
The Council GM |

Oh no you don't have to be more active, I just want everyone to get the information they need in each "scene" before we move on, if that makes sense. Really flesh out the experience.
It's why I ask constantly per scene if everyone is ready, etc. since everyone is busy at different times, and a few of us (Like me and Suzume most recently) go more back and forth than others xD

Lord Perpireen McGibel |

Hate to be a Debby Downer but could we like post the all blue posts from game play here and not... well in game play, I have seen games become pages of blue before, kills a game so it dos.
Oaken-Soul NOOooooooooo I was really looking for-would to playing with your PC, sorry to see you go but I understand, game with this post rate can be heard.

The Council GM |

On that particular moment it is right in between the two, assuming overwhelming would almost be as if you had headphones on in your ears full blast and strong would be the person sitting next to you can hear the music pretty well xD
Think... Like your first dip into a hot tub before you acclimate to the water xD

The Council GM |

Talathel, sense motive and perception rolls will still be relevant when you post, so don't worry about lagging behind my own post.
If you meet the DC's, feel free to read the spoiler I posted specifically to Suzume.
I'm not going to post for a day, day and a half or so so that everyone can be caught up and digest the monster I just posted. If you have questions, feel free to post here or "PM" me <3

The Council GM |
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You guys have worked pretty damn hard so far figuring everything out- and thus on the First day you discovered what you currently know about The Mother, 42, her pets, and everything going on in 42! A broad introduction to The Development Project's first journey!
I hope you guys have been enjoying this so far <3
two things
1) Talathel, Vasu, you guys still with us? Haven't seen you in a while. I know the volume gets intense, BUT, need to know you're here xD
2) I'm 90% sure I answered all your guys' questions your characters had. If not, post it on here, I'll be sure one of the three "main" characters you'll be working with in 42 answers them in the morning.

Lord Perpireen McGibel |

Safe trip and if its Spain Santa Susanna your just up the cost from Barcelona, if you get the chance head to the city and go to the Opera down
La Rambalers, very cool building, if not just have some nice local Sherry and sea food.

Lord Perpireen McGibel |

Wall of text about cutting Violin Strings so I put it under spoiler.
Updated with DMG roll
I hate rules mucking about,
But to show his action and how it pans out here we are,
Sunder is right in this case v rules. But No roll is needed and this is why.
See Sunder and Object Armor Class
Sunder
You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack in place of a melee attack* (see Editors Note: Multiple Sunder Attempts).
If you do not have the Improved Sunder feat, or a similar ability, attempting to sunder an item provokes an attack of opportunity from the target of your maneuver.
Point is, Here he's going in Invis/Stealthed Rolled 36 [There could be a perception check for the player round 2] so I think that OoA don't count till after the Strings are cut etc, and he can be seen. Also So the player is flat footed.
If your attack is successful, you deal damage to the item normally.
See object AC
Object Armor Class
Objects are easier to hit than creatures because they don't usually move, but many are tough enough to shrug off some damage from each blow. An object's Armor Class is equal to 10 + its size modifier (see Table: Size and Armor Class of Objects) + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (–5 penalty to AC), but also an additional –2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.
He took the full round, round 1, so its an auto hit in round 2, while steathed and Invis, Then back to sunder
Sunder DMG
Damage that exceeds the object's Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the broken condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the broken condition.
I think a bow string under tension the moment a Adamantine* blade cut it, hes only got to brake one.
So as hes going in Invisible/Stealthed, too the time to get the no roll hit. I don't thing he will have a problem cutting them V Damage with an Adamantine* blade. But that's a GM call.
Hes used his
Diminutive Adamatine rapier TH+5 DMG[1d2-1][sneak attack +1d6] [18/20 x2]
If its OK Ill Roll DMG here
DMG Auto hit 1d2 - 1 ⇒ (1) - 1 = 0 Sneak Attack DMG added 1d6 ⇒ 5 bypass hardness 20, so 5 Points of Damage on The strings/String
Adamantine*
Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls.

Sealith Dealesk |

Even so its not an Auto hit. Auto hits come with helpless opponents and unattended objects. This object is being held and used by an enemy combatant. There for his AC in general applies. Thats why sunder is versus their CMD. Not the objects.
He is moving around to start playing and such. You still have to hit the target. After all you could roll a 1. Now mind you, your likely hood is very high but I could still see him requesting a to hit.

Lord Perpireen McGibel |

I hear what you saying SD but
But for the fact that's quite how not how sneak attacks works, they counter movement its why an apparent losses there dex [mods]. n this case that's added to lined up shot to DMG item. I an not saying the rules are clear. In a normal combat, Sundering a shield say, is as you say, roll attack vs CMD way is clear. But with a Sleathed/invi sneek attack where the [in this case item] is Flat footed, and snecked, the movement is muted as its factored out.[/ooc]
"If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target..."
Its really a GM call here, rules never cover everything 100% ya have to go with what feels right for the game. Sunder is all about size and smashing/cutting power, its way big fighters with big weapons love it so much. Smaller PCs have to use timing and skill to get the same resolute. he want cut throw a shield but strings on a bow.
:)

Sealith Dealesk |

Sneak attack still applies to the rule of Combat. Now he is allowing it so no harm no foul. But all Maneuvers are versus CMD and flat footed takes away the Dex to CMD. I've played with enough rules lawyers that this got hashed out quite a few times in various forms. Well also, could be ruled my some GM's there is no "precision dmg" to an maneuver or object. I could argue either side on that one.
All time favorite hashing out was when two players were arguing for over two hours and GM asked them to hand them to hand over their character sheets. "Make new characters that have none of the traits or abilities of both characters or leave my game." Surprisingly enough they complied and played characters they had always trashed before and came to love them!

The Council GM |

For theatrics, I like bending the rules- the snipping of the violin wires, the non-will save rebuttal of Telula's amazing spell that smashed into the violinist's chest-
For *this* "scene"- the rules don't matter much. Others they might slightly, depending on what your characters should be feeling at any given moment. :)

The Council GM |

Alright! A few things!
1) For fluidity I *did* bot Suzume, and Lord McGibel in the conclusion. I apologize for this, BUT, since most things die on the weekend and this fight was the final bit of the very beginning of this journey *theatrics and all that xD* I bot'd.
2) It can be assumed, now, in conclusion, that you all know one another's spoilers of what just happened last night
3) This fight was designed, from the very birth of it, for you guys to lose. These people, and their army, are who you are up against- who you were hired to deal with, having said that-
4) Suzume, Lord McGibel, and Telula, you guys held your own with the fate of the dice on a CR 7 fight! Congrats! Take a level! You are all now effectively "level 2" in this conclusion of the journey.
5) Sealith and Vasu (if you are still with us!), you are *also* level 2! Take a level and boost yourselves up for handling a CR 6 fight quite nicely!
6) The setting, as concluded, is the next morning.
You are well rested, and no one is in the room but Sealith, Lord McGibel, Telula, and Suzume and Vasu.
It can be considered that your injuries are fully recovered from, you are no longer fatigued, and probably have a whole bunch of "what the f!*!?" on your faces!
<3