Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.
Party's unusual loot:
June's waterlily: Work like a potion of restoration Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes
Potential ingredients for magic creation:
Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures
- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.
NPC Cast:
people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.
Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.
The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.
Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.
bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.
Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.
Dunno... If we go with FFCS, depending on what kind of character the other guys are doing, I might go with some sort of Cha-based Thor using Druid/Kineticist stuff. :P
It's the only interesting class in the Occult Adventures playtest, IMO. The others are mostly boring and uninspired. Although I fear the Burn mechanics might really ruin the class.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Well, I HAD wanted to play a Sacred Fist, but I think I'll save that for another game. =)
If we had 25 PB I'd go Lore Shaman, but I don't really like the stat allocations required for that on a 20 (I'd need to dump Str, and I hate being a puny weakling).
An Alchemist could be neat. They have a good spell list.
I would like to implement a houserule where you do not need feats to craft magic items, you would need the ingredients however. Ingredients taht you wold collect when killing monsters nad doing quests, like for example troll blood in order to make potion of regeneration.
IME, added difficulties to craft/acquire gear are more fun for GMs than players. I'd rather not have a game where every piece of gear requires a quest. I'm okay going after a dragon or whatever to create a powerful elixir or forge a legendary sword... But I don't want to have to kill a demon every time I want a potion of CLW or +1 armor.
If that'll be the case, I'll just play a Sorcerer or some other class that doesn't need gear.
Just the usual build/progression rules and whatnot. As well as any house rules about feats.
- - -
I'm not sure what to play. I kinda want to try something different... But I don't want to have to go through long feat chains with idiotic prerequisites...
I think I'll make a character with good social skills. I might recycle Hoenn or Flynn Wildstrider (Why did our RHoD end, anyway?).
Hunter has some fun things, but I'm not a big fan of animal companions and their class features only start getting interesting at high levels, IMO.
2-handed Shield Bashing is cool! But I don't wanna play a Ranger or Slayer... And 5th level is the build's most difficult level.
Just the usual build/progression rules and whatnot. As well as any house rules about feats.
The same AC/Saves progresion we are using in the rest of the campaings. Some fixes to rogues and figthers in the unusual case someone want to play them, 4 skill per level minuimun unless you are a int spellcaster. Not very fond of item cration feat since they tend to make players want to spend more time arguing about rules than adventuring, but as you wish.
And, I was asking about the fluff and campaing related sutff.
The city the campaing will revolve around will be a small town, 1,500 population, 1000 gp of avaliable magic items, 5000 gp purchase limit. Expensiver stuff can be requested to other cities but they can be delayed one or two weeks.
Probably one major faith, and a couple of less revered ones. One standing city guard of 100? guards, one standing troop of rangers to watch the surrounding areas.
There will also be one level 7 wizard and one level 7 cleric from whom you can request spellcasting.
the +1 to three plus an extra +1 enhacement...I think that is the formula.
Not sure I got it.
The one we're using at BS and MCoR is +1 to 2 attributes and a +2 toa third one.
In OSB it's a slightly powered-up version because I realized only upgrading 3 attributes is really bad for classes like Ranger, Paladin, Druid, Hunter, Inquisitor, etc... Basically anything other than a full arcane caster or Dex-based build, really, since those are the only characters that only increase 3 attributes.
As I remember it you have +1 to three attributes and a extra +1 that can be put in any attributes, so +1,+1,+1,+1 or +2,+1,+1 as a player choice.
Kinda. In BS and MCoR, you get the normal +1 and an additional 3 +1 to spread however you want... Effectively giving ou +2/+1/+1. (total of +10/+5/+5 enhancement, compared to the usual +11/+6/+6/+6)
In OSB, you get 4 of +1 enhancement bonuses. Effectively giving you a +2/+1/+1/+1. (Total of +10/+5/+5/+5 enhancement).
You need that +2, because otherwise your main attribute will lag behind the value predicted by RAW (actually, it'll lag behind anyway, but the difference isn't too big if you get a +2 every 4 levels).
That said... I still think getting the +1 enhancement bonus to two attributes at 3rd level and increasing it by +1 every 3 levels thereafter, and applying the bonus to two additional attributes starting at 9th level is the best choice, as it's closest to RAW.
Well... I suppose I can always go for Dervish Dance.
Well... I'm thinking going with generic DD Magus. Or maybe a DD Inquisitor of Sarenrae.
I still don't like the idea of having to find specific ingredients for every potion, weapon and piece of gear... It's too unpredictable and "GM fiat-ish" for my tastes...
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
If we DO do FFCS, basic character outline:
3/4 BaB, d8 HD, 4+Int skills
Int focused
Base chassis of Card Caster Magus (How I see this working is spending 2 points to get Deadly Dealer as a bonus, with the added benefit that it works without Arcane Strike as long as I have an Arcane Pool). Rest of the stuff is "free" since it's the same as the main ability just ranged instead of melee.
I may drop the card thing since all my magic ammo getting destroyed seems like it'd get old after a while. That, or pick up the Cartomancer Witch's Spell Deck class feature, making the cards unbreakable and Returning for free.
I may also instead use Crossbows and become a magic Bolt Ace.
Alternately, I kinda want to make a devotee of Zon Kuthon (not sure what class base, perhaps just a martial character of some kind with a suitably sadomasochistic weapon) who moves into the Pain Taster PrC.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
As a side note, I'm kinda disappointed you outright ban Summoners in all your games. I'd love to play one some time. There's things that can be done with them besides the OMG WTF HUGE CREATURE WITH 15 ATTACKS thing.
I'd love to play a guy with a permanently summoned Devil, or a Synthesist with a an angelic form or something.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
There's actually some potential for an angelic Eidolon who acts as the party healer. You can get Fast healing and some ability that lets you sacrifice HP to heal others. It's kinda neat.
I ban the summoner spel list because is silly and the eidolon because it can be problematic and because I never bothered with learning all the stuffs. What is exactly your idea with the summoner?
On a side note, deadly dealer by its won does not seems good, the witch stuff seems good however.
My view on summoners is that their spell list is messed up and the point cost of evolutions is all over the place. Synthesist also should work more like Wild Shape and give a bonus to attributes, rather than replacing them...
If Paizo revised those things, the class would be okay. Instead, I think they'll just make him a 2nd version of the Occult Mysteries Summoner-replacement... Class name skips my mind at this moment.
Anyway...
I'm torn... Upgrading only 3 attributes kinda discourages me from playing any character that needs Str and a mental attribute... But I don't want to play a Wizard either.
I'll wait 'til everyone confirms they are joining the game and creates their character... Then I'll see what I'll play.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I don't really have a Summoner idea this time. Just tossing it out there.
I kinda want to make a Witcher. Something like a Slayer with Alchemy, maybe.
Ooh, actually, I can think of a way to make a dagger thrower work, I think.
Take a few class features from the Flying Blade Swashbuckler archetype, along with the Ranged Spellstrike idea? But eh. I get less interested in it the more I think about it.