The Experiment: a campaign for custom races

Game Master Tenro

Homebrew campaign where aliens have been snatched from their home planets for experimentation to create a race of "super" warriors.


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Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

DM:
Okay can do, I know my first craft check was for the battery, the next one will be for a hand crossbow(1), and than the work on the pistol(2) and see what it does?

Now it is craft for the last two objects

Object 1 Craft(complex machines) 1d20 + 7 ⇒ (1) + 7 = 8
Object 2 Craft(complex machines) 1d20 + 7 ⇒ (12) + 7 = 19

DM:
Now the check for pilfering the tools

Sleight of Hand 1d20 + 7 ⇒ (11) + 7 = 18


GM:
I had intended to *not* disappear until there were fewer threats present, but I can play it this way if you prefer. So long as you don't kill me off before we're out of this hole. Well, at least not without giving me a chance. Though frankly this scenario is much more complicated than the one I'd intended, and I don't have a plan for solving this one.

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Malatok is just sitting in his cell, awaiting them to make a mistake and open his door.


Current map
Oslosuenus wrote:

Seeing his blaster pistol Oslo watches the robot woman carefully. He wished that there was more than a small window between him and her, perhaps he could have motioned to her. If he had that weapon, things would be very interesting...

He watches yet more action unfold, there was a motion at towards his cell and the one across that the way... "That cannot be good."

Then the entire group is moving off towards the cell to his right and an eyestock peers out of the small window. Six individuals are looking into the cell for some reason that he cannot yet make out. "Damnable world languages that just do not translate." Oslo knew a galactic common tongue within the Dragon Empire... apparently he was no where near there now.

** spoiler omitted **

I really appreciate your spoilered status. I am going to start doing this with my characters in the future. Thank you!


Current map

Lady:

You construct the hand-cranked charger with no problem, but the lack of alkali doesn't allow it to hold a charge.

You construct everything necessary for a crude hand crossbow, except that you realize that you need mor flexible strip of metal for the tension bar and the trigger won't lock into place. It has to be held, making it a two hand weapon.

You find nothing mechanically wrong with the pistol, in fact it is one of the best-constructed items that you have ever seen. there are no seems, It appears that the weapon was cast as one part. You do recognize a cylindrical hole in the bottom of the handle that is perhaps for some type of ammunition.

Your captors do not believe that you are capable of independent thought, so you are left with the tools in case they ask you to craft other things.


Current map

Dashuun:

First and foremost, your characters are the (anti-)Heroes of the campaign that I am entertaining myself with currently, I will do my best to keep everyone engaged and alive, if for no other reason than to keep the story going.

I like to keep things realistic and challenging. It may seem impossible at times to do something, but the right set of circumstances can be created.

You have all built some pretty bad-a** characters. The CR is over what it should be at times and at others not so much. The lack of communication is tough, but a flavorful challenge that your characters will eventually overcome I am sure.

Mechanically, Dashuun is the best rogue that I have ever seen, especially with the vanishing at first level.

Besides, if your captors wanted you dead, you would be already. I encourage you to execute whatever strategy you feel is best. This thing could be a mega-broohaha or a simple vanishing act? Who knows. May the dice be with you!


Current map

Hexin uses her blue circle amulet to quickly open Dashuun's cell. She places it upon the blue circular rune on the middle gear of the door and the other four quickly rotate their cogs to open the door with a solid metal clink. The guards are ready with their clubs handy and Hexin has drawn her glistening shortsword for good measure.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

DM:
Okay so i will than examine the gun a bit more to see if it holds a charge or power supply if it does i will than adapt my hand crank battery accordingly to accept the new source of power.

LADY begins to study the gun to see its basic function and design and than see if it has its own internal power that she may be able to adapt.

Knowledge(Engineering)1d20 + 8 ⇒ (10) + 8 = 18

Hopefully it yields something useful and i can adapt it


Dashuun hides in his cell, having drawn more attention than originally intended. He remains invisible, quickly devising a new plan.


Current map

A guard and Hexin enter the cell and begin kicking through the detritis littering the cell floor, mostly hay. A guard taps something with his foot and is seriously confused as he cannot see it.

Ise sfink I pfouwnd im.

Ilk gev em a swiffd keck.


Current map

Guard attacks the invisible lump with a swift kick.
Attack:1d20 + 5 ⇒ (3) + 5 = 8
Damage:1d3 + 3 ⇒ (1) + 3 = 4


Current map

The guard's hard-heeled riding boot moves swiftly over Dashuun's head as he inteads to give him a good kick.

Despite map, guard is adjacent to you while hexin reamins just inside the cell door, which is currently wide open.


Current map

Lady:

The hand crank emits sparks, but doesn't seem to have any effect on the pistol whatsoever.


Dashuun slams the door closed with the 3 of them inside.
Move action, does not provoke.
Not sure how initiative is at the moment, but if you'll permit me...
He then licks his teeth and, breaking invisibility, leaps at Hexin's neck.
Bite: 1d20 + 7 ⇒ (17) + 7 = 24, Damage: 1d2 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4 Hexin is denied her Dex to AC. On hit, she begins taking 1d2 Dex damage each turn at the beginning of her turn (Fort DC 13, 1 save).


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Hearing the commotion Oslo peers towards the guards managing to see one of his fellow prisoners jump on the one referred to as Hexin. The Uldnor sees this as a possible opening. He concentrates on a close guard sliding his pseudopod just at the window and releases his divine power hoping to instil fear in his foe, "Oostalic, Nok!"

Cast Cause Fear (will save dc14) on nearest foe to Dash that Oslo can see


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

DM:
I was seeing if i could safely open the gun and use its components to fix my battery or alter it in some way?

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Malatok recognizes the sound of struggle, but remains patient, laying dead in the corner of his cell.


Current map

Lady:

You cannot open the gun because it is all one piece of metal. No connectable parts.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Well Damn

DM:
Found out alkalis a base....for batteries it is zinc and manganese


Current map

Dashuun's surprise attack works as Hexin reaches for herneck in pain. During the attack, the blue amulet has broken loose and fallen to the floor.

GM:
Hexin's Fort save1d20 + 6 ⇒ (2) + 6 = 8

The guard flanking the staggering Hexin sees the "lizard" and attacks with his club.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Dashuun:
Remember, that vanish is only good for one round per use and also dissipates when an attck is made.


Current map

Hexin begins to slow, seemingly disoriented, she looks around for her amulet, paying no heed to the lizard.

The guard's club strikes true, but his natural armor absorbs the attack as he shakes it off.

The guards outside are trying furiously to open the four locks upon the door.

One guard has grabbed the large hand-held cannon and is loading it with some sort of crystal cartridge that he has retreived from a pouch that he is wearing.


Current map

Dashuun:
Your DR cancels out the damage

Oslo casts a spell at the guard outside his cell.
Gurad at F13 Will save: 1d20 - 1 ⇒ (9) - 1 = 8


Current map

The guard drops his club and heads to the eastern doors for cover.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Something seems to be happening. Hopefully it will mean freedom long enough to summon my Eidolon.


Current map
Dashuun wrote:
** spoiler omitted **

Dashuun:

I am allowing your character, because of size and type to move through enemy squares with a successful acrobat check, unless they have the feat where the stop the advancement of enemies.


GM:
Two notes:
1 - Moving through an enemy square via acro usually requires a -5 penalty to the check, and failure means stopping in front of them & provoking. Are you changing something about those rules?
2 - Worthy of note, my cell should be in conditions of dim light. That means every attack has a 50% miss chance, unless the enemies have darkvision.

Dashuun lunges for the blue amulet, attempting to dodge the incoming assault.
Standard action Total Defense (AC 19 now), move action grab amulet (provokes).


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Oslo is finding it difficult to see what is happening, save the one guard that he has made flee for a short time. He hopes that this is the opening they need to escape.

What I would not give for Mage Hand right about now.


Or unseen servant, or ghost sound...


Gathlain Bard (Flame Dancer) 8

Having heard the trouble going on in a nearby cell, Ashleaf uses his ghost sound to make the sound of a cell door opening. Hopefully if someone escapes, they will take him with them.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

I have mage hand, but don't think I can see what's going on. Also, what would you use it for?


Current map

Dashuun:
yes, i am removing the -5 penalty on the acro check for your character only because of what it is, what it does and its previous experience.


Current map

Hexin feels the mass of the monster lunge for the amulet behind her feet and swings the short sword at it.
Attack:1d20 + 9 ⇒ (15) + 9 = 24
Damage:1d6 + 4 ⇒ (2) + 4 = 6


Current map

Dashuun:
Make the Acro check please. You may be out of your cell then.


Acro: 1d20 + 8 ⇒ (6) + 8 = 14 vs CMD

GM:
Did you remember the 50% miss chance?
Also, how would I be out of my cell with the door closed? Or was I unable to close the door previously?


Current map

Dashuun:
You slammed the door shut, but as soon as you did, a guard on the outside scrambled to open the four locks that it takes to open each door without the amulet. You now have the amulet and the door has been opened and with a successful acrobatic check you are free to wreak havoc about the lab, freeing some of the other creatures that you have noticed being tortured as you were, (hopefully the bored ones quickly).

Yes, I remember the 50% chance miss, that is why you didn't just get sliced open. Once outside the cell, the lab is well-lit.


Current map

In the dim light, Hexin misses her slash and the lizard creature performs a perfect forward roll, amulet in hand and free of his cell to the disbelief of Bo'Tha and the other two guards.

Bring Bartok to the floor!, Bo'Tha yells.


Current map

Hearing another cell open, the guards and Bo'Tha peer around frantically, distracting them from the immediate position of the lizard creature.

Dashuun:
Remember that vanish lasts one round and you can only use it 5 times per day. You have used it once thus far.


Current map

Dashuun:
You are at F10 on the map.


GM:
I can only use it 5 times a day? I missed that ruling, actually. Where was it mentioned?
Also, I think the permissions got set wrong again on the map.


Current map

Dashuun:

Disregard the 5 times per day. I got it confused with 5 rounds for invisiblity. You can vanish at will.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

DM:
Hearing the commotion out side i attempt to call out

"Is everything okay out there...I looked at the weapon and it is missing a primary component for its use"


Dashuun escapes his cell and promptly vanishes, disappearing from view. A short time later, if anyone could see invisibility, they would see a stealthy Alleydrake imitating the motions of Hexin with the blue amulet at the door of the raging beast from the previous day.

Attempting to vanish and then set Malatok free.


Current map

Dashuun goes unnoticed as the chaos ensues. Three guards Hexin and Bo'Tha are scrambling trying to find the lizard creature as they witness the cell door of the blue-skinned "jungle orc" fly open after making a loud clank.

Will update map tomorrow after Malatok posts his move action. To bed for the evening.

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Malatok takes a step out of his cage, takes a deep nasally breath, and turns to his captors with blood shooting into his eyes in rage. He charges the closest guard with hellish fury.
Freeeeeedoooommmmmmm!


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

"could some one get me out please...." she asks as she looks at the door quizically


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

"Help! Help! I'm in here! In the box! Somebody come free me!" Fribble shouts in his native tongue. The strange croaky vibrations hardly sound like a language to the others.


Gathlain Bard (Flame Dancer) 8

Ashleaf, having heard doors open that were not his own, repeats the sound of opening doors, hoping to at least continue the confusion outside.


Current map

Seeing the "jungle orc" enraged and charging kicks in an adrenaline rush within the guards driving them to meet him, with clubs drawn. Bo'tha covers Hexin as she rushes to secure the western doors and then frantically searches for the lizard, sword drawn.


Dashuun, seeing his captors heading to block his escape, decides to roll the dice on another cell and hope for the best.
Looks like Ashleaf's cell is up next.


Current map

I will let Dashuun move to release Ashleaf and immediately after Ashleaf is released, I will role initiative to keep an order to things.

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