The Flaming Grimoire Tavern (Inactive)

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily and Siofra climb 15 feet down the ladder safely and end up on the ledge overlooking the pit. The large chasm is 30 feet deep, and its floor contains a layer of sharp, jagged rocks. Winding around the south edge of the pit is a narrow ledge (2 feet wide) that curves around and disappears into the far rock face. It is a DC 15 Acrobatics skill check to safely navigate the narrow ledge.

Since Cily is a halfling, a two-foot-wide ledge is fairly spacious, and she can take her time, so she can "take 10" if desired, which means she will easily traverse the ledge both going forward and coming back.


Female Halfling Rogue 1

We made it, Siofra. The bottom of that pit looks nasty. I wonder what's at the other end of this ledge? I think I am going over there and find out.

Acrobatics: Taking 10: 10+10=20

I make it across and end up at N-8 and look around the area closely.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Entering the small cave at the end of the ledge requires a tight squeeze through a rocky gap about 2 feet wide, which Cily manages with ease.

Set in the small grotto is a statue carved from dark stone depicting a frightening demonic creature tearing a human apart. Tentacles wrap around the figure and others wriggle outward. Each tentacle terminates in a claw, talon, pincer, or other wicked appendage meant to inflict pain. Its circular maw contains rings of jagged teeth which grip an oddly shaped piece of black metal, held in place by a strip of leather. The metal's surface is etched with symbols, and it is shaped like the right cheek guard of a helmet.


Female Halfling Rogue 1

I take in all these details, realizing this statue is similar to the one upstairs. I reach up to loosen and remove the strip of leather, and then remove the piece of black metal from the statue's jagged teeth.

Seeing nothing else, I leave the cave and return across the ledge to the other side where Siofra is waiting. I relate to her what I saw and found over there. Let's go back up this ladder and rejoin the others, and we can give them an update.


Female Halfling Rogue 1

I climb back up the ladder, with Siofra close behind, and we re-join the rest of our group. I give them an update as to what we found, then go back the way we came, and on down the hallway to U-18.

Liberty's Edge

Male Human Level 2 Mage

Absalon moves closer to the where Siofra and Cily climb down. He whispers down to them, "Please do not destroy anything. There is much knowledge to be gleened from these old ruins."

Dungeoneering 1d20 + 7 ⇒ (11) + 7 = 18

Absalon looks to the others and says, "I have been thinking, and I have come to the conclusion this religious place is one where fewer people walked out than in."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The knowledge (dungeoneering) leads you to believe that there was some reason for the use of the cavern and pit in the religious pattern here. What that reason is remains unknown.

The party winds its way back, and proceeds down the hallway in the opposite direction.

Cily stops toward the end of the passage, and you can all easily see that the bloody drag marks which crossed the upper temple resumed in the lower temple. They proceed down this hallway, and then suddenly turn east and disappear east under the wall where Cily is standing!

* * * The Map Is Updated * * *


Female Halfling Rogue 1

A-ha! I say quietly to no one in particular. There must be a hidden door here, and perhaps traps. I will check it out.

Perception - finding traps: 1d20 + 8 ⇒ (14) + 8 = 22

Disable Device: 1d20 + 9 ⇒ (8) + 9 = 17

If I succeed in finding a door I will open it and look around.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Now ordinarily we would expect the dwarves to be most capable at figuring out where a hidden door may be. But, Cily rolls a natural 20 and has success!

Cily examines the wall, and not detecting any traps, she runs her fingers dexterously over it until she finds the means to discern a hidden doorway. There is no lock, and only requires the proper motion, and it swings silently open.

It reveals a long and narrow chamber, containing niches in the walls that hold a number of statues, some of which are humanoid and some of which are clearly demonic. Murals cover the walls depicting human cultists being abused and reshaped by demonic figures. The ceiling of this black stone chamber is barrel-vaulted fifteen feet above.

You can see that several humans are laying prone in the north end of the chamber, and they are being tortured by hideous creatures. The monsters are engrossed in their cruel games, gloating over their captives, and they don't seem to notice your presence. With proper planning and stealth, it is possible to surprise them.

** The Map Is Updated **


Female Halfling Rogue 1

After observing this gruesome scene, I quietly turn around and relay the information to my companions in a whisper, and then whisper
We need to plan a surprise attack on these creatures and rescue their captives! Any ideas?


Male Dwarf Lvl 2 Cleric, AC: (19/13/16), HP: 14/14, Attack +2/+4, Fort: +5, Ref: +3, Will: +8, 7/7 acid darts, 4/4 channels, 4/3(1) spells

Merklii quickly starts casting Guidance on every one. (+1 to a roll)

He whispers: "Stealth is not my strong suit, but I will be there when the melee starts."

Liberty's Edge

Male Human Level 2 Mage

Absalon squints and thinks really hard... What are those unattractive creatures?

Know the planes 1d20 + 7 ⇒ (12) + 7 = 19

Perception 1d20 + 1 ⇒ (15) + 1 = 16

I whisper to the group, "I will summon a monster to aid us, if you want or need it."

I doubt a sleep spell will effect them.


Female Halfling Rogue 1

I then whisper to the rest of the group, "What do the rest of you think?"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Absalon:
The creatures you see are Sinspawn, corrupted products of magic used by spellcasters in a past era as shock troops for their armies. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a particular sin. In this case, the sin is Wrath, and these abbertions are Wrathspawn.

Each Wrathspawn is equipped with a ranseur. Similar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Each of the creatures in the room is equipped with a ranseur. Similar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades.


Male Dwarf Fighter Level 1

Bohyi peers into the passage and views the Sinspawn. Turning back to the group he whispers, " I am not much for strategy with things, just knowing I can clobber some beasts with my hammer is usually my go to strategy. Does anyone know anything about these creatures?"

Liberty's Edge

Male Human Level 2 Mage

Absalon says, "Oh yea, those creatures are called sinspawn. Ugly things aren't they?"

Then in his best wizardly aspect while whispering I tell them what I know.

Absalon then says, "I have the usual spells and some scrolls. I can put down a fog, or some grease, maybe attempt to put them to sleep. But I do not think that charms are going to work. However, our stalwart priest might have a skill or two with smiting embodiments of evil."


Female Halfling Rogue 1

Continuing to whisper I say, What about the rest of you, Merklii, Girdark, and Siofra; do you have any ideas on a plan of attack?


Male Dwarf Lvl 2 Cleric, AC: (19/13/16), HP: 14/14, Attack +2/+4, Fort: +5, Ref: +3, Will: +8, 7/7 acid darts, 4/4 channels, 4/3(1) spells

"Ore says there is nothing for it. Such evil must be destroyed. The only guidance I have is to send two archers in and let them take a shot each, then we draw them into hall and where only two can attack us at once. Or, we simply take the fight to them. I suspect they may be hard to kill."

With that I will cast resistance as many time as possible, in this order:

Bohyi, Girdark, Cily, Elbinster, Sophia, Absalon, myself.

Liberty's Edge

Male Human Level 2 Mage

Absalon says, "As good a plan as others, but we just might let them see one of us. Then after attracting attention, the one jumps back into the hallway where they will be embraced with a dwarves hammers."


Male Half-Ork Fighter

I will step out and draw them in with my crossbow.. does anyone want to join me? Girdark smiles and adds, I am not a very good shot, but I am a great target to attract evil.


Female Halfling Rogue 1

"Well then, Girdark, you and I will sneak in and shoot 2 of them with our crossbows, and then head back toward this door, hopefully drawing them after us; then Boyhi and Merklii can smash them with their dwarven hammers. Hopefully the rest will follow and we can kill them too."

"Absalon, you and Siofra can attack them with whatever you want whenever you have the opportunity."

"Let's do it!"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark and Cily: Go ahead and make attack and damage rolls with your crossbows. This is a surprise round, so you will be attacking a flat-footed AC, and if Cily hits it will be considered a sneak attack (a d6 added to the weapon damage).


Female Halfling Rogue 1

I move through the door and stealthily into the chamber to X-14 and shoot a bolt at Creature #2 in a sneak attack!

Attack: 1d20 + 5 ⇒ (5) + 5 = 10

Damage: 1d6 + 1d6 ⇒ (2) + (3) = 5

Oh bother!


Male Half-Ork Fighter

Girdark moves to Y15 and fires his crossbow at Sinspawn #1
Attack: 1d20 ⇒ 4
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Then reloads.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily and Girdark both sneak into the hidden room, and fire off a volley of crossbow bolts...and both miss!

The sinspawn lurch on back-bent, dog-like legs, their hideous mouths flanked by tiny arms with three-fingered hands. Brandishing their ranseurs, they leap to the attack!

ROLL FOR INITIATIVE!


Male Dwarf Fighter Level 1

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4


Male Dwarf Lvl 2 Cleric, AC: (19/13/16), HP: 14/14, Attack +2/+4, Fort: +5, Ref: +3, Will: +8, 7/7 acid darts, 4/4 channels, 4/3(1) spells

Init:1d20 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male Human Level 2 Mage

Initiative 1d20 ⇒ 7


Female Halfling Rogue 1

Here we go!!!

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


I dash through the crowd to Z15 and ready myself for combat.

Iniative: 1d20 ⇒ 16

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Sinspawn Initiative: 1d20 + 5 ⇒ (10) + 5 = 15


Female Halfling Rogue 1

I move to AA-11 and launch another bolt at Sinspawn #2.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d6 ⇒ 4

Unbelievable!!!


Male Half-Ork Fighter

initiative: 1d20 ⇒ 18

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Girdark of Helden wrote:
initiative: 1d20

Your initiative includes your Dexterity modifier, so your total roll is actually 22. (In other words, the roll should have been 1d20+4 instead of a lone d20.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Henric Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Rounds will be in the following initiative order:

Group 1: Cily, Girdark, and Siofra

Group 2: Sinspawn

Group 3: Bohyi, Merklii, Absalon, and Henric

START OF ROUND 1

Cily moves forward and fires another bolt from her crossbow, but it flies wide and misses!

Girdark and Siofra - your turns


Male Half-Ork Fighter

Girdark aims his crossbow and lets another attack go at Sinspawn #1
Attack: 1d20 ⇒ 5
Damage: 1d6 ⇒ 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark fires another bolt, but it flies wide and misses!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

THIS GAME IS DONE. SEE THE DISCUSSION AREA FOR MORE INFORMATION.

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