Weapons
Sickle-DAMAGE 1d6 CRITICAL x2 RANGE cc TYPE S (2 lbs.)
Handaxe-DAMAGE 1d6 CRITICAL x2 RANGE cc TYPE B (3 lbs)
Lt. Crossbow (underwater)-DAMAGE 1d6/1d8 CRITICAL x2 RANGE 80ft TYPE P (4 lbs.) AMMO 20 bolts
Orc Double Axe- DAMAGE 1d8/1d8 CRITICAL X3 cc TYPE S. Roll two attacks, the first at full attack roll bonus, the second attack reduced by -4 on the attack roll. (15 lbs.)
Armor
Leather armor- armor shield bonus +2, Max dex bonus +6, (15 lbs.)
Combat Gear
Caltrops (2 lbs)
Net (? lbs)
2 flasks of alchemist's fire and an Acid Flask.
Other Gear
Dungeoneering Kit: two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs. (25 lbs.)
Fighter's Kit: backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. (29lbs.)
Gear Maintenance Kit: metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons. (2 lbs.)