
Boudacia |

Interesting.
My use of language isn't very typically Australian. Back in 1983/84 when I was travelling most people thought I was English.

![]() |

Interesting.
My use of language isn't very typically Australian. Back in 1983/84 when I was travelling most people thought I was English.
As long as I can keep reading your OOC posts in an Aus-trawl-ian accent, I am good.

Boudacia |
1 person marked this as a favorite. |

No worries mate.

Aldhranhald |

I hate to bring this up, but I feel it is probably time to talk about: what are we going to do if Gansu is semi-permanently gone? His character has offered quite a unique set of combat skill and healing magic. Gansu would be a very difficult character to replace, but as Stormstrider pointed out, none of his aliases have posted anything since before the Thanksgiving holiday here in the states. We might need to start thinking of both an exit narrative for Gansu, and possibly recruiting another player?
Discuss...
BTW, I'm up to date on game play, nothing much that Aldy would do, other than his SOP of puppy guarding the hallway. :)

Stormstrider |

BTW, I'm up to date on game play, nothing much that Aldy would do, other than his SOP of puppy guarding the hallway. :)
Except that Aldy's not really in a hallway ... ;-P
Yes, I have been wondering about Gansu & his possible leaving myself. We would then technically be down to a 4-member party, but, no healing. If you all want we could try to recruit a player, or if needed I could bring back in my Oracle NPC to join the party - though I would rather not be running an NPC party member. I have enough work already. Perhaps one of you would want to play a second character?
Thoughts?

Aldhranhald |

I nominate Uriel's player to play another character.
All those in favor?
Also, just fyi, Aldy does have some healing now, I did take a cure spell at 4th level, and he can use wands, which I do believe we still have sitting in the inventory somewhere...
Regardless, I still nominate Uriel's player to play another character. :)

![]() |

I nominate Uriel's player to play another character.
All those in favor?
Also, just fyi, Aldy does have some healing now, I did take a cure spell at 4th level, and he can use wands, which I do believe we still have sitting in the inventory somewhere...
Regardless, I still nominate Uriel's player to play another character. :)
Uh, what just happened? Do you guys really want to have me talking to myself? I can probably mechanically run two PC’s, but I would suck at RP-ing them both.
Perhaps we could reach out to previous players such as Tamlara, Kessa, etc. and see if they want to come back...
Alternatively, there are some people in Peet’s other campaigns who may want to jump over here instead if he continues to run radio silence...

Boudacia |

This is shaping up as a really tough fight.
Not complaining, it's the boss b!~~@, so it should be tough. The numbers are against us with Gansu defecting, at least at the moment.

![]() |

Hopefully it is only a 1 round spell. It seemed to work out like a Murderous Command spell, but Uriel isn’t trained in spellcraft to do a roll to ID it.

MendedWall12 |

Interesting. I hadn't read it like that. But now that you say that, I do believe that sounds right. Meaning, as long as Tarrin Dars is in the effected area she is silenced because I targeted an area, rather than herself? Does that sound like what you're thinking too? If so, that helps a little at least. Since she then has to move out of the effected area to cast spells with verbal components. :)

![]() |

”Be patient....Be patient...big battle or not, this is PBP...Wait your turn, Uriel...”
A half-remembered, disembodied voice floats on the wind...

Boudacia |

Mended, just a heads up. The way I read the silence spell only requires a Will save if you are targeting a creature.
"An unwilling creature can attempt a Will save to negate the spell and can use Spell Resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and Spell Resistance, but unattended objects and points in space do not."
from the spell description.So no, she does not get a save.

![]() |

Reference on Multiple Poison Doses: http://www.d20pfsrd.com/gamemastering/afflictions/poison
Multiple Doses of Poison
Unlike other afflictions, multiple doses of the same poison “stack,” meaning that successive doses combine to increase the poison’s DC and duration.
Making your initial saving throw against a poison means stacking does not occur—the poison did not affect you and any later doses are treated independently. Likewise, if a poison has been cured or run its course (by you either making the saves or outlasting the poison’s duration), stacking does not occur. However, if there is still poison active in you when you are attacked with that type of poison again, and you fail your initial save against the new dose, the doses stack. This has two effects, which last until the poisons run their course.
Increased Duration: Increase the duration of the poison by 1/2 the amount listed in its frequency entry.
Increased DC: Increase the poison’s DC by +2.
These increases are cumulative (a third dose adds another 1/2 of the frequency to the duration and +2 to the DC, and so on). When affected by multiple doses of the same poison, you only make one saving throw at this higher DC when required by the frequency, rather than one saving throw against each dose of the poison.
Multiple doses do not alter the Cure condition of the Poison, and meeting that Cure condition ends all doses of the poison.
Applied contact poisons and injury poisons cannot inflict more than one dose of poison per weapon at a time (because the poison on the weapon only lasts for one successful attack before it wears off). Inhaled and ingested poisons can inflict multiple doses at once.
Doses from different poisons (such as an assassin with greenblood oil on his dagger and Medium spider venom on his short sword) do not stack—the effects of each are tracked separately.
Example: A fighter is facing three Medium spiders (which inject Medium spider venom on a successful bite). Medium spider venom normally has a frequency of 4 rounds and a DC of 14. On the first round, all three spiders bite him and he fails all three saves. The second and third doses each increase the total duration by 2 rounds (half of the 4 round frequency) and the save DC by +2, for a total duration of 8 rounds (4 + 2 + 2) and DC 18 (14 + 2 + 2). Fortunately, Medium spider venom is cured after just one successful save, even though the fighter is battling three doses at once.
Example: This time, the fighter makes two of his initial saves against the spider venom, so he only has one dose active in his body. He fails his save on his turn. On the spiders’s turn, two of them bite him, and he fails both saves, which increases the duration to 8 rounds and the DC to 18, just as if he had failed all three saves in the same round.

Boudacia |

I don't!

![]() |
1 person marked this as a favorite. |


![]() |

Loot chart is updated. Please put in your claims on magic items. I am thinking the ring, cloak, and haversack are definite keepers (plus healing potions, of course).
Also, there are some items that I don't have values for--appraisal or alchemy, perhaps? The holy texts and symbols have varying values depending on their material and complexity--Stormstrider may have values or we may need to appraise.

Boudacia |

Thank you Mr Scribe / Meat Shield / Eye Candy. :P
I am carrying the Handy Haversack and would like to keep it as I don't have any magic items. I could use the Ring of Pro +1 and cloak of resistance +2 but I think others have better claims from memory.
Can't help evaluating anything, sorry.
Since it appears the evil space aliens have abducted Gansu maybe we should consider a replacement.
As to what, we could see if someone wants to take over Gansu or play a cleric capable of melee who would fill the same role.
But we don't absolutely need a healer. I have 1736 GP and I presume others have similar sums. Accordingly a wand of CLW is well within our means as a group with that and a Paladin. CLW is on the Witch's spell list so I can use the wand.
Sadly I can not do restoration and the like. But we could still well use another front line combatant.

Aldhranhald |

Since it appears the evil space aliens have abducted Gansu maybe we should consider a replacement.
I'd second that at this point. While I think Uriel is doing a fine job of being Gansu's bot, I don't think that's a responsibility he necessarily needs to keep doing. There are ample eager players on these boards. Perhaps it is time we find one?
As to the magical loot. If everyone was okay with it, I sure wouldn't mind the cloak of resistance. +2 to all saves would certainly make Aldy much better at throwing off the occasional magical or alchemical attack. I want everyone to agree to that before I'd do it though. If anybody else wants it, I sure understand, and would defer.
Now, about the metal "statue" that is currently our foe in the game. I don't want to do any crazy metagaming here, but I happen to know for a fact that there are metal constructs who actually "get powered up" when they are struck by electrical attacks... So... I'm a little bit hesitant to just take the GM's advice on Sama using things like jolt and aggressive thundercloud. I know Stormstrider is an excellent GM, but I also know he's got a dark side, and part of me thinks he might be suggesting using electrical based attacks so he can bring down the thunder, as it were...
My 2cp. :) Carry on. :)

The All-Seeing Eye. |

As far as replacing Gansu, I agree. I have previously stated that he will not go past the end of this level at most. Uriel has - with my blessing - asked another group if there are any players interested in replacing him, so I want to give them a chance to respond before I cast a wider net - No reference to the construct meant there! Just a coinky-dinky! :-D
... the GM's advice on Sama using things like jolt and aggressive thundercloud. I know Stormstrider is an excellent GM, but I also know he's got a dark side, and part of me thinks he might be suggesting using electrical based attacks so he can bring down the thunder, as it were...
I don't like when people go putting words in my mouth that I never said. At no point did I say/suggest that Sama should use jolt or aggressive thundercloud. All I said is that the construct is metallic and that she should make a knowledge arcana check. *** Me? A dark side? ? ? ? ? I will have to keep that in mind in the future ... Aldy may have just condemned the party. :-D

Aldhranhald |

Aldy may have just condemned the party.
A dark side... Black as pitch, I'd say. :P XD ;)

![]() |

As far as replacing Gansu, I agree. I have previously stated that he will not go past the end of this level at most. Uriel has - with my blessing - asked another group if there are any players interested in replacing him, so I want to give them a chance to respond before I cast a wider net - No reference to the construct meant there! Just a coinky-dinky! :-D
The other group is one that Peet was DM for, so they are about to call it quits if he doesn't return by the new year.

Boudacia |

Stormstrider- You still have to roll a save for the construct in game vs Boudacia's misfortune hex. Unless it is immune.

![]() |

Just FYI -- over the next week I will have intermittent internet access so my posting frequency will go down. Please have Uriel wallop any bad guys with his longsword as a default action should he be needed -- +9 attack, 1d8+11 damage.

Stormstrider |

Sorry for my delays folks. Busy season at work! They were so desperate for people on Friday & Saturday that they offered overtime PLUS $3 an hour besides the overtime!!! I did a 12 hour shift on Saturday! And for my tabletop game that used to meet Wednesday nights - but now meets Sunday afternoons - We were doing a one-shot PVP capture the flag for 5E today, so I had to prepare a character for that as well. I am also signed up for Overtime at work for this entire next week, and it will probably be like this for the whole month of January from what I am told. I will do my best to keep up with the game, but please be aware that I may be somewhat erratic myself for the whole month. Sorry, but DM'g doesn't pay very well ... Let's see, zero plus zero, carry the zero ... :-D
And I'm exhausted now, so going to bed. I'll try to get a game post in the morning with that save.

MendedWall12 |

Some mumbo jumbo about real life superseding role playing games...
Are you trying to tell me that real life responsibilities take precedence over hobbies and entertainment!?!? Beyond absurd! I won't allow it. Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooo!!!
Just kidding.
Obviously.
Happy New Year all. Looking forward to gaming with you all in 2019, whenever real life allows. :)

Boudacia |

Real life is for those who can't handle drugs.

Stormstrider |

Real life is for those who can't handle drugs.
Mmmm ... drugs ...
Actually I have never done any drugs that were not prescribed by my doctor so I have no experience with doing them myself. I have worked in a home for men with drug/alcohol/sex addictions and seen some of the horrible effects of the addicting results and as such I VERY STRONGLY RECCOMEND NO ONE DO DRUGS!!!
***************************
HAPPY NEW YEAR TO ALL!!! :-D I do look forward to DM'g for you all in this next year!
******************************
I shall try very hard to get a game post up this afternoon while at work.

Boudacia |

Boudacia wrote:Real life is for those who can't handle drugs.Mmmm ... drugs ...
Actually I have never done any drugs that were not prescribed by my doctor so I have no experience with doing them myself. I have worked in a home for men with drug/alcohol/sex addictions and seen some of the horrible effects of the addicting results and as such I VERY STRONGLY RECCOMEND NO ONE DO DRUGS!!!.
I was just joking and more or less agree with you. And I don't do drugs, drink or smoke at all.
Game question, what can I do to get out of that entangle? If I can't do it while cackling I will just wait until the fight is over.

Stormstrider |

I was just joking and more or less agree with you. And I don't do drugs, drink or smoke at all.
Game question, what can I do to get out of that entangle? If I can't do it while cackling I will just wait until the fight is over.
Since you mention it, I do not drink or smoke either.
As to your game question. That is a good question. Strangely enough, the RAW under entanglement says nothing about HOW to get un-entangled?!?! And actually, it seems to me that you would need a concentration check to continue cackling when the net hit you. I am going to rule that if you can beat that check, you may then continue cackling, while taking a full round to get out of the net. Does that sound fair everybody?

Boudacia |

Sounds OK to me.

Boudacia |

Actually there is a rule, for casting spells while entangled anyway. From the rules under "Concentration"-
"Entangled
If you want to cast a spell while entangled in a net or by a tanglefoot bag or while you’re affected by a spell with similar effects, you must make a concentration check to cast the spell (DC 15 + the level of the spell you’re casting). You lose the spell if you fail."
So, will make a check.

Stormstrider |

So, my math was wrong in the game post I made. I forgot to calculate in that I get paid time and a half all day since it is a holiday! And we don't know how or if, the overtime that I worked today is going to get paid any extra or not? Overtime hours on a time and a half holiday? So it comes out to $141 for just my normal 8 hr shift, plus however they are going to pay for the 2 hrs of OT on a Holiday. They may not pay any extra, just say x hrs of OT for the week. Not sure obviously. Oh well. And hopefully there will be some OT next week since that week and this week go on the same paycheck! :-D

Boudacia |

He posted in game on Friday.
By the sounds of things he has been making so much money at his work that he has had to make several trips to the bank. Or been buried under an immense pile of cash it will take him several days to dig his way out of. :P

Boudacia |

Being one of the few Pathfinder players who likes witches, I recently came across a build for the Herb Witch Archetype.
The defining ability of the archetype is herb lore that follows.
It costs you 2 hexes and you have to take the sub-optimal Cauldron Hex [=Brew Potion] at lvl 2 and it restricts you choice of patron a bit. Seems well worth it.
"Herb Lore (Ex)
Herb witches are masters of herbalism, and they can use what they gather from garden or grove to duplicate many of the effects of alchemy. An herb witch can attempt Profession (herbalist) checks in place of Craft (alchemy) checks, and she gains a bonus on Profession (herbalist) checks equal to half her class level.
Herb witches are adept at brewing thick herbal cure-alls called remedies. An herb witch prepares these remedies while communing with her familiar, during which she can prepare a number of remedies equal to 3 + her Intelligence modifier (minimum 1 remedy). A remedy becomes inert if it leaves the herb witch’s possession, reactivating as soon as it returns to her keeping. A witch can never have more remedies than 3 + her Intelligence modifier.
As a standard action, the herb witch can administer a remedy to herself or a creature within reach which consumes the remedy. The herb witch attempts a Profession (herbalist) check against the save DC of any one disease or poison currently afflicting the consumer. If she is successful, the affliction is suppressed for 1 minute. At 10th level, if she exceeds the DC of the check by 10 or more, the affliction immediately ends. If the disease or poison doesn’t allow saving throws, the remedy is ineffective.
An herb witch can also use a remedy to attempt to remove the blinded, deafened, fatigued, nauseated, sickened, and staggered conditions. This requires a Profession (herbalist) check with a DC equal to the spell or effect that caused the condition, or a DC 25 check if the condition was caused by an effect that doesn’t allow a saving throw. If the herb witch succeeds, the condition is removed unless the condition is permanent; at 10th level, if the herb witch succeeds by 10 or more, her remedy can remove a permanent condition.
Only a single condition, disease, or poison can be removed with each application of a remedy, and a creature can only benefit from one herbal remedy each day, whether or not the herb witch succeeds at her skill check.
This replaces the hexes gained at 1st and 10th levels."

![]() |

Thank you Mr Scribe / Meat Shield / Eye Candy. :P
I am carrying the Handy Haversack and would like to keep it as I don't have any magic items. I could use the Ring of Pro +1 and cloak of resistance +2 but I think others have better claims from memory.
Can't help evaluating anything, sorry.
Since it appears the evil space aliens have abducted Gansu maybe we should consider a replacement.
As to what, we could see if someone wants to take over Gansu or play a cleric capable of melee who would fill the same role.
But we don't absolutely need a healer. I have 1736 GP and I presume others have similar sums. Accordingly a wand of CLW is well within our means as a group with that and a Paladin. CLW is on the Witch's spell list so I can use the wand.
Sadly I can not do restoration and the like. But we could still well use another front line combatant.
I have been going through the loot chart trying to update. There should be 2 Handy Haversack's: one from post 3555 and one from post 3823. We should definitely keep them in the party and have the PC's with low strength/carrying capacity use them.

![]() |

Please stake your claim to items. Stormstrider, please give me values for the unknown item values...Thanks.
Items for distribution to PCS (if unclaimed, sell for 1/2 price):
35 Cure Light Wounds Potions------(unclaimed)
1 Cure Serious Wounds Potion------(unclaimed)
Bandolier, 11 vials of acid-------(Aldhranhald)
Cloak of Resistance +1------------(Gansu)
Ring of Protection +1-------------(Uriel)
Handy Haversack-------------------(Boudacia)
Cloak of Resistance +2------------(Aldhranhald)
Handy Haversack-------------------(unclaimed)
Light Crossbow +1-----------------(unclaimed)
Rapier +1-------------------------(unclaimed)
Ring of Protection +1-------------(unclaimed)
Four Mirror Armor +1--------------(unclaimed)
Green/Glass spire stone-----------(Aldhranhald)
Items to be sold (at 1/2 price)--still need some values:
Masterwork Light Crossbows 29 found, 4 carried----670
Masterwork Shortsword-----------------------------155
Masterwork Silver Dagger--------------------------161
Bandit Poison (80 vials)-------------------------3600
Lich Dust poison (2 vials)------------------------400
14 vials of synesthetic agent---------------------???
8 vials of synesthetic agent antidote-------------???
Signet Ring, Spell Component Pouch------------------5
Spellbook with 8 level 1 Wizard spells-------------47.5
11 bottles of wine--------------------------------???
5 bottles of brandy-------------------------------???
8 bottles vinegar---------------------------------???
Treasure to be sold (full price)--still need some values:
200 gp worth of alchemical reagents---------------200
Gold Chess Piece----------------------------------???
Ivory Comb----------------------------------------???
Statuette of a Woman with a Lyre------------------???
Unholy Text of Norgorber--------------------------???
3 Unholy Symbols of Norgorber---------------------???
4 ceremonial candlesticks worth 80 gp each--------320
6 onyx gems worth 50 gp each----------------------300
Coinage-------------------------------------------970
Blackmail material--------------------------------500
Norgorber Unholy Texts----------------------------200

![]() |

Did that wizard spellbook have any spells that I can learn?
I'm gonna make the controversial opinion that we should save that second ring of protection +1 for our new frontliner.
Relevant Quote from Gameplay:
"wizard starting spellbook with 1st Level spells: Burning Hands, Color Spray, Animate Rope, Mage Armor, Magic Missile, Obscure Poison, Protection from Good, & Unseen Servant"
And I say someone should temporarily claim the ring, even if they just turn around and give it to the new frontliner...I guess that is agreeing with Sama...