The Dungeon Maestro's Reign of Winter Campaign (Inactive)

Game Master Arcanic Drake

Mysterious pockets of winter-touched land have been opening up all over the Inner Sea Region. Strange Fae and other creatures have been seen roaming these wintery landscapes and any who enter are attacked or captured by them. It is your job as adventurers to explore this strange phenomenon and get to the bottom of whats causing it before the world can be covered in winter.

Roll20 Map

Party Loot


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The Crow gives a short laugh and it cocks it head in Caladrel's direction, "Manners? To an old crow like me? Ha! Well, I shall reward your courtesy then. My name is Mabs, Mabs the Witchcrow. As to the importance of the bauble?..." It gives a short pause in thought, It's importance is what anyone assigns it. It isn't touched by magic, but could be very valuable in the right hands. I simply want the bauble and none of the other tawdry things therein, you can keep those if you want."

It scratches the branch that it's perched on and starts to groom itself, still keeping an eye in your direction.

"Rohkar though... I only know that he uses dark magic and that he recently became in league with winter. He was here earlier with some bandits and winter-touched Fae.... Dragged a woman away kicking and screaming he did. Was talking with a Mephit as to what to do with her.... He seems to have also set up in a cabin further in the woods. Besides that, I don't know much else about him."

Mabs then looks in Raseri's direction after her remark.

"Would her life be worth the pretty trinket? I think not. Though it was hers, she left it. I found it first and would have already had it if not for the children of death." Mabs bristles slightly and puffs up her feathers. After a few moments, she calms down and smooths out her feathers.

"I have your thanks though for getting rid of them for me..." She Seems to bashfully bow her head in that acknowledgement. She kicks some snow down off the tree in what seems like sorrowful resignation.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

Should my character know what a "Mephit" is? Cause I don't.

"Would you, kindly, be able to show us the way to this cabin?"

Caladrel approaches the carriage where the crow is expecting the bauble to be, and looks around for what he thinks the item might be, as well as anything else of note.

"Shall we recover this item you are fascinated with?"

perception: 1d20 + 4 ⇒ (16) + 4 = 20

If Caladrel finds whatever the item is, he will cast detect magic on it. If not magical, he intends to give it to the crow. That is, unless there are any objections from the rest of the party


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma Mable looks at the crow in surprise.
"What have you done to earn this bauble. It seems to me we have done all the work you could not. I believe we have earned this bauble for which you speak! Unless you have more useful information for us?"
Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Sevante listens to the rest of the group and the crow, and adds a few words to the end of Mable's speech.

"We might be willing to give you this bauble, and a few other shiny items as well, if you can show us where Rohkar and the Mephit took the woman. There's little risk and noone here would object to giving it to you. Otherwise you might have to deal with our tame Ulfen over there... and she doesn't look happy." During this speech, Sevante slowly edges closer to the tree line so that by the time he mentions Raseri he's out of earshot.
Diplomacy (aid another, if allowed): 1d20 + 5 ⇒ (7) + 5 = 12


Caladrel:
You rummage around in the carriage for a few minutes and find a small jewelry box under the seat. Inside the jewelry box is a pair of earrings, a set of pearl-inlaid bracelets, assorted gold and silver necklaces, a sapphire pendant, and a very beautiful, shiny signet ring with the symbol for House Argentea imprinted on it. A detect magic reveals that none of the items are magical in nature.

Anyone can make a Knowledge (Arcana) check to find out what a Mephit is.

Mags huffs and bristles at Mable's remark, turning to her,
"You wouldn't have known the shiny was there if I hadn't come along to claim it. Granted you did defeat the children of death, but sooner or later they would have been made into statues like that fellow over there."

Mabs points in the direction of the ice statue with that remark.

"And have I not already given you "useful information?" Have I not earned that bauble for my patience?"

When Sevante pipes in, Mabs calms down again and listen's to his proposal,"... That sounds fair enough to me... but I only want the shiny... and, by the sound of it, I'm not the only one that has to deal with your "tame" friend, " Mabs says as she glances at Raseri.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Her patience worn thin already, Raseri decides to let the others bicker with the crow. She, instead, begins looking for a trail to follow.

Survival: 1d20 + 5 ⇒ (19) + 5 = 24


You indeed find a trail that moves past the ice statue and moves further into the woods. As you get closer to the ice statue, you notice something quite odd about it. Then it hits you... The statue used to be a man. This poor fellow seems to be wearing the same mercenary gear that the zombies were wearing along with the company's insignia. You notice that bits and pieces of his body are broken off and seemingly scattered around him. However, besides the apparent damage to the corpse, his breastplate still seems to be intact and his sword, still grasped by his severed arm, is nearby.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Raseri says a prayer for the dead and pries the sword loose before sticking it into the ground in front of him. There'd be time to deal with the dead later. Now she needed to fulfill an oath.

Let them squabble with the bird. They'll catch up eventually.

Yes, yes, yes. I know all about how you should never split the party. It's in character for Raseri though.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

knowledge: Arcana: 1d20 + 8 ⇒ (11) + 8 = 19

Caladrel's voice is a bit muffled as he tries to talk with his head buried in the carriage. "yes. the information you provided is helpful. This place is a mess, could you describe the bauble you want me to get? Out of curiosity, what do you want the shiny thing for?"

There are several "shiny" items, but all of them were INSIDE a jewely box. Call me paranoid, but how does the crow know what's in here, and why does it want it?


Just to be absolutely clear Raseri, you want to go on ahead without them and you are making a Perception check to follow the trail or to look out for anything out of the ordinary?

Caladrel:
Mephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each mephit is associated with one element that defines its spells and abilities.

Ice mephits (which can be safely assumed that the one in question is one) are commonly found on the Plane of Air. These mephits are cruel and aloof.

"It's a ring.... Though I don't intend to do much of anything with it. Momentary value hold no allure for my kind, but we are collectors of objects of importance... and shiny things. I do like shiny things," Mabs says almost dreamily.

Raseri is currently making her away from you guys just to say. I only asked my question beforehand so that I could figure out what she was trying to do with her check.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Going ahead without the team and keeping her eyes peeled for anything out of the ordinary.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

I guess the woman's life HAS to be more valuable than a signet ring.

"A-ha! Is THIS what you were after?" Caladrel emerges from the carriage and holds the signet ring up in the air.

"One more question before i give it to you; the ring was inside a box and under the seat. How did you know it was there?"

I'm not sure if this is applicable, but should anyone's sense motive spidey sense be going off here?


"I was one of the new arrivals to this land, I came through... I came through..." Mags becomes silent for a minute and looks slightly distressed (for a bird anyway).

"... I can't remember.. Hmm.. that's odd... Well I happened upon the carriages before they were attacked and was curious so I came in for a closer look. I saw the shiny with the lady, the light reflecting off of it with pretty colors. When the carriages were attacked, I hid myself and saw the lady get taken by them, but she didn't have the shiny. I thought to myself that she must have put it somewhere in the carriage... but then that awful man made the children of death and locked them in the carriage..."

She pauses again and looks more deep in thought and starts to mumble to herself, "Why can't I remember how I got here... I remember Irrisen... and then I was here... missed a whole day..." Mags now looks in deep thought and is more than a little bit distressed.

Raseri:
The trail enters the full expanse of the Border Wood, it passes through a small clearing among the taller trees before continuing uphill and out of sight. A large chest lies half-buried in the snow, apparently dropped or discarded by those who hastily passed this way.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

GM:
Raseri looks at the chest with a quirked eyebrow for a moment before shrugging and looking more closely at it.

Perception Looking for traps: 1d20 + 5 ⇒ (13) + 5 = 18

No Traps
Raseri carefully opens it.

Traps
Raseri looks for a way to trigger the trap without injuring herself.


Raseri:
You don't see any traps to speak of attached to or around the chest, but when you go to open it you step on a tripwire hidden under the snow.
Trap Attack Roll: 1d20 + 10 ⇒ (16) + 10 = 26
Trap Damage Roll: 1d8 + 3 ⇒ (2) + 3 = 5
A spiked log comes out of nowhere and strikes you in the side, gouging wounds into your flesh. After swinging for a few moments the log settles.

... Now I'm not sure how to do trap XP really... A lot of people on the forums say that I'm supposed to award XP no matter what, as long as the PC's encounter the trap and survive it... How do you think I'm supposed to go about this?


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

GM:
I think the consensus is correct. If the trap doesn't kill you, it failed. That said, I'd actually vote to not use XP. Less bookkeeping means less mistakes. You should have an outline at the front of the book that lists when to level and to what.

Raseri doesn't even have time to curse as she tries to dodge the vicious trap. An explosive gasp of pain is knocked from her lungs when the log catches her in the shoulder, sending her to the ground and spilling her blood onto the snow.

"Shoulda looked better." she says weakly as she holds the nasty set of wounds. Shakily, the ulfen woman gets up and carefully makes her way to the chest and slowly opens it.

Perception (Take 20): 20 + 5 = 25

Ow. that hurt.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma Mable walks over to Caladrel. What else was in the bag. Maybe it will take something else besides her signet ring. That ring has more value then just the gold and can be mis-used. Lets see if we can convince it to take something else. Grandma whispers


Raseri:
Maybe I won't use XP... But It might be a little awkward for me at first... Part of the reward is being able to give that out for ingenuity and excellent roleplaying. I guess other rewards can come in due time...

You slowly open the chest and immediately see that its empty. Before becoming disappointed however you see something slightly sticking from out underneath the chest, not quite buried. It looks like the tip of a pommel of a sword or a dagger.

And I'm sorry that hurt... Those bandit bastards are devious.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

GM:
I know, I have the AP. :D

"What's this?" Raseri asks before moving the chest and seeing what's underneath.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

whispering to Mable, "I personal don't care about the signet ring. Our focus is on saving Lady Argentea Malassene. If the cost to do so is an heirloom finger trinket, so be it. If it converns you though, feel free to try and barter with Mags using the rest of the contents of this box." Caladrel hands the jewelry box to Mable. "I intend to honor my verbal agreement with the creature, as Mags has fulfilled everything I've asked of her."

Mable, feel free to view spoiler above for contents of jewelry box, and begin your negotiation... before I hand the ring over.


Raseri:
...Oh... I forgot about that... Well, that means your doing a good job anyway. Keep up the good work.

When you remove the chest you see a few more things underneath it, sticking out of the snow and seemingly scattered about. As you dig out each item, you realize that the bandits must have buried some of the spoils that they got from the Lady's carriages. The bandits "secret" cache contains five sets of leather armor, three sets of studded leather armor, a masterwork chain shirt, two light wooden shields, seven longswords, two spears, a masterwork dagger, and three light crossbows with a total of 25 bolts.

Last post for the day. I need to get on some stuff. See you guys tomorrow.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma looks at the crow and smile.
"Are you sure it is the ring you want?" she looks into the box again.
"Such beautiful necklaces and you want this simple ring? Are you sure thats what you want?" grandma says as she holds up the most shinny necklace she finds.
diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13yea this that roll, um any help anyone?
Grandma looks at the others expectantly.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

jeez, got home from work and this...

Varian will look at the ring in question. hmm.

spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22 know. arcana/spellcraft with detect magic up. the roll is the same for either.

If Varian detects no magical aura from the ring he would have followed after Raseri, leaving the talking to others.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

"The old lady is right, the necklaces are bigger... easier to carry... and shine with many sparlies instead of this dull ring."

aid diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Ignorant of the two leaving the area, Sevante focuses on the bird and his colleagues, suggestions. He quickly realizes Mable's intent about taking interest off the ring.

"This sapphire is definitely worth more and catches the light better. Best of all though it stays shiny; the ring will tarnish and lose it's shine, whereas this will stay shiny forever... Would you he willing to show us where they took the lady? She might be willing to give you all of those shiny items. You would have saved her life after all."

I have a feeling this will require two separate rolls... Aid another diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21 and Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12... well those would have worked better flipped. Time for him to use Inspiration Inspiration: 1d6 ⇒ 6 aid would be appreciated.


@ Varian: You don't detect magic on the ring and head off after Raseri.

@ Everyone Else (who didn't go ahead):

Mags stops rambling to herself and cocks her head in your direction, "Why are you trying to get me to change my mind? I already told you what I want.... And I already answered all of your questions... Didn't you say that? (Apparently she has better hearing than you took her for and was paying more attention than you thought she was)

"I did say that the only use I have for it was to add it to my collection. Did you think I lied?" Mags seems deeply saddened by this and bows her head in a hurt manner. Then she looks up at all of you.

"I will take you to her... but all I want is the shiny."


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

raseri:

so you seem rather distrustful of magic. Is it all magic? Or just that of witches? You also performed much more admirably against those undead than I, did you teach yourself? Varian makes a bit of small talk as they wander on ahead.

--------------------------------------

GM/Raseri:
I'd be carefu-- eh, never mind Varian sighs and makes his way to the chest to peer in.

you OK? Anything in it? I'd imagine not, this being a site of looting and banditry though.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

"Does any one else have anything to say or should I give it the shinny?"


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

fullfil our agreement. I vote to give her the ring.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Let's give her the ring... and hope it doesn't cause any problems.

"Fine, it's a deal. I'll kep the ring in the open and you take us where she was taken and it is yours. Now lets go."


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Site went down the first time around. :\

GM and Varian:
The chest is full of armor and weapons. Blood stains the snow near where a spiked log hangs, and Raseri is in the middle of changing into a new set of armor.

"Let me answer that with a question for you. What do you know of the Ulfen? Of the Lands of the Linnorm Kings?"


Mabs perks up and looks delighted to finally bring a conclusion to the discussion, "Alright then, lets go. Keep up with me young'uns." Mabs takes off from her perch and flies in the direction that Raseri and Varian went.

When you guys follow, you find Raseri and Varian having a conversation next to an empty chest, with weapons and armor heaped next to it. A tripped, spiked log trap hangs nearby with fresh blood dripping into the snow. Though Raseri appears to be injured, she is currently changing into a new set of armor. Mabs alights on the empty chest and looks at the hanging log trap and then at Raseri's wounds.

"Seems to have tagged ya good there.... You alright hun?" Mabs previous demeanor seems to have completely evaporated upon seeing your wounds. She seems to be genuinely concerned and her tone has no hint of her previous mocking one, though you still remember what she tried to do during the battle.

Oh, Varian? Did you record the damage that was done to you? A zombie connected for 5.

Pile's Contents:
five sets of leather armor, three sets of studded leather armor, a masterwork chain shirt, two light wooden shields, seven longswords, two spears, a masterwork dagger, and three light crossbows with a total of 25 bolts.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Raseri + GM:

Clearly not as much as I should, or would like. I know a little bit, but my home is not particularly close to your land. Varian makes his way over too look around after Raseri finished changing.

Hm, leave it to bandits to leave their "loot" behind. Not much here I'd use, but, I find this dagger looks quite ornate. I'll also take those bolts for my crossbow here, If that's fine by you. Good find I say!

Varian gives Raseri a friendly clap on the back, at his own risk.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

As Grandma arrives she quickly cast a spell a the box.detect magic
"Oh did you find something dear?"


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Varian, GM:
Raseri lets out a sigh as she pulls the chain over the long-sleeved tunic she wears.

"Irrisen used to belong to the Ulfen. Baba Yaga came and took it from us with witchcraft and by allying with monsters. Winter wolves, trolls, fey consumed by darkness, all of them answered her call and drove us back. Winter consumed the land even though it was summer, much like this. Worst of all was the magic. Magic that could change a man's heart, his mind, and control his very spirit," Raseri's eyes are dark as she tells Varian what every child learned in the cold north, "People call us barbarians, savages, and superstitious fools, but the worst we can do is kill your body. A witch can kill your spirit, can turn you against your shield-mates and your kin. Any mage can, and I haven't seen much difference between those of Irrisen and those of Cheliax and Taldor."

"My people may not be the most goodly, but at least we are honest," she says before pulling her coat back on.

When the others arrive she nods to the pile of gear.

"Take what you want, I already claimed what I need."


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

As Sevante approaches the chest and the sprung trap, he grimaces.

Giving the woman a hard look he comments in Skald, "Jag hoppas att detta visar varför vandrar iväg själv är en dålig idé. Jag kunde ha tagit hand om det åt dig."

Skald:
"I hope this shows why wandering off by yourself is a bad idea. I could have taken care of that for you."

Done with his admonition, he switches to Taldane. "You're feeling okay, right? Nothing broken or debilitating? We can stop and rest if you need..."

After looking over the pile of gear in the snow he picks out a studded leather shirt and a crossbow. Switching out his leather armor he comments, "It's a shame there weren't any bolts with these crossbows..."


Mable, are you detecting magic on the chest or the jewelry box? Either way the detect magic comes up empty.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

I see,that is indeed quite a tale, though not all magic is used for evil.

Varian looks to Sevante,

There was some, I took them for mine, however if you need some we can split it.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

A wide grin spreads across Raseri's face as she answers Sevante.

"Ég held að eina sem þetta sýnir er að ég þarf að passa fæturna betur."

Skald:
"I think the only thing this shows is that I need to watch my feet better."

"What do you take me for? Some spoiled princess? I've had worse," she scoffs, her eyes bright and that grin on her face.

Sense Motive DC 2:
Bluff: 1d20 + 1 ⇒ (1) + 1 = 2 Whatever she might say, she's definitely favoring her left arm. From the rips in her clothing and the punctures and blood one of the studded leather pieces is sporting, it got a pretty good piece of her.


DM Screen:
Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21

"Humph... That ain't fooling anyone Hun. Have one of your fellows help ya with that." Mabs says, looking Raseri over from her perch. She then turns to Varian, "You to young'un. I think I heard you crack a rib or two when the "child" punched you."

If anyone asks or wonders why Mabs is suddenly concerned about them:

Mab's Reaction:
She twists her head away from you and bows her head under one of her wings, starting to preen some of her feathers and says, "Me? Worried about you? I worry about the shiny getting lost or stolen by others... If you aren't ready for what lies ahead and you get yourselves killed my deal would mean nothing..."


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma look surprised at Rasri condition!
"Oh my oh my what ever have you gotten yourself into! Let me look at that dear, and no fussing!"
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Sevante smiles and shakes his head with Raseri's Skaldic sentence. No point in arguing with her on that.

"Princess? no. I do take you for someone who might get injured and then do something stupid with it. I've seen and heard of enough people who've had less and not lived because of it. I want to hear stories about you for years to come, but if you say so... alright." Sevante responds to her scoff.

"I just need a few, I can pick up my own bolts in town." Sevante informs Varian, but, seeing the trickle of blood staining the snow below the magus, Sevante scowls and tries to drag Varian to Grandma. "Looks like this one needs your special touch as well. Gods, I'm working with masochists..."


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Me? well yes, I suppose he got me, though I don't think cracked ribs is quite right, more like, exceptionally bruised and battered. But I'll be ok if we don't have any healing. Also, Sevante there were 25 Bolts, I took them but if you want we can easily split them.

Varian offers some bolts to Sevante.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Raseri glowers at the crow before submitting to Grandma Mable's ministrations. She also takes Sevante's slight scolding stoically until his last sentence.

"Um, I hope this doesn't lower your opinion of my intelligence, but what's a 'masochist?'"


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

"If everyone is satisfied and patched up, Mab's would be so kind as to lead the way?


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma tsk tsk Varian
"Here let me fix that for you dear. I heard about wands that can help with this but for now you will just have to deal with my poor skills"
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
I have two left


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

"I bet one of your amazing cookies would help take his mind off the pain."


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Varian smiles, I wouldn't say poor ma'am. I feel better than I did this morning now. Thank you. He smiles and nods at the others.


"Alright then! Follow me young'uns," Mabs says as she takes off and flies down the trail, flitting from tree to tree.

As you go deeper into the into the Border Wood, you notice the snow becoming increasingly deeper. A windswept gully carves a path through a tree-covered ridge next to the barely visible trail. A soft cascade of snow falls from an overhead branch, hissing softly as it strikes the ground.

Mabs is always steps ahead of you, but always keeping in sight of you on a tree up ahead. The trail is getting harder and harder to see, but Mabs seems to know where to go.

DM Screen:
Raseri Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Mable Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Varian Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Caladrel Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Sevante Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Mabs Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Suddenly the snow, about 10ft to Varian left, explodes and a white draconian creature leaps at him.

Attack Roll: 1d20 + 5 ⇒ (3) + 5 = 8

The Creature barely misses Varian as it chomps on air.

Start of initiative:

Initiative:
Raseri Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Mable Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Varian Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Caladrel Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Sevante Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Mabs Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Tatzylwyrm Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Current Initiative order:
Tatzylwyrm, Caladrel, Sevante, Mabs, Varian, Raseri, Mable.

Round 1

The Wyrm tries to chomp on Varian again...

Attack Roll: 1d20 + 5 ⇒ (5) + 5 = 10
Damage Roll: 1d8 + 3 ⇒ (5) + 3 = 8
Free Grapple Check (No attack of Opportunity): 1d20 + 9 ⇒ (7) + 9 = 16

And succeeds biting into his shoulder and proceeds to wrap him in it's coils.

Caladrel's turn. Custom, Universal battle map on Roll20.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

Round 1

Standard: Hex (evil eye) Tatzylwyrm. -2 Attack
DC:15 Will. Fail=7 rounds. Success=1 round

Evil eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Move: Cackle. +1 round to Evil Eye

cackle:
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

------------------------------------------------------------------------

Caladrel raises a hand and points a finger at Tatzylwyrm. As he chants in a strange language, his eyes intensify with a yellow glow for a moment, then fade back to blue.

"மர்ம, சக்திவாய்ந்த ஒன்று ... என் எதிரி இடையூறாக சாதகமாக" என்று வேண்டிக்கொண்டார்."

Aklo:
"Mysterious, powerful One... grant me favor to hinder my foe."

Caladrel smiles contently as he knows, his patron has granted his request

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