifferent (continuing efforts can improve this). The dice seem to be rolling badly for everyone right now (including the goblin)! The spell is sufficient for now. The Heal skill does not combine with the spell casting.

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To All: One of the objects currently on the lawn from the goblin's pack is a Pathfinder Wayfinder. Pretty unusual item to be in a goblin's possession.
In addition to seeing more of your own small possessions spill out on the ground, the goblin also seems to have her own things in the backpack, including a set of thieve's tools, and the previously mentioned packet of meat in the distinctive cloth wrapping. She also has an expensive-looking gold necklace around her neck, from which dangles two small golden orbs.
Because her attitude is changing towards a more favorable one, use of your skills can be more effective. You can make multiple skill checks at the same time: Perception, various Knowledges, and social skills like Diplomacy. Her possessions and what she tells you in response to your inquiries may reveal much.
A clarification on her attitude: she is Friendly towards Ophelia, but Indifferent to the others in the party.

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Lady Heidmarch to Boyhi It would appear that you have a particular dislike of goblin-kind. That is certainly understandable, considering that they seem to inhabit the same places favored by dwarven-kind. The Manor has been infiltrated by a goblin, and we need to question the creature to determine why it is here, and why it specifically chose a Pathfinder Lodge to pilfer. I intend to see what this creature is like, but am concerned that you may frighten it, so I propose a compromise. You may accompany me, so long as you stay quiet and just observe, and do not threaten the creature in any manner. In return, I will ensure that you receive an adequate ration of the ale you enjoy. Do we have an agreement?

Bohyi Fartracker |

"Lady Heidmarch, in respect to you for your hospitality I will give you my word that I will stay in the back and observe to aid in the situation. But I cannot guarantee that if there is a risk that arises, I may not hesitate to remedy the situation." Bohyi states sincerely. He looks around for his equipment, gathers it and his axe, and asks, "Lady Heidmarch shall we proceed to the questioning?"

Ilindir Silvénan |

Sensing that there’s probably not much more he can directly contribute to the conversation at hand, Ilindir scouts around to see if he can gather any clues as to how the goblin got into the compound and – especially – if there are any others about, lurking in wait.
Perception: (favored enemy bonus included) 1d20 + 9 ⇒ (13) + 9 = 22

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Lady Heidmarch, to Boyhi: I appreciate your concern - where there is one goblin, there can be many more. Let us go see how things are transpiring.
Lady Heidmarch and Boyhi leave the Manor, and make their way to the group that currently surrounds the gobliln.

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Among the many small items spilled from Ekkie’s backpack, you notice two potion vials. One is still corked, and the other appears to be consumed. Your scan of the area does not reveal the presence of any other creatures. You are not certain how she got into the compound, but use of the Survival skill combined with your very nice Perception roll might offer some clues.
Ekkie takes the following actions in rapid succession:
Speaking to Ophelia: Arm better! You nice to Ekkie. She rubs the goblin skull tucked under her arm nervously. Plarg say you not eats me. I likes that. Hey, you finished with that? She points to the slab of meat she gave you, then grabs it from you and stuffs it in her maw.
Ekkie hears Ebrylis singing. She looks at him and says, Hey, how you know goblin song? Ebrylis replies, I know many songs, little one. Ebrylis makes an interesting gesture with his hands.
Ekkie sees Cily, and says, Hey, I taller than you! Plarg says you can’t bite my ears.
Ekkie sees Girdark approaching, and she gapes at him with widened, wondering eyes, meat juices dribbling down her chin. Dat is biggest goblin I ever seen…

Cily Tosscobble |

Cily says quietly to the group, "She probably comes from the Mushfens which is a swampy area surrounding the city where several goblin tribes live."
Cily addresses Ekkie saying,"Yes, you are taller than I am. And I have no desire to bite your ears! You said you are a good climber because you were trying to get away from Murg because he always wants to bite your ears. Who is Murg and why does he want to bite your ears?"
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Knowledge local: 1d20 + 6 ⇒ (10) + 6 = 16

Henric Tobbar |

Perception (gold necklace and orbs): 1d20 + 1 ⇒ (9) + 1 = 10
Henric approaches, bends down, and grabs the Wayfinder off the ground without waiting for Ekkie's approval.
Henric then studies Ekkie briefly before speaking: Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15
This 'Murg' you speak of, is he at the "horse killing place" where you got that foul meat? What has he done to make you run away? Or, what have you done that forced you to run away? Did you take this from him? Holds the wayfinder out to show Ekkie. Did he send you here to get this for him?
Henric studies the wayfinder. Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Addressing the other party members; Do any of you recognize that horse logo? I'd bet Ekkie's gold necklace that we can find some answers there.

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Ekkie sees Henric with the Wayfinder.
Ekkie Hey, I needs that! Have to have shiny thing to be a Marauder! Murg not at horse killing place! Murg nasty goblin in tribe, always mean to me. When Murg try to bite off my ear - again! - I leave Mushfen swamp and come to join up with Nightsoil Marauders in longshanks city. I steal Murg's sword when I run away. Hee Hee!
Even out in swamp, we hear stories about Marauders — gang of goblins in longshanks city. I meet some other goblins outside city and they sneaked me inside. Took me through smelly tunnels, made me wait outside their lair. Goblin with big, dangly hat came out and stared at me. He said his name Versevosh. I thought he was boss, but he said that big boss is much scarier than him. Versevosh said rude things about me and my tribe and said I’d have to prove self if I want to join gang. He said I steal shiny things from tribe of longshanks in city. He showed me drawings of what to look for.

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Your knowledge local skill lets you know the following things:
Goblins are insane and sadistic. They both hate and fear dogs and horses, and adore fire and destruction. Judging from her mode of dress, Ekkie is probably from the Wind Whisper tribe, who live many miles to the east, deep in the Mushfens. The sewer goblins living beneath Magnimar don’t normally form large tribes or organizations. They typically survive as scroungers in small family groups.
You notice that there are some green leaves on the ground near one of the bushes growing along the north compound wall. Close inspection shows that they were torn from the bush, and that there is a crack in the wall large enough to let a small creature squeeze through.
The Wayfinder has the name Joadric Heimurl engraved inside it. The necklace does not appear to you to be of any consequence.

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Ebrylis: Interesting. I am detecting some magic here...Ekkie's sword, the necklace around her neck, and it looks like two potion flasks.
He picks up the empty flask and examines it closely.
A potion of Spider Climb. That explains a great deal about our observations.

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It is definitely a goblin name. Normally I would say the Linguistics skill would apply, but anyone with extra knowledge of gobliniods such as yourself would recognize the name as being derivative of the goblin language. Ekkie identified him as a goblin as well.

Henric Tobbar |

To Ekkie: I do not think I will be giving this back. We said we would not harm you; however I said nothing about being polite, or letting you leave with stolen goods. Tell us more about these Marauders. What were they looking for. What did they send you here to steal?
To the Pathfinders: She's an evil little beast, but I can abide her release if she helps us. If she fails to help us, we'll need to turn her over to the authorities. I will not let her roam around to rob or harm others. How about we head indoors and interrogate in comfort?
To Ekkie: I hope you weren't in a rush, because I have a feeling this is going to take some time.

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Ebrylis, to Henric: I'm not too worried about her weapon. She had plenty of opportunities to use it, and did not. There is only a faint aura, such as a masterwork item might emit. The necklace, on the other hand, has an aura of evocation. By the way, Wayfinders are specifically assigned to individuals by the Society. Is there an indication of ownership? Joadric is the only other Pathfinder lodged here at this time, so I suspect it is his.
Ekkie: Other goblins showed me through smelly tunnels to horse-killing place. I like that place, ‘cause they cut up horses there and you can see their insides and I got lots of meat to eat. Goblins said to steal from the big house then go back to the horse-killing place, then they ran off. It almost sunrise and I could hear longshanks so I hid. Later I sneak up to big house and took some shiny things from the small houses, but then you caught me. I take you to horse-killing place and through smelly tunnels to Marauder place if you lets me go outside of city.
Ebrylis, to Ekkie: Ekkie, I don't believe the necklace belongs to you. May I have it please? In return I will give you this nice pin to keep, (pointing to a small pin on his collar). And, I would very much like for you to take us to the horse-killing and Marauder place.

Ilindir Silvénan |

Ilindir takes note of Absalon’s sudden entrance, his hand moving toward the curveblade sheathed at his back for just an instant. Then, seeing that the new arrival is likely not hostile, he nods his head in greeting:
Welcome. It seems that you will be a companion in our upcoming adventures?
He then regards the group as a whole, including Ebrylis:
I recommend moving this evening, if possible. The sooner we go, the less chance this Versevosh will have to wonder where Ekkie has gotten to and plan for our arrival. I’ve checked her tracks and confirmed that no other goblins are apt to be here… though, Master Ebrylis, you may wish to look to that gap in the wall, yonder, as it seems to be how she entered the compound.

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Ebrylis, to All: The sun is setting, but that may be advantageous as well. It would be less noticeable for the group to be accompanied by a goblin if you make your way after dark. I doubt that the place you seek is very far away. I suggest the group prepare equipment and be ready to move in short order.
Ebrylis trades his pin to Ekkie for the necklace she is wearing, and she happily sticks the pin into her ear, alongside the other bits of metal and bone jewelry there. Even though the light is failing, those of you with keen eyes might notice what the pin signifies.
Ebrylis: Interesting. A necklace of fireballs. I suspected as much, and I suspect this also belongs to Joadric. He is due back from town shortly, so I will return this item and the Wayfinder to him. It appears I must order a repair of our wall as well.
Ekkie appears self-absorbed at the moment, and she sits on the lawn and begins chewing on the last hunk of her horsemeat ration. She begins putting her possessions into her backpack. Assume at this point the rest of your belongings have been recovered and returned to their rightful owners.
Lady Heidmarch: Let us know when you are ready to set out.
Ebrylis and Lady Heidmarch walk toward the manor house.

Cily Tosscobble |

Cily remarks to her fellow Pathfinders, "Well this is an interesting turn of events. Just for clarification, Ekkie is probably from the Wind Whisper tribe of goblins who live to the east deep in the Mushfens, judging from her mode of dress. The goblins under Magnamar usually don't belong to tribes, but live in small family groups and scrounge out an existence. But ALL goblins are insane and sadistic, and love fire and distuction but fear dogs and horses."
" That said, I extend a warm welcome to our newest member, Absalon Croftwell. If you would like I will be happy to show you to your room as I am going up to mine to get my equipment ready for our adventure."
Perception (of Ekkie's new pin and of Absalon): 1d20 + 7 ⇒ (3) + 7 = 10