Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.
Party's unusual loot:
June's waterlily: Work like a potion of restoration Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes
Potential ingredients for magic creation:
Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures
- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.
NPC Cast:
people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.
Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.
The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.
Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.
bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.
Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Arcanist, Bloodrager, Brawler, and Hunter updated on the document, though I haven't run the usual tests (can the normal class be built 1-20? And especially at 1st?), but they feel about right so far. All class' Defining abilities have been up for a while, but those 4 classes now have Secondary/Tertiary filled in. Don't have Exploits on the list yet, but same as ever: 2 points per.
Proposed class:
Feral Warrior
1st level:
Full BaB: 6
2 Good saves (Fort and Ref): 3
d10 HD: 3
4+Int skills: 1
No weapons: 0
Medium Armor: 2
Mutagen (reflavored as a potent mixture of medicinal plants): 3
Hunter casting, Wis based: 6
24/25
2nd level:
Monster Lore: 1
25/30
3rd level:
Nothing?
25/35
4th level:
2nd level casting: 4
Studied Combat: 5
34/35
5th level:
Bonus Feat: Extra Investigator Talent: Quick Study
36/40
Essentially he's a "one with nature" sort of guy, but he's still cunning and focused, able to take advantage of his enemy's distraction to pounce.
Thinking of being either a Ragebred or Fanglord Skinwalker, maybe go for a bit of an Intimidate build.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Okay, wait, I may take the Savage Technologist's Rage instead of Studied Combat and Mutagen, and pick up some Rage Powers. There's some neat ones for the Ragebred Skinwalker.
Proposed class:
Feral Warrior v2
1st level:
Full BaB: 6
2 Good saves (Fort and Ref): 3
d10 HD: 3
4+Int skills: 1
No weapons: 0
No Armor: 0
Rage (as the Savage Barbarian): 5
Monk Physical Package (replace Flurry with Graceful Grappler and Stunning Fist with Panache)
Hunter casting, Wis based: 6
23/25
2nd level:
Animal Fury Rage Power : 2
Invulnerable Rager DR: 3
28/30
3rd level:
Naked Courage: 1
29/35
4th level:
2nd level casting: 4
Savage Jaw Rage Power: 2
35/35
5th level:
Bonus Feat: Raging Grappler Rage Power
37/40
Feats:
1.) Extra Feature
3.) Power Attack
5.) Improved Grapple
The idea is, basically "Jump on a dude, drag him down, and maul the f#** out of him" like, well, a wild animal. I'll be poisonous at later levels (Hive Totem).
With your approval at later levels I might snag the "3 level dip" of Horizon Walker abilities at 8th so I can start Dimension Dooring around, and pick up the Dimensional Agility line, but not sure.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Can I ask for a teensy houserule to make Skinwalkers less of a headache to use?
Can the stat bonuses they get always be active? As-is, as a Skinwalker, you get +2 to one stat, -2 to another stat, and +2 t a 3rd stat, but only while transformed. It's a pain in the neck and makes no real difference since the transformation lasts forever.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Strong Jaw jumps up two categories, not 1, so I wasn't sure. Lead Blades just says "melee weapons", so I guess technically it works, but it makes a lot of references to dropping weapons and such, so RAI is probably manufactured only.
My problem with the current attribute progression is that MAD classes really suffer. I know because playing Korak and not being able to raise Wis is painful... Because I need Str/Dex/Con and Wis.
I also thought about doing a kingmaker-like campaing, but you both seems to not be interested in being leaders of any sort. normally with only two Pcs I would create a pool of NPCs so you can choose from them and use them as back up.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Hm. If it's just me and Lemmy, we could either do a sort of Gestalt (twice the build points, or scrap FFCS entirely and do normal Gestalt), or run two PCs each to make up for it.
Of the two, I'd prefer the first option, since running two characters often feels like I'm talking to myself.
As for Recruitment, I've never had very good luck with it myself. Every time I've done a random Recruitment I end up with a ton of garbage applicants, and when I find one I like he leaves after a few posts.
Nicos wrote:
I also thought about doing a kingmaker-like campaing, but you both seems to not be interested in being leaders of any sort. normally with only two Pcs I would create a pool of NPCs so you can choose from them and use them as back up.
The pool of NPCs can patch our little dilemma, you can use then in your quest.
Dirty DMPCS! I can hear you, but it woudl not be, it woudl be more like cohorts.
=================
About the kingmaker-like stuff. What role woudl you want?, as I said you can start from a simple soldier, militia captain, temple leader or the temporal ruler of the town, etc, your choise.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The problem I have with Cohorts is I'm not in control of them. =p
Plus it puts a lot more work on you. Essentially you're controlling two other PCs, in addition to all the other NPCs. Most of your posts will be twice as long (or you'll have to post twice as frequently) as a result.
As for role...I have no clue. I guess the problem with my chosen character is he doesn't fit well into a normal leadership role. He's good as a Ranger, of sorts, or part of a group of Irregulars, but not as a regular soldier, and certainly none of the other 3 examples.
I suppose this would be a good time to learn more about the area?
The way I was thinking is to NPC them out of combat but the players control them in combat. I just prefer to avoid recruitment :/
The area is basically, a big town, a small town that is under the control of the big one, another small town that is basically independent, and the rest is forests, moutains, caves.
I have to go out at the moment but there would be a town guard, a church of some good deity, a troop of guys patroling the forest, there are witches living here and there in the wilderness, there is a keep populated by goblins (somewhat allied with the PC's town).
It would also be great if you can think of a couple of NPCS your PCs already know. Like a friend, family, master, apprentice, lover, enemy, whatever, it would help to flesh out your PCs and to give me ideas for future plots.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
It would be great a level by level progresion of youar abilities to see how many class points are still unspent and and what level are you taking the calss abilities. As a first glance, as you are cha focused you probably want divine grace.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
As long as being a ranger or something doesn't throw anything off, that would be the role my guy has in town. Lives in the woods for the most part, keeps to himself, patrols the woods and such for threats and takes care of them where able.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Desmond was born into a family of blacksmiths. He despised the dull monotony of the family trade and, against his father's wishes, began practicing swordfighting.
One night, he stole the most valuable weapon in his father's armory and ran away to become a mercenary. He spent the next few years sharpening his skills, developing his own unique fighting style that revolved around using taunts and quips to distract his opponents.
His only goal is to be heralded as the world's greatest, and most charming, hero.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
He's new in town.
EDIT: He's looking for work and a chance to build his fame. He's ok with working with other people, as long as they don't make him look bad.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Nicos wrote:
Nicos wrote:
Will he be a loner or operate in a group?
And, as a independent or working for the city?
And it does not have to be a ong term goal, just keeping the forest safe for the others, just for example, would be Ok.
He's mostly a loner, but not averse to working with other people. He just figures that usually he moves faster and quieter alone, and enjoys his solitude in nature regardless.
But he does do it for the city, for practicality if nothing else. If he was going to do it anyway, may as well get paid for it, eh?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Sven Bjornskaar, Feral Warrior v3:
1st level:
Full BaB: 6
2 Good saves (Fort and Will): 3
d10 HD: 3
4+Int skills: 1
No weapons: 0
Medium Armor: 3
Rage (as the Savage Barbarian): 5
Bloodrager Bloodline (Crossblooded Arcane/Abyssal): 3
Hunter casting, Wis based: 6
24/25
2nd level:
Animal Fury Rage Power : 2
Invulnerable Rager DR: 3
29/30
3rd level:
29/35
4th level:
2nd level casting: 4
Savage Jaw Rage Power: 2
35/35
5th level:
Bonus Feat: Extra Rage Power Raging Grappler Rage Power
Rogue Talent: Combat Trick Improved Grapple
39/40
Feats:
1.) Extra Feature
3.) Power Attack
5.) Extra Rage Power: Hive Totem