Ancient Void Dragon

Arqran Tanin's page

16 posts. Alias of ♣♠Magic♦♥.


Race

Dragonkin

Classes/Levels

Warlock 2

Gender

Male

Size

Medium

Age

53- young adult.

Special Abilities

Being a pretty cool guy.

Alignment

CG

Deity

Shelyn

Languages

Draconic, Common, Kobold,

Strength 18
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 9
Charisma 18

About Arqran Tanin

Aqran Tanin (Ahk-raan Tah-neen)

Backstory+Personality:
Born in an impoverished ghetto of a neighborhood on the fringe of a larger city, Aqran can be pessimistically described as a mutt, a mixed up hybrid of every type of dragonkin imaginable. The blood of a nation runs through his vanes from the highest up of metallic dragonkin go the lowest of common soldiers. But despite his heritage resembling a census more than a family tree, he was blessed with a sort of organised chaos in his appearance that lends itself well to the confidence and strangely appealing Visage that runs in every dragonkin. Born to a pair of low class laborers, he always felt that he was something more than the situation he was born in. At a young age, he started to express natural skill for magic that both of his parents believed had vanished generations ago. But unlike his more pureblooded kinfolk who identify with one sort of dragon, his beautiful disaster of genetics gave him the ability to control and produce all of the common elements. Eventually, seeing his own potential after being recognized as something special, he left his humble home and began a life of intrigue and adventure. Along the way, he found the church of Shellyn and drew himself the conclusion that the gift he'd been born with was from the goddess of Beauty and Love herself. And so he became a devout follower of Shellyn and quickly became accustomed to a bohemian lifestyle in the temple, appreciating and sharing the art and beauty of himself and others.
Aqran is in all ways a bohemian, loving and appreciative in the art of all things, and the beauty in all creatures. While he has the greatest respect for others, he himself is no exception. He us well aware of the exotic appeal he has, and he owns it very step of the way. He identifies himself as something called a "Bismuth Dragonkin," a moniker he made up and feels that he owns exclusive rights to. If you're up for a reasonably sized and self appreciating speech, feel free to ask why he feels such a phrase is appropriate for himself. But, despite his slight narcissism, he's at his core a caring and gentle individual. That's not to say he is unfamiliar with a tussle of the less bohemian variety. Part of his stay in the church has been field work to help cleanse the world of the workings of evil gods and beings, to which he applies the full force of his physical and magical might.

Warlock Abilities:

Cantrips known: Prestidigitation, Dancing Lights, Mage Hand, Ghost Sound, (Dragonkin bonus: Spark)
Armor Mastery: Light
School Abilities:
1a:Arcane Bolt (Su): You can make a ranged touch attack that does 1d6 points of damage, +1d6 for every two warlock levels. The warlock may choose whether the damage is acid, cold, electricity, or fire. The range on an Arcane Bolt is 100ft. + 10ft./level.

1b: Battleshaping (Transmutation-Shapechange) (Su): As a swift action, you grow a single natural weapon. The natural weapon lasts for 1 round and has a +1 enhancement bonus on attack and damage rolls for every four Warlock levels you possess(I assume a minimum 1 should be here). You can grow a claw, a bite, or a gore attack. These attacks deal the normal damage for a creature of your size. At 11th level, you can shape two natural weapons. You may not grow additional limbs or a tail with this ability.

2: Shift (Conjuration-Teleportation)(Su): You can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two Warlock levels you possess (minimum 5 feet).

Stat Crunch:

Arqran Tanin
Dragonkin Warlock 2
CG Medium Humanoid (Dragonkin)
Init +0; Senses Darkvision 60 feet, Perception +1

DEFENSE
AC 15, touch 10, flat-footed 11 (+1 Racial NAB)(+4 chainshirt)
Fire Energy resistance 2
hp18 (2 HD, 2d8(max)+2)
Fort +1, Ref +0, Will +2

OFFENSE
Speed 20 ft.
Melee: Bite(Battleshaping) +6 (1d6+7) or Claw(Battleshaping) +6 (1d4+7) or Gore(Battleshaping) +6 (1d6+7)
Ranged: Arcane Bolt +1 (2d6 Acid, cold, electricity, or fire)

STATISTICS
Str 18, Dex 10, Con 12, Int 12, Wis 9, Cha 18
Base Atk +1; CMB +5; CMD 15
Feats Improved Unarmed Strike,
Traits: Divine Artist, Called,
Skills (3/lvl, 2BG/lvl)
Skill: ranks+Ability+Class+race/trait=Total
Acrobatics 0+0+0+0=0
Appraise 0+1+0+0=1
Artistry(Song) 2+1+0+0=3
Bluff 2+4+3+0=9
Climb 0+4+0+0=4
Diplomacy 2+4+0+2=6
Disguise 0+4+0+0=4
Escape Artist 0+0+0+0=0
Fly 0+0+0+0=0
Heal 0-1+0+0=-1
Intimidate 0+4+0+2=6
Perception 2-1+0+0=1
Perform(sing) 2+4+3+1=10
Ride 0+0+0+0=0
Sense Motive 0-1+0+0=-1
Stealth 0+0+0+0=0
Survival 0-1+0+0=-1
Swim 0+0+0+0=0
Languages Common, Draconic, Kobold,
Gear Quick Runner's Shirt, Chainshirt, Pathfinder's Kit, Sleeves of Many Garments, Taveler's Any tool, Entertainer's Outfit(Tearway), Signet Ring,
433 Gold