Aasimar

Celentrai Atalla's page

344 posts. Organized Play character for CrystalStorm.


Full Name

Celentrai Atalla

Race

Asimar

Classes/Levels

Sorcerer/4

stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Gender

Female

Age

20

Alignment

NG

Languages

Common, Celestial, Draconic, Giant, Goblin, Auran

Strength 10
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 12
Charisma 16

About Celentrai Atalla

38299-15
Osirion
Bloodline Celestial

Feats:

Toppling Spell
Topple = Charisma 3 + level 3 Total = 6
Spell focus (Conjuration)


Celestail bloodline:

Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Spells known & number I can cast:

level o save=10+spell level 0 + CHAR 3 = 13
Read Magic
Light
Ray of Frost
Detect Magic
Disrupt Undead
guidance

Level 1 I can cast 7 (6+1) per day and have cast 0
save=10+spell level 1 + CHAR 3 = 14
Magic Missile
Grease +1 dc due to Spell Focus
Summon Monster I

Level 2 I can cast 4 per day and have cast 0
Scorching Ray

Scorching Ray


Traits:

Magical Lineage on Magic Missile
Reationary

Skills:

Knowledge Arcana = 10 (Class 3 + Ability 3 + Rank 4)
Knowledge History = 7 (Class 0 + Ability 3 + Rank 4)
Linguistics = 7 (Class 0 + Ability 3 + Rank 4)
Perception = 5 (Class 0 + Ability 1 + Rank 4)
Profession - Herbalist = 10 (Class 3 + Ability 3 + Rank 4)
Spellcraft = 10 (Class 3 + Ability 3 + Rank 4)

Equipment:

Wayfinder
Dagger
Sorcerer's kit (backpack, bedroll, belt pouch, flint & steel, Iron Pot, Mess kit, soap, 10 Torches, 5 Trail Rations, Waterskin)
Rope 50 "
Tent - medium
Paper 40 sheets
Ink
ink Pen

Magic

47 Wand of Endure Elements
3 AntiPlague
3 antitoxin
3 Cure Light Wound Potions
Alchmist fire
50 Wand of Cure Light Wounds
GP 2834.9

Items for this scenario only


Background:

Celentrai's mother Amanda moved to Sand Point when she was pregnant with Celentrai. She always refused to discuss anything about Celentrai's father so who he was and where he was from was left to the town's folk's imagination. Amanda loved plants and grew a wonderful garden around her home. Many people would travel from Magnimar just to pick up a rare herb or two that Amanda would grow. Amanda made sure that Celentrai came to love plants as much as she did.
Sand Point being a small town, was the center of gossip and Celentrai was an easy target. Not only did she not have a father but she looks different than anyone else in town. Celentrai was often at the bad end of pranks and jokes of the other children. No one ever suspected Celentrai was the cause of the strange grease spots appearing on the ground. Celentrai had never study magic or anything like that so she surly could not be the cause. :)
As Celentrai grew older she became tired of the small town & small minds of the people she grew up with and decided she would move out into the world and see if she could find others like her. She traveled to Magnimar looking for adventure and found the pathfinders.

Description:

Celentria appears to almost float across the floor as she enters the room. Catching the eye almost everyone there. Her silver hair seems to glisten in the sun and her eyes look grey will flecks of silver in them.

Personality:

She has the inexperience of the youth with a small bit of caution from her past.

Purchases:

Segang Expidition
wand of Endure Elements (750 gold)
3 Antiplague (150)
3 Antitoxin (150)
2 Cure Light Wounds Potions (150)

0-29 The Devil We know part I
3 Cure Light Wound Potions
Pearl of power level 1

0-31 the Devil We Know Part II
Wand of cure Light Wounds (spending 2 pp)

The Devil We Know Park IV
4 Potions of Cure Light Wounds

Temp items for this adventure only:
Cure Light Wounds potion
Wand of detect secrete doors 5 charges
Used two potions of cure light wounds

Experience:

Experience Points = 7
Prestige = 14
Fame = 14
5–08: The Confirmation
#1: Silent Tide (OGL) (RPG)
#14: The Many Fortunes of Grandmaster Torch

6-08 The Segang Expedition
0-29 The Devil We know part I - Shipyard Rats
0-30 The Devil We know part II - Cassomir's Locker

0-41 The Devil We know part III - Crypt of Fools