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About Telula, The Lightning BearerVital Stats:
Height: 5’ 10” Weight: 140 lbs Speed: 30 FT HP: 19/19 Hair: Blood Red Eyes: Dark Silver Traits:
Merchant – You gain a +1 trait bonus on any Appraise and Sense Motive checks you attempt while bargaining for the price of goods. Appraise is always a class skill for you. Self-Taught Scholar – You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar languages, and Linguistics is always a class skill for you. In addition, you gain a +1 trait bonus on Spellcraft checks made to decipher the writing on a scroll. A Story of Bards - +2 Trait bonus to Spellcraft vs Bard Spells (Level 0 - 2)
Saves:
Fort: +1| Ref: +4| Will: +3 Trained Skills:
Acrobatics: +3 Appraise: +9 (+1 when bargaining for good price, +2 on goods valued by weight. Bluff: +2 Climb: -1 Craft (Jewelry): +10 (+14 w/ MW Artisan’s tools) Diplomacy: +4 Disguise: +2 Escape Artist: +3 Fly: +3 Handle Animal: - Heal: +0 Intimidate: +2 Knowledge (Arcana): +10 Knowledge (Local): +9 Knowledge (Noble): +8 Linguistics: +8 (+1 deciphering unknown language) Perception: +2 (+3 Sight-based and opposed checks in Bright light) Profession: - Ride: +3 Sense Motive: +2 (+1 when bargaining for good price) Spellcraft: +12 (+1 to decipher scrolls; +2 Trait bonus to Spellcraft vs Bard Spells [Level 0 - 2]) Stealth: +3 Survival: +1 Swim: -1 Use Magic Device: +8 Feats:
Magical Aptitude: +2 to Spellcraft & Use Magic Device Weapon Finesse: Light Weapon, Rapier, Whip, and Spiked Chain use Dex Mod for Attack Roll Extra Arcanist Exploit Special Abilities:
Low-Light Vision See Through the Weave – Constant Detect Magic Magically Adept – Magical Aptitude as Bonus Feat Enclave Protector – +1 CL to any abjuration spells, Constant Nondetection, and Faerie Fire, Obscure Object, Sanctuary 1/day. Skill Training - Spellcraft and Use Magic Device are class skills. Weapon Familiarity – Scimitars and Bracer Bows. Simple Weapon Pro
Spellbook 42/100 Pages:
Level 0 – Acid Splash, Arcane Mark, Bleed, Breeze, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Haunted Fey Aspect, Jolt, Light, Mage Hand, Mending, Message, Open/Close, Penumbra, Prestidigitation, Ray of Frost, Read Magic, Resistance, Root, Scoop, Spark, Touch of Fatigue Level 1 – Adhesive Spittle, Burning Hands, Color Spray, Endure Elements, Mage Armor, Magic Missile, Memorize Page, Shield, Shock Shield, Shocking Grasp, Vanish Level 3 - Lightning Bolt
Daily Spells:
Caster Level: 3 | Concentration: +7 | Melee Tch: +4 | Range Tch: +4 0 (DC 14) – Jolt, Light, Mage Hand, Prestidigitation, Read Magic
Combat:
Init: +3 AC: 13 / 10 Tch / 13 Fl Attack Bonus: +1 Melee: +0 Ranged: +4 CMB: +0 CMD: 13 / 10 FL MW Scimitar – Melee +1 | 1d6-1 | Crit 18-20/x2 | Slashing
Equipment and Possessions:
Light Load: 0 – 26 <<<< Med Load: 27 - 53 Hvy Load: 54 - 80 Belt Pouch (.5 lbs)
Belt Pouch (.5 lbs) Sack (.5 lbs) (12.5 Total)
Spell Component Pouch (2 lbs) Traveller’s Outfit (5 lbs)
Total Weight: 20.5 lbs Money: 4395 GP | SP | CP | (200 GP worth of inks and materials for spell copying)
Background:
If you were to ask Telula what brought her to this life, the answer might surprise you. Born to a merchant family that specialized in the jewelry trade, this girl was gifted with a rather inquisitive nature, and the mental capacity to understand much of it. Her father didn’t mind it so much, especially when she started to study other languages, a skill extremely useful in the merchant trade. Then one day, she happened upon a storyteller who used simple illusions to illustrate the tales he spoke of. Telula was fascinated by this, and wanted to learn more about it. This is where her father put his foot down and forbade her from studying magic. Hoping to discourage her further, he told her of how his sister had become consumed by the Dark Weave, as the Majar call it, losing her mind and going on a murderous spree that nearly destroyed the city they lived in, if it hadn’t been for some adventurers that happened to be passing through. While the story saddened Telula, it really only served to increase her thirst for understanding The Weave. So in secret, the young girl studied old tomes and stories trying to decipher the mystical force. Her studies were well rewarded as she learned about the difference between arcane and divine magic, how some individuals were born with an innate talent for wield its power, while other had to work hard for it. Eventually, she learned how to use magic. As she learned more, it grew harder and harder to keep her secret from her father. But the day soon came that her abilities revealed themselves. One day, three men came into the shop with a sinister air about them. When her father asked politely asked them to leave, they responded with fist and foot, nearly beating him to death. It was then that Telula intervened. Coming from the back room and seeing her father viciously beaten, the young woman reacted. Raising her hand above her head, she brought conjured forth a spear of lightning and threw it at the largest man. Hitting him square in the chest, he collapsed to the floor, not moving. Eyes wide with surprise, the other two ran for their lives. Soon after, the City Watch arrived and questioned what happened. The young woman explained the events and gave a description of the other two men, who were soon arrested. Telula’s father didn’t say a word. A couple days after the trial, while they were having breakfast, her father plopped a bag on the table. Inside were her possessions. With a steely gaze, he said one word, ”Leave.” His tone left no room for argument or negotiation. With tears in her eyes, Telula picked up the bag and left, never to return. About three months later the Arcanist found a job working as a jeweler for the Council. And not long after that, when it was discovered she could wield magic, her employer had to sign up for a ‘special assignment’.
Tracked Resources:
Hero Points - 0 Arcane Reservoir - 5/6 Consume Spells - 2/2 Lightning Flash – 5/5 Faerie Fire - 1/Day Obscure Object - 1/Day Sanctuary - 1/Day Spells Cast: Shield, Magic Missile x2 Myrddin:
Hawk (Pathfinder RPG Bestiary 131) N Tiny magical beast (animal) Init +3; Senses low-light vision; Perception +15 -------------------- Defense -------------------- AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size) hp 9 (1d8) Fort +2, Ref +5, Will +5 -------------------- Offense -------------------- Speed 10 ft., fly 60 ft. (average) Melee 2 talons +6 (1d4-2) Space 2 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 6, Dex 17, Con 11, Int 7, Wis 14, Cha 7 Base Atk +1; CMB +2; CMD 10 Feats Weapon Finesse [b]Skills Acrobatics +3 (-5 to jump), Appraise +0, Diplomacy +0, Fly +7, Linguistics -1, Perception +15, Sense Motive +4, Spellcraft +1, Survival +3, Use Magic Device -1; Racial Modifiers +8 Perception SQ improved evasion -------------------- Special Abilities -------------------- Flight (60 feet, Average) You can fly! Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. |