The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Need fortitude saves from both of you that went into the room.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib steps into the room, and something doesn't feel right.

fort: 1d20 + 8 ⇒ (20) + 8 = 28


Could someone taller be so nice and remove the webbing on that script on the wall over there please?


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

"Over where? Will it stop whatever is happening to you?" If so Curtis will remove it.


If you go into the room, you need to make a fortitude save. I still need one from Ravarel.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Fort : 1d20 + 6 ⇒ (1) + 6 = 7

-Posted with Wayfinder


Ravarel falls asleep once he walks into the room among the flowers.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

does his elven immunity to magical sleep effects apply?

-Posted with Wayfinder


Hmm, well it's not actually a magical sleep, more like a poison (pollen).

I will point out that you did a knowledge nature check after going into the room (which triggers the pollen).


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Ravarel falls fast asleep.... Dreaming of staffs of the Magi magically leaping over fences

-Posted with Wayfinder


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Hmm.. Should prob find a way to get him ou of there.."

Know Nature: 1d20 + 21 ⇒ (20) + 21 = 41 Does he know a way to get rid of them? Or way around the posion?


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

as long as trib is conscious in the room, uninterrupted by big bads:
first: trib will take enough rope from his robe of infinite twine to tie to Ravarel's leg so we can drag him out.
second remove the cobwebs from the wall and inspect the wall and writing
third: open and insect the chest

Trib watches the elf drop off to sleep in the purple flowers, "oy, maybe's we should'a decided what kind o' flowers these are a'fore we came in tha room, yeah." he begins to unravel rope from his robe of infinite twine, tying the rope to Ravarel's foot he tosses the other end to Curtis to drag out.

After securing his magical friends escape Trib goes to the back wall, and wiping the cobwebs off takes a good look at the wall. "Can you's blokes see that writin now?"

perception: 1d20 + 14 ⇒ (4) + 14 = 18

he then goes to the chest and inspecting the trap he looks for locks and traps.

he will take 20 (34) on perceptions for the chest, if locked he will take 20 (39) on disable device, if trapped he will roll to disable trap

trap: 1d20 + 19 ⇒ (20) + 19 = 39


No trap on chest. Writing seems to be gibberish.

Disturbing the flowers at all with release the soporific pollen.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

so does trib need to reroll?

Trib opens the chest.


Nothing in the chest.

I should probably make you re-roll, but meh.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib quickly gets out, trying hard not to disturb the flowers, Trib turns and asks 'cookie' "Oy, Will tha wizard ok? Ravarel Leafblown maybe we's should call 'im Ravarel Flowerknocked." the Halfling smiles and goes to the next door in line. Stopping at the door and looking for locks and traps, M61, if clear he then opens the door and looks inside the room.

take 20 (34) on perception for the door and take 10 (24) on perception for the room


No trap, empty room.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

how sad, on we go unless you think I should wait until Ravarel is conscious so he can check for magic.

Trib shrugs his shoulders, moving on to the next door, He inspects the door for locks and traps, M60, if clear he then opens the door and looks inside the room.

take 20 (34) on perception for the door and take 10 (24) on perception for the room


No traps on the door. When opened it reveals a pitch black room. It is so dark that you're pretty sure it's a magical blackness.

Also, the wizard resists being woken up.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Can our cleric do something for our cleric or does someone have an antitoxin?


Only cure is waiting. A day or two.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib, standing in the hallway, looks toward the dark room then at the sleeping wizard, and asks "What do you blokes want to do, yeah?"


You could always Weekend at Bernie's him while you move along.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Or put him in the dark room for safe keeping...Maybe it's like the best cure for a hangover being a beer, we should feed him some of the purple flowers... with pretzels.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

anyone have a bag of holding and a snorkel? You could put Ravarel in there with the snorkel hanging out so he can breathe

-Posted with Wayfinder


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis sheathes his sword and carries the wizard over his shoulder like a sack of potatoes.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

are we going to do anything with the darkroom?


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

shrugging his shoulders, trib leaves the door open to the dark room, and continuing to the right he goes into an odd breezeway M58 looking around then inspecting the door to the west. into M51, if clear the then opens the door and looks inside.

he will take 10 (24) on perception for M58 and M51 he will take 20 (34) on perception for the door


You peek around into M58 and there are two huge (not a game definition) snakes in there. They see you and move to attack.

initiative time people

init: 1d20 + 6 ⇒ (16) + 6 = 22


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

may as well check the door over ... hey... what's that?' Bugger Me! Snakes!"

init: 1d20 + 6 ⇒ (8) + 6 = 14


Initiative: 1d20 + 9 ⇒ (2) + 9 = 11


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

initiative: 1d20 + 4 ⇒ (13) + 4 = 17


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (1) + 3 = 4


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Init: 1d20 + 5 ⇒ (18) + 5 = 23

Using a map? If not how far are they? And are they close together?


I'll get a map up soon.


First snake attacks the peck that interrupted its nap.

to hit: 1d20 ⇒ 13 damage: 4d6 + 19 ⇒ (3, 5, 1, 6) + 19 = 34
grab grapple: 1d20 ⇒ 12 grabbed

other snake stands (lies?) pat.

PCs are up.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

First thing Curtis has to do is put down the wizard and redraw his sword.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy 5' steps back and lobs 3 bombs at the snake..

RTA 1: 1d20 + 11 ⇒ (13) + 11 = 24
RTA 1: 1d20 + 11 ⇒ (8) + 11 = 19
RTA 1: 1d20 + 11 ⇒ (19) + 11 = 30

Fire Damage 1: 4d6 + 7 ⇒ (2, 3, 3, 1) + 7 = 16
Fire Damage 2: 4d6 + 7 ⇒ (6, 4, 4, 1) + 7 = 22
Fire Damage 3: 4d6 + 7 ⇒ (4, 6, 3, 2) + 7 = 22


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

sorry got distracted watching what everyone else was doing, was going to try and escaper artist then realized I put no skills in it so we will attack instead.

Trib yells at the snake , "You'll bloody well want ta let me go, a'fore I'm done wit ya!" He then thrust twice at the snake.

full attack: - 4 dex, - 2 attack: + 1 keen rapier, power attack
attack: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 for damage: 1d4 + 11 ⇒ (1) + 11 = 12
attack: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 for damage: 1d4 + 11 ⇒ (2) + 11 = 13


You miss twice.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

fire bolt rta: 1d20 + 9 ⇒ (6) + 9 = 15fire damage: 1d6 + 3 ⇒ (6) + 3 = 9Adey shoots the flames of Thisamet to roast the snake.


Lalali stares at the snake grappling Tribs. -3 willsave & attack

She then concentrates, her fingers pressed at her temples, while still staring at the snake and casts a spell.

Greater Oneiric Horror:

(Mind-Affecting) Save: DC 20 Resistance: Yes
You cause the subject to believe it is being attacked by a creature out
of its nightmares. Each round, the subject makes a full-attack action
against the creature. A flying creature can still attempt a Fly check to
hover. Each round on its turn after making a full attack against the
imaginary creature, the subject can attempt a new saving throw to end
the effect. The subject is fatigued for 1 minute after the spell ends.
This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the
spell ends, the subject must succeed at a Fortitude save or be fatigued for a number of minutes equal to the number of rounds spent under the spell’s effect.

If the creature is mindless or immune vs mind-affecting spells, it gets a +2 on saves and the spell has a 50% chance each round no to work.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

ZZZzzz


Phillip hits with the fire bolt and scorches the snake a bit. All the bombs landed on target.

will save: 1d20 ⇒ 15 pass

Snake is at -69 HP.

constrict on Tribim.

grapple: 1d20 ⇒ 13 pass
damage: 4d6 + 10 ⇒ (4, 1, 3, 4) + 10 = 22

PCs are up (other snake remains pat, no place for it to go)


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

'ouch' feeling very important bones breaking Trib grimaces as he attacks the snake again, calling out "Get this bloody reptile off of me, yeah!"

full attack: - 4 dex, - 2 attack: + 1 keen rapier, power attack
attack: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 for damage: 1d4 + 11 ⇒ (2) + 11 = 13
attack: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11 for damage: 1d4 + 11 ⇒ (3) + 11 = 14


miss, miss


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy will toss 2 healing bombs at Trib and another fire bomb at the snake..

RTA Trib: 1d20 + 11 ⇒ (16) + 11 = 27
RTA Trib: 1d20 + 11 ⇒ (5) + 11 = 16 Grappled this will hit I believe..
RTA Snake: 1d20 + 6 ⇒ (9) + 6 = 15

Heal 1: 4d6 + 6 ⇒ (4, 6, 4, 5) + 6 = 25
Heal 2: 4d6 + 6 ⇒ (3, 5, 1, 4) + 6 = 19
Fire Bomb: 4d6 + 6 ⇒ (4, 4, 2, 1) + 6 = 17

Using Precise Bombs to not heal the Snake or damage Trib..


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis attacks the other snake with power attack and vital strike
greatsword: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 4d6 + 13 ⇒ (5, 6, 1, 5) + 13 = 30


Woulda been nice damage.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

who are we waiting on?

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