Half-Orc

Girdark of Helden's page

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Full Name

Girdark of Helden

Race

Half-Ork

Classes/Levels

Fighter

Gender

Male

Size

Medium

Age

20

Alignment

chaotic good

Deity

Selune

Location

High Lands

Languages

common, orkish

Strength 16
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 14
Charisma 11

About Girdark of Helden

Feats: two weapon fighting, two weapon defense, dodge, bravery
Skills: craft, survival

Gm Quick Stats:

Defense: Full AC = 17, Flat-footed AC = 13, Touch AC = 15
Saves: Fort Save +5 Ref Save +4 Will Save +2
HP: 10
Skills: craft, survival
Feats: two weapon fighting, two weapon defense, dodge
Speed: 30 ft

Combat:

Defense

AC: Full AC = 17, Flat-footed AC = 13, Touch AC = 15
HP: 10
Saves: Fort Save +5 Ref Save +4 Will Save +2

Offense

Speed: 30 ft
Melee: Sickle-DAMAGE 1d6 CRITICAL x2 RANGE cc SIZE 2lbs TYPE S
Melee: Handaxe-DAMAGE 1d6 CRITICAL x2 RANGE cc SIZE 3lbs TYPE B
Ranged: Lt. Crossbow (underwater)-DAMAGE 1d6/1d8 CRITICAL x2 RANGE 80ft SIZE 4lbs TYPE P AMMO 20 bolts
Melee: Orc Double Axe- DAMAGE 1d8/1d8 CRITICAL X3 cc SIZE 15 lbs. TYPE S. Roll two attacks, the first at full attack roll bonus, the second attack reduced by -4 on the attack roll.

Specials:

->Greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
->Dark Vision:can see in the dark up to 60 feet.
->+2 racial bonus on Intimidate checks due to their fearsome nature

Statistics:
Str16Dex18Con14Int13Wis14
Cha11 Base Attack Bonus +1 CMB+4CMD19

Skills: craft, survival

Feats: two weapon fighting, two weapon defense, dodge, bravery

Languages: Common, Orc

Gear :

Weapons

Sickle-DAMAGE 1d6 CRITICAL x2 RANGE cc TYPE S (2 lbs.)
Handaxe-DAMAGE 1d6 CRITICAL x2 RANGE cc TYPE B (3 lbs)
Lt. Crossbow (underwater)-DAMAGE 1d6/1d8 CRITICAL x2 RANGE 80ft TYPE P (4 lbs.) AMMO 20 bolts
Orc Double Axe- DAMAGE 1d8/1d8 CRITICAL X3 cc TYPE S. Roll two attacks, the first at full attack roll bonus, the second attack reduced by -4 on the attack roll. (15 lbs.)

Armor

Leather armor- armor shield bonus +2, Max dex bonus +6, (15 lbs.)

Combat Gear

Caltrops (2 lbs)
Net (? lbs)
2 flasks of alchemist's fire and an Acid Flask.
Other Gear

Dungeoneering Kit: two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs. (25 lbs.)
Fighter's Kit: backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. (29lbs.)
Gear Maintenance Kit: metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons. (2 lbs.)

Defense:
Full AC = 17
Flat-footed AC = 13
Touch AC = 15

Special:
->Greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
->Dark Vision:can see in the dark up to 60 feet.
->+2 racial bonus on Intimidate checks due to their fearsome nature
->Carrying Capacity: Light:76 lbs. or less, Medium: 77–153 lbs., Heavy: 154–230 lbs.