The Flaming Grimoire Tavern (Inactive)

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Liberty's Edge

Male Human Level 2 Mage

Absalon fumbles his perception check.

To the group: "Ummm... hello... yes... glad to be here, I think.

Looks at Ilindir's hand, shakes it.

To the group: "Nice to meet all of you. Did you know you have a goblin?"

To Cily: "Yes, I think that room would be most welcome. I need to lay down."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Absalon Croftwell wrote:

Perception 1d20+1

The roll didn't occur because you need to have the closing command of [/dice]. Click on the "How to format your text" button below for more examples.

Liberty's Edge

Male Human Level 2 Mage

Perception 1d20 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male Human Level 2 Mage

Ignore that one. I think I got it now.


Male Elf Ranger 1

Ilindir smiles and bows his head in greeting to the arcanist. He then heads back inside with Cily, also intending to properly suit up for the adventure to come.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

End of Part 1: Catching the Thief

XP Award = 500

As darkness falls across Magnimar, the group assembles by the front gates of Heidmarch Manor. Ebrylis greets you at the gates, accompanied by Joadric Heimurl, a Pathfinder residing in the east cottage. Joadric is very thankful that you were able to prevent the loss of his Wayfinder. As a reward he gives the group:

- - - - - - - - - - - - - - -
* An Everburning Torch

* The Necklace of Fireballs Type II with two 2d6 spheres remaining
- - - - - - - - - - - - - - -

Following Ekkie’s directions, you head with her to the Mariska Knackery in Magnimar’s Lowcleft district. The knackery stands on the northern edge of the district, two blocks west of the Matador’s Lodge. Lame or old horses, as well as animals and beasts maimed or used up in events at the Serpent’s Run arena or the Matador’s Lodge, are brought to the knackery to be slaughtered and dismembered, and their meat and other remains are sold off.

The glow of a lantern illuminates the front windows of the building, indicating someone is still on the premises.

Please determine who will take possession of Joadric's gifts, and make perception skill checks as you approach the building...


Male Dwarf Fighter Level 1

Perception 1d20 + 2 ⇒ (4) + 2 = 6

Bohyi glances at the items and scans the area for further threats and any action.


Female Halfling Rogue 1

Cily, having no interest in the gifts to the group, is already steathily checking out the building and surrounding area as well as keeping track of her companions.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Male Elf Ranger 1

Ilindir notes the items offered and, after a nod of thanks to Joadric, addresses his companions:

These should go to those who might make the best use of them. I see well enough in the dark, and perhaps someone better-suited to fighting at range would put that necklace to good purpose.


Male Human Paladin 2

I wouldn't mind taking the torch, I don't have those fancy elven eyes of yours Ilindir. I know of magic, but I'll likely spend most of my time in the front of the battle, so fireballs might not be the best choice for me. Possibly the cleric of Sarenrae can use them as a lesson to our foes about the awesome power of balls of scorching fire.

Approaching the knackery
Stealth: 1d20 + 0 ⇒ (1) + 0 = 1 (a one? For serious? I guess I shouldn't try talking while being stealthy...)
Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Liberty's Edge

Male Human Level 2 Mage

Absalon eyes the Necklace of Fireballs, Type II, and says, "Since I arrive with few items, I could make use of this in a satisfactory fashion. In fact, it was something like this item that lead to my post as Chief Librarian. (He says beaming with pride.)"

Perception to check to see if anyone is showing displeasure at my appraising the necklace.

Perception 1d20 + 1 ⇒ (2) + 1 = 3

Appraising 1d20 + 3 ⇒ (10) + 3 = 13

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Boyhi:

You don't notice anything out of the ordinary. You are glad you have darkvision, on a moonless night such as this.

Cily:

You notice that near the knackery building there appears to have been a fire. The blackened remains of a small shed or similar building are on the property. You can smell the strong odor of charred wood, which indicates the blaze was recent.

Henric:

Your feeble attempt at being stealthy is of no purpose whatsoever. You notice that near the knackery building there appears to have been a fire. The blackened remains of a small shed or similar building are on the property. You can smell the strong odor of charred wood, which indicates the blaze was recent.

Absalon:

Your perception roll doesn't tell you anything valuable. Your appraisal of the necklace of fireballs gives you the sense that it may be worth around 200 gp (it only has the two 2d6 spheres left to use).

Liberty's Edge

Male Human Level 2 Mage

I notice everyone has become serious and ready myself for a possible barrage of magic missles.


Male Elf Ranger 1

Ilindir will try to come around quietly from the side, watching and listening intently.

Stealth: 1d20 + 8 ⇒ (4) + 8 = 12

Perception: 1d20 + 7 ⇒ (3) + 7 = 10 (+2 if it involves goblins)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ilindir:

You notice that near the knackery building there appears to have been a fire. The blackened remains of a small shed or similar building are on the property. You can smell the strong odor of charred wood, which indicates the blaze was recent. You don't notice anything else unusual.


Female Halfling Rogue 1

Cily stealthily edges toward the burned out shed near the knackery to investigate the area and situation.

Stealth: 1d20 + 14 ⇒ (7) + 14 = 21

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

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Male Human Level 2 Mage

I increase my stealth abilities by standing next to the paladin; I congratulate myself on my choice. Ease behind him just a bit and get my staff ready launch a spell if necessary.

Perception: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Paladin 2

Well Absalon, very nice to meet you! Let's go check out that burned wreck over there. Nice necklace, by the way.

Move over to the burned area and check it out.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily disappears into the darkness...

Cily:

You peruse the burned area. It appears the building was a large storage shed made from wood planks. The entire structure has burned and collapsed into itself. Only a few charred supports for the walls still jut up from the ground. The only recognizable object is a shovel in the rubble, its handle burned to a nub and the blade warped from the heat of the firt.

Absalon and Henric:

You see a dark pile that smells burned. Since neither one of you indicate you have a light source, the results of your rolls in the darkness fit the situation nicely! If you are using the everburning torch, you need to state such (since all we know in this PbP game is what you specifically state). Even with the torch, those rolls won't tell you much. Raising a torch might attract attention also, so whether to use it or not is something you have to decide.


Male Dwarf Fighter Level 1

Bohyi continues to scan the area, and looks around to see where the goblin is.

Perception 1d20 + 2 ⇒ (9) + 2 = 11

Liberty's Edge

Male Human Level 2 Mage

I follow the paladin with my staff raised. I tell him, "your doing great," (after all he provide he is providing mobile cover.)


Male Human Paladin 2

Henric will indeed use his everburning torch to illuminate an area. It doesn't seem to actually burn hot, so he will try to shield the light with his clothes from blasting out a beacon.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Henric and Absalon:

You peruse the burned area. It appears the building was a large storage shed made from wood planks. The entire structure has burned and collapsed into itself. Only a few charred supports for the walls still jut up from the ground. The only recognizable object is a shovel in the rubble, its handle burned to a nub and the blade warped from the heat of the fire.

Boyhi:

You notice that near the knackery building there appears to have been a fire. The blackened remains of a small shed or similar building are on the property. You can smell the strong odor of charred wood, which indicates the blaze was recent. It appears Ekkie the goblin is staying by Ophelia.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

As the group gets close to the knackery, Ekkie tugs on Ophelia's robe, points to the front of the building, and says, This is the horse-killing place. Makes me hungry to think about it.

In the light of the torch held by Henric, you can see a sign over the entrance of the building which reads, Mariska Knackery.


Female Halfling Rogue 1

Cily sees the remains of the shovel and wonders what it had been used for, if someone was burying something or someone! She moves closer to the burned building to see if there is anything more she can see.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Male Human Level 2 Mage

Absalon says, "I did not do this to THIS particular building."

Liberty's Edge

Male Human Level 2 Mage

Absalon casts the cantrip "detect magic".


Female Human Cleric of Sarenrae - 1

Ophelia takes in the scene and then crouches down next to Ekkie.

It looks like someone has burned that building behind the "horse-killing place." Do you know what that building was used for?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily:

You don't see anything but a pile of burned rubble.

Absalon:

You do not detect any magic (presuming you are casting it toward the burned building).

Ekkie, to Ophelia: Other goblins showed me through smelly tunnels to horse-killing place. Went from this place to longshanks tribe place. Don't know nothing about burnt building - I didn't do it!

Liberty's Edge

Male Human Level 2 Mage

I say to Henric but in a normal talking voice (so other people may hear), "there is no magic laying about, whatever is here is mundane."


Female Halfling Rogue 1

Cily takes in what her companions are saying, then stealthily moves to the main entrance of the knackery with the lantern light in the window. She tries the front door latch very carefully to see if it is unlocked.

Stealth: 1d20 + 14 ⇒ (7) + 14 = 21

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily:

The door is unlocked.


Male Human Paladin 2

Henric moves over to the main entrance near Cily. (With attempted stealth)

Stealth: 1d20 + 0 ⇒ (11) + 0 = 11
Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Henric:

You watch Cily disappear into the shadows, and stumble along behind her, waving your torch to and fro.

You don't notice anything unusual.

Liberty's Edge

Male Human Level 2 Mage

I tip toe behind Henric staying back two to three feet.


Female Human Cleric of Sarenrae - 1

Ophelia whispers to Ekkie:

Of course not, I didn't mean to sound like I was accusing you.

Ophelia says in a louder whisper to the group as they approach the building:

I'm going to I around to the back of the building and see if I can see anything. If there is a rear door, I will be able to block that exit for whoever may be inside.

To Ekkie again:

If you choose to follow me, you must be very quiet. We must not alert anyone inside to our presence.

Stealth: 1d20 ⇒ 1

This is going to hurt...


Female Halfling Rogue 1

Finding the front door unlocked, Cily carefully and quietly opens the door far enough to slip inside and check things out while continuing her concealment.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Male Elf Ranger 1

Ilindir creeps up with Cily, curveblade drawn – held low, out of the moonlight and starlight – to provide her some support in the event of a surprise attack from within.

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

Male Human Level 2 Mage

I continue to tip-toe behind Henric and I whisper to him, "nothing like a Brave Paladin to lead on and absorb the worst of it. This is pretty exciting is it not?"

I continue to scan the area, perception 20 + 2 = 22


Male Dwarf Fighter Level 1

Bohyi, still very leary of the goblin, grasps his two handed axe off of his back, and follows Ophelia to accompany her to the back of the structure. Whispering to her, " I will accompany you and it to the back of the structure to make sure nothing happens."

Scanning the area Perception 1d20 + 2 ⇒ (3) + 2 = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

As Ophelia, Ekkie and Bohyi work their way around the back of the knackery building, the rest of the party approaches the front entrance.

Cily quietly opens the front door, and is greeting by the sound of a brass bell which is mounted inside above the doorway. The top of the door starts the bell swinging, to announce that someone has entered the establishment.

Immediately inside the doorway is a table and three chairs. Beyond them is a long wood counter upon which stands a merchant's scale and other business-related objects. A middle-aged man sporting a graying walrus-like mustache stands behind the counter, writing in a large ledger book with a quill pen.

At the sound of the bell he looks up and speaks with a heavy Varisian accent: We're closed! You will have to come back in the morning.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ophelia and Boyhi:

You make your way to the back of the knackery building. The rear of the building contains a large double door, wide enough to back a wagon or cart into. Many wagon tracks are present leading to and from the door, as well as dark stains in the dirt. The farther back you go, the stronger becomes the smell of the knackery - animal flesh, blood and bones.


Female Halfling Rogue 1

Cily slips into the darkened area on the side away from counter and the man and finds a good place to hide, leaving Ilindir to deal with the man. After the man has closed up for the night and left, Cily plans to continue exploring the establishment.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Elf Ranger 1

Ilindir – largely off to one side of the doorway, with his weapon still held low and out of sight – says, “My apologies, good sir,” and he then walks off, leaving the man to whatever it is he’s doing.


Male Elf Ranger 1

After moving away from the front door, Ilindir circles around toward wherever the majority of the rest of the group is.


Male Dwarf Fighter Level 1

Boyhi looks at the door to see if it is open, and if it is not open, if the door is locked or not.

Liberty's Edge

Male Human Level 2 Mage

I see there is no real reason for alarm, and I generally follow the larger group, waiting to see what develops.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The man behind the counter watches you all shift around in the doorway and entrance to the building.

What in the seven hells are you people doing? I said we are CLOSED! Come back in the morning! If you have a carcass to deliver, dump it off beside the building and we'll take care of it tomorrow! Now go, and close the door as you leave.

Boyhi:

The doors at the back of the building are closed, and do not have a latch or lock mechanism. Each has a handle made of wrought iron, which can be used to pull them open. Do a perception check.


Male Half-Ork Fighter

wisdom of 14, no skill;Perception:1d20 + 2 ⇒ (15) + 2 = 17


Female Human Cleric of Sarenrae - 1

Ophelia examines the door as well, and also looks for any windows around the back of the building that she may be able to peer into.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

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