The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

Map


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Remember to put HP on full again

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Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

So the drow summoned another creature and we are going to hunt it to feed it to this evil creature, but while we do this you will leave the town alone? I don't like it but we seem to have little choice here. So where would we start our search?


same creature youre hunting from start. Lillian did say they brought it here as diversion

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F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

[b]"DO you know where it is in this building?"{/b]


"its not here. Its lair is in the sludge works. Thats where it drags its victems to. But thats all you get from me. Dont want to make it too easy"

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Island Elf(link)

"Dun't see why we's got'a trust a big bug..." Suny mutters from behind the Lady. (>_>)


Perception to Hear remark: 1d20 + 16 ⇒ (3) + 16 = 19

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Uh-oh...


The creature hisses loudly, pointing one of her claws at Suny

"Now you listen elf, if you fail, I WILL eat you first, and not even your lady friend will be able to stop me"

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Island Elf(link)

Will Save:1d20 + 6 ⇒ (5) + 6 = 11

Suny 'Eeps' in fright and 'snuggles' against the Ladie's back. (>_<)


"Now go. Im getting hungry. And you are looking far more delicious with every second that passes"

It licks its lips, as slowly it begins to form into mist again

"Find me in the room where they are talking..."

The mist goes into the ceiling, soon agonising screams come from where you left the crazies to carry on with their make believe lecture

Lillian was crying, holding her ears shut. She was quietly repeating a phrase till the screams died down

No other choice... no other choice... no othet choice...

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Island Elf(link)

Will Save:1d20 + 6 ⇒ (20) + 6 = 26

Diplomacy:1d20 + 3 ⇒ (8) + 3 = 11

Suny keeps a stiff uper lip even as she does her best to comfort the Lady.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

"Let's move. I do not want to be here any longer than absolutely necessary. And I trust you share my feelings. We should find the quickest way out."


Male Halfling Swashbuckler 1

Please, you should see the effect of that holy bolt on evil outsiders. It's crushing.

Arim stands with his arms folded, thoroughly unintimidated. "Evil fighting evil. I suppose they help to kill each other off."


Island Elf(link)

Suny just concentrates on getting herself and the Lady out of the place for the moment.

"Am gon'a come back wif a rilly big rolled up scroll an' squish that bug but good! " Suny mutters under her breath, her trembling now caused by rage at the monster's actions, rather than terror at such a giant bug.

Yeah, time to go. We do what we can now and see about righting wrongs later.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Yes lets move out, I came prepared for Dragons not outsiders, though I don't have my weapon to fight dragons either so I guess its a wash. Hope we can bring this thing down.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Do we know where this sludge works place is?

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yes. It was one of the 3 possible entrances that was described

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Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk gets ready to move out to hunt down this new creature. On the way he questions the others about their thoughts on the monster they are actually here to find.

"So what do you think we will have to expect for this one?"


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Oh, the water works? So we'd have to leave the asylum and go back into the town?


thats it. Different area

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I assume you head there

Infront of you is a large building, sluces produce a foul smelling liquid that you arent sure if its even safe to inhale it. There are no windows that you can see and 2 large doors that seem to be the entrance to the sludge works

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Island Elf(link)

Suny wrinkles her nose.

"Is this place supposed ta' make tha' water better.....Or worst?" She asks, trying not to breathe too deeply.

Perception:1d20 + 11 ⇒ (11) + 11 = 22

So...I got more 'Iron Rope'. Who wants to try coming in through the ceiling again? (^_~)


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

As they leave the asylum, Nyroba says to the others "Try not to be seen. I think the townsfolk are not on our side."

Stealth: 1d20 + 2 ⇒ (18) + 2 = 20

Nyroba nods and follows Sunny. Climb: 1d20 + 5 ⇒ (7) + 5 = 12


Island Elf(link)

Ah!, yeah, maybe should have been sneaky about getting here. Sorry. (-_-)

Also, if the roof is 'low' enough on this building we can use the same trick we used back at the 'Nut farm' to get the tactical advantage.

Sorry to the DM for coming at adventures from the wrong angle.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk stays quiet as they head from the asylum to the sewage works.

Stealth: 1d20 + 13 ⇒ (13) + 13 = 26

Ausk will then first before getting on the iron rope will see if the front entrance to the building is locked.


Ausk, you find that the door is indeed, not locked

Suny, the roof is too high for the iron rope trick to work

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Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I will take point again

Marcus will open the door and sneak in.

Stealth: 1d20 + 18 ⇒ (5) + 18 = 23

Perception: 1d20 + 20 ⇒ (20) + 20 = 40


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13

Hitoru turns to Nyroba
"From what I heard so far, I think the locals are just innocent bystenders and not linked to anything going on here after all. The only crime they have done being their belief that they are somehow concealed from the powers-that-be on this island. The only question is - wha have they not been wiped out yet..."

sorry for the long silence


A nat 20 makes me want to make you roll fort safe :P

The place smells really bad, not enough to make you sick, but you think if you actually inhaled deeply, you might get sick.

You are on an elevation looking over a lower part of the works. You see lots of holes in the ground, with pathways crossing it.
Its mucky and it seems to boil.
There are 3 people working on these pathways, and 3 way at the back. It looks like they are attending the furnaces. Above the fuenaces seems to be an office of some kind. The windows are covered, you cant see inside

I am sick at this point in time. Going to bed. Hopefully will have a map out tomorrow evening

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Map is up. Place yourself anywhere on/around door blocks


Island Elf(link)

Um...sorry, but I don't quite understand the map. :(


no worries. You are on level one. Stairs down goes to level 0. On far end it goes up to where what looks like boilers and there is an office above that, level 2.

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Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I say we go up and check the office. What do you guys think?


Island Elf(link)

Suny nods at Marcus' idea. "Then we can be gettin' a view over tha' place too."


Remember you are coming in from the side with the door

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@Marcus. You need to be at the door. You are on ground floor now. Should be on lvl1

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Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

"Well let's make sure this floor is clear before we do. No reason to get stuck between enemy forces if there is something hiding down here."


Island Elf(link)

Suny nods at Ausk's words.

Feel free to put m'self next to Marcus, Master Dm...


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba is up in front too.

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Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Thats fine I misunderstood the map then, put me at the door with the rest.


Male Halfling Swashbuckler 1

I took the liberty of creating a map. Tell me if you prefer this style DM. Map. You'll need to zoom out a bit to see it all.


it is a good map. Sorry. Bad with doind maps. So I do with what I can. I like yours :P

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F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

OK, cool, we can move our pieces!

Nyroba walks in slowly, keeping her hammer at the ready.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


you may make a K.Religeon check. Dc 15 on Perc to make check. Also changed to link of map to match the one Arim did. Once again thanks for the map =^^=


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Knowledge(religion): 1d20 + 5 ⇒ (20) + 5 = 25

What'd I win?


K.Religeon DC12:

Those meandering about are zombies. You want to use slashing against them


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Links to map seem to be broken for me.


Nyroba, please make Acro check for me as you step on walk way.

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Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Links - the one from Arim works, the one above the thread does not

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