The Devil We Know Series (Part IV: The Rules of the Swift) (Inactive)

Game Master Baerlie

Map

Parchments

City of Cassomir


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Grand Lodge

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I put the dayjob in the third subtier box. Do you want me to add it to the GP Gained amount? I will send you another one tonight.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Do we get higher tier gold/items?
(many recent season modules have the four party adjustment for higher tier play being using the lower tier creatures as written)

The Exchange

HP 44/44

Thanks!

Grand Lodge

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According to the PFS Guide I have to round the APL of 2.75 to 3. The Segang Expedition is a Level 1-5 scenario, so 3 is between two subtiers. There is subtier 1-2 and 4-5.

When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play the higher tier with the four-character adjustment.

You get the lower tier items, but the gold according to your character level. At least this is how I read the guidelines in the PFS Guide. But please correct me if I'm wrong! Actually this is the first time I have a group between subtiers.

Cross out any treasure items the party didn’t find in the scenario and mark any special boons the players did or did not earn (U); additionally, if you’re running the lower subtier, always cross out all of the items listed for the higher subtier.

Don't get me wrong, I'd really like to run the highter tier with 4-player-adjustments, but I think it's not a legal table if we do that?

The Exchange

HP 44/44

That is how I understand it too. Iso and Borrobol would get out of subtier gold. Items would be tier 1-2.

Grand Lodge

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I just consulted another VC. Just to be sure about it.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I guess thats the breaks. Not that I buy much off chronciles.

We are not missing out on any juicy boons are we?

Grand Lodge

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I got the answer from the other VC, the rules are that we have to play tier 1-2 withouth adjustments to make a legal table.

Onother idea: we start with the 4-parter (there is a tier 3-4 so you play this one), you gain at least one level up and after that we can legally play subtier 4-5 for 6-08.

Regarding the boons: there are boons on the chronicle 6-08, but they are valid for all subtiers. Three items are available for all subtiers + one item for tier 4-5.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I'm happy with either approach. The advantage of 06-08 is we can influence how the season is going.

Grand Lodge

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That's true :)
Let's do 6-08 first, like the die said.

The Exchange

HP 44/44

Sounds like a plan!

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Anti-plague, cool. Sounds good. Anyone know of stuff like rings of disease resistance? Hmm, maybe just a plain old cloak of normal resistance might be more generally useful.

The Exchange

HP 44/44

Cloak of resistance is a must-have once you can afford it.

I bet there are some other items like that. Antiplague is pretty cheap. 50 gp.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Time to blow that cash wad.
+1 MW cold iron great axe (he already uses the non enchanted version but I can't see the cost on a chroncile) $4340
MW chain shirt $250 (ditto)
MW, silver heavy flail $495 (ditto)
+1 cloak of resistance ($1000)
3 potions of antiplague and 3 potions of antivenom (300gp)

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

I have some people visiting this weekend but I will be picking up some antiplague before we leave. i will try to get it written up by sunday if that is ok

The Exchange

HP 44/44

I'll purchase an antitoxin and an antiplague also before departing.

Grand Lodge

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Ok, I will put your purchases on your Chronicles :)

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

I will be purchasing three Antitoxin and three antiplague before we leave please.

Grand Lodge

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Check!

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Three anti-toxins and 3 antiplagues for Tippy also, please.

In addition, he buys 3 vials of alchemist's fire (375 total, I believe).

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

BTW I'm probably away from computers for most of the time until next week, so unlikely to be posting, except maybe a little on Thursday

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

I will be at a convention this weekend so my postings will be a little short as well.

Grand Lodge

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We can pause the game until monday if you like.

The Exchange

HP 44/44

Sounds like a plan. I'm also at a con this weekend, but will try to post a story from Borrobol between now and then.

Grand Lodge

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Good news, Dawn wins a price! Congratulations Dawn! I already sent you an email adress with Jesse's mail attached. Please respond to him directly by Sunday, February 15th, 2015 @ 8 PM CST US [UTC-6].

The Prize Options are:
* PDF of one of the PF Rulebooks (Core Rulebook, ACG, or APG, for example)
* PDF bundle of one of the following seasons: 0, 1, 2, or 3 (full scenario season bundle)
* PDF of a single book of an AP (like Skull and Shackles book 1, but not the RotR Anniversary edition)
* PDF of a single "Tales" book (Liar's Blade for example)
* PDF of a single Player's Companion (Familiar Folio, for example)
* PDF of a single Campaign Setting book (Andoran, Birthplace of Freedom, for example)

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Thanks! I will need to think about that for a little while.

The Exchange

HP 44/44

Congratulations, that's awesome!

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Nice! One of my players won a prize too. Actually, so did I.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Sorry for the delayed post my niece just had a baby boy!

The Exchange

HP 44/44

Yay! Congrats!

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Lovely! Neiflings (my sisters general term for them) are great.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Happy Easter everyone!

Grand Lodge

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Oh, missed that :D Happy Late Easter!

It's time for dayjob rolls!

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

No day job for Tippy. :(


Herbs: 1d20 + 8 ⇒ (10) + 8 = 18 day job

The Exchange

HP 44/44

Craft (armor): 1d20 + 5 ⇒ (9) + 5 = 14

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso's day job is looking after his keep
(regains 1Prestige on top of normal fame/prestige in lieu of day job roll)

Grand Lodge

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Iso Soturi wrote:

Iso's day job is looking after his keep

(regains 1Prestige on top of normal fame/prestige in lieu of day job roll)

does that mean you get 3 PP instead of 2?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

It means he gains 2 fame and three prestige. The boon is from fangwood keep.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
Borrobol wrote:


It is often house-ruled that way, but DR as described in both the Core Rulebook and the Universal Monster Rules is specific to weapon and natural attacks. Does not apply to elemental, falling, spells, spell-like, etc.

The universal monster rules say:

Universal Monster rules wrote:


The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities.

<- note nothing specific about an environmental effects overcoming DR, just elemental.

So it is a little ambiguous. RAW it probably depends on whether falling damage counts as being attacked by the ground - which gets into the realms of the silly.

Intent wise, DR reflects a creatures supernatural toughness and resilience. Why it would be immune to a barbarians greatsword but still twist an ankle when dropping ten feet seems odd to me.

Of course I've never understood why a force effect like magic missile would bypass DR/- but that at least is magic.

Not that this is really a biggie, hopefully we'll down the critter in short order.

Grand Lodge

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Thanks for the rules update. I guess it's really to the GMs interpretation how to handle it.

Grand Lodge

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I just started to prepare for the Devil We Know series. Any level changes after this game? I already reported on paizo, chronicles will follow tonight.

Iso level 4
Tippy level 2
Borrobol level 3
Celentrai level 2

APL 2.75

The Exchange

HP 44/44

No level change for Borrobol. This will be his first xp at level 3.

The Exchange

HP 44/44
GM Baerlie wrote:
Thanks for the rules update. I guess it's really to the GMs interpretation how to handle it.

Ultimately, yes, the GM is interpreting. But I think the fact that DR is specific to weapon attack damage and natural attack damage leaves falling damage on slippery ground. Ruling that a fall is the same as an attack is entering the territory of RAI instead of RAW which is generally considered a no-no in PFS.

The other issue is that you'd also be classifying a type of damage for falling. Untyped damage is rare, but untyped damage is also not affected by DR (just like force damage) and falling damage does not have a type. Again, not a huge leap since logically it is bludgeoning in most cases, but the rules don't call out a type for falling damage so again, you are entering RAI territory versus RAW.

I agree that none of this is logical. That's why I commented that it often gets house-ruled. For sure, I would house rule that it is bludgeoning damage and subject to DR in a home game, but not PFS. I suspect this is an area that will someday get FAQed, but I think until it does, you're better off ruling that falling damage is not affected by DR.

In any event, it doesn't matter this time. I bring it up more because I almost guarantee we'll all see it again. I've run into it more times that you might think in PFS. Usually comes up when you use something to take down a flier, but comes up for knocking things off walls and ceilings too.

Grand Lodge

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Chronicles are out :)

The Exchange

HP 44/44

Hey, was wondering with the faction journal cards out if on our way back to Absalom I could:

Visit a city other than Absalom with a population of 5,000 residents of more. While in the city, purchase or sell an item worth at least 100 gp per character level.
Would upgrade my armor spikes from masterwork to +1 for 2000 gp in Niswan (pop. 10,300), Padiskar (pop. 8,200) or Prada Hanam (pop. 6,880).

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Thanks for the game again.

I think with slow XP, Iso only gets 1/2 an XP and 1Fame.

I'm another Exchange member, but Iso doesn't do day jobs :-( Does allowing those three looters to escape count as ending a combat encounter without violence?

Grand Lodge

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Borrobol, you can stop in Niswan, the captial of Jalmeray, and buy some stuff.

Iso, I will update your Chronicle tonight. I reduced the gold, but forgot the XP and PP. Sorry for that. Yes, the encounter with the looters counts as nonviolent. They would have attacked if stopped for too long.

The Exchange

HP 44/44

Nice finale! Thanks for running again!

Grand Lodge

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You are welcome :)

I postpone the start of the next game until monday, I have to prepare for a store game for tonight and weekends is always slow posting. Thanks for your understanding.

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