The Embers of Wrey (Inactive)

Game Master Elsine

Our heroes venture into the ruined city of Wrey to retrieve truth and treasure, and may just save the world in the proccess


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Female Elf Ranger 1 [ HP 21/21 | XP 4 | AC 1 | DMG D8 | ] [ STR -1 | DEX +2 | CON +1 | INT +0 | WIS +1 | CHA +0 ]

Astora's eyes glower, the flames and chaos around her an all too familiar sight for her eyes. She notches an arrow and holds ready to loose it at the nearest.

Speaking to the unhallowed "Surrender, and you might live. Fight me, and you won't."


Malachi Constant wrote:

1d8

HP: 20/26

Malachi gladly moves out of the way of the large fire creature as it knocks the door down, taking a moment to pat himself off from the flames. While he was fairly certain that this being would be of greater help to those inside than he would, it was his mess to clean up. He pulls his jacket up higher around his head, takes a deep breath, and charges in, determined to rescue the individuals.

[dice=Defy Danger Con]2d6+2
Assuming I can use Con for this since he's kind of haphazardly running into fire with little preparation aside from trying to not, you know, die. If not, with a Dex it'll be a 9.

you reach the family easily, the arcane flames almost familiar to you. you shoulder aside a few flaining objects, you get them to safety. Astora is threatening the Unhallowed, and Reno is part of a bucket brigade. what do you do?

Reno Jackson wrote:

For now, this is a time for "everyday heroism." Reno puts aside his desire to be a big center of attention, instead playing a part in the bucket brigade and continuing to fight the fire as best he can. I hope the others can stop the cultists before they do any more damage, the explorer thinks to himself, as he accepts another bucket of water and throws it in the direction of the fire.

[dice=Defy Danger Con]2d6+1

more of the flames are quenched, but these flames give off an intoxicating smoke. if you continue, you will have to mark either the stunned or dazed debility.

Astora, and Din wrote:

Astora's eyes glower, the flames and chaos around her an all too familiar sight for her eyes. She notches an arrow and holds ready to loose it at the nearest.

Speaking to the unhallowed "Surrender, and you might live. Fight me, and you won't."

That sounds like Parley


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

Vulcarr stands back after he bursts through the fiery doors. As he's in amazement of his strength, he hears the growling of Din surrounded by flaming crates. Vulcarr immediately jumps into action by climbing the flaming building to get to the endangered panther.

Defy Danger Dex: plus Morr's +1: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14


Female Elf Ranger 1 [ HP 21/21 | XP 4 | AC 1 | DMG D8 | ] [ STR -1 | DEX +2 | CON +1 | INT +0 | WIS +1 | CHA +0 ]

Astora's player rolls, hoping for an incredible success with the mighty bonus of +0

Parley: 2d6 ⇒ (1, 5) = 6

Did we come a to decision about the +1 from Morr? +1 sounds really good right about now


Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100

It's only for defy danger rolls

Morr shakes his cane at the unhollowed, babbling about how much trouble they are causing, and generally trying to help convince them to stop their nonsense..

Aid Astora: 2d6 ⇒ (3, 6) = 9

Just went with no modifier since I have no bond


Vulcarr wrote:

Vulcarr stands back after he bursts through the fiery doors. As he's in amazement of his strength, he hears the growling of Din surrounded by flaming crates. Vulcarr immediately jumps into action by climbing the flaming building to get to the endangered panther.

[dice=Defy Danger Dex: plus Morr's +1] 2d6 + 2 + 1

you climb over the crates, and land next to two unhallwed, who are knife-fighting a panther (and by the cuts on the cat, winning). you have the drop on them, what do you do?

Astora, and Din wrote:

Astora's player rolls, hoping for an incredible success with the mighty bonus of +0

[dice=Parley]2d6

Did we come a to decision about the +1 from Morr? +1 sounds really good right about now

Ancient Morr wrote:

It's only for defy danger rolls

Morr shakes his cane at the unhollowed, babbling about how much trouble they are causing, and generally trying to help convince them to stop their nonsense..

[dice=Aid Astora] 2d6

Just went with no modifier since I have no bond

the two look at each-other, and half whisper

"We are outnumbered"
"We should report back to the prophet"
"If they try to stop us?"
"We fight to the death."

The two begin to run off, what do you do?


Male Half-Elf Paladin 2 | 25/25 HP | 1 Armor | Visual status: Haggard | 3 XP | +2 Str | +0 Dex | +1 Con | -1 Int | +0 Wis | +1 Cha | Load: 1/12 Weight

Reno staggers back as the smoke fills his eyes, making them water. Coughing, he shouts to the growing bucket line crowd of onlookers, "Stay away from the smoke! Cover your nose and mouth! It's arcane fire! Someone bring me a handkerchief!"


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

After climbing, Vulcarr sees the Unhallowed attacking the panther. He quickly raises his arms above there heads ready to drop.

Hack and Slash: 2d6 + 1 ⇒ (6, 2) + 1 = 9


Male Golem | Lvl 1 | XP: 1 | HP: 17/23 | Armor 1 | d8 dam | STR +1 | DEX +2 | CON +1 | INT +1 | WIS 0 | CHA -1 | C: 0

oops forgot my damage

Damage: 1d8 ⇒ 6


Female Elf Ranger 1 [ HP 21/21 | XP 4 | AC 1 | DMG D8 | ] [ STR -1 | DEX +2 | CON +1 | INT +0 | WIS +1 | CHA +0 ]

Astora takes a mental note of their appearance, any wounds that might leave a trail for her to pick up on later. She turns to the unhallowed and the fire golem seemingly aiding Din. She'd think about that later, but was now focused on helping the Panther.

She lines up the arrow she had notched for the retreating Unhallowed and fires at the ones battling Din.

Volley: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Damage, with Din assisting: 1d8 + 2 ⇒ (4) + 2 = 6
I'll take 'You have to move to get the shot placing you in danger as described by the GM'


Human Warlock [ HP: 9/9 | AC: 15 ]

Malachi pats the remaining fires off the family. "Find a safe place." He urges them. Trying not to snort as Reno mentions the fire being arcane, he mutters to himself, "Course it is," thinking how much this could have gone better.

'Nothing to do about it now.' he thinks. Turning towards Astora and Vulcarr to thank them for their assistance, he notices them fighting the escaping unhallowed. "Bah, let them go. They'll turn up again."

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