The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Who are you?"


"Ain't got no time to chat! Gotta catch me mule! Whar did the consarnet critter go!"


There, right through the wand, like you.

You a ghost or something or why you running through walls?


"Thank ye!" and he charges right though the indicated wall after the mule.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria approaches the wall where the man and the mule disappeared, and touch it with her hand, cautiously.
It is magical?


No more so than anywhere else in the place.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Weird... Lalali-Re, please take us into the next room."


Wait a moment Maria.

Lalali checks wether there are some mundane secret here.

Perception: 1d20 + 23 ⇒ (11) + 23 = 34


Nothing.


Mh, seems to be indeed nothing. Must have been a ghost, like i said. This place is really weird. Let´s moce on!

Allright, next door or corner it is!


Actually you did find a secret door. There is also a evident door.

Pick one. You have the map.


Let´s check the secret door then.


A guillotine stands in the middle of this room. The execution device appears to be quite old. It is covered with cobwebs and dust. Even so, the blade is still very sharp, and is in the raised position. As the party enters the room the blade will fall with a loud “chop!”


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

I see 2 secret doors, one at the beginning after a 15' tunnel, and another at the end in the "triangle" room. Which one did we find? I vote for the Secret door first.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Ninja'd
"Be careful!"
Maria detects magic.
"Master Leafblown, can you discern something about that device?"


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"give me a moment Maria "

Detect Magic
Spellcraft : 1d20 + 19 ⇒ (12) + 19 = 31

-Posted with Wayfinder


As Ravarel starts to stare at the guillotinem the headless body starts to get up.

Lalali kills it with a stern glance (normal zombie).

The guillotine is magic (transmutation).


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Stay away from it... Lalali-Re, please take us into the next room."


Lalai will go ahead as always, searching for traps etc, this time going for the evident door.

Seems my last post here got eaten, was waiting for a response, sorry.


You were in 212. It is rather oddly shaped and has 3 evident doors in it, so I have no idea where you want to go.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Towards 213


Exactly, room 213 it is. I was going by the descriptions above.

Now that there are options to color things differently, how about we just mention the room numbers in red on top of some postings anytime we go to a new room?


The party opens the door to this room to find what appears to be a small boy, dressed in black clothing and wearing a featureless black mask facing them across the body of a dead orc. The boy is holding a dagger, menacing the party with it as if to warn them not to come into the room. “Stay away!” the boy growls, backing toward the far wall.

Need perception rolls.


Perception: 1d20 + 23 ⇒ (13) + 23 = 36


DC 12 perception:
This is not really a kid as you can see wings and a tail behind its back.

DC 25 perception:
There are a bunch more (7) of the winged an tailed things hiding abive the door, clinging to the wall.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Perc Archy: 1d20 + 16 ⇒ (12) + 16 = 28
Perc Ingred: 1d20 + 10 ⇒ (7) + 10 = 17

Know Planes?: 1d20 + 13 ⇒ (1) + 13 = 14


HP 100/100 | AC 25 | T 12 | FF 24 | CMD 24 | Fort +12 | Ref +8 | Will +8 | Init +1 | Perc +10
Active Effects:
Barkskin(80m), Assbeating(Perm)

Ingred drinks her Barkskin extract..


Lalali holds her hand up palms empty in a peaceful gesture.

Stay calm kid! We mean you no harm. Did you kill that orc? Was he mean to you?

Sleight of hand: 1d20 + 12 ⇒ (1) + 12 = 13

She raises a finger, pointing to the ceiling, while she speaks, trying to hide it behind her back somehow.


With that roll, this plays out like a Police Squad scene.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Perception Check: 1d20 + 8 ⇒ (14) + 8 = 22
"be careful with it... it is some kind of creature..."


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

perception: 1d20 + 10 ⇒ (18) + 10 = 28

know planes: 1d20 + 17 ⇒ (6) + 17 = 23


It isn't an outside. Knowledge arcanna is the ticket.

You get 2 two questions.

it is a Screaming Devilkin Swordtail.
A Magical Beast.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Knowledge Arcana: 1d20 + 12 ⇒ (13) + 12 = 25
Weaknesses? Attacks?


No weaknesses, special attack a scream which can stun.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

With a name like that its bound to happen soon of later..

The dwarf says.. "It's Choppin Time!" and charges..

Init Archy: 1d20 + 5 ⇒ (1) + 5 = 6
Init Ingred: 1d20 + 1 ⇒ (14) + 1 = 15


OK, guess we should do initiative.

init: 1d20 + 11 ⇒ (1) + 11 = 12


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Initiative: 1d20 + 8 ⇒ (15) + 8 = 23


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (12) + 3 = 15


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Init : 1d20 + 11 ⇒ (8) + 11 = 19

-Posted with Wayfinder


HP 100/100 | AC 25 | T 12 | FF 24 | CMD 24 | Fort +12 | Ref +8 | Will +8 | Init +1 | Perc +10
Active Effects:
Barkskin(80m), Assbeating(Perm)

Ingred charges the one she see's..

Overhand Chop!: 1d20 + 18 ⇒ (5) + 18 = 23 vs FF
Dam: 1d12 + 26 ⇒ (9) + 26 = 35 dam is +2 magic


Hit.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria will cast Haste on the group.

Haste:
8 rounds, when making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

If Rav can hit the 7 enemies hiding above the door without damaging my allies

Versatile Evocation changing energy type to cold

Rime Fireball DC21: 8d6 + 11 ⇒ (5, 5, 3, 6, 1, 1, 6, 1) + 11 = 39

-Posted with Wayfinder


There is no way to pop a fireball above the door without hitting allies.


Initiative: 1d20 + 5 ⇒ (13) + 5 = 18


Right now it looks like:
everyone but Archie
Baddies
Archie


M Human Thief (knife master) 1/ Cleric of Thisamet 7

Phillip draws his blades and moves to flank the beast. attack: 1d20 + 12 ⇒ (11) + 12 = 23damage: 1d4 + 1 + 1d8 ⇒ (2) + 1 + (3) = 6


Lalali unleashes a hail of shuriken onto the creatures...

FoS: 1d20 + 11 ⇒ (12) + 11 = 231d2 + 2 ⇒ (1) + 2 = 32d6 ⇒ (6, 4) = 10
FoS: 1d20 + 11 ⇒ (2) + 11 = 131d2 + 2 ⇒ (2) + 2 = 42d6 ⇒ (6, 5) = 111d6 ⇒ 6
FoS: 1d20 + 11 ⇒ (18) + 11 = 291d2 + 2 ⇒ (2) + 2 = 42d6 ⇒ (5, 5) = 101d6 ⇒ 6
FoS: 1d20 + 11 ⇒ (16) + 11 = 271d2 + 2 ⇒ (1) + 2 = 32d6 ⇒ (5, 1) = 61d6 ⇒ 5
FoS: 1d20 + 11 ⇒ (1) + 11 = 121d2 + 2 ⇒ (1) + 2 = 32d6 ⇒ (3, 2) = 51d6 ⇒ 6
FoS: 1d20 + 6 ⇒ (17) + 6 = 231d2 + 2 ⇒ (2) + 2 = 42d6 ⇒ (6, 3) = 91d6 ⇒ 4

Spending 2 ki for flurry of stars and extra attack. After first attack hits stabbing style kicks in (1d6). Beginning with the one at the orc.


Now exactly sure how the heck a thrown shuriken counts as an unarmed strike (which is required in jabbing style).

Also, there's no orc in here.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Rav casts

Rime Scorching Ray
w/1pt from arcane reservoir to increase CL
using versatile evocation to change energy type to cold= CL 11 3 rays,

aiming at 3 of the enemies above the doorway
RTA#1: 1d20 + 7 ⇒ (16) + 7 = 23
cold damage +Rime: 4d6 + 7 ⇒ (4, 4, 2, 6) + 7 = 23

RTA#2: 1d20 + 7 ⇒ (18) + 7 = 25
cold damage +Rime: 4d6 + 4 ⇒ (1, 4, 3, 2) + 4 = 14

RTA#1: 1d20 + 7 ⇒ (2) + 7 = 9
cold damage +Rime: 4d6 + 4 ⇒ (1, 6, 6, 6) + 4 = 23

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