Thanks again to everyone who showed interest and made a submission. I hate having to turn anyone down, but especially people who came up with such cool characters...Anyway, on with the show.
Would the following characters please report to the Discussion thread I will be opening shortly:
Happy gaming everyone!
|Leng the Wanderer|
Sadly, real life has made it tough for one of our players to continue, so we are looking to pick up a new player. If you've previously submitted and still want in just shout out and up your starting gold to max for your class (spent however you like).
If you want in and have not built a character for this game (or want to use a different one than originally submitted) then follow the original character creation rules in the first post except you receive the maximum starting gold for your class, instead of the average. That will not quite equalize the character to the rest of the party, but should keep you covered for the start.
Although the rest of the party has just leveled up to second level, please create your submission as first level for simplicity.
The group has completed the introductory section, and is currently hanging out in the town of Belhaim, so it is a great time to run into someone new!
|Zizi the Masterless|
|Zizi the Masterless|
|Kevin O'Rourke 440|
female human alchemist (grenadier) 1 CG
A fire-hearted troublemaker from Oregent in Andoran, Jorianikka believes wholeheartedly in the spirit of Andoran - Truth, Justice, and the Andoran Way - she's passionate, but a wee bit naive. Meaning to spread this good word in Galt, where she had heard they could use the help, she was traveling up the Sellen when she ran afoul of river pirates. Traps, she's good with - ambushes, not so much. Those dirty river rats survived her bombs AND left her in the water! A kind trader family fished her up downstream and tended her wounds aboard their boat, but they were headed to Belhaim, not Galt. Joriannika means to repay their kindness... somehow.
Bluff +1 (+2 to lie)
Craft: alchemy +7
Disable device +8
Diplomacy +1 (+2 to persuade)
Knowledge: arcana +7
Knowledge: nature +7
Sleight of hand +7
Use magic device +7
Student of philosophy
Fast learner (bonus human)
Throw anything (bonus alchemist)
Ranged +3 (+1 splash weapons)
I kind of conflated the concept and her background... so it went a few lines long. Sorry about that. It's still just one paragraph, though, and the hook to pull her in is in it.
I'll have a character up in a bit. Will try to edit this post if I can be done in time.
Ro'gram is a rougarou trapper ranger. He is capable of doing melee combat and trapfinding. I couldn't afford to get a really good set of gear, but I will probably go for twf through ranger combat training and go towards a twf-crit fishing route. He's also capable of setting/making traps, so he can contribute to tactical options and party safety.
Male rougarou ranger (trapper) 1 (Pathfinder RPG Bestiary 6 242, Pathfinder RPG Ultimate Magic 65)
NG Medium humanoid (rougarou, shapechanger)
Init +1; Senses low-light vision, scent; Perception +7
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +3; +1 trait bonus vs. fear effects
Speed 30 ft.
Melee kukri +5 (1d4+4/18-20) or
. . bite +5 (1d4+6)
Ranged shortbow +2 (1d6/×3)
Special Attacks favored enemy (humans +2)
Str 18, Dex 12, Con 14, Int 10, Wis 16, Cha 11
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits fearless defiance, jacket training
Skills Craft (traps) +4, Handle Animal +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +7, Survival +7
Languages Common, Rougarou
SQ change shape (wolf; beast shape I), track +1, trapfinding +1, wild empathy +1
Other Gear mwk armored coat[APG], kukri (2), shortbow with 20 arrows, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork trapmaking tools, mess kit[UE], pot, thieves' tools, trail rations (5), waterskin, 9 gp, 1 sp
Change Shape (wolf; beast shape I, 1/day) (Su) You can change your form.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Ro'gram lives predominantly in the nearby forested region, making a living by trapping animals and selling the meats and furs. His wolfish appearance made him a stranger to much of the city but he wishes to do more for the community.
I didn’t get Tachio done before your deadline, but since you haven’t announced anyone yet, I went ahead and applied with him. I have played part of “dragons demand” with a character similar to Tachio, and would really enjoy seeing how it unfolds.
#10 He’s not a “bad guy” He’s Good.
#9 He’s not going to ‘Harsh anyone’s buzz’ That’s right, Chaotic
#8 He won’t clank around in heavy armor. ranger: dual archetype
#7 He’s not going to want the same ‘fancy weapons’ as you. archetype divine marksman.
#6 He’s looking for a town to call home. Archetype: Urban Ranger, At 3rd level ‘Favored Community
#5 If you get locked in the closet, he can get you out! Urban ranger have disable device
#4 He doesn’t want the gold. He has a thing for ‘shiny Gems… come on he’s a crow!
#3 He can tell you what the kobold is saying. He speaks draconic
#2 He won’t cramp anyone’s ‘romantic style’ His family believes in arranged marriages so he’s not ‘on the market’, anyway he's not into Mammals or Reptiles :-)
#1 And finally, he stops the kobold from calling the team “Pink-Skins” Seriously what’s up with that?
Temporarily reopening recruitment for a single character to join the game!
The group is generally looking for some extra help in the arcane knowledge realm. If you're interested post a character concept based on the original character building rules (we will deal with leveling and gear once someone is selected). Will leave open for about a week.
Hmm, a module I've never had the pleasure of experiencing yet, and this game seems to be pretty consistent over a respectable duration. Yeah, count me in.
So you're looking for an arcane type (which is great because that's my favorite type of character to play), but could you tell me a little more about the party makeup? What does everybody contribute, both in and out of combat? What is the overall alignment/direction of the group?
Generally a good aligned group. This module really lends itself to heroic types. Two humans are the main fighters. One is a monk who favors the weighted chain, the other a bounty hunter who likes to entangle with a net. The non-humans are a Kobold druid with a love of storms and a hard drinking, long-winded dwarven warpriest who looks forward to fighting.
The module takes place in a small town called Belhaim near the Verduran Forest. It is a small community with quirky people, not all of whom are nice.
One of the very not-nice folks was a wizard named Hunclay, who has recently been reported dead. An astronomer and book lover with a strong paranoid streak and a habit of playing with extradimensional beings.
Gotcha. I think I have the perfect character for your group and a good way to write him in.
Renliat Auvreathem, elven evoker who lives under the long shadow cast by his father, a master conjurer. His father Tiasar tried to get Renliat to follow in his footsteps as a conjurer and planar binder but the two clashed over what his future should be and ultimately they had a falling out. Renliat tried to tamper with a power far beyond his abilities and it backfired, nearly killing him and leaving him with horrible scars. But the accident gave him clarity and he stopped trying to impress his father, setting out on his own to find his way in life without any oppressive expectations. Then word of Hunclay reached his ears, who was a long-time rival of his father and had many arguments about summoning and binding with him. When Renliat heard Hunclay was dead he became intrigued at what killed the powerful wizard, and also thought he may be able to retrieve some of Hunclay's valuable arcane equipment. So to Belhaim he goes.
Full backstory is in alias, as well as personality and crunch. He's dabbled in a few other games but they all died out rather quickly, and I've always wanted to find a good home for him. I've got him built at level 1 as requested, and there would need to be some tweaks if accepted (not sure if background skills are a thing, need to buy gear, level up, etc.) but the character is basically ready for review. He will focus as a full-progression arcane caster, specializing in damaging evocation magic, and will be able to help with knowledge and spellcraft checks.
Let me know what you think, and I always appreciate feedback!
Everything looks great. I will be looking at what to do about gear, but you should go ahead and advance up to 3rd level. It would be entirely possible to make an entrance before the group heads back to what they were doing. I'm not sure exactly how you'd find your way to the inn they have been staying at, but it wouldn't be long after asking around town about Hunclay that someone would point you their way. Many would be aware that they're working on behalf of the local Baroness to secure Hunclay's manor. It's a small enough town that such gossip would get around quickly.