The Flaming Grimoire Tavern (Inactive)

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ophelia Initiative: 1d20 - 1 ⇒ (9) - 1 = 8


Male Dwarf Fighter Level 1

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

NOTE: Once action starts taking place in rounds, a separate map will be put in the FB files area, in order to enlarge the image of the room. Therefore, please do not post movement suggestions for the hallway and illuminated room until the encounter map is available. The map coordinates will change on this particular map.

Liberty's Edge

Male Human Level 2 Mage

Iniative 1d20 ⇒ 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

A new map has been added to the FB group files. Each of you calculate your starting move from square I-9.

As you enter this room you note the ceiling of this room has partially collapsed, creating a two-story space to the north while exposing the chamber above to the south. The upper chamber of the southern area is accessed by a wood plank, from the floor level (C-9) to the upper floor (C-11). The whole chamber smells of burnt oil and acrid chemicals.

Rubble lies haphazardly about the place, with some other larger pieces serving as tabletops for crude alchemical apparatuses. Soot, scorch marks, and other chemical residues cover many of the chamber’s walls and other surfaces. Three goblins in leather armor are working at the crude tables on the first level.

The upper level seems clear of wreckage and contains several wooden worktables. A goblin, who is wearing a worn robe, is working at one of the tables.

Initiative Order:

  • Ekkie
  • Henric
  • Girdark
  • Ilindir
  • Cily
  • Goblins
  • Ophelia
  • Absalon
  • Boyhi

Ekkie stealthily moves to square F6. Goblin #4 is unaware of her presence, with its back to her. She stabs at it with her sword 1d20 + 4 ⇒ (19) + 4 = 23 and manages a sneak attack! She impales Goblin #4 for1d4 + 1 ⇒ (4) + 1 = 51d6 ⇒ 5 10 points of damage, killing it instantly!

Henric is up, Girdark is on deck...


Male Human Paladin 2

Henric will move into the room, to square G5, and use his bow to shoot at Gobiln G3

Attack (point blank): 1d20 + 4 ⇒ (13) + 4 = 17
Damage (if hit): 1d8 + 0 ⇒ (3) + 0 = 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Henric's arrow strikes Goblin #3, causing a serious wound!

Girdark is up, Ilindir on deck, then Cily...


Male Half-Ork Fighter

Girdark charges foreward with his orcish double axe(to D8) and attacks G2.
Attack 1:1d20 + 5 ⇒ (8) + 5 = 13
Attack 2:1d20 + 1 ⇒ (13) + 1 = 14
If they hit...
Damage 1: 1d8 + 3 ⇒ (5) + 3 = 8
Damage 2: 1d8 + 3 ⇒ (1) + 3 = 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark rushes into the room and attempts to smack Goblin #2 with the Orc double axe. Somehow the goblin manages to just barely evade both blows.

Ilindir is up, Cily on deck, then the Goblins...


Male Elf Ranger 1

Ilindir moves up to D8 and takes a swing at goblin 2 with the new curveblade.

Attack:]/b] 1d20 + 8 ⇒ (3) + 8 = 11

And, if it hits:

[b]Damage: 1d10 + 3 ⇒ (3) + 3 = 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ilindir confronts Goblin #2 and tries to strike it down, but again the pesky goblin manages to evade the blow. I moved you to D7 because Girdark is in D8.

Cily is up, the goblins are on deck, then Ophelia...


Female Halfling Rogue 1

I move quietly to E8 and shoot a bolt with my light crossbow into Goblin #3, hopefully killing him instantly.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d6 ⇒ 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily takes aim at Goblin #3, which is bleeding profusely from an arrow attack by Henric. The crossbow bolt slams into its chest, providing the mortal damage to cause its death.

Goblin #2 takes a five-foot step to C9, blocking the wood board ramp leading to the upper level. He tosses a flask at Girdark 1d20 + 4 ⇒ (7) + 4 = 11 but Girdark ducks and the flask misses! The flask lands in E7 and a blast of flame erupts!

Ekkie, Ilindir and Girdark each take 1 point of burn damage from the fiery flask explosion. A fierce fire now burns in E7.

Goblin #1, who is on the upper floor, moves to C11. He drinks a potion, and then readies another flask in his hand.

Ophelia is up, with Absalon on deck and Boyhi next...

*** The Lab Encounter Map has been updated in the FB Group ***

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Forgot about Cily's map position at E8. Cily also takes 1 point of burn damage from the fire explosion.

*** The Map has been updated again to include Cily's position ***

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ophelia enters the room and proceeds to G9. She mutters a prayer to Serenrae, and a divine light radiates out from her and touches each member of the adventuring party as she casts the Bless spell. Everyone receives a +1 to their attack rolls, and +1 to saves against Fear for 10 rounds.

Absalon is up, followed by Boyhi to conclude Round 1.

Liberty's Edge

Male Human Level 2 Mage

I move to G10, take out my newly asquired wand, say magical "Impressive Sounding Words" aiming at the goblin Ilindir missed. Hoping he will turn his back to the elf.

1d4 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Absalon activates and points the wand of Magic Missile at Goblin #2. A shining sphere of force streaks into the goblin, causing 5 points of damage!

Boyhi is up, Ekkie on deck, then Henric...


Male Dwarf Fighter Level 1

Bohyi roars into the room to c9 to engage G2.

Attack : 1d20 + 2 ⇒ (18) + 2 = 20

Damage: 2d6 ⇒ (5, 6) = 11

Then 2d6 x 3 + 3

11 x 3 = 33 + 3 = 36

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Boyhi moves to D9 (C9 is occupied by the goblin) and swings his newly discovered Dwarven warhammer at Goblin #2. He smashes the creature for 11 points of damage, thoroughly crushing it!

Boyhi:
I will address your roll calculation in the discussion section, so that it doesn't appear here in the game play area.

END OF ROUND 1

Ekkie must maneuver around the flames in E7. Although the flames are starting to recede, moving through E7 would result in burns. She skirts them on the north side and moves to C8, sword in hand.

There is one goblin left, who is on the upper level on the south side of the room. A wood plank connects the lower level with the upper level, from C9 rising up to C11. In order to walk or run up the plank, you must make an acrobatics check in association with your movement (armor check penalties apply). The upper level is 10 feet above the lower level.

Henric is up, Girdark on deck, then Ilindir...

*** The map has been updated ***

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

A reminder:

Add an additional +1 to your attack rolls for this round, as the Bless spell is active until the start of Ophelia's next turn.

The +1 to the attack roll is applicable to:

  • Melee weapon attacks
  • Ranged weapon attacks
  • Any spell that requires an attack roll (such as a spell that does a "ranged touch attack"


Male Human Paladin 2

Henric moves to B7 (avoiding the fire) and fires at G1 (assuming I have line-of-sight)

Longbow: 1d20 + 5 ⇒ (19) + 5 = 24 (Bless and Point Bland)
Damage: 1d8 + 0 ⇒ (1) + 0 = 1

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Henric moves until he can look up at the remaining goblin, who is positioned on the upper floor level, and wings him with an arrow for 1 point of damage.

Girdark is up, Ilindir on deck, then Cily...


Male Half-Ork Fighter

Girdark charges foreward with his orcish double axe(to C10) and attacks G2.
Attack 1:1d20 + 6 ⇒ (10) + 6 = 16
Attack 2:1d20 + 2 ⇒ (17) + 2 = 19
If they hit...
Damage 1: 1d8 + 3 ⇒ (4) + 3 = 7
Damage 2: 1d8 + 3 ⇒ (7) + 3 = 10

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark: Goblin #2 was killed by Boyhi. The only remaining goblin is #1. Rethink and re-post your move.


Male Half-Ork Fighter

Right square wrong goblin name, sorry. Square C10 attacking G1.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark:Goblin #1 is on the upper level 10 feet above the lower level.

Are you trying to go up the wood plank to reach him? If yes, please do TWO rolls, either an Acrobatics skill check roll, or a Reflex Save roll, whichever is higher for you.

You will be standing on a wood plank about 5 feet off the ground when you take your double swing. The first roll will determine success at getting up the plank. The second roll will determine if you stay on the plank after swinging your weapon.


Male Half-Ork Fighter

Reflex save 1:1d20 + 4 ⇒ (7) + 4 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark:Do the second roll, then we will see the full result of your turn.


Male Half-Ork Fighter

Reflex save2:1d20 + 4 ⇒ (13) + 4 = 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark manages to get to the top of the wooden plank, and manages to retain his balance while attacking Goblin #2 with his mighty double axe! His first blow misses, but the second strike hits for 10 points of damage! The goblin screams in pain and frustration, and glares at Girdark with malice.

Ilindir is up, Cily on deck, and then the goblin...


Male Elf Ranger 1

Ilindir drops his curveblade, draws his bow, fits an arrow to the string, and fires at goblin 1.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 ⇒ 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ilindir displays his elven proficiency with the bow, as his arrow flies true, striking the goblin for 4 points of damage. Though badly wounded, the goblin is still alive!

Cily is up, the Goblin is on deck, then Ophelia...


Female Halfling Rogue 1

Quickly moving to E9, I fire a bolt from my light crossbow at Goblin 1, hopefully killing him.

Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Damage: 1d6 ⇒ 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cily fires a bolt at the Goblin, but the upward angle complicates the shot and it flies over his head and shatters on the stone ceiling.

Goblin #1 takes a 5 foot step to D12. Although in terrible pain, he grimaces a toothy smile at Girdark and hurls a flask 1d20 + 7 ⇒ (8) + 7 = 15 which hits Girdark and bursts into a fiery explosion1d6 + 2 ⇒ (5) + 2 = 7, burning Girdark for 7 points of damage! Girdark catches on fire, and may suffer additional damage next round unless he can make a Fortitude save of 13 or higher.

The explosion is a huge 10 foot diameter ball of fire, and anyone in that radius from Girdark, including Goblin #1, takes 1 point of incidental damage.

The wood plank also catches on fire and begins to burn! 1d6 + 2 - 5 ⇒ (5) + 2 - 5 = 2

Ophelia is up, Absalon on deck, then Boyhi...


Male Human Paladin 2

This doesn't seem like an ordinary Goblin!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ekkie, Boyhi and Cily all take 1 point of incidental burn damage from the fiery explosion.

The flames in D8 die out. Ophelia moves to D8 and channels positive energy a second time, 1d6 ⇒ 2 healing all members of the party for two hit points (thereby negating the incidental damage just inflicted, and helping Girdark a bit).

Absalon is up, Boyhi on deck, followed by Ekkie...

Cover Restriction: Because Goblin #1 has moved farther south on the upper floor area, anyone on the lower level within 10 feet of the upper edge cannot see him; within 15 feet can only see half of him; and, he is only fully visible 20 feet and beyond (from row 7 and northward). This will provide him partial cover, depending on how and from where he is being attacked.

*** The Map has been updated in the FB files area ***

Liberty's Edge

Male Human Level 2 Mage

Absalon moves to G8, says a quick arcane word, points his simple, yet elegant staff at the goblin and launches "sleep" at persistent little devil.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Absalon's spell invokes the power of Sleep on the Goblin. It's strength is 10 + the spell level (1) + Absalon's Intelligence Modifier (3) = 14. The goblin feels himself coming under the influencer of the spell, and tries to resist it with a Will Save 1d20 + 1 ⇒ (9) + 1 = 10 but he is unsuccessful! The goblin slumps onto the floor and begins snoring.

The spell has a 10 foot radius, and it also affects Girdark.

Girdark:
Make a Will Save. 1d20+2.

The Sleep spell will remain in effect for 1 minute (10 rounds).

After Girdark makes his saving throw, we will end rounds and you can decide what you want to do during the next minute of time before the Sleep spell wears off. The wood plank continues to burn. Girdark is aflame, and may or may not fall off the plank depending on his result. The Goblin is asleep for one minute.

Ophelia's immediate action will be to rush to Girdark and cast Cure Light Wounds, 1d8 + 1 ⇒ (6) + 1 = 7 healing 7 points of damage.

Liberty's Edge

Male Human Level 2 Mage

Absalon takes on his best professorial voice and says, " someone put out our Orc.. He appears to be on fire. Notice that it was not it was not I who set him on fire. I am blameless on that count yet. " He mutters something about missing teaching assistants . Then he says, "would one of the quick and nimble folk scamper up and tie up our.slumbering enemy."

Absalon then half says to himself and half to everyone else, "Let's see if anything is lurking about with a magical nature."

Liberty's Edge

Male Human Level 2 Mage

Cast detect magic


Male Half-Ork Fighter

Will Save: 1d20 + 2 ⇒ (6) + 2 = 8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Girdark also falls under the Sleep spell, and slides down the wooden plank onto the first floor, sound asleep. He is still aflame.

Absalon:
You do not detect any magic auras in the room. Because of your concentration, you do notice that there are a number of full and empty flasks upon the work areas in the lower level.

You can wake a sleeping character by shaking him. You can put out the flames either by dousing with water or by using a flexible object such as a length of wet cloth to beat the flames out. There is a barrel of water in the room, as well as numerous rags. Girdark could put out the flames burning him by rolling around on the floor, but he is currently magically asleep. There are two fires in the same square - Girdark is aflame, and the wooden plank is burning.


Male Elf Ranger 1

Ilindir grabs as many rags as he can reasonably carry in two fists and soaks them in the barrel of water, throwing the sopping shreds of cloth to whoever is closest to Girdark.


Male Dwarf Fighter Level 1

Bohyi moves to go tie up the sleeping goblin.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

If we were still in rounds, it would require an Acrobatics roll, or a reflex save roll, to successfully climb up the plank without falling off. However, you now have sufficient time, including making multiple attempts if needed, so a failed attempt would result in another try to make it. Anyone wishing to go up the plank may do so, and we'll assume a number of things based on the group's immediate post-combat efforts:

  • You manage to put out the fires on Girdark and the plank.
  • Boyhi reaches the upper level and ties up the Goblin (assuming Boyhi has a rope or similar equipment)
  • Tying up the Goblin creates enough motion to wake it from the Sleep spell.

If you desire to interrogate the goblin, using skills such as Diplomacy, Bluff or Intimidate might be useful.

If you desire to search the room, Perception skill is the main method.


Female Halfling Rogue 1

I dash over next to the sleeping Girdark (D10) and pour the contents of my waterskin on him, dousing the flames enough that I can vigorously shake him awake. I yell at him to roll towards me to get away from the flaming plank and to put out the rest of the fire on him.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

We are out of combat rounds now, so you can just describe in general terms what you desire to do, and don't need to specify movement to specific squares.

Liberty's Edge

Male Human Level 2 Mage

I walk over to the flasks across the room, and look carefully at them.


Female Halfling Rogue 1

I make sure Girdark is OK, then go up to where Boyhi and the goblin are on the upper level. I thank Boyhi for his actions, then ask the goblin what this place is and what he and the others were doing in here. At the same time I am looking around this level to see what all is here.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Half-Ork Fighter

Girdark wakes up with a unhappy growl. He checks his person to make sure he is okay and that none of his equipment is damaged. He stands up and looks around.
Perception:1d20 ⇒ 11

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