The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Cleric and Mesmerist,


Lalali casts a spell on herself, still staring at the snake grappling Tribs. Suddenly she begins to speak in hiss tones Speak with animals

Why do you hurt my friend? Please let him go! We could be friends too! Anything else than being my friend and not letting go my other friend will be very bad for you and the other snake! Very bad indeed!

Bluff Taunt: 1d20 + 17 ⇒ (11) + 17 = 28
Intimidation glance swift action. And next person attacking that one gets +4 damage on one attack.


sense motive: 1d20 ⇒ 15 pro forma roll there, no way to make it


50% chance to ignore that effect each round because probably mindless.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

channel: 2d6 ⇒ (5, 4) = 9 Phil extends the warmth of the fire of cooking.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Your channel his 4d6 at 7th..


Just call it 18 then.

Snake is up. It continues to constrict the peck.

power attack
grapple: 1d20 ⇒ 8 damage: 4d6 + 31 ⇒ (2, 5, 3, 1) + 31 = 42

PCs up again. Snake at -84 HP.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Almost certain you cant add power attack to constict damage.. You can to grapple damage but not the constrict.. Not sure if thats what u were doing just making a note..

Archy goes full offense trying to finish the snake..

RTA 1: 1d20 + 11 ⇒ (11) + 11 = 22
RTA 2: 1d20 + 11 ⇒ (19) + 11 = 30
RTA 3: 1d20 + 6 ⇒ (4) + 6 = 10

Fire Damage 1: 4d6 + 7 ⇒ (1, 6, 6, 6) + 7 = 26
Fire Damage 2: 4d6 + 7 ⇒ (1, 1, 5, 3) + 7 = 17
Fire Damage 3: 4d6 + 7 ⇒ (4, 2, 5, 6) + 7 = 24


From what I'm reading the constrict should be in addition to a grapple enabled attack, so I've been shortchanging myself if anything. I'll just let that stand instead of going back and biting with power attack in addition to constrict.

First snake is cooked, Trib falls out of its coils.


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

with the heal bombs trib is at 32 HP, had to double check my math.

need to get away from the other snake feeling a little claustrophobic from the snake attack, Trib withdraws from the second snake. "Need ta get outa here for a bit, don't want grabbed again, not built fer it!"

he moves back about 30ft to regroup


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis charges the snake Power Attack and Vital Strike
greatsword: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 damage: 4d6 + 13 ⇒ (5, 4, 4, 2) + 13 = 28


AOO from the snake.

to hit: 1d20 ⇒ 11 damage: 4d6 + 10 ⇒ (2, 6, 6, 1) + 10 = 25

grab: 1d20 ⇒ 15 grabbed

You are grappled on the way in and cannot attack with a 2 handed weapon while in a grapple.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Would his lunge feat keep him from taking an AoO? Also not that it matters here but Curtis your damage is way off.. Should be +22 with power attack.. It appears your to hit is off as well..

Curtis:

To hit:

+8 bab
+6 str
+2 weapon
+1 weapon focus
+1 weapon training

Attacks = +18/+13 for 2d6+14
with power attack = +18/+10 for 2d6+22


The snake has 20' reach, lunge is nowhere near enough.


Lalali turns to the second snake and stares at her, still speaking in a hissing tongue.

Didn´t you see what just happened to your friend. Do you think you can avoid that fate by fighting us? Better surrender and go away, else...

Taunt: 1d20 + 17 ⇒ (13) + 17 = 301d100 ⇒ 15

Painfull Stare -3 attack & willsaves, taunt > 50 intimidate works, someone attacking can add 4 to damage.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

That may very well be true. I have had a hard drive failure on my laptop so am awaiting Seagate to ship a replacement drive. Then I have to rebuild it from the ground up:( Feel free to bot me if necessary in the mean time. I have the files backed in in HeroLab, but have not been able to access them as of yet as I have nearly a TB of data. Thankfully most of my data was backed up on a mirror that I am having to backup and rebuild also at present. Lots of fun at present!


M Human Thief (knife master) 1/ Cleric of Thisamet 7

channel: 4d6 ⇒ (1, 1, 4, 1) = 7:(


Hmm, guess it is my go.

grapple: 1d20 ⇒ 12 constrict: 4d6 + 10 ⇒ (5, 4, 2, 2) + 10 = 23

and it will bite him as well damage: 4d6 + 10 ⇒ (5, 1, 1, 1) + 10 = 18
Successful grapple check gives you a normal damage melee attack, and constrict is icing on top.

PCs are up.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis pulls his new longsword and swings
MS longsword: 1d20 + 14 ⇒ (15) + 14 = 29 damage: 1d8 + 5 ⇒ (3) + 5 = 8


You do damage.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy will drop 2 healing bombs on Curtis and 1 fire bomb on the new snake..

RTA Healing: 1d20 + 11 ⇒ (18) + 11 = 29
RTA Healing: 1d20 + 11 ⇒ (8) + 11 = 19
RTA Fire Bomb: 1d20 + 6 ⇒ (2) + 6 = 8

Healing 1: 4d6 + 7 ⇒ (2, 2, 5, 1) + 7 = 17
Healing 2: 4d6 + 7 ⇒ (4, 4, 5, 5) + 7 = 25
Fire Damage 1: 4d6 + 7 ⇒ (1, 1, 5, 4) + 7 = 18


they all land in the right place


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Thanks Archy.


Seeing another ally in the deadly embrace of a snake, Lalali seeks her occult powers to help and casts another spell.

Greater oneiric horror:

(Mind-Affecting) Save: DC 20 Resistance: Yes
You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends.
This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the spell ends, the subject must succeed at a Fortitude save or be fatigued for a number of minutes equal to the number of rounds spent under the spell’s effect.

If the creature is mindless or immune vs mind-affecting spells, it gets a +2 on saves and the spell has a 50% chance each round no to work.

Hypnotic stare penalty -3 attack & willsave; first one to attack the snake this round gets +4 on damage roll once.


will save: 1d20 ⇒ 14 fail


There´s still 50% fail chance each round. Do you want to roll that or should i?


The creature is not mindless or immune to mine affecting, so it doesn't get that.


All the better^^ But since i don´t know that, i point it out that it would get that. Some of the enchantment rules are a bit messy in parts anyway, because you have to look at the creature type all the time.


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

If I read the posts right the second snake (who has high init.) has not made an attack yet, correct? Just trying to make sure I don't miss tribs next action.


The snake starts to snap at empty air and drops Curtis.

PCs are up.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

3 fire bombs at the snake..

RTA 1: 1d20 + 11 ⇒ (19) + 11 = 30
RTA 2: 1d20 + 11 ⇒ (18) + 11 = 29
RTA 3: 1d20 + 6 ⇒ (3) + 6 = 9

Fire 1: 4d6 + 7 ⇒ (2, 6, 4, 4) + 7 = 23
Fire 2: 4d6 + 7 ⇒ (5, 6, 5, 3) + 7 = 26
Fire 3: 4d6 + 7 ⇒ (3, 5, 4, 1) + 7 = 20


Snake looks to be ailing, but is still motile.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis swings twice
MS long sword: 1d20 + 14 ⇒ (13) + 14 = 27 damage: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13
MS long sword: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 1d8 + 5 ⇒ (1) + 5 = 6


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

['well, may as well get back into it' Trim tightens his grip on his rapier and charges the large serpent.

charge, + 1 keen rapier: power attack, AC 25
attack: 1d20 + 16 ⇒ (3) + 16 = 19 for damage: 1d4 + 13 ⇒ (4) + 13 = 17


Curtis hits twice, Tribim misses.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

rta fire bolt : 1d20 + 9 ⇒ (19) + 9 = 28damage: 1d6 + 3 ⇒ (4) + 3 = 7"Beast so big, meat'll be next to worthless.Tsk. maybe the glands ..."


critter will save: 1d20 ⇒ 4

resume the beatings until morale improves

(PCs up)


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

With the beast hurting bad Archie will switch to alchemist flasks..

RTA 1: 1d20 + 11 ⇒ (12) + 11 = 23
RTA 2: 1d20 + 11 ⇒ (9) + 11 = 20
RTA 3: 1d20 + 6 ⇒ (17) + 6 = 23

Fire Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Fire Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Fire Damage: 1d6 + 7 ⇒ (6) + 7 = 13


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis swings twice again
MS longsword: 1d20 + 14 ⇒ (6) + 14 = 20 damage: 1d8 + 5 ⇒ (5) + 5 = 10
MS longsword: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d8 + 5 ⇒ (6) + 5 = 11


Lalai watches with satisfaction as the snake thrashes at the air, but keeps her stare, triggering additional pain in her victim.
4 damage to the first hit and damage on the snake this round again please.


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

Trib smiles, running his mouth while he attacks, "Looks like meats back on the menu boys" He thrust the rapier at the snake massive body.

Full attack: + 1 keen rapier, power attack
attack: 1d20 + 14 ⇒ (6) + 14 = 20 for damage: 1d4 + 13 ⇒ (1) + 13 = 14
attack: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d4 + 13 ⇒ (4) + 13 = 17


And the second snake falls motionless, with a large puddle of blood forming under it.

combat over.


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

Trib breaths a heavy sigh of relief, looking from the dead snakes to the door he was approaching, "Glad that's over, I hate snakes yeah." turning to cookie and nodding toward the door he asks "What are tha possibilities o' getting a little medical type attention a'fore we open tha door?"


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

Trib looks around the party, shrugging his shoulders he inspects the area of the snakes nest for anything of possible value, then he proceeds to the door beyond where the snake lay and inspects it for traps and locks. if clear he then opens the door and looks inside.

perception: snake nest: 1d20 + 14 ⇒ (4) + 14 = 18

he will take 20 (34) on perception for the door and 10 (24) on perception for room 51


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"ZZZZzzzzz"


We'll assume one of the other PCs who are AWOL healed you. The snake had no treasure.

This appears to be the dining hall of the monastery. There are long tables and chairs filling the space.


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

'This is a really boring dining hall' After poking round the dining hall for a bit Trib begins to inspect the doors, starting with the first one on the right. He checks the door for traps and locks, M 52, if clear the then opens the door and looks inside.

take 20 (34) on perception for the door and 10 (24) on perception for room M52


As you enter the dining hall, chairs scoot back to let the party sit (all by themselves), and you hear the noise of breaking dishes from behind the door you check.


Seems to me it was a good dining hall for the snakes untill now. We should take the snake leather. I can imagine a tight snake suit would fit Tribim very well!


Male Catfolk Rogue 4
Vitals:
HP 30/31 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 18 PSD 21
Abilities:
Hit Dice 4/4 | Feint +11 | Sneak attack @2d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +9/11 | Disable device +15/17, CLW wand 47/50

Trib looks at Lalali-Re then looks down at his robe of twine, "An give up me robe? I think not, yeah." he then proceeds to open the door where it sounds like there are dishes being broken and looks inside.

perception: 1d20 + 14 ⇒ (4) + 14 = 18

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