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So I had an idea for a neat little PBP that's a bit of a deviation from the norm. Usually I see “no third party material” or, rarely, “third party on a case-by-case basis” in recruitment threads. I understand why, but I know part of it is a stigma/myth that surrounds third party material in many cases. So, yeah, this one is gonna allow a lot of third party material, just for the heck of it.
Ability Scores: 25 Point Buy. This is for fun, so why not, eh?
Hit Points: Max! This goes for any animal companions, mounts, etc, but not for anything you summon with Summon Nature's Ally, Summon Monster, or similar abilities.
Background Skills: These are just nice. We're using them. :)
Level and Starting Wealth: Level 2 and 2,000gp. You've some minor experiences(might have been adventuring, might not) and had a particularly reward venture or investment.
Alignment: Any. However, I don't want people making Chaotic Evil characters. I feel that can be... disruptive and fits villains better.
Magical Item Crafting: Yes, but you have to abide by the 2,000gp limit. In this way you can have items(most likely scrolls or potions, depending on your class/feats) your character made personally, but not enough to outshine the rest of the players.
Races: Paizo's races(ask for higher powered ones if you're interested), and then some 3rd party races. These include Saurians, Entobian, Zif, Oakling, Numistian, Muse, Mogogol, Boggle(no Arcane Craft feat. It's too easy to make the +5 meaningless), Dragonkin, Seedling, Lizardfolk, and Briarborn.
Classes: Dreamscarred Press Psionic classes, Swashbuckler, Warlock, Artisan, Spell-Less Ranger and it's variant Skin-Changer Ranger, Dragonrider, Magister, Scholar, and the wonderful Spheres of Power system, classes, and archetypes.
Traits: Two. You can take a drawback for an extra Trait. You can reflavor the fluff of traits and even the name as long as you link to the original.
Automatic Bonus Progression: You may use it if you want, but it is not required.
The Adventures: I'm thinking either Murder's Mark or Dragon's Demand. Thoughts for other low level adventures?

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Inner Seas Options doc for Golarion flavorThis thing is pretty spectacular.
I agree. Approved.
I don't care what we play. I just want to finally play my halfing warlord.
Sadly, while I am crazy I am not so crazy that I'd let in Path of War. I simply haven't looked at it at all.
How about a Half-Giant Mystic from Path of War?
Then again, I would also be interested in the Spheres of Power if you would be willing to give me a little help understanding it...
I certainly can. It's quite easy.

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This sounds really cool. I was thinking of creating a A Mighty Godling . He would be a descendant of Ares, God of War and Strife, though the bloodline has been diminished due to him not being a direct descendant.
Though Ares isn't really a god of war, but rather things that follow war: violence and destruction, the loss of self-control, and the irrational pursuit of glory or revenge.
My character I have in mind would probably have a fiery temper, a big mouth, a drinking problem, a sucker for a pretty face, and a love to fight. Being stagnant before the adventure, he would jump at the first opportunity to show off his might and prowess.

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Alright, I have looked over some of the classes and I really like the Warlock. However, I feel as if things are missing from it. Like the 1st level gives you two school abilities (Yay!) but only level 1, of course. And currently, there's only 1 level 1 ability (Y--what?).
There's a section where it says you don't have to take a lower power to get a higher power and it gives an example of acid dart. Acid dart is likely a 1st level power, but it doesn't exist. You also get another school ability at second level, but, again, you can't take anything but the 1 ability until 4th level. So, I believe the class is incomplete.
Edit: Acid dart is a cantrip, which, is what you would use your extra school abilities for. Solved.

Zayne Iwatani |

Zayne Iwatani wrote:I don't care what we play. I just want to finally play my halfing warlord.Sadly, while I am crazy I am not so crazy that I'd let in Path of War. I simply haven't looked at it at all.
WHAAAAAAAAAAATTTT? Path of War is the most requested third party stuff. How can you not let it in? All I need is the non-expanded stuff.
Classes:
Warlord
Disciplines:
Broken Blade Maneuvers
Golden Lion Maneuvers
Steel Serpent Maneuvers
Thrashing Dragon Maneuvers
Veiled Moon Maneuvers
Martal Traditions:
The Wayward Path
This is what I need.

Kryzbyn |

Kryzbyn wrote:Inner Seas Options doc for Golarion flavorThis thing is pretty spectacular.
I agree. Approved.
Thank you sir. Now to pick a race...

Zayne Iwatani |

Oh well. Dragonrider seems cool. I don't know what Dragon's Demand entails but it sounds like a good choice. Mind if alignment is wider than one step. The description of the steed mentions some dragons are forced into it. I was thinking of having a Choatic or Lawful Good on an ornery Black or Blue respectively. Have them bicker a lot outside of combat. If not I am fine with a metallic. Bronze are always fun.

oyzar |

At first I thought you allowed all third party, but that doesn't actually seem to be the case... I guess my PoW ideas are out of the window. Still, I gotta ask, because I got this crazy idea that I would probably never get to play otherwise, would you allow the Eldritch Godling? I'll understand if you don't though.

Tenro |

Dotting. I am thinking SoP, not sure what base class or even what Spheres I will go with. There is so much in that system that i have wanted to try but havent had the opportunity.
at first thought, i am leaning towards the creation sphere since it seems fun, but then again i might have a go at Conjuration.

AdamWarnock |

Dotting
Gender:
1 - Male
2 - Female
Role:
1 - Martial
2 - Skilled
3 - Arcane
4 - Divine
5 - Skilled Martial
6 - Arcane Martial
7 - Divine Martial
8 - Inquisitor
9 - Magus
10- Bard
11- Druid
12- Roll again
Gender: 1d2 ⇒ 2 Have yet to get male on this roll.
Role: 1d12 ⇒ 6
Hmm, So do I go Bloodrager, Mageknight, or Armorist?

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So the large abilities before the talents are gained, in the spheres of power, when you acquire the sphere. Which costs a magic talent point. I think I'm getting the hang of this system and I'm pretty sure I'll have the fluffiest character.
I wonder if a character can have talents from as many spheres as they need or does it stop at a certain number?

Tenro |

So the large abilities before the talents are gained, in the spheres of power, when you acquire the sphere. Which costs a magic talent point. I think I'm getting the hang of this system and I'm pretty sure I'll have the fluffiest character.
I wonder if a character can have talents from as many spheres as they need or does it stop at a certain number?
in SoP, you can have as many spheres or talents as your class provides. if your class gives you 15, you can pick 15 spheres; you can pick 1 sphere and 14 talents; or you could pick any mixture thereof.
it's like choosing between being a specialist wizard or a generalist.

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You've been
Name: Ruarc, Son of Chaac. Warrior of Rain.
CG Human Mageknight 2
Int +0, Perception +1
DEFENSE
AC: 16, Touch: 10, FF: 16
HP: 26
Fort:+6 , Ref:+0 , Will: +4, +1 vs. spells
Weaknesses: Verbal casting, Emotion casting, Personal Warp, Focused Weather (Precipitation)
OFFENSE
Speed: 20ft
Melee: MW Great Axe +5 (1d12+3) [1d12+4 nonlethal]
When PA, +4 (1d12+6) [1d12+7 nonlethal]
Ranged: +2 touch (1d6)
STATISTICS
Str: 17, Dex: 10, Con: 16, Int: 7, Wis:12, Cha: 16
Base Atk: +2, CMB: +5, CMD: 15
Feats: Power Attack, Enforcer
Traits: Omen, Favored Damage (Electric), Blade of Mercy
Drawbacks: Vainglory
Skills: Swim: Intimidate +9
Languages: Common
SQ: Inherent Divinity (divine), Easy Focus, Warp Sphere + Teleport, Quick Teleport, Destruction Sphere + Destructive Blast, Weather Sphere + Control Weather, 7/day spell pool, 1/day swift action intimidate, Unbreakable (Mystic Combat)
So I learned that the spheres of power offer a Huge array of options, but I think I've done it. I'll have my character's backstory's rough draft done tomorrow sometime. I'll have you know, the rain comes.