The Embers of Wrey (Inactive)

Game Master Elsine

Our heroes venture into the ruined city of Wrey to retrieve truth and treasure, and may just save the world in the proccess



I had a lot of interest in my other DW PbP campaign, and had an idea for another one, plus some free time, so here goes.

You are all going, together, into the ruins of the city of Wrey, a once great city that was destroyed about a decade ago. You are all currently in the town of Chillhollow, the closest town to Wrey (only a few hours out).

I want to know who you are, and what you seek in Wrey. and write this in character, so I can get an idea of how you will post.

Any playbook on this list is allowed (I promise I won't actually hate you for playing the Rainlord, I was just being colourful). If you want one not on this list, send me a copy, and I'll look into it (and likely say yes, unless it is unreasonable for some reason).

I'm excited to see what party forms! thank you.


Dotting. Considering either a Walker from Inverse World, or a Channeler from Grim World.


Possibly. One of my two current games (elsewhere) is teetering on the brink of imminent implosion. If it goes under - as I suspect it will - I'll apply.


I'm considering. Maybe a vanilla ranger?

Do we know anything about Wrey?


Lichkicker1 wrote:

I'm considering. Maybe a vanilla ranger?

Do we know anything about Wrey?

it is a ruined city, but a decade or so ago it was a great and powerful city. beyond that, we are going to decide the lore of the world together. so just make something up, and I'll run with it, unless it is completely unreasonable


I'd like to play a thief variant, like The Burglar from this set of thief variants but I don't like the mission/motivation/weakness stuff.

Would it be possible for me to take this class but substitute the vanilla Thief races/alignments?

EDIT - after going through the advanced moves, I'm not a huge fan of them overall.

Basically I'd like to play a thief-esque class with more focus on dexterity and quick feet rather than poisons.


Smith606 wrote:

I'd like to play a thief variant, like The Burglar from this set of thief variants but I don't like the mission/motivation/weakness stuff.

Would it be possible for me to take this class but substitute the vanilla Thief races/alignments?

EDIT - after going through the advanced moves, I'm not a huge fan of them overall.

Basically I'd like to play a thief-esque class with more focus on dexterity and quick feet rather than poisons.

If Yorick decides on the channeler, the walker is pretty focused on stealth, mobility, and dexterity. that might work. also, I have heard about a couple, I will look into it and get back to you


Yeah I'm definitely going with the Channeler, so the Walker is certainly up for grabs.


I don't own a copy of Inverse World, so I am unable to check the sheet out unfortunately.


DM Volsung wrote:

I had a lot of interest in my other DW PbP campaign, and had an idea for another one, plus some free time, so here goes.

You are all going, together, into the ruins of the city of Wrey, a once great city that was destroyed about a decade ago. You are all currently in the town of Chillhollow, the closest town to Wrey (only a few hours out).

I want to know who you are, and what you seek in Wrey. and write this in character, so I can get an idea of how you will post.

Any playbook on this list is allowed (I promise I won't actually hate you for playing the Rainlord, I was just being colourful). If you want one not on this list, send me a copy, and I'll look into it (and likely say yes, unless it is unreasonable for some reason).

I'm excited to see what party forms! thank you.

i like your ideaand want to try


Ah! Well since the other game filled up I'll see about squeezing myself in here. I'll come up with something and make a post.


Hey Volsung! I got your PM and I would love to throw my hat in the ring for this expedition.

In fact, what expedition into a ruined city is complete without a resident Archaeologist? Introducing :

Reno Jackson, explorer and spelunker extraordinaire! With my explorer's hat and my trusty whip, I'm finally ready (after years of preparation) to venture into the ruined city of Wrey, with a party of other thrill-seekers at my side, to discover what terrible events led to the city's doom!

I know Archaeologist wasn't on your pre-approved class list, but its flavor is just so PERFECT for the campaign that I couldn't resist trying. What do you think?


alexau wrote:
DM Volsung wrote:

I had a lot of interest in my other DW PbP campaign, and had an idea for another one, plus some free time, so here goes.

You are all going, together, into the ruins of the city of Wrey, a once great city that was destroyed about a decade ago. You are all currently in the town of Chillhollow, the closest town to Wrey (only a few hours out).

I want to know who you are, and what you seek in Wrey. and write this in character, so I can get an idea of how you will post.

Any playbook on this list is allowed (I promise I won't actually hate you for playing the Rainlord, I was just being colourful). If you want one not on this list, send me a copy, and I'll look into it (and likely say yes, unless it is unreasonable for some reason).

I'm excited to see what party forms! thank you.

i like your ideaand want to try
Porkgasm wrote:
Ah! Well since the other game filled up I'll see about squeezing myself in here. I'll come up with something and make a post.

I look forward to seeing you guy's submissions. if you have any questions, just ask either here, or by PM

DM Mooshybooshy, "the Foolish" wrote:

Hey Volsung! I got your PM and I would love to throw my hat in the ring for this expedition.

In fact, what expedition into a ruined city is complete without a resident Archaeologist? Introducing :

Reno Jackson, explorer and spelunker extraordinaire! With my explorer's hat and my trusty whip, I'm finally ready (after years of preparation) to venture into the ruined city of Wrey, with a party of other thrill-seekers at my side, to discover what terrible events led to the city's doom!

I know Archaeologist wasn't on your pre-approved class list, but its flavor is just so PERFECT for the campaign that I couldn't resist trying. What do you think?

looks fine, could I get a bit more in the way of backstory/motivation and personality?


Absolutely.

Reno was a natural born explorer, everyone who knows him knows it. From when he was a young whippersnapper at the age of 10, he was finding new places to investigate and bringing strange rocks or sticks home to examine. As he grew older his wanderlust turned from a spark into a roaring flame by the discovery of the Golden Monkey artifact, while on a field trip with his natural history class at the age of 17. His professor, Doctor Zeller, forced him to turn in the ancient artifact to the Natural Museum of the City of Wrey. 3 years later, the city was completely destroyed by an unknown doom that befell it.

Reno remembers that golden monkey artifact to this day, and he's convinced that there's something about it that he didn't discover yet. Some secret the artifact still holds within itself. He didn't have time to study it to his satisfaction before being forced to give it away, 13 years ago.

Now, at the age of 30, Reno feels confident that he is at the top of his game, and has the knowledge and expertise to successfully navigate the ruins of Wrey, where so many others have failed. He has helped to assemble a group of adventurers to accompany him on his quest to find the Golden Monkey and discover what destroyed the city!


I have a question / idea about the Channeler: The Channeler is presented as a "gateway to raw magic", but with the exceptions of Shadow and Shock, all of the ways that it manifests are elements: Flame, Frost, Wind, and Water. It's largely just an Elemental class (even with Shock. Shadow is the only exception). Which is... fiiiiine, but not super what I'm interested in.

What I'd like to do instead would be to have my primary "element" be Arcane, manifested as a purple glow of pure energy. Eg: This or This. Where the summoned elemental (read: golem) would be something like This. I'd think of it more as something mechanical that I have that I channel energy into rather than it being "summoning a giant living pile of the element".

This would of course affect / invalidate a couple of advanced moves (though maybe just Callus, and Dual Conduits) but I think that's totally fine.

I figured I'd ask before I statted it up, though - what do you think?


THE WALKER

Meet the one, the only, Falka'ir! (Pronounced 'Fal'-'Kai'-'Ear')

Master of acrobatics, wall-climbing extraordinaire! Wanted in the cities of Thoreen, Unklemein, and the great capitol of Forsunweer! If you need a show, someone followed or even a quick and clean death, Falka'ir is your man and he always provides his services with a smile.

Bronzed by the sun that besets Forsunweer, his homeland, Falkair shows off his leanly muscled body at every opportunity (for your viewing pleasure). Eager to show off his abilities, he's never one to turn down a challenge.

Quick in a fight, he likes to move around and tires his enemies out - speed over strength is always his line of thinking. Most at home in large cities, he seems to seek out danger and excitement because, well, life would be boring without it, right?

BACKGROUND
An orphan in the sprawling city of Forsunweer, he was one of many dirty little faces begging on the sides of the streets in the Upper Lantley Markets. To survive, as he got older, he and the cohort of urchins he lived with turned to pick pocketing, and to escape the billy clubs of the Blackhelms guards, the children would take to the rooftops. Not all of his peers were fast enough, and some met grisly and unfortunate ends. Those that were skilled would eventually catch the interest of the Thieves Association. This influential guild held an entire quarter of the city, known as Cutpurse Hill, where the Blackhelms had no control. Lawlessness was not the order of the day here though; the Thieves Association were ruthless in maintaining control, and they hired Runners to watch, patrol and send messages across the vast network they built in the city.

Falka'ir was one such runner. Eager to show off his skills, he was unruly enough to catch the ire of his superiors - and when he stole a huge shipment of rare paintings to try and fence off, he found himself a target of the Thieves Association. With a heavy heart, he abandoned the city and set out to cause trouble elsewhere.

For over half a decade he's toured the largest cities available, until he came here to the frontier, where the rumours and stories of the ruined city caught his attention. The opportunity to explore this city was a whim he couldn't ignore. The heights! The treasure! the danger!

MOTIVATION
Falka'ir is driven by one thing - the thrill of the chase! Whether in competition against another, racing across the Thoreenian rooftop tiles by the coast, or escaping into the deep forests that surround the city of Unklemein. He LIVES to beat others with his physical prowess!

Who knows what lies in the dead city of Wrey? Falka'ir intends to find out!


Yorick

sounds fine, love the aesthetic you're going for. can't wait to see it.

Reno & Falka'ir

you guys both look great


Introducing

Astora, the Ashen Elf Ranger
After their homeland was destroyed in a war with the Fire Elementals, the Elves are a scattered and changed people. With hair and skin the colour of ash and eyes like soft glowing embers, their appearance now reflects the desolation of their homeland.

When she left to fight the Fire Elementals with the rest of her kind, Astora left behind her old adventuring group who were stationed in the great city of Wrey. Realising now that she may have lost more than just her homeland in the 10 years passed, Astora now seeks to uncover the truth of what happened to her friends and to the great city.

Once a flighty and free spirit, years of war and loss have tempered her impulsive Elven nature and given her a dry wit, a cold resolve when she pursues her quarry, and a quick temper. While her focus gives her strength, her single-mindedness in pursuing her goals has the tendency lose sight of the bigger picture.

While many of her Elven kindred attempt to rebuild what is left of their civilization, Astora is looking only forward.

Animal Companion: Din, the Grey Panther
Din is a sleek grey mountain lion, despite the protection of his elven rune collar that allowed him to fight the fiery denizens of the Elemental war, years of fighting have nonetheless left him scarred and burned in places. Getting on in years, but still ferocious when the need arises, Din can often be found curled by a warm hearth when Astora would rather he be tearing out someone's throat.


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I shall be playing Ancient Morr.

At first glance, Morr appears to be nothing more then a senile old man, wandering from town to town, muttering to himself, seemingly without rhyme or reason. His memory fails him, taunting him with answers to questions he does not remember asking. At times, he will find himself remembering an ancient battle against a savage dragon...in others he is simply enjoying in a temple to the God of Hidden Knowledge and Secrets, Sceptus. He strains under the weight of his own memories, trying to piece together the puzzle of his own past.

He rides along on his Donkey and cart, chasing bits and pieces of memories that may or may not be real... He often questions himself - Did I really prevent a ritual to summon forth an army of demons in this quiet hamlet? Or is the weight of age causing madness to take hold. Still he continues on, muttering to himself as he follows flashes of memories he can barely understand

Suddenly, a memory of a city..Wrey. He cannot understand why..but he remembers the way. He pictured a cottage within the city...perhaps he lived there? He struggles to remember..but the answers continue to elude him. Why Wrey? Morr cannot remember..but, he knows that it is as good a place as any to find answers.

Ancient Morr is a mentor class character. He's old as dirt, and quite probably senile to boot. Except for when he actually remembers things. He enjoys reminiscing about the good old days he may or may not remember, and hates the disrespectful youths of today :p


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Hey, so your last campaign filled up rather quickly and I'm hoping to jump in on this one. I'll form a character and post later.


And Mindless, FYI, not sure if your brother Pork told you, but you're a go on making that Time Mage for my kobold campaign.


Reno Jackson ready for action!


Okay, we have a few characters, and a couple to come, so I am going to announce the cut off point as noon on Saturday. that cool with everyone?

Dark Archive

Hi friend. =)

(Character submission for Atlas2112 ;-)

So it seems that as I grow weary of Pathfinder, I find DW more and more to my taste.

This character ran a wee bit with Mooshy back in da' day. The Battlemaster basically is a walking Rube-Goldberg machine. =)


Lord Borak the Despoiler wrote:

Hi friend. =)

(Character submission for Atlas2112 ;-)

So it seems that as I grow weary of Pathfinder, I find DW more and more to my taste.

This character ran a wee bit with Mooshy back in da' day. The Battlemaster basically is a walking Rube-Goldberg machine. =)

can I get a little sample post, in character, explaining some backstory and what you seek in the sundered city of Wrey. Just to get a feel for the character?


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Introducing Vulcarr the Fire Golem.

On the outside he may look menacing and grim, but has a soft spot for his master Ancient Morr. His memory of his creation are somewhat scattered. Waking up to see his creator hovering over his newly formed body. Looking around he notices he is in a room filled with mounds of books and other strange looking materials of which he has no way of know what they are. He remembers hearing shouting and rumbling around him. He sits up to see Morr laying lifeless on the floor and guards making their way towards him. He defends his creator by reducing the armed men into ash with his giant boulders for hands. Feeling sympathy for the old man, he kneels before him, keeping him warms until he awakes.

After sometime had passed, Ancient Morr slowly opens his eyes, and looks to see two piles of ash, in a room with a ginormous obsidian looking beast next to him with lava oozing through its body, and no recollection of prior events.

Now, he follows Morr as if he's eternally bound to live a life of servitude to him. He often lays awake a night, watching Morr struggle in his sleep, wondering what his purpose for life is, if there are any other creatures out there like him, and he has a thirst for knowledge. He also hears his creator mumbling of a city called Wrey and a cottage.

His only motive is to aid Morr in any way that he can.


Did some collaborative thinking with Mindless, and came up with this background that will hopefully be fun! It was only after throwing ideas back and forth did I remember Astora has a thing against Fire elementals. At the end of the day, were going with the possibility that the interaction between characters will lead to fun and hopefully not drama!

I had already made Morr's background when Mindless wanted in, but tweaked some things in order to make pieces fit. The meta of it all for those keeping track is Ancient Morr and Vulcarr may be from Wrey.
Morr has no clue why a damn lava golem is following him around, and half the time forgets he's there anyway!

And to think this all started with "Yo, there is a Dungeon World game starting, and we need some guys that can punch people in the face".

I have a feeling epic adventures await!

Dark Archive

I do not know if, or by how much, my reputation hath proceeded me. Though, as you have asked for backstory, you shall get it. And so too is my muse greatly moved. Be careful what you wish for. =)

Spoiler'd due to length:

And so the Arch-Duke Martel gathered to his bosom another company of mercenaries, and marched upon the capital, seeking to re-take that which was stolen from him while away on righteous crusade. 5000 metal helms gleamed brightly in his van, and upon those infantry flanks did ride 2000 horses, ridden by men clad in plate and bred for battle. Upon their dusty foot-prints trod 1000 archers, Bossinans all, born with the yew in their hand and trained from birth. And the very head of this mighty host rode the ArchDuke's High General, Lord Borak. So named "The Despoiler" for his actions upon the town of Sapaudia, which all said brought victory from the grasp of surest defeat, but at a high price.

Upon the plains of Bosworth they were met by the vile traitor-king Gaiseric. More than 10,000 had been bent to answer the false king's call, including the martial family from the House of Stanley. Sir Thomas Stanley's youngest son was kept far away and under guard with daggers pointed at his tiny throat to ensure Stanley's presence and loyalty.

With the bright sun shining down upon the field, the two hosts drew themselves up for battle. On the side of Gaiseric, many minutes were passed as he and his false acolytes ranted and raged about adhering to duty and dying well. Upon the side of Martel, no voices were heard. His lines simply stood in eerie silence. Lord Borak had gone over the plan with all company commanders the night before, and so long as all followed their assigned tasks, there would be no need for loud ululations.

The instant that the shouting ended, the right flank of Gaiseric surged forth, the mail-clad horses thundered across the field, shaking the very dirt with the weight of their martial stampede.
Impassively the front row of Borak's footmen stood, their useless swords grasped in unmoving hands, as they stared, in apparent mass suicide, at the equine wave about to crash upon them.

Lord Borak made a small motion with his hand, and into the air went a single clarion call by a lone brass trumpet. At this signal the swordsmen of Borak's line parted, and the rear lines flowed forward. After the rush of activity, the footmen held their ground and raised their longspears, the hardened tips of STEEL pointing straight at the onrushing cavalry.

Into this wall of spears the Gaiseric horse were given no time to slow or check their advance. With awful velocity they threw themselves upon the uncaring speartips, men and horses mortally pierced by their hundreds. Into the spewing chaos rushed the formerly passive swordsmen. The sharpened blades rose and fell like a wheat thresher, the bleeding and disoriented horsemen that were not already dead were fell upon without mercy.

A few lucky stragglers made haste back to Gaiseric's lines, and Lord Borak looked on impassively.

The false-king, huffing with rage, ordered a general advance, and his lines of infantry trod forward at a jog, eager to advance if it put them out of the reach of their masters' whips for but a moment.

The attack seemed to have an affect on Lord Borak, as his posse spurred their horses in almost random directions, and a great din could be heard from his location.

"Ha!" called Gaiseric, watching Borak confusion with glee. "He did not count on an infantry charge!"

Gaiseric's glee became almost unbounded as he saw a disoriented Borak ride off to his right, apparently seeking shelter, accompanied by only a few score retainers.

The traitor-king had no cavalry left, save his own guard, and the horses of House Stanley, but he could not use them for they had to anchor his other flank. And besides, they stood off a ways. By the time the order reached them Borak would have reached safety. If he could strike down The Despoiler now, victory would already be his.

"At him!" he shouted to his guard, a full 500 mounted knights, the cream of his army. With a triumphant shout, Gaiseric charged forward, veering to his left, eager to ride down the general that he always thought was overrated.

As Gaiseric launched his attack, Borak stopped in his tracks. He stopped impassively, and stood as a statue before the onrushing foe.

He nodded. Softly. In the direction of the enemy lines.

At an angle the men-at-arms of House Stanley charged forward. Their steel-clad warriors rode their beasts like demons of hell, seemingly in imitation of the false-king himself.

And as Gaiseric's very own lance raced ahead, pointed straight at Lord Borak, the general did nothing. Faster and faster the king rode, murder in his eyes and victory in his grasp. He was but a hundred yards away with nothing between him and a stunned general who accepted his death with the only honor he had ever known. Already the traitor-king was planning his celebration.

The false-king's steel lance came within mere seconds of piercing Borak's heart. With the force of an avalanche the lances of House Stanley crashed at a right-angle into Gaiseric's host, toppling horses and men alike. When the lances of Sir Thomas' horsmen broke, they drew sword and continued their messy work, taking revenge for the dishonor done upon the youngest Stanley, all the while screaming that honor was worth more to them than blood.

The false king and but a few followers were not killed in the sudden rush, and a circle formed about him. The traitor fought with demonic savagery, fighting for his life, wondering how a fight he had already won was going so poorly against him.

And now Lord Borak rode forward, his warriors obediently on his heels. Into the maelstrom he came, shield and axe held at ready. His fresh soldiers made but quick work of the false king's broken and bleeding guard.

They found the king dismounted, still fighting for life, his dead horse at his back and a mound of a dozen of Sir Stanley's finest warriors dead around him. Now did Lord Borak dismount, advancing upon the king alone.

As Gaiseric saw him, he rushed forward, steel in his hands and eyes red with hate. Lord Borak waited for the swing calmly, eyes critiquing the attack as one might evaluate art. The attacker encountered neither resistance nor challenge, until the instant when the blow should land. Then did The Despoiler turn their blow back upon him, and with his own axe relieved the king of his head.

Borak re-mounted, and together with Stanley's knights, they charged the flank of the traitor's flagging infantry attack, taking the starch out of those that still wished to fight, and making his blind followers pay in blood for the audacity to follow him.

Not a quarter of an hour passed until the three great leaders, Sir Thomas Stanley, Arch-Duke Martel, and Lord Borak, all gathered in the middle of the field, basking in their victory.

"And where is his head, Lord Borak?" asked the Arch-Duke. "There," stated Borak, pointing across the distance to the mound of bodies where the traitor had fallen.

It was then that all three saw a lone rider approach the corpses. The figure dismounted their lean horse and grabbed up something round, encased in steel and wearing a crown. They put the blood-soaked package into a sack and remounted. Off like a flash they rode, chasing the horizon.

"Thy quarry seems to have eluded you, Lord Borak," said the Arch-Duke. "I can not complete my conquest without proof of his death. I can rescue Sir Stanley's son on my own. Go and give chase. Return when we have that head."

Lord Borak, brimming with rage that his victory was so sullied by so random an act, nodded.

"And Borak. Fail me not."

The Despoiler took a moment to grab a ration pack and water skin from a nearby trooper, and spurred his mount to give chase.

The thief was unnaturally fast, and evaded even his dogged pursuit for some time. Only with a dawning realization did Lord Borak realize to where they fled.

The ruined city. The city of Wrey.

Then to there he must go.

=)


My crunch is done, I still have to finish up the backstory, but I'm going to super try to get it done in the morning. I'm not sure what timezone the noon cutoff is, but I'm in EST so that's what I'm going to aim for, and hopefully it works. :)


Malachi Constant wrote:
My crunch is done, I still have to finish up the backstory, but I'm going to super try to get it done in the morning. I'm not sure what timezone the noon cutoff is, but I'm in EST so that's what I'm going to aim for, and hopefully it works. :)

I am more than willing to give you a couple hours leniency (and I am EST as well)


That's quite alright. I got something (albeit brief) together in time, and I'd rather not be an exception and hold things up. Appreciate the offer, though!


Okay. is this you dropping out? or does EST not mean what o thought it meant (I thought it was north american east coast, but I have been wrong before). or are you about to post it, and I am just jumping the gun a little?

Sorry, I just like to know what's going on.


Oh, certainly not dropping out, I put it in my alias. Sorry, I should have been more clear.


Malachi Constant wrote:
Oh, certainly not dropping out, I put it in my alias. Sorry, I should have been more clear.

Okay. I will start deliberation, and pick 4 members of the party!


Okay, so this was a really hard choice, everyone has such cool characters. but I have narrowed it down to 5 (yeah, I just couldn't do 4)

Reno, Malachi, Astora, Vulkarr, and Morr. would you head over to the discussion thread, to do the standard pre-campaign stuff.

Thank you to everyone who applied!

Dark Archive

Can I ask why I wasn't chosen so I can improve my style in the future?


Atlas2112 wrote:
Can I ask why I wasn't chosen so I can improve my style in the future?

It wasn't anything to do with you, there were just so many good choices, and the ones i chose were the ones i felt would be the best team (they were mostly skill-based, with combat a secondary ability) which is something I wanted to try GMing

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