The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

Map


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Island Elf(link)

Suny moves forwards to the edge of whee the cat-walk begins.

Moved to E-19

Also...Map link here


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba whispers, "Those 'people' aren't living. Stay sharp," as she moves forward

Acrobatics: 1d20 - 2 ⇒ (20) - 2 = 18


[ooc]okay. Waiting for rest. Then initiative rolls. Nyoroba manages to easely keep her balance on the slippery walkway

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Map site must be blocked from work. I will check it when I get home. For now Marus will follow and stay close to Suny


Arim, can you give me GM permission please :P Cant add pieces to the board. Or i can make you fight invisible zombies? wont that be fun. @Marcus: Moved you behind Suny for now


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Acrobatics: 1d20 + 4 ⇒ (20) + 4 = 24


Male Halfling Swashbuckler 1

Everybody now has the power to create pieces. Make them by dragging the image from your desktop. Try to have it as square as possible as the margins for the pieces don't budge.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Are we waiting on the others to make acrobatics checks or initiative checks? I haven't made my initiative check so if I'm holding up the group here it is.

initiative: 1d20 + 6 ⇒ (4) + 6 = 10


was just waiting for everyone to post. Out of town for now. But going to a internet place later today. Will put down monsters then. Also. Acro cheks are just for people who move onto walk ways

Zombies: 1d20 - 1 ⇒ (4) - 1 = 3
???: 1d20 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder


Island Elf(link)

Suny tentatively reaches out a leg and tests the narrow walk way with a probing foot...

Perception:1d20 + 11 ⇒ (14) + 11 = 25

"Here....this dun't look tha' safest.." She comments.


its slippery. Not a lot, but one unlucky step and you might fall into the boiling ooze

-Posted with Wayfinder


half speed, single check, no penalties. Normal speed -5, running -20

-Posted with Wayfinder


Island Elf(link)

Suny looks out to where Nyroba has amanaged to get to,

"Okeys then..." She whispers to herself, plucking up her courage Suny begins to make her way slowly and carefully towards the other side.

Yah...so moving half speed for now...

Adjusted Map


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Init: 1d20 + 6 ⇒ (8) + 6 = 14


Island Elf(link)

Tha' map gone away. :(

Wishin' every one all'a very best.


will be home tonight. Finally. Will get a map up and running from that site Arim used

-Posted with Wayfinder


I did the map again, link at top. check if it works, and just re add yourself to the map.
Bar=Stairs
Fire=Furnace


Okay guys. Post your round actions. Since you go before the zombies


Male Halfling Swashbuckler 1

I am sorry to have to do this, but I will be pulling out of this game. I'm starting a new semester at school and I'm taking 20 credit hours, and I fear with too many games I'll be too distracted to focus on school. I'm sorry to do this so suddenly and leave a gap, but my schooling is more important. I wish all of you the best of luck!


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus has a reach weapon.

Marcus steps up bringing his glaive about in a great swing.

attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d10 + 6 ⇒ (10) + 6 = 16


Expecting the zombie to move, you bring your weapon to bare, but you over estimated its speed and you bring it down too early


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

I already moved, waiting for a zombie to come to me I guess.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Rapid shot one: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Rapid shot 2: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


which zombie did you target?


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

the nearest one.


Two arrows burry themselves in one of the zombies, his shuffling slows, and with a groan it collapses and falls over, into the sludge, dissipering under it


Marcus Ironskin wrote:

Marcus has a reach weapon.

Marcus steps up bringing his glaive about in a great swing.

If you did move to that zombie... you need to make an acro check -5


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

nope will just ready weapon for when they come at me then, as said can't see the map.


Ah, my bad. will move zombie then when its my turn


The zombies slowly make their way forward

Party's up


Island Elf(link)

Sorry, sorry. My shift work and time zone have put me at work for next twelve hours. :( Please bot Suny as necesssry to yelp fight zombie. Wishing every one all the very best.


seems we all are out of sinc anyway. by the time you can post, evryone would have posted. if not, then ill bot you :)


Island Elf(link)

*Hugz DM in thanks. (^_^)


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru shoots at the zombie climbing the stairs.

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 ⇒ 8


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk also shoot at the same target as Hitoru trying to focus fire the zombies one at a time.

Attack 1: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Attack 2: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba takes a step towards the nearest zombie and swings her hammer in a furious arc.

Power attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

Damage if that hits: 1d12 + 6 + 4 ⇒ (8) + 6 + 4 = 18


Island Elf(link)

Suny glances around, seeing who is dealing with what, when and how.

Perception:1d20 + 11 ⇒ (7) + 11 = 18

Hoping Nyroba has her shambler under control, she skips forwards and prepares to help Markus in flanking the Zombie before him.

Um...actually, given the stairs...does that mean that Zombie is above or below Suny?


The brutal attack cleaves the zombie as it tries to go up the stairs, it slides back down into the goop and goes under


Island Elf(link)

Yay! (^_^)


'Suny' wrote:


Um...actually, given the stairs...does that mean that Zombie is above or below Suny?

missed this part, sorry. The zombie is under you, the sludge part is a bit lower than the level you are on


Island Elf(link)

*Nods* Thank'e fer tha' esplainin'. (^_^) So, tha' Zombie be below m'self and Markus. If'n I move ta' R:14 next, I be gettin' a bonus/benefit ta' smackin' tha' thing down, right?

Very much cheers to all! (^_^)


I believe +1 to range due to hight advantage, yes


The zombies move forward, advancing on the intruders. One zombie swipes at Marcus

Swipe: 1d20 + 4 ⇒ (14) + 4 = 18

but it simply bounces off the target

Party is up


Island Elf(link)

Suny steps closer to the edge below which the Zombie has shuffled and strikes at the thing.

Att Roll 1:1d20 + 8 ⇒ (3) + 8 = 11

Dam Roll 1:1d6 ⇒ 4

Att Roll 2:1d20 + 8 ⇒ (2) + 8 = 10

Dam Roll 2:1d6 ⇒ 1

Though the difference in height this turn throws her aim off more than a tad.

Yay tha' dice roller. :P


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba swings her hammer at the zombies in the center walkway.

Hammer Time: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13

Missing, she steps back, ready to attack again when they advance.

Ready to take an AoO when one of the zombies moves through a threatened square.

Attack of Opportunity: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Gah!


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk continues to fire, but now he fires at one of the zombies down below.

Firing at zombie Z5

Attack 1: 1d20 + 10 ⇒ (14) + 10 = 24
Damage 1: 1d8 + 4 ⇒ (6) + 4 = 10

Attack 2: 1d20 + 10 ⇒ (15) + 10 = 25
Damage 2: 1d8 + 4 ⇒ (4) + 4 = 8


Attacks wizz and fly by the zombies as they advance. But they arent fazed. Being dead had its advantages. Ausk was a bit more lucky as both arrows indedded themselves in the walking corpse. Still it stands. Groaning in defiance of that which are arrow lodged in its chest


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru reloads his crossbow and fires at the same zombie as Ausk.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 ⇒ 2


A sickening squish sound is heard as the bolt goes through its arm, and out the other way. Not slowing it down at all


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus continues to ready and will swing at any that come within reach.

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