
Lalali-Re |

Lalali casts a spell on herself, still staring at the snake grappling Tribs. Suddenly she begins to speak in hiss tones Speak with animals
Why do you hurt my friend? Please let him go! We could be friends too! Anything else than being my friend and not letting go my other friend will be very bad for you and the other snake! Very bad indeed!
Bluff Taunt: 1d20 + 17 ⇒ (11) + 17 = 28
Intimidation glance swift action. And next person attacking that one gets +4 damage on one attack.

Archaemedes Falco |

Almost certain you cant add power attack to constict damage.. You can to grapple damage but not the constrict.. Not sure if thats what u were doing just making a note..
Archy goes full offense trying to finish the snake..
RTA 1: 1d20 + 11 ⇒ (11) + 11 = 22
RTA 2: 1d20 + 11 ⇒ (19) + 11 = 30
RTA 3: 1d20 + 6 ⇒ (4) + 6 = 10
Fire Damage 1: 4d6 + 7 ⇒ (1, 6, 6, 6) + 7 = 26
Fire Damage 2: 4d6 + 7 ⇒ (1, 1, 5, 3) + 7 = 17
Fire Damage 3: 4d6 + 7 ⇒ (4, 2, 5, 6) + 7 = 24

Tribim |

with the heal bombs trib is at 32 HP, had to double check my math.
need to get away from the other snake feeling a little claustrophobic from the snake attack, Trib withdraws from the second snake. "Need ta get outa here for a bit, don't want grabbed again, not built fer it!"
he moves back about 30ft to regroup

Archaemedes Falco |

Would his lunge feat keep him from taking an AoO? Also not that it matters here but Curtis your damage is way off.. Should be +22 with power attack.. It appears your to hit is off as well..
To hit:
+8 bab
+6 str
+2 weapon
+1 weapon focus
+1 weapon training
Attacks = +18/+13 for 2d6+14
with power attack = +18/+10 for 2d6+22

Lalali-Re |

Lalali turns to the second snake and stares at her, still speaking in a hissing tongue.
Didn´t you see what just happened to your friend. Do you think you can avoid that fate by fighting us? Better surrender and go away, else...
Taunt: 1d20 + 17 ⇒ (13) + 17 = 301d100 ⇒ 15
Painfull Stare -3 attack & willsaves, taunt > 50 intimidate works, someone attacking can add 4 to damage.

Curtis Belfour Tramaine |

That may very well be true. I have had a hard drive failure on my laptop so am awaiting Seagate to ship a replacement drive. Then I have to rebuild it from the ground up:( Feel free to bot me if necessary in the mean time. I have the files backed in in HeroLab, but have not been able to access them as of yet as I have nearly a TB of data. Thankfully most of my data was backed up on a mirror that I am having to backup and rebuild also at present. Lots of fun at present!

Archaemedes Falco |

Archy will drop 2 healing bombs on Curtis and 1 fire bomb on the new snake..
RTA Healing: 1d20 + 11 ⇒ (18) + 11 = 29
RTA Healing: 1d20 + 11 ⇒ (8) + 11 = 19
RTA Fire Bomb: 1d20 + 6 ⇒ (2) + 6 = 8
Healing 1: 4d6 + 7 ⇒ (2, 2, 5, 1) + 7 = 17
Healing 2: 4d6 + 7 ⇒ (4, 4, 5, 5) + 7 = 25
Fire Damage 1: 4d6 + 7 ⇒ (1, 1, 5, 4) + 7 = 18

Lalali-Re |

Seeing another ally in the deadly embrace of a snake, Lalali seeks her occult powers to help and casts another spell.
(Mind-Affecting) Save: DC 20 Resistance: Yes
You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends.
This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the spell ends, the subject must succeed at a Fortitude save or be fatigued for a number of minutes equal to the number of rounds spent under the spell’s effect.
If the creature is mindless or immune vs mind-affecting spells, it gets a +2 on saves and the spell has a 50% chance each round no to work.
Hypnotic stare penalty -3 attack & willsave; first one to attack the snake this round gets +4 on damage roll once.

Tribim |

If I read the posts right the second snake (who has high init.) has not made an attack yet, correct? Just trying to make sure I don't miss tribs next action.

Archaemedes Falco |

3 fire bombs at the snake..
RTA 1: 1d20 + 11 ⇒ (19) + 11 = 30
RTA 2: 1d20 + 11 ⇒ (18) + 11 = 29
RTA 3: 1d20 + 6 ⇒ (3) + 6 = 9
Fire 1: 4d6 + 7 ⇒ (2, 6, 4, 4) + 7 = 23
Fire 2: 4d6 + 7 ⇒ (5, 6, 5, 3) + 7 = 26
Fire 3: 4d6 + 7 ⇒ (3, 5, 4, 1) + 7 = 20

Tribim |

['well, may as well get back into it' Trim tightens his grip on his rapier and charges the large serpent.
charge, + 1 keen rapier: power attack, AC 25
attack: 1d20 + 16 ⇒ (3) + 16 = 19 for damage: 1d4 + 13 ⇒ (4) + 13 = 17

Archaemedes Falco |

With the beast hurting bad Archie will switch to alchemist flasks..
RTA 1: 1d20 + 11 ⇒ (12) + 11 = 23
RTA 2: 1d20 + 11 ⇒ (9) + 11 = 20
RTA 3: 1d20 + 6 ⇒ (17) + 6 = 23
Fire Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Fire Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Fire Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Tribim |

Trib smiles, running his mouth while he attacks, "Looks like meats back on the menu boys" He thrust the rapier at the snake massive body.
Full attack: + 1 keen rapier, power attack
attack: 1d20 + 14 ⇒ (6) + 14 = 20 for damage: 1d4 + 13 ⇒ (1) + 13 = 14
attack: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d4 + 13 ⇒ (4) + 13 = 17

Tribim |

Trib breaths a heavy sigh of relief, looking from the dead snakes to the door he was approaching, "Glad that's over, I hate snakes yeah." turning to cookie and nodding toward the door he asks "What are tha possibilities o' getting a little medical type attention a'fore we open tha door?"

Tribim |

Trib looks around the party, shrugging his shoulders he inspects the area of the snakes nest for anything of possible value, then he proceeds to the door beyond where the snake lay and inspects it for traps and locks. if clear he then opens the door and looks inside.
perception: snake nest: 1d20 + 14 ⇒ (4) + 14 = 18
he will take 20 (34) on perception for the door and 10 (24) on perception for room 51

Ravarel Leafblown |

"ZZZZzzzzz"

Tribim |

'This is a really boring dining hall' After poking round the dining hall for a bit Trib begins to inspect the doors, starting with the first one on the right. He checks the door for traps and locks, M 52, if clear the then opens the door and looks inside.
take 20 (34) on perception for the door and 10 (24) on perception for room M52

Tribim |

Trib looks at Lalali-Re then looks down at his robe of twine, "An give up me robe? I think not, yeah." he then proceeds to open the door where it sounds like there are dishes being broken and looks inside.
perception: 1d20 + 14 ⇒ (4) + 14 = 18