The Devil We Know Series (Part IV: The Rules of the Swift) (Inactive)

Game Master Baerlie

Map

Parchments

City of Cassomir


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Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai checking in.

The Exchange

HP 44/44

Great, ready to roll when everyone else is.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Have we switch to a different thread and I missed it?

The Exchange

HP 44/44

I think still gathering. No new thread I've heard about yet.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

quick question. was the creature not damaged because I missed? I am wondering because I was under the impression that spells by pass DR.

Grand Lodge

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You hit, but it's immune to cold. Or did I make a mistake and ray of frost does not do cold damage?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

BTW I'm heading off travelling for a week, so posting may be erratic from this weekend.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Thank you for explaining, but of course Celtrai does not know it is immune to cold.

Grand Lodge

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Sorry for the delay. A colleague/friend got fired on tuesday and I was helping him with all the works council stuff. Everything should be back to normal again, at least in the campaigns.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

I don't even know if negotiating things like this increases end treasure or not...probably not.

But for Tippy, it's the principal of the thing. The guy admitted he needed them, that put them in the position of power. As far as Tippy knows (maybe incorrectly) they don't even need this guy, and could have just made for that tower on their own and looked for clues.

Grand Lodge

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Unfortunately it does not increase the max. gold on the chronicle. But if you miss something or retreat from an encounter the 100 gp increase the amount you get (up to the max.). For example we can skip the optional encounter and you still get the maximum gold.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Cool final fight! Cinematic.

One question : How do we get to the white keys to begin with? Climb?

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

hmm what ever will I do with these two grease spells hmmm. I will post tonight.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Evil! Especially on pipes...

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

@Tippy (from main game thread)

Yeah, those pipes are kind of delicate. There should be progressive penalties for how long folk are leaning on them.

But come on, the actual jumping from key to key - that is very, very cool. At least this organ was built for that. I'm guessing they don't play very fast music :-)

Grand Lodge

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Iso Soturi wrote:

Cool final fight! Cinematic.

One question : How do we get to the white keys to begin with? Climb?

Spoiler:
Final Fight? Gnihihi *evil laugh of a GM*

Good question, I think it's also Climb DC10 as for the black keys. The keys are 15ft above the floor.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Clearly somebody spent a bit too much time at FAO Schwartz as a kid...

The Exchange

HP 44/44

Heads up that I may not be able to post again until Monday or Tuesday so please GMPC or PCPC if needed to keep the action flowing. I have a very full day of business travel tomorrow followed by a Con where I have heavy GM duties on Fri-Sat-Sun. Monday will be catching up on work and hopefully most PbPs, but I should be fully caught up by Tuesday.

Grand Lodge

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Ok, thanks for telling us :)

Grand Lodge

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We are almost at the end of the mission. I still have the PFS information for Tippy and Iso.
Borrobol and Celentrai, please fill out this form: PFS Form

And don't forget your dayjob rolls!

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

No day job for Tippy.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Oh yes. Iso has a lot to write about.
The public needs to hear his take on the morning organ music in the cathedral.

1d20 ⇒ 6

It's hard to be objective about your own performance.

Oh wait a moment, he still hasn't put any ranks into profession critic. It is probably just as well.

BTW, I'm holding off posting in the main thread until after Nessian, as he has the drop on Iso.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Do you want to play another scenario?

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Always!:)

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Sure, if its one I haven't done already of course.

The Exchange

HP 44/44

Might be up for another!
Day Job: Craft (armor): 1d20 + 5 ⇒ (13) + 5 = 18

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

For sure!

Grand Lodge

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I have access to all scenarios now, pick whatever you like :) And we can run tgis game as part of Gameday 3 if you like. If we finish before Feb. 1st I think you get a boon for playing.

-Posted with Wayfinder

The Exchange

HP 44/44

Here are the ones I could play with Borrobol:

Season 6
6-05: Slave Ships of Absalom
6-06: Hall of the Flesh Eaters
6-08: The Segang Expedition (releases today)

Season 5
5-01: The Glass River Rescue
5-04: The Stolen Heir

Season 4
4-07: Severing Ties
4-11: The Disappeared
4-18: The Veteran's Vault
4-19: The Night March of Kalkamedes

Season 3
3-05: Tide of Twilight
3-07: Echoes of the Overwatched
3-09, 11, 13: Quest for Perfection Series
3-18: The Gods Market Gamble
3-19: The Icebound Outpost

Season 2
2-11: The Penumbral Accords
2-13: Murder on the Throaty Mermaid
2-21: The Dalsine Affair

Season 1
1-29, 30, 41, 48: Devil We Know Series
1-33: Assault on the Kingdom of the Impossible
1-35: Voice in the Void
1-39: The Citadel of Flame
1-43: The Pallid Plague
1-45: Delirium's Tangle
1-55: The Infernal Vault

Season 0
0-03: Murder on the Silken Caravan
0-06: Black Waters
0-08: Slave Pits of Absalom
0-13: The Prince of Augustana
0-14: The Many Fortunes of Grandmaster Torch
0-17: Perils of the Pirate Pact
0-23: Tide of Morning
0-24: Decline of Glory

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Of those, I've played:

Prince of Augustana
Black Waters
The Infernal Vault
Void in the Void
The Dalsine Affair
The Veteran's Vault
The Disappeared
Slave Ships of Absalom

The Exchange

HP 44/44

I'll update accordingly

Season 6
6-06: Hall of the Flesh Eaters
6-08: The Segang Expedition (releases today)

Season 5
5-01: The Glass River Rescue
5-04: The Stolen Heir

Season 4
4-07: Severing Ties
4-19: The Night March of Kalkamedes

Season 3
3-05: Tide of Twilight
3-07: Echoes of the Overwatched
3-09, 11, 13: Quest for Perfection Series
3-18: The Gods Market Gamble
3-19: The Icebound Outpost

Season 2
2-11: The Penumbral Accords
2-13: Murder on the Throaty Mermaid

Season 1
1-29, 30, 41, 48: Devil We Know Series
1-33: Assault on the Kingdom of the Impossible
1-39: The Citadel of Flame
1-43: The Pallid Plague
1-45: Delirium's Tangle

Season 0
0-03: Murder on the Silken Caravan
0-08: Slave Pits of Absalom
0-14: The Many Fortunes of Grandmaster Torch
0-17: Perils of the Pirate Pact
0-23: Tide of Morning
0-24: Decline of Glory


I have done
05-01 The Glass River Rescue
05-04 The Stolen Heir

4-19: The Night March of Kalkamedes

3-18 The God's market Gamble
3-19 The Icebound Outpost
3-09, 11,133 Quest for Perfection Series

03 The Silken Caravan
0-08: Slave Pits of Absalom

The Exchange

HP 44/44

Which whittles us down to...

Season 6
6-06: Hall of the Flesh Eaters
6-08: The Segang Expedition (releases today)

Season 4
4-07: Severing Ties

Season 3
3-05: Tide of Twilight
3-07: Echoes of the Overwatched

Season 2
2-11: The Penumbral Accords
2-13: Murder on the Throaty Mermaid

Season 1
1-29, 30, 41, 48: Devil We Know Series
1-33: Assault on the Kingdom of the Impossible
1-39: The Citadel of Flame
1-43: The Pallid Plague
1-45: Delirium's Tangle

Season 0
0-14: The Many Fortunes of Grandmaster Torch
0-17: Perils of the Pirate Pact
0-23: Tide of Morning
0-24: Decline of Glory

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

If I could choose, I would pick 0-14 or 2-13 or one of the season 6 scenarios ;)

Happy Thanksgiving!

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

I was in a pbp that just started 2-13, and we only did one encounter before it died. Am I still allowed to play it?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

This is getting easier, I'll strike out the ones I have played.

Season 6
6-06: Hall of the Flesh Eaters
6-08: The Segang Expedition (releases today)

Season 4
4-07: Severing Ties

Season 3
3-05: Tide of Twilight
3-07: Echoes of the Overwatched

Season 2
2-11: The Penumbral Accords
2-13: Murder on the Throaty Mermaid

Season 1
1-29, 30, 41, 48: Devil We Know Series
1-33: Assault on the Kingdom of the Impossible
1-39: The Citadel of Flame
1-43: The Pallid Plague
1-45: Delirium's Tangle

Season 0
0-14: The Many Fortunes of Grandmaster Torch
0-17: Perils of the Pirate Pact
0-23: Tide of Morning
0-24: Decline of Glory

I think if the game dies it doesn't count. Essentially you have not been issued with a Chronicle for it.

I'm trying to do all the season 0 ones, so if any of those are low tier, I vote for them.

Assuming we survive this last encounter, Iso will be level 3.

Grand Lodge

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As Iso says, if you did not receive a Chronicle it does not count.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I just checked the Season 0 scenarios on the list, they are all 1-7 or 1-5.

The Exchange

HP 44/44

Yep, everything I put up was 1-5 or 1-7.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Which one do you want to play? ;)
0-14: The Many Fortunes of Grandmaster Torch?

The Exchange

HP 44/44

That one works for me.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Sure

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Looks good to me.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Fourthed here!

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Merry Christmas Everyone.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Merry Christmas - it is almost over here. Children far too sugared up.

The Exchange

HP 44/44

Merry Christmas! Just getting started. Wife and I enjoying the peaceful quiet :)

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Christmas 1 of 3 done here. Getting ready to load up the car with kids and start grandparent set number 1.

Merry Christmas, all!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merry Christmas!

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Heh, did the second set of families today.
Tomorrow is neiflings birthday. I'm going to need a holiday from the holidays soon.

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