The Dungeon Maestro's Reign of Winter Campaign (Inactive)

Game Master Arcanic Drake

Mysterious pockets of winter-touched land have been opening up all over the Inner Sea Region. Strange Fae and other creatures have been seen roaming these wintery landscapes and any who enter are attacked or captured by them. It is your job as adventurers to explore this strange phenomenon and get to the bottom of whats causing it before the world can be covered in winter.

Roll20 Map

Party Loot


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DM Screen:
Will Save: 1d20 + 5 ⇒ (14) + 5 = 19

You can feel the Creature shrug off the brunt of your hex. It hisses derisively in your direction.

Will save succeeded, Hex lasts 2 rounds

Sevante's turn. Future reference: Lower Left Corner of the Battle Map.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Round 1:
Move: Draw greatsword while moving to get into melee.
Standard: Play Whack-a-wyrm!

Raseri lets loose a curse goes for her sword as she moves to get at the strange beast. Her hands grip the hilt and the blade below the quillons

"Try not to squirm too much. I'd hate to leave a gash in you by mistake."

Attack: 1d20 + 5 ⇒ (2) + 5 = 7

"Dammit! I said stop squirming!"


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

might not get to post tonight. So just in case. Also, unsure if it works but here we go.

Varian mutters a few arcane syllables. And blasts the creature point blank with a cone of colors.

concentration: 1d20 + 4 ⇒ (19) + 4 = 23

casting colorspray DC 15


@ Varian: That would work, but your spells say that you memorized shocking grasp, grease (already used), and shield. Not Color spray... When your turn comes around, I could let you do it, but please keep better track of your spells in the future, K. ^_^

@ Raseri: Sadly you weren't able to whack the wyrm... Still funny though.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Thanks, I try. :)


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma look at the worm and the nice space between the worm and her, carefully removes the cozy from her walking stick and attempt to poke the worm
long spear: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

that's odd. I've always made it a point to not leave the house at 1-3 without one casting of it. Hmm


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Sevante gives the white lizard a long look before he slowly slides his rapier from its sheath. He lightly moves up behind Varian and slowly edges towards the creature.

Move to draw his rapier and a second move to get closer. His next round will start with a five foot step closer...


Round 1

DM Screen:
Mabs Attack Roll: 1d20 + 7 ⇒ (15) + 7 = 22
Mabs Damage Roll: 1d6 + 1 ⇒ (2) + 1 = 3
Wyrms Attack Roll: 1d20 + 1 ⇒ (11) + 1 = 12
Mabs Fly Check: 1d20 + 15 ⇒ (13) + 15 = 28

Wyrm is currently at 19 HP.

Mabs flies down and scratches the beast, barely getting missed by a bite from it herself. She then flits back to her the tree she started on.

"Let go of the young'un you big brute!"

Varian: You successfully cast your spell,

Will Save: 1d20 + 5 ⇒ (17) + 5 = 22

However it resists the tantalizing colors.

Raseri: The struggling Wyrm and Varian himself causes your attack to miss wildly.

Mable: You Stab at the creature and connect with its flank.

DM Screen:
Wyrm is currently at 14 HP.

Round 2
Current Initiative order:
Tatzylwyrm, Caladrel, Sevante, Mabs, Varian, Raseri, Mable.

The Wyrm inhales deeply and exhales a green vapor in Varian's face.

Fortitude Save: 1d20 + 5 ⇒ (7) + 5 = 12

Varian feels nauseated, but seems to be okay otherwise.

Caladrel's Turn.


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

Round 2

Standard: Hex (evil eye) Tatzylwyrm. -2 AC
DC:15 Will. Fail=7 rounds. Success=1 round

Evil Eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Move: Cackle. +1 round to Evil Eye

Cackle:
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

------------------------------------------------------------------------
"Varian! Are you alright?!"

Caladrel's concern is consumed with rage as he turns his gaze to Tatzylwyrm. Caladrel raises his other hand and points a finger at the enemy again. As he chants in a strange language, his eyes intensify with a red glow this time, then fade back to blue.

"மர்ம, சக்திவாய்ந்த ஒன்று ... என் எதிரி பலவீனப்படுத்தவும் சாதகமாக வழங்க"

Aklo:
"Mysterious, powerful One... grant me favor to weaken my foe."

Caladrel chuckles in satisfaction feeling his patron has granted his request, and extended his previous hex.

Tatzylwyrm = -2 Attack, -2 AC

"Vile creature! You will suffer for this!


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Round 2: Another game of Whack-a-wyrm

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
[dice=Damage]2d6+6[dice]

Raseri again tries to strike the wyrm without carving bits off Varian.

"Keep moving around like that and I'm going to hurt you by accident. Hold still!"


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

The dice roller HATES Raseri. lol


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Damage: 2d5 + 6 ⇒ (1, 2) + 6 = 9

Too late to fix in the original post. I'm not surprised that Ras is having some trouble. The dice hate me. :D


Well the online dice might hate you. I tend to prefer old fashion dice rolling myself compared to anything made digitally... Unless its a 3D dice roller you can roll yourself. I don't know why, but it seems fairer... more random... It could also be the old school me that likes it more... I don't know. Anyway, I'm sure you will get lucky sooner or later Raseri.

@ Caladrel:

DM Screen:
Will Save: 1d20 + 5 ⇒ (18) + 5 = 23

Again you can feel the creature shrug off the brunt of your hex.

Will Save succeeded, Hex Lasts 2 Rounds.

-2 Attack for 1 more round, -2 AC for 2 rounds.

Sevante's Turn.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Sevante steps up to the reptilian creature and tries to distract it from Raseri and her blade.

Aid another attack: 1d20 + 3 ⇒ (5) + 3 = 8

Here's hoping a +3 can help... well nevermind it won't happen.


The Creature seems to be ignoring you as it tries to subdue Varian.

Round 2
Mabs Swoops down again and tries to claw at it.

DM Screen:
Mabs Attack Roll: 1d20 + 7 ⇒ (7) + 7 = 14
Mabs Damage Roll: 1d6 + 1 ⇒ (3) + 1 = 4
Wyrm Attack Roll: 1d20 + 1 ⇒ (4) + 1 = 5
Mabs Fly Check: 1d20 + 15 ⇒ (1) + 15 = 16

Wyrm's Current HP is currently at 10.

She succeeds and the Wyrms upcoming retaliation misses, but she over-calculates her flight adjustment and falls into the snow.

Varians Turn.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

I don't know why but the image of a little bird flying into a snow mound is cute. Poor Mabs; she's a surprisingly effective and clumsy bird.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

Grandma tried to help by attacking the creature again
spear: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

sorry folks!

Varian attempts to wriggle out of the beats clutches.

escape artist: 1d20 + 2 ⇒ (8) + 2 = 10 (nope :/)


@ Varian: Your attempts to escape the beasts clutches are thwarted by its strong coils.

@ Raseri: Again your swing goes wild and you miss the creature.

@ Mable: You are able to jab your spear into the creatures side. It looks to be on the edge of death but seems to refuse to let it's prey go.

DM Screen:
Wyrms HP is now 4

Round 3
Current Initiative order:
Tatzylwyrm, Caladrel, Sevante, Mabs, Varian, Raseri, Mable.

The beast inhales deeply and exhales into Varian's face again...

Fortitude Save: 1d20 + 5 ⇒ (14) + 5 = 19

And yet it still seems to only make him nauseous.

Caladrel's Turn


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Holding off on in character stuff until I know if it's going to get to her turn or not.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

for the love of.. Have you ever heard if brushing? Ugh Jesus.

Varian then stops squirming, and jolts his head forward in a headbutt more out of spite and attempting to get it to stop breathing on him.
(Just for humour purposes... As part of an escape attempt.)

escape artist: 1d20 + 2 ⇒ (15) + 2 = 17


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

Round 3

Standard: Hex (evil eye) Tatzylwyrm. -2 Saving Throws
DC:15 Will. Fail=7 rounds. Success=1 round

Evil Eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Move: Cackle. +1 round to Evil Eye

Cackle:
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

------------------------------------------------------------------------
"Watch out for his breath! By the time we're done, Varian will need to shower for a week to get the stench off him.

Caladrel raises both hands and points both index fingers at the enemy. As he chants in a strange language, his eyes intensify with a green glow this time, then fade back to blue.

"மர்ம, சக்திவாய்ந்த ஒன்று ... என் எதிரி ஊனமுற்றோருக்கு சாதகமாக" என்று வேண்டிக்கொண்டார்."

Aklo:
"Mysterious, powerful One... grant me favor to handicap my foe."

Caladrel chuckles in satisfaction feeling his patron has granted his request, and extended his previous hexes.

Tatzylwyrm = -2 Attack, -2 AC, -2 Saves


DM Screen:
Will Save: 1d20 + 5 ⇒ (2) + 5 = 7

You feel your Hex push pass the creature's will, applying its full duration.

8 rounds for your hex. Sevante's turn.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Sevante once again tries to distract the stark white creature.
Aid another (attack): 1d20 + 3 ⇒ (18) + 3 = 21
This time he succeds in imposing his rapier in front of thr creature's face and pulling it's attention to him instead of Grandma Mable.

"Oui, lizard, why don't you tell me a story?"


@ Sevante: You succeed in distracting it. For the moment its attention is fixated on you with a confused look on its face.

Mabs digs herself out of the snow drift but seems kinda rattled. However, she doesn't look injured to say the least.

@ Varian: You finally escape the creature's grasp looking slightly worse for wear.

@ Raseri: Just as Varian escapes the creature's clutches, the creature stops struggling long enough for you to land the killing blow. The creature wriggles for a moment and then stays still, its blood soaking the snow around it.

End of combat.

@ Varian: You got healed to max HP but was dealt 8 damage.

On closer examination of the creature, it was clear that the beast was starving, its skin almost hanging from its own bones. As you think on it, you haven't seen much wildlife in the Border Wood except for a few birds and this creature. Besides the sound of snow falling from branches and the sounds you and your companions make while traveling, the forest is seems to be silent.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

You poor dear let me help.
cure light: 1d8 + 1 ⇒ (5) + 1 = 6


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

"Well, that was embarrassing. I didn't nick you, did I?" Raseri asks Varian.


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Hah, no. It all went as planned. Can't let you ladies get hurt now can I? Varian laughs as he clutches his left arm. No matter how tough you say you are, or really are and whether you want my protection or not. He stats looking to Raseri. Then smiles.

Thank you ma'am. Your powers are miraculous, no arcane energy I know of can replicate them.

(9/11hp)


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

I'm sure DM would have said something, but in the interest of verification... any loot around the Wyrm?

"Well done Raseri. Good job... um... distracting that creature Varian. We appreciate the assistance out of you also, Mabs. With that little sidestep out of the way, we must hurry to find the princess."


Sorry. It didn't have any loot. You guys want to do anything before we continue?

Mabs, covered head to toe in white, looks bashfully to the side, "...Well thanks young'un... but don't get confused about my intentions. We have a deal and I intend to see it through."


Male Image for Varian bard 1 (HP: 10/10 AC:17(18w/buckler) (T:14 FF:13(14)) | Fort: +2 Ref: +6 Will: +3| CMD: 15 | Init:+6 | Perception: +5 Immune:

Heh, its ok Mabs, were a lovable bunch so don't have to hide that. Besides, I've always wanted a bird companion. Or pet. Varian gives a grin.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

"You did a good job Mabs, whatever your intentions. If you'd like I bet Grandma Mable has some cookie crumbs she could share." Sevante comments as he gives the older woman a nudge.

"But Cadriel does have a good point the Lady is not liable to rescue her self, not if what we hear about the winter-touched is true."


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

"What 'shiney' did the bird want from the carriage anyway?" Raseri asks.

Be forewarned, this is likely to kick off another combat.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

What will? The moving on or telling Raseri about the ring? I hope it's not the second.

"Just Lady Argentea's signet ring."
With a glance at the bird he approaches closer and whispers into Raseri's ear in Skald, "Jag hoppas att få Argentea tillstånd när vi rädda henne ...

Whispered Skald:

I hope to get Argentea's permission when we rescue her...


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

The second. Raseri's not about to let the little bird have that ring.

"Her signet ring?! There's no way in the frozen hells that she's going to agree to that! Do you know what that ring represents?" Raseri's eyes are wide, though whether it is shock or horror is hard to say.


Mabs flies up in a tree out of reach of Raseri's rage, "Well... that was the deal. You want to go back on it hun?"

Instead of looking upset, Mabs looks very weary and starts to tiredly groom the snow from her feathers.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

"I did not agree to any such deal. I've taken up a shield-brother's oath, and that outweighs any debt I might owe a damned witch's crow. Why is Lady Argentea's signet ring so important? Why do you need token that signifies that you are a member or functionary of her house?"

Raseri's sword is out and her eyes stay riveted to the crow. She did not trust it before, now that she knew what it wanted, she most definitely was not going to let it lead them into a trap now, but she need to know what it was planning, or maybe make it mad enough to attack her. She couldn't let it get away.


Stats:
Investigator 1| HP 9 | AC 15 | T 13 | FF 12 | CMD 13 | Fort +1 | Ref +5 | Will +2 | Init +3 | Perc +6 (+7 for traps) | Inspiration 4/4
Skills:
Craft(Alc.):+8, Knowledge(Nat):+8 (Acn.) +9, Splcrft:+8, Sur.:+7, Lin:+8, Per:+6, Acro:+7, Dis dev:+7, Dip:+5 (+7), UMD:+6.

Sevante sighs as the woman flies off the handle about the ring. This was going to get them no where but bloodshed. After a moment to prepare he launches into a full-blown speech, his voice edged with a chill colder than the freezing cold around them. "Yes I know what her signet ring means, and yes I realize your oath, but this is her life we are talking about here. The Lady is in danger, possibly immediate danger and we are going to argue with the one person who knows where she is? Especially when the path you were following is rapidly covering with snow? Mabs has been adamant that she only wants the ring, and I am willing to give it to her if it means saving Argentea's life and I hope she would be inclined to agree. Heck, she might even be grateful enough to make the bird one specially. Whatever the case, the ring is not worth her life and if you are willing to risk it you can stay here, I for one am moving ahead with or with out you. And I hope you realize you break your shield-brother oath by staying behind." With this he moves on: grabbing his pack, sheathing his rapier, and motioning for Mabs to continue guiding.

Let's not kill the guide... and if needed an intimidation check (because it is effectively what he is trying to do...) 1d20 + 2 ⇒ (9) + 2 = 11... and he is just one short of her DC. Dang... oh well.


"Yes, is her life worth more than the ring? Like I told your friends here, I am a collector. I don't intend to do anything with it besides add it to my collection. It's important to me because of what it represents, not because of any momentary value it might have. Also, I am not a witch's crow, I am a Witch Crow! I am not some Familiar!" Mabs spits the last remark out. Apparently being a familiar sounds fairly distasteful to her.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

"I have been thinking about that. Mabs do you think you would accept a better shinny to replace the ring if her ladyship can provided one?"
Grandma begins to rummage in her back pack.

"Now where did I put them? Oh here they are."she exclaims as she pulls out a carefully wrapped package.

"Cookies anyone? Mabs I think you may like this one." Grandma says as she holds out a cookie for Mabs.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Sense Motive (Is this bird lying?): 1d20 + 1 ⇒ (2) + 1 = 3

"Like that makes things bloody perfect," Raseri grumbles under her breath.

Survival: 1d20 + 5 ⇒ (1) + 5 = 6

The warrior fumes as she looks for the trail and begins trudging along it, muttering curses at the crow all the while.


DM Screen:
The Roll can mean that she's indeed lying or that I'm making you think about it (fake roll). Either way, here it is:
Bluff Check: 1d20 + 5 ⇒ (4) + 5 = 9

@ Raseri: Though you hate to admit it, you think the bird is telling you the truth. As you go looking for the trail, it disappears ahead of you under the snow. (Those cookies do smell good by the way.)

@ Mable: Mabs seems to perk up a little and flies down to perch on your shoulder, taking small nibbles of the cookie.

"Thank you. This is delicious." Mabs says around bites of cookie.

Funny Real World:
Mabs then dies from chocolate poisoning. Problem solved!... No that doesn't really happen... But don't feed other animals chocolate.


Female Human Oracle/1 with the Lame Curse
stats:
HP 3/10, NG, AC=15, T=10 , FF=15 | CMD=11, CMB=2 | F=1 , R=0 , W=3 | Init +0 | Perc= +7 | (Long Spear+2/1d8+2/20X2 , Heavy mace +3/1d8 +2/20X2| Light Crossbow +1/1d8/19-20x2 | Speed 20

i didnt give her the chocolet cookies. I gave her peanut butter, i have a dog i know better


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

"How much further is our destination Mabs? I can't wait to get this bickering over a trinkit of metal behind us. Oh, AND rescue our assigned VIP."


"Not too far now... maybe another half hour of travel through the snow? I'm not very good at judging distance..." Mabs says taking off slightly askew from where Raseri seems to be walking.

I'm also not very good at judging distance... there are defiantly at least two more encounters before you reach your destination though... more combat.... yay!


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

sweet!


Party Loot Male Arctic Elf Witch (Winter Witch/Cartomancer)/1: HP (8/8): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=3): Initiative +3: Perception +4: Sense Motive +1

As the group continues on, Caladrel occasionally shuffles his Harrow Deck and flips a card. Spends a moment trying to divine it's meaning, then shuffles it back into the deck.

"The cards are mixed with signs of despair and triumph. I hope our path guides us to the triumph." He glances down at the ragged, makeshift snowshoes. "If we play our cards right, maybe we can talk our rescuee into a reimbursement that includes more efficient modes of travel. Horses, camels, chauffered wagons, airship... anything! Trudging around in this snow is for the birds!" Caladrel catches himself as he finishes and looks at Mabs with look of remorse, "Oh, sorry Mabs, no offense intended. What I wouldn't give for a fly spell right now."


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Caladrel sees Raseri's hands tighten around the hilt of her sword, but she says nothing. There wasn't a thing she could say to dissuade them from following the bird, so all she could do was march at the front and take whatever might lie ahead.

Damn, bloody crow. Damn, bloody southern soft-skins. Damn, bloody witches...


Ok... I'm ready to do this... sorry for the wait. Oh... and its 3 more encounters not 2... anyway moving forward.

While leading you guys through the forest, mabs turn back to Caladrel, "None taken dearie, but I don't "trudge" as you can see."

A short amount of time after the wyrms ambush and trudging through the snow, you start to see feathered bundles and strange fetishes hang from the lowest branches of the trees in this part of the forest, swaying and shifting in the wind. All are stuck through with small pins holding pieces of leather bound around them.

Mabs alights on a tree away from the hanging fetishes looking disgusted, "Poor dearies.... curse those Fey..."

DM Screen:
Raseri Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Mable Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Varian Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Caladrel Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Sevante Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Mabs Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Raseri:
You notice something flit among the trees and disappear in the tree that mabs is perched on.

Que new placement on battle map... sorry that its not a new one. I might make another one for the next encounter. Anyway have at it.

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