
Wilfried Tugvod |

"Lord in Iron slay this creature"
Says the Dwarf as he Casts cure light wounds and steps forward to touch the creature
Touch attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
CLW damage: 1d8 + 5 - 1 ⇒ (1) + 5 - 1 = 5
DC 16 Will save for half
We seem to be in a low roll zone. That aura of sobs is powerful

Pavo "Fish" Krupt |

Will save vs. DC 16: 1d20 + 2 ⇒ (7) + 2 = 9
Pavo opened his mouth to gasp and being hit, but was immediately overcome by the desire to yawn of all things. His arms felt heavy and his legs wobbled as he suddenly began to feel tired. Angered by the undead child striking him, he gave up his defensive posture and stepped forward to smash his shield into the creature.
Shield Bash, fatigued: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning damage: 1d8 + 5 ⇒ (6) + 5 = 11

DM Dickie |

Intense magical cold and bright sparkling electricty are joined by a pure holy white light that glints hopefully from Pavo's shield as he crushes the weakened creature, finishing it off for good. The body collapses into it's sarcophagus and rapidly turns to a gray dust.
It doesn't matter if it saves vs. the cure, even 2 drops it to 0. It had no particular resistances so it took all of the electricity, cold, and Leng's fire. Not a super-lethal threat, but those things are a huge pain.

Spitter Snagscale |

Hopping over the sarcophagus with a flap of wings, Spitter looks inside...curiosity getting the better of him.
"Strange creature. Undead?"
Perception(Treasure?): 1d20 + 12 ⇒ (10) + 12 = 22

DM Dickie |

With the immediate threat of the undead child handled, the entrance floor to the crypt is thoroughly examined to find very little of interest.
There are two exits, back the way you came and down the spiral staircase with the secret door. I'm going to assume you're heading that way.
A huge mosaic of a red dragon decorates the floor of this large chamber. To the north lie three circular alcoves, each with a single pillar of black marble in it's center. To the south, in a single large alcove, a spiral staircase descends to a deeper level of the crypt. Four stone sarcophagi sit on the floor on the south side of the main room, two on each side of the alcove entrance.

Renliat |

Once the combat ends, Renliat looks at the creature with a great deal of despair. "Poor, poor thing. I wish I had the power to do more for you." He takes a moment to take out his notebook, writing down the details of the encounter. It stands next a dozen other similar experiences, places he planned to revisit once he had gathered more power.
As they continue moving he gazes about the place in wonder. "Look at this! Imagine what secrets, if we only had the time..." He looks like he would spend hours in here looking through if he could, but as it stands he is good with simply scanning the area for magic as they pass through.

Spitter Snagscale |

Silently disappointed at the small undead's lack of treasure, Spitter will trail along behind the others...but upon seeing the new stone coffins, wonders aloud.
"More undead? Ohhh..nice artwork for pink-skins! See how the Red's tail spikes are curved? Not many artists get that right!"
Perception: 1d20 + 12 ⇒ (13) + 12 = 25
Lore: Kobolds of Golarion(For Giggles): 1d20 + 5 ⇒ (10) + 5 = 15
Can we see the map? The mosaic sounds interesting...

Wilfried Tugvod |

"Well, we're looking for a great hero's tomb. None of these here seem to be ostentatious enough. So I say we go down. But no reason not to be through.
He raises his gauntlet and says. "Reveal to your servant auras magical."
Casts detect magic

DM Dickie |

Spitter admires the mosaic and the careful attention to detail. The artwork is both accurate and respectful. Respectful, in fact, to the point where even the inscription in the tile shows reverence. It reads in Draconic, "Red Azramo-Give the Dragon Her Due"
Spitter recalls that Azramo was a powerful and influential great wyrm killed in a battle with Lady Tula which claimed many human lives.
He also spots the tell-tale nozzles and magical paraphernalia that would result in massive gouts of flame erupting around the room!
Trap detonation in: 1d4 ⇒ 2 rounds!

Spitter Snagscale |

"TRAP! Grab cover Pink-skins! Fire-fire!!"
Spitter spins and then runs for stairs back up, his little wings fluttering as he runs!

DM Dickie |

Sorry, RL is really kicking my butt lately more than normal, way more than normal! I will probably be a little extra slow until after the holidays, but I'm looking at figuring out methods to improve my posting all around.
Everyone gets off the mosaic and heads back upstairs. A popping and rapid ticking sound breaks the silence and a loud but brief "fwoosh" noise is accompanied by a bright flash of orange light. Waves of heat shimmer the air above the stairway.
The flames die as quickly as they erupted, but the orange glow of fire remains behind. From below comes overlapping voices speaking in Ignan with raspy, crackling voices.

Spitter Snagscale |

Spitter spits in the corner of the stairs...and smiles.
"They said we defiled the...did not 'Show the Dragon her due.' Whatever that means. Great now we have Fire eaters. You're all welcome by the way pink-skins."
He then waves off any concern over his words as if swatting an invisible fly.
"What do we do next? I can create a minor resistance to fire for one person...but nothing that strong."

Wilfried Tugvod |

"Fire Planers." Wilfried says shaking his head. "Never liked em. Be a good fight, but it does tend to singe the beard. Dragon's due you say."
Know history: 1d20 + 4 ⇒ (8) + 4 = 12
Know religion: 1d20 + 4 ⇒ (3) + 4 = 7
He looks thoughtful for a moment. "Nope, don't remember anything about that."

Spitter Snagscale |

Spitter chuckles at Leng's worry.
"Silly pink-skin. Your weapon is still magical! Can't you turn the flame off? I've heard of such things. If they are elemental in nature, we may need magical weapons to hurt them properly anyway. Note...I can also summon elementals too. If we find enough water somewhere near them, I can summon water elements to fight them directly. Or even other fire elementals who would be immune to their fiery attacks."
Turning away from the group, Spitter spits again.
"Where else do we go from here? I get the impression that trap will go off again eventually. Pavo? Think you can disable that fire-maker?"

Renliat |

Int: 1d20 + 5 ⇒ (19) + 5 = 24
Renliat's fear of fire is momentarily diverted as he comes to a realization. "Wait...the inscription, it's a clue. If we spoke the dragon's name, it would change the trap. Perhaps a way to safely bypass it?"

Spitter Snagscale |

Spitter chuckles.
"To you pink-Skins it is 'Red Azramo'. To my kind it is...much longer."

Spitter Snagscale |

"Velika Slavnor Kran-Drakon Azramo. But my guess is the common translation is probably the more likely code phrase. Pink-skins who build such places like this try to honor the Draconic, usually fall short..."

DM Dickie |

Pavo treads back down the stairs to be greeted by three man-sized walking bonfires with coal black eyes. They stare at him for a moment, but turn away after he says the ancient red's name. Each take their place beside pedestals in the northern chambers. Shards of pottery lay scattered by each pillar.
Four sarcophagi fill the main hall, and a spiral staircase can be seen just to the south.
Will update the map as soon as possible. Should be sometime tonight.

Spitter Snagscale |

Spitter walks confidently up to the closest Fire Elemental and speaks to it in Ignan.

Spitter Snagscale |


Spitter Snagscale |

Walking over to the sarcophagi, Spitter hits one with his small staff hard enough to chip it (or his staff) and looks back quickly at the fire elementals to see their reaction.
Sense Motive(Unskilled): 1d20 + 4 ⇒ (2) + 4 = 6