The Devil We Know Series (Part IV: The Rules of the Swift)
(Inactive)
Game Master
Baerlie
Map
Parchments
City of Cassomir
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
No problem at all, thanks for agreeing to such a long running series!
Any chance of getting my updated chroncile?
Also, how do we do faction cards, just manage them ourselves?
HP 44/44
Yes, faction cards are a manage them yourself kind of thing. But some of them do require that you do things slightly outside the scenario so they do need to be played out. For example, as Exchange, I think you and I also could have tried to get the Baron and/or Count to be friendly to the Exchange (even though it was Sovereign Court that was trying to whole-heartedly recruit them into their faction).
Female Asimar Sorcerer/4
I am also picking up a wand of endure elements which pretty much takes care of my cash for awhile :)
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
I've not seen the monkey belt before. That is awsome if you are a monk or a brawler.
I'll start tracking JFC for myself then. That'll be an interesting additional bit of paperwork.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
I just sent Iso's updated Chronicle.
I think the JFC have to be tracked by yourself, there are no boxes for GM initials or anything.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Which email did you send the chronicle to? I got the original, but not the slow xp speed one.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Did you get it now? I think I have two mail addresses. Both hotmail.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Yeap, got it now. Thanks very much.
Female Asimar Sorcerer/4
oh I believe I asked to correct question :)
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
If you hadn't asked he would have told you in any case I think ;)
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Convention weekend, posing will be delayed again.
HP 44/44
No worries. See you on the other side of the con.
Female Asimar Sorcerer/4
Just so I am clear. It looks like I am up on the deck. Is that correct?
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Yes, that's correct. Nobody complained so I assumed you all follow Iso.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Someone actually follows Iso?
Completely aside from his sterling Charisma (or maybe not) there are a lot of risks with being right behind Iso.
Of course there are risks with being in front of him too.
(though not as many as Borrobol, he dones't have spiky armour, but he is admiring of the dwarf's).
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
I'm really sorry for this fauxpas, I somehow missed that part in the description and was wondering how the players should get to the next location without knowing how to find it. Won't happen again! I promise!
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
NP. It's always fun doing a scenario for the first time. I generally enjoy playing scenarios before GMing them so others can make my mistakes for me!
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Female Asimar Sorcerer/4
I will be on vacation next week so any posting I do will be from my phone. Please bot me if needed.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Ok, thanks for the information :)
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Day Job Rolls please :)
If you want to have something written on the Chronicle, please tell me. Things like FJC and stuff. Also if you go for slow or normal advancement and other important things.
Female Asimar Sorcerer/4
No day job on this toon. I use the normal progression.
HP 44/44
Craft armor: 1d20 + 5 ⇒ (9) + 5 = 14
Normal progression
I'll probably go with
Visit a city other than Absalom with a population of 5,000 residents of more. While in the city, purchase or sell an item
worth at least 100 gp per character level.
I'll enchant my armor to +1 for 1000 gp to qualify.
Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9
Normal progression. No day job roll here.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
slow advancement.
Iso regains a lost PP rather than taking his day job roll.
Female Asimar Sorcerer/4
Well I cant seem to pist from my phone any more but my kindle still works.I do have one small problem, I cant move my toon on the map. My character moves into the room please.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
This was the last encounter, I will send out the Chronicles tonight. Reporting is already done.
When do you want to start with part 2?
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Iso is ready and willing whenever you are free to do part 2.
Female Asimar Sorcerer/4
Once I know how much gold I have I believe I will be making a few purchases. I dont know but I seems some cure potions might come in handy soon. Otherwise I am ready to go.
HP 44/44
I'm ready anytime. I level after Part 2 and we already worked out what I'll spend gp on.
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Level 2 gets 931 pg
Level 3-4 gets 1,324 gp
Chronicles
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
There is no difference between the crates with the X and the ones without.
You open the doors to the cells. They are occupied with people of all ages. They thank you profusely for helping them and tell tales of dark- or gray-skinned humanoids with enormous gray eyes who came frequently to negotiate with Dalirio before buying a handful of captives and taking them from the rooms. Where these creatures took them, the captives don’t know.
HP 44/44
"Can't figure out a damn thing about these boxes, but I guess it doesn't matter. Not sure what those funny big eyed creatures are either. Let's get these people out of here."
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
I posted my last post in the wrong thread, sorry :D
That was supposed to be in the gameplay thread. I will move it there.
HP 44/44
Oops, I guess I did the same thing.
Female Asimar Sorcerer/4
I am purchasing 3 cure light wound potions and 1 first level pearl of power.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
I'm thinking Iso might buy a belt of giant strength. He should probably upgrade his armour, but then "It wouldn't smell right"
HP 44/44
It shouldn't take too long to ripen.
And, you have a masterwork shirt so you could always just enchant it for that lived in feel...and smell.
Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9
Perhaps the rest of the group could pool their money and have a permanent prestidigitation effect secretly added that continuously made the armour smell like roses.
Female Asimar Sorcerer/4
Are you sure the combination of smells would be an improvement?
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Iso is not sure it would be an improvement over Manly Smell of Iso Soturi.
Why, women may no longer faint at his feet if his armour didn't provide Smell of Iso.
Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9
Oh yeah! Level 3. Now the dagger damage starts to add up, when he gets sneak attack. [snicker]Sorry, Iso, did Tippy just do more damage with his itty-bitty little dagger than the barbarian with an axe?[/snicker]
I had Tippy buy another pair of MW daggers, nothing else.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Iso is happy that friend Tippy is learning to use his pretty little knife at long last.
Iso is not convinced that Knife is best weapon for Many man like Iso Soturi to use. "Tippy will never impress women with little weapon like that."
Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
There is a problem with the line between the provider and our house. It may take until beginning of next week until they found and fixed the problem. I will try to post during work until it is fixed, but that means that maybe I won't be able to post on the weekend.
HP 44/44
No problem. Thanks for the heads-up. I'll give early warning that I'll be at GenCon next week so probably won't be able to post from Wednesday or Thursday through next Sunday. Feel free to bot Borrobol. You guys all have a pretty good idea of how he plays at this point.
Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9
Borrobol wrote: No problem. Thanks for the heads-up. I'll give early warning that I'll be at GenCon next week so probably won't be able to post from Wednesday or Thursday through next Sunday. Feel free to bot Borrobol. You guys all have a pretty good idea of how he plays at this point. Overrun on the gelatinous cube and black puddings. Got it.
HP 44/44
He probably would if he didn't get a warning from you or Celentrai.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
"Yummy Black Pudding.."
I wonder how much damage a Kellid's bite does? 1d2? Plus half strength as a secondary attack..
HP 44/44
May as well take this as the opportunity to mention that this is Gen Con week. I'll be out of the picture from sometime on Wednesday until late Sunday or possibly Monday. Feel free to bot me as needed to keep things moving.
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Did we decide to play up or down on this one? I think we are APL3, but obviously we are into the game now. Given how quickly we are progressing through encounters, I'm guessing we went down rather than up.
oopse: Just rechecked the guidelines, we had to play down as there are four of us.
|