GM Chyro |
While Elsa emerges from below deck, Sivar swings another at Sven.
Thorn manages to focus and cure some of his wounds.
--------
Coterie and ulfen
The coterie at the rope start climbing, their weapons clenched between their dwarven jaws.
Climb #1, DC 5: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Climb #2, DC 5: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Both advance.
The coterie leader and 3rd other advance towards the gang plank.
Mohawk opens his palm at the witch.
"Du er i vejen, kvinde. Lav en bede til Baba Jaga, vil for din ende være i dag!"
"You're in the way, woman. Make a pray to Baba Jaga, for your end will be today."
Ice beam: 1d20 + 8 ⇒ (6) + 8 = 14Ice blast: 3d6 + 1 ⇒ (3, 4, 4) + 1 = 12
The witch screams in agony, as you see a shining icey beam hit her.
The eagle and now this display, your dear relative is involved for sure.
Blue drows his axe and grabs his axe, as he makes for the escaped woman and her bodyguard. Who's seemingly very appreciated to be seen. *Flexes eyebrows*
1 Father Burdock, 2 Thorn: 1d2 ⇒ 2
Green sees Thorn restoring himself and decides to attack him instead of the dwarf before him.
Axe, vs prone, PA: 1d20 + 4 + 4 - 1 ⇒ (18) + 4 + 4 - 1 = 251d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Stabilize roll please.
--------
Grint makes a swing at Sven, who's now getting agitated by the increasing amount of strangers on the ship.
--------
Witch (-12) curses something very bad in skald at mohawk, before she sees Elsa behind Grint.
Knife vs rope, AC 5: 1d20 + 1 ⇒ (4) + 1 = 5Dmg: 1d4 ⇒ 4
The rope snaps, the coterie duo feeling the rope becoming unsteady, hold on, as the rope gives way and they drop into the water.
She takes a step back behind the shields.
--------
Father Burdock
Father Burdock |
Burdock uses the last of his magical energy from the Dwarffather into healing magic to give more life to his comrade.
Concentration on DC 17: 1d20 + 7 ⇒ (16) + 7 = 23
CLW on success: 1d8 + 4 ⇒ (6) + 4 = 10
Grint Mavric |
Thorn's right GM he doesn't bleed yet, he's only disabled. Also he only bleeds at the end of his next turn, when Burdock heals him before that he doesn't take any bleeding damage.
"Wouldn't let you be carried away by anyone else Elsa. We will make them pay for kidnapping you."
Grint swings at Sven yet again, hoping to land a blow on the wolf-man at least once.
Attack, Flank, Fatigued, Fighting Defensively: 1d20 + 7 - 1 + 2 - 4 ⇒ (6) + 7 - 1 + 2 - 4 = 102d6 + 3 ⇒ (1, 2) + 3 = 6
AC =22 until my next turn
GM Chyro |
See discussion.
Father Burdock heals some of Thorn's wounds.
----------The portal now shows a beautiful but icey landscape.--------
Rescue, round 7
Wolf-Sven (-19)
1d3 ⇒ 11d2 ⇒ 1
Axe vs Father Burdock, PA: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 101d12 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Bite Vs Grint, PA: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 221d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Though missing Father Burdock, the bite hits Grint.
----------
The eagle followed Elsa outside and goes to attack blue.
Bite: 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 5, but misses.
Elsa, Sivar, Thorn
----------
Coterie & Ulfens
----------
Grint makes a missing swing
----------
Witch (-12)
----------
Father Burdock
Jadwiga Elsa Harcatha |
Elsa steps backwards and hurls a bolt of ice at the Wolfman
Snowball: 1d20 + 4 ⇒ (14) + 4 = 18 Cold: 4d6 ⇒ (3, 6, 1, 5) = 15 DC17 Fort or be staggered
GM Chyro |
Now we're talking :D
Fort DC 17: 1d20 + 10 ⇒ (7) + 10 = 17
On the skin of his lupine teeth.
Elsa's snowball deals a solid punch to Sven, who growls at her for it.
Sivar, Thorn
--------------
Coterie & ulfens
--------------
Grint
--------------
Witch
--------------
Father Burdock
Sivar Soulscar |
Sivar launches a desperate putting everything he has into the attack
Pa+Fauchard: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 13 ⇒ (1) + 13 = 14
Pa+Fauchard crit confirm: 1d20 + 7 ⇒ (6) + 7 = 131d10 + 13 ⇒ (7) + 13 = 20
GM Chyro |
Sivar hits Sven in the side with the fauchard!
Hitting things was seldom more satisfying.
Thorn
--------
Coterie and ulfens
--------
Grint
--------
Witch (-12)
--------
Father Burdock
GM Chyro |
Rescue, round 7
Sivar hits Sven in the side with the fauchard!
Hitting things was seldom more satisfying.
Thorn heals 2 hp from his judgment, then picks up his weapon, which dropped after taking a nap.
AoO Sven, vs prone, PA: 1d20 + 11 + 4 - 2 ⇒ (1) + 11 + 4 - 2 = 14Dmg: 1d12 + 7 + 6 ⇒ (4) + 7 + 6 = 17
AoO Green, vs prone, PA: 1d20 + 4 + 4 - 1 ⇒ (13) + 4 + 4 - 1 = 20Dmg: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Though taking a hit himself, Thorn takes down green.
--------
Coterie and ulfens
The coterie leader moves up to the plank, his buddy does too.
Climb rope: 4d20 ⇒ (6, 3, 6, 19) = 34
Both coterie holding the rope climb up back on shore.
Mohawk remains in place, as things are getting crowded even more on the ship.
Blue moves closer to aid Sven, provoking from the eagle.
Eagle bite: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 3
1d3 ⇒ 1
Blue, PA: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 111d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
He swings at and misses Father Burdock.
--------
Grint
--------
Witch (-12)
--------
Father Burdock
Grint Mavric |
Grint swings at blue, hoping to find him easier to hit than Sven.
Attack, Flank, Fighting defensively: 1d20 + 6 + 2 - 4 ⇒ (2) + 6 + 2 - 4 = 62d6 + 3 ⇒ (5, 1) + 3 = 9
AC at 22 again
GM Chyro |
Blue dodges Grint's attack with ease.
"You wee lad, go play elsewhere!
Du bitte dreng, gå spille andre steder!"
"You wee lad, go play elsewhere!"
---------------------
1d5 ⇒ 1
Witch (-12): she steps 5ft north and looks at Elsa.
[Chanting in skald]
Will DC 15 vs slumber hex
--------------
Father Burdock
GM Chyro |
Just a bit more. The witch's not in best of conditions and Sven's past 75% health lost.
Father Burdock |
GM Chyro |
The portal grows large enough for a rowing boat to pass through, it won't be long before the ship you're on can too.
Rescue, round 8
Sven (-48)
1d3 ⇒ 11d2 ⇒ 2
Greataxe, PA: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14Dmg: 1d12 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Bite, PA: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16Dmg: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9
The greataxe comes Father Burdock's way, which misses. Sven's fangs sink ino Thorn's shoulder though.
Knowing Elsa throws a mean snowball and him being flanked, Sven steps back closer to the witch.
--------------
Elsa & Sivar, Thorn (unstable, unconscious)
--------------
Coterie & Blue
--------------
Grint
--------------
Witch (-12)
--------------
Father Burdock
Jadwiga Elsa Harcatha |
Elsa hurls more ice...its what she is good at
Snowball: 1d20 + 4 ⇒ (2) + 4 = 6 unfortunately, she isn't that good. Her flying ball of ice and snow misses
GM Chyro |
Rescue, round 8
Sven (-48), continues to attack.
The greataxe comes Father Burdock's way, which misses. Sven's fangs sink into Thorn's shoulder though.
Knowing Elsa throws a mean snowball and him being flanked, Sven steps back closer to the witch.
--------------
Elsa throws more ice, but it turns out a stray bullet.
If, she passes the will save.
Sivar, Thorn (unstable, unconscious)
--------------
Coterie & Blue
--------------
Grint
--------------
Witch (-12)
--------------
Father Burdock
GM Chyro |
Elsa, can i have that will save against the slumber hex please. :)
GM Chyro |
Would you, as a sentient being, stand in her los if you knew those things are flung at you at touch AC? I'm pretty sure i'd avoid it if i could. Having played my 1st char a frontliner, i know touch attacks are the bane of tanks.
That..and will saves. -_-
Sivar Soulscar |
Sivar swings at Sven again remaining stoicly silent but still observing goings on
PA+Fauchard: 1d20 + 7 ⇒ (17) + 7 = 241d10 + 13 ⇒ (6) + 13 = 19
GM Chyro |
I assume you 5ft stepped east for it.
Sivar makes a daring swing, had it not been for blue taking prime spot, it would have hit.
Why not aim for blue with this? He'd have gone down with that strike.
Thorn, (heals 2.)
---------
Coterie and blue
---------
Grint
---------
Witch (-12)
---------
Father Burdock
GM Chyro |
Cover).
When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
Jadwiga Elsa Harcatha |
When did you ask me for a Will save??
Will: 1d20 + 4 ⇒ (18) + 4 = 22
Thorn Dulani |
Would you, as a sentient being, stand in her los if you knew those things are flung at you at touch AC? I'm pretty sure i'd avoid it if i could. Having played my 1st char a frontliner, i know touch attacks are the bane of tanks.
That..and will saves. -_-
If they were right next to me? And I was a Fighter? You best believe I'd do it... especially since the move in no way placed him out of LoS and freed up said person... while keeping him flanked. Then the threat would be gone. Thorn doesnt heal he used Justice for The Attack Bonus.
Thorn sensing the daze of pain awaiting him readies to attack any enemy who attacks him.
Chop Chop: 1d20 + 6 ⇒ (11) + 6 = 171d12 + 7 ⇒ (5) + 7 = 12
GM Chyro |
When did you ask me for a Will save??
At the end of turn 7, at the witch's turn.
Sorry Sivar, but blue's death will have to wait for another turn in this case.
Thorn gathers his strength to swing at the enemy first coming closer.
The eagle flies closer to attack blue.
Bite: 1d20 + 3 ⇒ (2) + 3 = 5Bite: 1d6 ⇒ 1
------------------
Coterie & blue
Acro coterie leader, DC 12: 1d20 + 6 ⇒ (6) + 6 = 12
Who boards the ship with a double move.
AoO blue, PA: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6Dmg: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Acro coterie add, DC 12: 1d20 + 2 ⇒ (17) + 2 = 19
He too boards the ship.
Blue, PA: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16mg: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
------------
Grint
------------
Witch (-12)
------------
Father Burdock
GM Chyro |
'Could have'/ would've gone down'.
I was wondering why you picked a more difficult target like Sven, when you could have attacked blue.
GM Chyro |
Grint catches blue in the shoulder, resulting in some angry words in Skald, which Elsa would probably not explain more than 'rude, mildly put'.
-----------------
1d3 ⇒ 1
The witch points a stretched out hand towards Father Burdock.
DC 15 will vs slumber hex please.
-----------------
Father Burdock
GM Chyro |
With Father Burdock dreaming of forging a grand hammer in Torag's honor, the next round comes along.
Witch: "Sven, kan du fange dem, hvis du ønsker det, men stoppe med at spille, hvis du gør.
Stupid jagthund."
"Sven, you can capture them if you wish, but stop playing if you do.
Stupid hound."
Sven growls menacingly at the tone of disrespect, that the witch is showing, like a man hearing an insult to his honor. The same goes for Blue. For a moment, you'd wonder who Sven's more angry at right then, you or her.
--------The portal is close enough for he ship to go through------
Rescue, round 9
Sven (-48) just looks as Father Burdock takes a nap.
Confidently, he now walks forward, dodging the readied attack Thorn set up for him. Thorn slips into unconsciousness, after the strain of it.
1d3 ⇒ 1
Axe vs Grint: 1d20 + 11 ⇒ (18) + 11 = 29Dmg: 1d12 + 7 ⇒ (9) + 7 = 16
AoO Sivar: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 13 ⇒ (4) + 13 = 17
Either from arrogance, or own strain, Sven's attack doesn't seem so ferocious at the moment, thankfully.
--------------
Elsa & Sivar, Thorn (unconscious, unstable)
--------------
Coterie & Blue (-7)
--------------
Grint
--------------
Witch (-12)
--------------
Father Burdock (asleep)
GM Chyro |
He moved, opposed to 5 ft step. If you wish to forego that attack, i'm good with that.
Thorn Dulani |
Wouldn't know better also it seems he's not power attacking... thats beyond odd when he has auspicious mark. You forgot to roll the bite too. Sivar would get an attack as well.
Thorn chops at the wolf-man's thighs as he moves.
AoO Chop: 1d20 + 6 ⇒ (18) + 6 = 241d12 + 7 ⇒ (5) + 7 = 12
GM Chyro |
Auspicious mark is once only.
Can't attack & bite when moving normally, instead of 5ft step, obviously.
Edited in aoo Sivar.
If you want Sven to continue PA by now and cause TPK, it's not a rosy prospect for the team. He'd 1 KO a person every round he survives.
Unless you're looking for an early visit to the boneyard, this is it. It'd be major penalties to stabilize checks.
Sivar Soulscar |
After being enclosed by his retarded "allies" Sivar opts to slug blue with his cestus
Cestus+PA: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 8 ⇒ (3) + 8 = 11
GM Chyro |
Rescue, round 9
Sven (-48) just looks as Father Burdock takes a nap.
Confidently, he now walks forward, dodging the readied attack Thorn set up for him. Thorn slips into unconsciousness, after the strain of it.
Either from arrogance, or own strain, Sven's attack doesn't seem so ferocious at the moment, thankfully.
--------------
Sivar smacks blue.
"Oompf....", blue spits blood. His composure is now that of a man barely left standing.
Disabled
Elsa
Thorn (unconscious, unstable)
--------------
Coterie & Blue (-7)
--------------
Grint
--------------
Witch (-12)
--------------
Father Burdock (asleep)
Jadwiga Elsa Harcatha |
Elsa hurls more ice at the burly wolfman who is doing all the butt whooping.
Snowball: 1d20 + 4 ⇒ (1) + 4 = 5 hah, nope. We are all going to die.
GM Chyro |
Sven took the aoo and stands, yes.
Elsa hurls more ice, but some people are in the way, and it flies off into the distance.
Eagle full attacks on blue and Sven.
Bite: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 2
Talon: 1d20 + 3 ⇒ (8) + 3 = 111d4 ⇒ 1
Talon: 1d20 + 3 ⇒ (16) + 3 = 191d4 ⇒ 4
The eagle takes down blue!!, then it 5ft hops back.
----------------
Coterie
The leader 5ft steps towards Sven.
Greataxe vs Sven: 1d20 + 7 ⇒ (2) + 7 = 9Dmg: 1d12 + 4 ⇒ (9) + 4 = 13
Sven's better a dodger than an ulfen warrior, however.
The coterie add circles around for the witch.
Mohawk takes some distance, then makes a running jump for the side of the boat.
Running jump, DC 16, 20+ for onto: 1d20 + 12 ⇒ (9) + 12 = 21
He manages to land just behind the shields.
----------------
Grint
----------------
Witch (-12)
----------------
Father Burdock (asleep)
Grint Mavric |
Attack, Fatigued, Figthing Defensively: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 142d6 + 3 ⇒ (1, 4) + 3 = 8
Grint continues to fight Sven defensively aiming to protect Elsa from harm.
AC=22 again.
Grint then suddenly drops his sword and switches over to his bow.
GM Chyro |
Sven dodges Grint's blow.
------------------
Witch (-12) looks quickly around, as both coterie turncoats and the mohawk board the ship.
She looks at the group.
Grint, will DC 16 please. See spoiler.
It comes to mind that capturing Sven might benefit you more than killing him if he's dealt a decisive blow.
In a hurried tone, of one who runs in defeat, she urges Sven.
"Sven, dumme hund! Du forbandet ulfen og din følelse af ære!
Få gennem portalen, mens du kan!"
"Sven, stupid hound! You damned ulfen and your sense of honor!
Get through the portal while you can!"
She moves to the stern of the ship. Sven seemingly ignores her, preferring a last stand in battle over running away like a coward.
Father Burdock dreams more forgy dreams.
------------------
Rescue, round 10
The portal has now grown to full size. The two crystals start to glow brightly, and the one attached sail bulges as if wind had caught it.
The ship will, starting with this turn, advance with 10ft per turn.
The ship moves forward, partially through to Irissen's cold waters.
Stepping through the portal exposes you to cold temperatures.
Fort saves ensuing if you sail through.
1d3 ⇒ 31d2 ⇒ 2
Axe vs coterie leader: 1d20 + 11 ⇒ (15) + 11 = 26Dmg: 1d12 + 6 ⇒ (5) + 6 = 11
Bite vs Sivar: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 ⇒ (6) + 2 = 8
The axe comes down on the dwarf, who gnashes his teeth but stands firm.
Sven's bite attack is aimed at Sivar, but due to his spell he dodges the canines. He steps 5ft backwards.
---------------------
Elsa & Sivar
---------------------
Coterie
---------------------
Grint
Jadwiga Elsa Harcatha |
Elsa tries again to hurl icy death Ice Ice Baby: 1d20 + 4 ⇒ (2) + 4 = 6 Curses...