The Dungeon Maestro's Reign of Winter Campaign (Inactive)

Game Master Arcanic Drake

Mysterious pockets of winter-touched land have been opening up all over the Inner Sea Region. Strange Fae and other creatures have been seen roaming these wintery landscapes and any who enter are attacked or captured by them. It is your job as adventurers to explore this strange phenomenon and get to the bottom of whats causing it before the world can be covered in winter.

Roll20 Map

Party Loot


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Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

The cold I am used to, in a manner, it doesn't bother me much either, snow on the other hand... I have a habit of getting a little stuck in it. Haven't yet mastered walking across it. So yes, snow shoes help. I have plenty of cold weather gear but I can't believe I forgot the shoes.

Varian looks around a bit embarrassed


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

"Good luck finding any this far south," Raseri mutters as she drags her armor over the long sleeved tunic she had donned, "This is Taldor. Having more than a dusting on the ground is considered a blizzard here."


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

Seeing Sevante throw together some "useable" snow shoes. Caladrel tries to do the same.

"You are quite resourceful, perhaps I might be able to construct something myself. Never tried this though, so we'll see what happens."

Caladrel carefully peels some sections of tree bark. Trying to shape them, from memory, to the general size of snowshoes. Then uses some vines, woven together as a means to connect the shoes to his leather boots.

craft: snowshoes (untrained): 1d20 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Varian watches and attempts to do the same.

untrained craft: 1d20 + 2 ⇒ (3) + 2 = 5

he mutters and huffs as he manages to destroy more nature than the weird winter has. Finally he huffs and throws the material he gathered to the ground.

See, this is why I travel and fight for others. I can tell you about books, I know many magical things and I can wield a blade better than most. But I am NOT a craftsman

he crosses his hands infront of his chest in slight irritation from his recent failure.

Hmph, see, not hero material, can't even make some bloody shoes.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Sevante moves over next to Caladrel. "Just something I picked up from my father... but if you wove those vines more like this it might better spread your weight. Though this vine might be the wrong kind."
Craft aid: 1d20 + 4 ⇒ (4) + 4 = 8
Sevante is happy to provide aid (and a +3) when he can... if he can. We might be able to have people take ten and the have Sevante aid another to boost it high enough... (if you have a 14+ int of course) Also anyone want to claim the pair he made?


Grandma Mable wrote:
Dont worry when it comes to a battle I think you will suspect I am younger than I appear :) and you would need to roll at least a 25 to see though my disguise :)

It would actually be a 21 or 19... 25 is your unaltered check of a take 20, 23 is middle aged (one step away from your age category), 21 is old (two steps), 19 is venerable (three steps).

..........

... It seems low roll is the average for trying to make these snowshoes.... I say you can all reasonably take ten and gain a +2 bonus from Sevante successfully showing you guys how to start.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

If it is possible I will take 10 on making shoes otherwise

GM:
Craft shoes: 1d20 + 2 ⇒ (9) + 2 = 11


... or you guys can try to go without them... It will take a little bit longer, but its not like you need them for the adventure.


After, you guys are done making snowshoes for those that need them, you head deeper into the forest and come upon the Massacre site:

Sorry for DMing your characters, but I thought you guys were trying to push forward anyway... sorry if I assumed.

The road ahead is littered with debris and the corpses of slain humans and horses. A carriage stands in the roadway, its team of horses missing or cut free, while another overturned carriage lies sprawled and broken next to the tree line. To the south, more bodies have fallen around what appears to be a statue of ice. A snowy trail leads deeper into the forest.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

Caladrel moves cautiously to the wreckage in the road. He will try an look around for any possible clues.

perception: 1d20 + 4 ⇒ (19) + 4 = 23

"This must be the place. Before we run off into the woods, hold off for a moment. I wanna see if there anything useful, perhaps a clue."


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Raseri cautiously moves up to the first wagon, the borrowed cold iron sword out and ready.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma Mable follows along watching to woods and anywhere else she thinks of.
"What ever attacked could still be watching"
Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Caladrel:
You see amongst the wreckage and and bodies, just barely visible, foot shaped impressions and what appear to be dragging marks past the "statue" leading away into the woods. You also hear something akin to human groaning coming from the still upright carriage. The sound seems to be very weak however and you can barely hear it.

Raseri:
As you peer cautiously into the wreckage of the first carriage, you notice two bodies side by side within. Both are female and are wearing expensive, but bloody and torn, clothing. You also see two small caskets that were broken open and appear to have untouched clothing similar to what the corpses are dressed in.

Mable:
I assume you are being a lookout? It seems that what ever was here seems to be long gone. You do hear human-like groaning coming from the still upright carriage however. It sounds very weak, but it's not your imagination.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

"We may possibly have a survivor. Mable, can you come here and see if they need some medical attention. If we can save them, they may be able to provide some valuable information."

once we tend to the injured, Caladrel will point out the foot impressions. Feel free to read Caladrel's spoiler, since he will share all info with the party.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Raseri moves to the other carriage, her eyes hard as she goes to see what horrors are in it.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


When you go over to the upright carriage, you see that both sides of it are barred shut with spears. At this range, the groaning is also clearer but still indistinct. The Carriage doors creak as they bend slightly from something pushing against them from the other side.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Varian follows behind when he hears of the possible survivor he is relieved but wary.

must have been hard surviving this cold so badly injured.

He continues to scan the area looking for trouble.

perception: 1d20 + 6 ⇒ (5) + 6 = 11


Varian:
There seems to be a few birds flying around, but you can see nothing that looks like an enemy. The statue looks interesting though. Though it looks to be made of ice, there is something weird about it. A closer look would probably tell you more.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma hobbles over to the carriage.
"Quickly open the carriage.We will save those we can!"


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

"Who said he survived. Sometimes the dead grow restless when they die from winter's bite." Raseri, it seems, may be a bit paranoid, taking her axe in gloved hands, she knocks the spear loose and steps back.


As the spear falls to the ground, a thud announces the opening of the carriage doors as two figures smash against them and fall to the ground. The indistinct groaning you were hearing turns into the long deathless moans of the undead as the first two corpses stand up and a third peers out of the carriage. Each corpse given unnatural animation appears to be the undead remains of some of the slain mercenaries, each with barely recognizable company's insignia on their completely shredded armor.

Both Zombies outside of the carriage take their surprise round to stand up, while the third gets ready to get out of his recently liberated prison. Time for initiative.

Initiative:
Raseri Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Mable Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Varian Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Caladrel Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Sevante Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Zombie 1 Initiative: 1d20 + 0 ⇒ (8) + 0 = 8
Zombie 2 Initiative: 1d20 + 0 ⇒ (3) + 0 = 3
Zombie 3 Initiative: 1d20 + 0 ⇒ (18) + 0 = 18

Initiative Order: Zombie 3, Sevante, Varian, Caladrel, Zombie 1, Mable, Zombie 2, Raseri

This is Round 1, please list the round your are taking your action in at the top of your post please.

Round 1
Zombie 3 pushes his way out of the carriage and past Zombie 1, right in front of Mable, slowly reaching for her throat. Zombie 3 ends his turn.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Round 1
Sevante, surveying the scene from a distance, jumps as the zombies pop-up and rushes closer to the zombie closest to Raseri. He pauses a moment as he draws his rapier...
Move closer and move to draw weapon. End turn.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Varian reacts quickly as always,moving closer to the new threat, he speaks several arcane words and raises his hand, a strange liquid erupts and flies onto the area where the zombies are standing.

move action, standard action to cast grease, (still not sure how 10ft squares work but, I assume it means 4 5ft squares in a square? if not I will hit the front two zombies. If however I am correct in my assumption, I will aim it so as to NOT hit granny and the bar-bar). DC 15 reflex or they fall prone


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

Round 1

Standard: Hex (evil eye) Zombie right of Mable. -2 AC
DC:15 Will. Fail=7 rounds. Success=1 round

Evil Eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Move: Cackle. +1 round to Evil Eye

Cackle:
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

----------------------------------------------------------------------
"Mable! Look out!"

Caladrel quickly chants words in Aklo

"மர்ம, சக்திவாய்ந்த ஒன்று ... என் எதிரி பலவீனப்படுத்தவும் சாதகமாக வழங்க."

Aklo:
"Mysterious, powerful One... grant me favor to weaken my foe."

As Caladrel completes his incantation, He points a finger at the zombie next to Mable. His blues eyes intensify with a red glow for an instant, then return to normal. Knowing his patron has granted his request, Caladrel lets out a maniacle chuckle.


Save Against Grease:

Zombie 1: 1d20 + 0 ⇒ (10) + 0 = 10
Zombie 2: 1d20 + 0 ⇒ (16) + 0 = 16
Zombie 3: 1d20 + 0 ⇒ (14) + 0 = 14

Zombies 1 and 3 fall prone. Some how Zombie 2 is still standing on the slippery surface.

Save Against Evil Eye:

Zombie 3: 1d20 + 3 ⇒ (19) + 3 = 22

....Zombie 3 shrugs off your hex.

Round 1
Initiative Order Reminder: Zombie 3, Sevante, Varian, Caladrel, Zombie 1, Mable, Zombie 2, Raseri

Zombie 1 tries to grapple Raseri while prone.

DM Screen:

Combat Maneuver Roll: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13

The Zombie ineffectively grasps at your boots Raseri. End of Zombie's turn.

Raseri, could you please list your CMD in your quick reference.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Yep.


Oh, also forgot. Both Raseri and Mable can make attacks of opportunity on Zombie 1 since he tried to grapple Raseri.

Its also Mable's turn. Remember, both of the zombies directly next to you are prone.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Wooo plus four to hit... dang wish I could be there to bump the first attack to a seven. Oh well, next turn.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma jabs her walking stick at the standing zombie
Spear: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 2 ⇒ (2) + 2 = 4 Then she takes a step back behind Raseri.


Grandma Mable wrote:

Grandma jabs her walking stick at the standing zombie

[dice=Spear]1d20+2
[dice=Damage]1d8+2 Then she takes a step back behind Raseri.

So you're attacking the one in the back? If that's the case its a miss. Are you sure you want to pass on your attack of opportunity on Zombie 1? (I know you have a reach weapon and all...)

You quickly stab your spear at the still standing zombie, but you miscalculate and hit empty air.

Raseri, do you want to take your attack of opportunity?


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

I have a reach weapon so I can't but if you want to give it to me anyways...


I was just wondering if you had anything up your sleeve. Anyway, moving onward!


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Yes, she will. Although I think she doesn't get one if she's flatfooted. Your call though.
AoO vs Zombie 1 (2-hands): 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Raseri takes her axe in both hands and brings it down hard on the zombie's head.

"Damned witchcrafted horror."


I didn't think about that.... I say you can do it this once though.

The Zombie's head is sliced in two from the sheer weight of your swing. The body starts to flail around feebly for a few short moments before falling still, putting the creature to rest.

Zombie 1 is "dead" and out of the running. That was quite a bit of damage.

Round 1
Initiative Order Reminder: Zombie 3, Sevante, Varian, Caladrel, Zombie 1, Mable, Zombie 2, Raseri

Zombie 2 tries to move towards you...

DM Screen:
Acrobatics Check: 1d20 ⇒ 2

And starts to slip and slide unsteadily on its feet....

DM Screen:
Reflex Saving Throw: 1d20 ⇒ 15

But somehow stays standing. End of Zombie's turn and it is now Raseri's.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Imagine if she was using the greatsword. :D Also used the wrong attack modifier, should be +5, not +4

Raseri wrenches the head of her axe free from the head of the corpse and swings at the other undead monster reaching for her and her companions, cleaving its head from its shoulders.

"Is this it? All they think it will take to stop me is a rotting corpse?"

Attack vs Zombie 1 (2-hands): 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 6 ⇒ (8) + 6 = 14


Another Zombie's moans are silenced by Raseri, its body laying in a heap next to its slain companion in undeath.

Round 2
Initiative Order Reminder: Zombie 3, Sevante, Varian, Caladrel, Zombie 1, Mable, Zombie 2, Raseri

It is now Sevante's turn.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Just a quick post fom my phone before I go to bed.
Sevante moves up next to the final zombie and tries to distract the thing from his ally's next attack.

Aid another(attack): 1d20 + 3 ⇒ (7) + 3 = 10

He should have enough movement to get adjacent at least, flanking if possible. And he gives the next attacker a +3, though I am not certain if I have to specify. If so: Mable would be the next, currently threatening attacker.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

prepost or if Servante and Varian don't mind, they can delay until after me to make use of my debuff.

Round 2

Standard: Hex (evil eye) Zombie right of Mable. -2 AC
DC:15 Will. Fail=7 rounds. Success=1 round

Move: Cackle. +1 round to Evil Eye hex
--------------------------------------------------------------
Caladrel turns his gaze and index finger to Zombie 2.

"மர்ம, சக்திவாய்ந்த ஒன்று ... என் எதிரி பலவீனப்படுத்தவும் சாதகமாக வழங்க."

Aklo:
"Mysterious, powerful One... grant me favor to weaken my foe."

As Caladrel completes his incantation, once again his blues eyes intensify with a red glow for an instant, then return to normal.

Knowing his patron has granted his request, Caladrel follows with a devious laugh.

"Hey!? Raseri, we don't know this is the work of witches. Let's not jump to hasty conclusions."


So there is Caladrel's proposition. You Two agree?

Before anyone else is able to do anything, everyone hears the raucous cawing of a crow from a nearby tree.

DM Screen:
Raseri Will Saving Throw: 1d20 + 1 ⇒ (14) + 1 = 15

Raseri:
You feel a malevolent force try to imprint itself upon you, but you shake it off before it can do anything.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

To avoid delaying anyone, when it is my turn
Grandma looks very embaressed as she removes the cosy from the end of her walking stick then attacks again.
Spear: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
and seems to fail wildly but hits nothing.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Moving after sounds great, though he only had to hit AC 10 to help... Sevante will delay his post anyways. And after looking up the aid another rules it does specify someone already engaged, so Mable if she still counts.
Ohhh and Mable you should have a +3 to hit from Sevante and then Caladrel gave the zombie a -2 to AC so a 9 might actually hit...

After Caladrel once again succeeds in unnerving moore than just the single remaining zombie, Sevante rushes up to it and with a twist and a flick tries to get the lumbering monster to turn and create an opening for Grandma Mable. If the old lady was going to get stuck in combat the least he could do was help her shine.


If Varrian doesn't post within the day, all of those actions can go through.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Varrian moves up next to the remaining undead, attempting to strike him. Roll20 is acting weird, could you move me DM?

attack: 1d20 + 5 ⇒ (1) + 5 = 6 hm. well ok then.


Roll 20 seems fine on my side and your permission is still applied. I moved your character for you though.

Round 2
Initiative Order Reminder: Zombie 3, Sevante, Varian, Caladrel, Zombie 1, Mable, Zombie 2, Raseri

Action Order: Varian (Moves and attacks), Caladrel (Evil Eye, Cackle), Sevante (Aid Another), and Mable (Moves and Attacks).

Varian: The attack glances off the Zombie's wrecked armor.

Caladrel:

DM Screen:
Will Save: 1d20 + 3 ⇒ (14) + 3 = 17

Evil Eye's duration is decreased to 2 rounds.

Sevante: Your "attack" succeeds in distracting the Zombie.

Mable: When you attack, your wild swings seems to take it in the shoulder and do some damage, but it seems to shrug off most of it.

Current Initiative Order: Zombie 3, Varian, Caladrel, Sevante, Zombie 1, Mable, Zombie 2, Raseri

Zombie 2 attacks Varian with its fists, flailing wildly.

DM Screen:
Attack Roll: 1d20 + 4 ⇒ (19) + 4 = 23
Damage Roll: 1d6 + 4 ⇒ (1) + 4 = 5

The Zombie connects with one of its fists, heavily bruising Varian's chest.

Varian takes 5 damage. It is now Raseri's turn.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Rasrei skirts around the grease patch and lines up her strike on the last zombie.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


The Zombie is decapitated and it's body falls to the ground. All Zombie's have been laid to rest. I am not sure if I want to do auto leveling or give experience awards yet... So how about I give experience awards for the time being and see how that goes.

Everyone receives 120 xp. (Medium Experience Track)

Not but a few seconds after the last Zombie is slain, the cawing of the Crow becomes louder, and changes into something akin to laughter.

"Oh ho hoh! So it seems that you beat that fool Rohkar's puppets have you? What esteemed adventurers we have here and competent in combat too," The voice says mockingly.

You turn in the direction of the voice to find that it belongs, surprisingly, to a Crow. The Crow is perched in a tree next to the still upright carriage, just out of reach of melee weapons and laughs at anyone who shows any surprise as to its vocal ability.

"Don't be alarmed... or really I don't care if you are, I'm not here to fight you. I just came for a shiny bauble that just so happens to be in that carriage there." It points at the upright carriage with its beak and taps one of its claws in an impatient manner.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

"Funny, I thought crows did not speak," Raseri growls. She turns to face the cawing crow and glares at it.

"I felt as if something was trying to burrow into my mind, was that you or your master? Best speak quickly, my patience grows thin."


"Ah, that was me young one, but I have no ill will towards any of you. I was simply trying to bring things to their conclusion faster so-to-speak. I thought Rohkar had made some of his stronger pets and thought they would take you easily, but I see now that I was wrong and it seems that he was just leaving a warning to those to come. As to a master, I have none. I don't serve winter, but simply live in it. Now, how about that shiny?" The Crow continues its impatient claw tapping and crooks its head to the side, but makes no move off the tree or towards the carriage.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

"Forgive our lack of courtesy, after all, we were just fending off an assault of undead. My name is Caladrel." Caladrel bows respectfully. "Before we consider providing you your trinket, would you indulge us is some answers to a few obvious inquiries? Who or what are you my feathered friend? What is the importance of the bauble you seek and who is Rohkar?"


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Raseri cleans her axe before putting it back through the ring on her belt.

"Wouldn't this bauble you are bargaining with rightfully belong to the missing Lady Argentea? I took Yuln's oath as my own and that means I will defend her life and property, elf."

Sorry, Raseri's a bit cranky at the moment. Having her mind violated tends to do that.

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