Machine Soldier

Vulcarr's page

20 posts. Alias of mindlessjoker.


Full Name

Vulcarr

Classes/Levels

Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Gender

Male

Size

Big

Special Abilities

(Force Stat: + DEX) When someone touches you for more than a moment without some kind of protection they take 1d4 damage.

Alignment

Acceptance and Recognition: Make someone acknowledge the effort you've put forth

Strength 15
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 9
Charisma 8

About Vulcarr

Look:
Deep-set Eyes, Bulky Body, Armored, and Patched Together

INVENTORY - Load 1/8 (load= 7+STR):

Armored Plates (1 armor, 1 weight)

MOVES:

Built for Battle

You were built to fight, and your body is a weapon with the Hand and Close tags.

Choose two of the following:

Armored - your body has +1 Armor
Burning - your body leaves lasting, burning wounds on those you damage
Caustic - your body has the Piercing 2 tag
Detachable - your body has the Near tag, and does not need ammo. When a move
tells you to mark ammo, take 1d4 damage that ignores armor instead.

Flexible - your body has the Precise tag
Violent - your body has the Messy and Forceful tags

Eternal Sentinel

You do not need to eat, drink, or sleep. When a move tells you to mark rations, ignore it.
You cannot be healed by healing potions, bandages, or poultices and herbs. You are healed
normally by other methods. 1 use of a repair kit can be used to heal you by 4 HP.

Prime Directive

When someone you have a bond with gives you an order, you take +1 forward to fulfill
that order. When you take an action that ignores, resists, or directly contradicts an order given to you by someone you have a bond with, take -1 to that action. When someone you
have a bond with gives you an order you absolutely refuse to follow,
at any time before
the order has been fulfilled, you may erase one of your bonds with that player to ignore that
order completely.

Choose one of the following moves to start with. You may take the other later, as an Advance:

Immovable Object

When you brace yourself before an enemy moves you against your will, roll +Force.
On a 10+, choose two. On a 7-9, choose one:

• You are not moved
• You throw, push, or drag the enemy who tried to move you, moving them just as far as
they would have moved you, in any direction you like