Torgra Stigardsdam

Ingred the Stout's page

69 posts. Alias of WerePox47.

Full Name

Ingred the Stout


HP 100/100 | AC 25 | T 12 | FF 24 | CMD 24 | Fort +12 | Ref +8 | Will +8 | Init +1 | Perc +10


Active Effects:
Barkskin(80m), Assbeating(Perm)

About Ingred the Stout

Ingred the Stout:

Dwarf Fighter 8 (Two-Hand Fighter)
CG Medium Humanoid (dwarf)
Init +1; Senses Darkvsion 60', Perception +10
AC 22, touch 12, flat-footed 21 (+10 armor, +1 dex, +1 trait)
hp 100 (8d10+48)
Fort +12, Ref +8, Will +8
+5 vs Spells/Slas/S, +3 vs Poison, +4 vs dropping weapon
Speed 20 ft.
Melee +2 Greataxe +19/+14 (1d12+14/19-20x3)
Special Attacks Power Attack (-3/+9)
Str 20, Dex 12, Con 18, Int 10, Wis 14, Cha 5
Base Atk +8; CMB +12; CMD 24(28 vs Bull Rush/Disarm/Trip)(30 vs Sunder)
Feats Fighter's Reflexes, Furious Focus, Improved Critical(Greataxe), Iron Will, Power Attack, Steel Soul, Toughness, Weapon Focus(Greataxe), Weapon Spec(Greataxe)
Traits Defender of the Society, Glory of Old
Skills Climb +4, Knowledge(Engin) +4, Perception +10, Survival +10, Swim +4
Languages Dwarf, Common
SQ Weapon Training(+3), Shattering Strike(+2)
Combat Gear +2 Greataxe, +1 Fullplate, +2 Belt of Str, Gloves of Dueling, +2 Cloak of Resistance, Mwk Cold Iron Battle Axe
Special Abilities
Backswing (Ex) At 7th level, when a two-handed fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.
Overhand Chop (Ex) At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
Shattering Strike (Ex) At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
Stonecunning Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Training (Ex) As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.