The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Listening on the door if someting can be heard inside.

Perception: 1d20 + 23 ⇒ (17) + 23 = 40


nary a peep


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria signals Lalai-Re to advance.


I'll just assume they open the door.

In the room:

Two spheres, about three feet in diameter, are floating about six feet off the floor in this room. One of the spheres is blue and the other is white. They are about 4 feet from each other.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria signals the others to keep alert, and tries to examine the spheres, using Detect Magic, not touching them.
Perception Check: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (Arcana) Check: 1d20 + 12 ⇒ (6) + 12 = 18


They radiate magic. You cannot discern the flavor.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Mr. Falco, do you have any insights about his spheres?"


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Hmm.. Let me see.."

Know Arcana: 1d20 + 19 ⇒ (8) + 19 = 27


As you don't have detect magic and cannot see auras, best you can do is try to recognize them from past experience, and that's no soup.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

María looks at the spheres with distrust.
"Better to leave them alone. Stay clear of them, and let's go to the next room."


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

It was shot in the dark.. Man 1 level of wizard would go along way for me lol.. In general I find spheres/orbs in old school style dungeons are better left alone lol..


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria makes a mental note of buying Archaemedes a Detect Magic or Identify wand.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"hold on. Let me take a look "

Detect Magic
Arcana : 1d20 + 17 ⇒ (19) + 17 = 36
Spellcraft : 1d20 + 19 ⇒ (13) + 19 = 32

-Posted with Wayfinder


You figure out they radiate transmutation magic, but you are not sure what they do. Maybe artifacts?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Transmutation? Well done Master Leafblown. But I still think we must leave them alone, unless we are pressed to interact with them."


That sleeping orc would come in handy for the second time now....


It was a passed out orc.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Lalali-Re, please lead us into the next room."


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Because Rav cannot possibly leave this mystery behind he investigates further

Casting Identify
Spellcraft : 1d20 + 19 + 10 ⇒ (11) + 19 + 10 = 40

-Posted with Wayfinder


I think someone there isn´t quite finished staring at this whatever it is...

As soon as Ravarel is finished with his endaevours, Lalali will lead the group on to 81, again carefully searching for traps and signs of hostiles.


Ravarel still doesn't know what they do. The mystery will continue to eat away at him.

No traps on the door to 81.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria signals everybody to get ready, and opens the door.


As you open the door you see a wreck of a room with smashed furniture all about. There was one large pile and as you open the door a large orc wielding a blue glowing longsword jumps out and attacks you yelling in orcish.

orcish:
"No you can't have it!"

init: 1d20 + 3 ⇒ (8) + 3 = 11


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Initiative Check: 1d20 + 8 ⇒ (9) + 8 = 17


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Init : 1d20 + 11 ⇒ (18) + 11 = 29

-Posted with Wayfinder


Ini: 1d20 + 5 ⇒ (4) + 5 = 9


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Init: 1d20 + 5 ⇒ (11) + 5 = 16


waiting on Curtis and Phillip for init.

Odds are Ravarel is first.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (5) + 3 = 8


Ok, Curtis did mention to bot him so init: 1d20 + 4 ⇒ (11) + 4 = 15

OK, Phillip and Lalali are after the critter, the rest are before.

Go.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Rav casts Haste on the group and steps back to watch the carnage

-Posted with Wayfinder


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria casts Grease on the sword, trying to make it slip from the orc hands.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw DC 19 to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item.
She moves to keep away from the threatened area of the orc.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy casts a trio of bombs at the orc hoping to trip him up..

RTA 1: 1d20 + 11 ⇒ (20) + 11 = 31
RTA 2: 1d20 + 11 ⇒ (16) + 11 = 27
RTA 3: 1d20 + 6 ⇒ (11) + 6 = 17

Confirm 1: 1d20 + 11 ⇒ (3) + 11 = 14

Force Damage 1: 4d4 + 7 ⇒ (3, 4, 2, 4) + 7 = 20 Plus a DC 20 Reflex or fall prone
Force Damage 2: 4d4 + 7 ⇒ (2, 2, 2, 4) + 7 = 17 Plus a DC 20 Reflex or fall prone
Force Damage 3: 4d4 + 7 ⇒ (4, 1, 2, 2) + 7 = 16 Plus a DC 20 Reflex or fall prone


reflex save: 1d20 ⇒ 18 pass
hit reflex save: 1d20 ⇒ 14 pass
hit reflex save: 1d20 ⇒ 3 fail -prone
hit reflex save: 1d20 ⇒ 7 fail

confirm

I am seriously considering changing the rules on force bomb now (it would be vs CMD not a reflex save). Either that or every single encounter will have a flyer in it from here on. If I have to be abusive to counter abuse, so be it. Trivializing every encounter can't amuse you folks much, though perhaps it does.

I should probably mention I did make a map.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Forgot to roll extra crit damage..

1d6 + 7 ⇒ (1) + 7 = 8

As far as the bomb goes if you wanna change it its your game so.. I honestly picked it because force gets around damage resistance not because of the prone effect. I didn't realize how powerful the effect was then.. On another note Tanglefoot and Confusion bomb are both kinda broken as well.. So you want me to roll my attack roll vs there CMD? Because that could be harsh..


I was just reading occult handbook, and it does kineticist blasts where it is like CMB, but you use your 'caster' stats. So this would be BAB+Int bonus for CMB on trips (vs. their CMD). We're not going to change now mid combat as I don't like rewinds.

The orc on the floor dies.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Nice work Mr. Falco. I wonder what that sword do. Master Leafblown, what do you think? Lalali-Re, please check the body."
She examines it, without touching, using detect magic.
She can automatically grant him a +2 Aid Another bonus. I think Archaemedes too.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"Blue sword is a nice color isn't it. Let see what we have"

detect magic first the sword then the rest of the room
+2aid
spellcraft: 1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41

shoulda save that roll for the "artifacts"


It appears to be a masterwork sword which glows blue. Nothing else of magic in here.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"nothing special here Maria. If you want a blue sword you got one, but other than that just a quality blade"


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Thank you Master Leafblown. I will store it for sale later."


What do you want me to check the body? Afraid of touching an orc?

Lalali kicks the body to make sure he doesn´t move anymore, then goes over his equipment and stuff as well as pockets etc.


You find nothing of value. Just crudely made orc gear is present.


There´s only orc stuff, you interested in that Maria?

Why does tha sword glow blue? That strikes me as pretty odd, don´t you think?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

María ignores Lalali-Re comment at her orders. Maria sometimes forgets she is no longer an army official.
"Yes, it is odd, but not important at the moment. Please scout the next room."


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Ok, I am on 15? I will try and be on as much as I can.


Lalali sneaks forward to the next room, doing the usual routine of searching for traps and enemies.

Stealth: 1d20 + 18 ⇒ (5) + 18 = 23


Might help if someone told me what the next room was.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Have we checked M114? I think that is the way to go now.


Nope, you have not been there yet.

Lelali sneaks into the area (no door). She does not detect any traps. Nothing much of interest is present here except a length of rope on the floor which appears to be writhing around in pain.

Being as though it is a rope and not a critter, this does seem curious.

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