| Tribim |
Trib steps into the room, and something doesn't feel right.
fort: 1d20 + 8 ⇒ (20) + 8 = 28
| Ravarel Leafblown |
Fort : 1d20 + 6 ⇒ (1) + 6 = 7
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| Ravarel Leafblown |
does his elven immunity to magical sleep effects apply?
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| Ravarel Leafblown |
Ravarel falls fast asleep.... Dreaming of staffs of the Magi magically leaping over fences
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| Archaemedes Falco |
"Hmm.. Should prob find a way to get him ou of there.."
Know Nature: 1d20 + 21 ⇒ (20) + 21 = 41 Does he know a way to get rid of them? Or way around the posion?
| Tribim |
as long as trib is conscious in the room, uninterrupted by big bads:
first: trib will take enough rope from his robe of infinite twine to tie to Ravarel's leg so we can drag him out.
second remove the cobwebs from the wall and inspect the wall and writing
third: open and insect the chest
Trib watches the elf drop off to sleep in the purple flowers, "oy, maybe's we should'a decided what kind o' flowers these are a'fore we came in tha room, yeah." he begins to unravel rope from his robe of infinite twine, tying the rope to Ravarel's foot he tosses the other end to Curtis to drag out.
After securing his magical friends escape Trib goes to the back wall, and wiping the cobwebs off takes a good look at the wall. "Can you's blokes see that writin now?"
perception: 1d20 + 14 ⇒ (4) + 14 = 18
he then goes to the chest and inspecting the trap he looks for locks and traps.
he will take 20 (34) on perceptions for the chest, if locked he will take 20 (39) on disable device, if trapped he will roll to disable trap
trap: 1d20 + 19 ⇒ (20) + 19 = 39
| Tribim |
so does trib need to reroll?
Trib opens the chest.
| Tribim |
trib quickly gets out, trying hard not to disturb the flowers, Trib turns and asks 'cookie' "Oy, Will tha wizard ok? Ravarel Leafblown maybe we's should call 'im Ravarel Flowerknocked." the Halfling smiles and goes to the next door in line. Stopping at the door and looking for locks and traps, M61, if clear he then opens the door and looks inside the room.
take 20 (34) on perception for the door and take 10 (24) on perception for the room
| Tribim |
how sad, on we go unless you think I should wait until Ravarel is conscious so he can check for magic.
Trib shrugs his shoulders, moving on to the next door, He inspects the door for locks and traps, M60, if clear he then opens the door and looks inside the room.
take 20 (34) on perception for the door and take 10 (24) on perception for the room
| Tribim |
trib, standing in the hallway, looks toward the dark room then at the sleeping wizard, and asks "What do you blokes want to do, yeah?"
| Tribim |
Or put him in the dark room for safe keeping...Maybe it's like the best cure for a hangover being a beer, we should feed him some of the purple flowers... with pretzels.
| Ravarel Leafblown |
anyone have a bag of holding and a snorkel? You could put Ravarel in there with the snorkel hanging out so he can breathe
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| Tribim |
are we going to do anything with the darkroom?
| Tribim |
shrugging his shoulders, trib leaves the door open to the dark room, and continuing to the right he goes into an odd breezeway M58 looking around then inspecting the door to the west. into M51, if clear the then opens the door and looks inside.
he will take 10 (24) on perception for M58 and M51 he will take 20 (34) on perception for the door
| Tribim |
may as well check the door over ... hey... what's that?' Bugger Me! Snakes!"
init: 1d20 + 6 ⇒ (8) + 6 = 14
| Archaemedes Falco |
Archy 5' steps back and lobs 3 bombs at the snake..
RTA 1: 1d20 + 11 ⇒ (13) + 11 = 24
RTA 1: 1d20 + 11 ⇒ (8) + 11 = 19
RTA 1: 1d20 + 11 ⇒ (19) + 11 = 30
Fire Damage 1: 4d6 + 7 ⇒ (2, 3, 3, 1) + 7 = 16
Fire Damage 2: 4d6 + 7 ⇒ (6, 4, 4, 1) + 7 = 22
Fire Damage 3: 4d6 + 7 ⇒ (4, 6, 3, 2) + 7 = 22
| Tribim |
sorry got distracted watching what everyone else was doing, was going to try and escaper artist then realized I put no skills in it so we will attack instead.
Trib yells at the snake , "You'll bloody well want ta let me go, a'fore I'm done wit ya!" He then thrust twice at the snake.
full attack: - 4 dex, - 2 attack: + 1 keen rapier, power attack
attack: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 for damage: 1d4 + 11 ⇒ (1) + 11 = 12
attack: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 for damage: 1d4 + 11 ⇒ (2) + 11 = 13
| Lalali-Re |
Lalali stares at the snake grappling Tribs. -3 willsave & attack
She then concentrates, her fingers pressed at her temples, while still staring at the snake and casts a spell.
(Mind-Affecting) Save: DC 20 Resistance: Yes
You cause the subject to believe it is being attacked by a creature out
of its nightmares. Each round, the subject makes a full-attack action
against the creature. A flying creature can still attempt a Fly check to
hover. Each round on its turn after making a full attack against the
imaginary creature, the subject can attempt a new saving throw to end
the effect. The subject is fatigued for 1 minute after the spell ends.
This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the
spell ends, the subject must succeed at a Fortitude save or be fatigued for a number of minutes equal to the number of rounds spent under the spell’s effect.
If the creature is mindless or immune vs mind-affecting spells, it gets a +2 on saves and the spell has a 50% chance each round no to work.
| Ravarel Leafblown |
ZZZzzz
| Tribim |
'ouch' feeling very important bones breaking Trib grimaces as he attacks the snake again, calling out "Get this bloody reptile off of me, yeah!"
full attack: - 4 dex, - 2 attack: + 1 keen rapier, power attack
attack: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 for damage: 1d4 + 11 ⇒ (2) + 11 = 13
attack: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11 for damage: 1d4 + 11 ⇒ (3) + 11 = 14
| Archaemedes Falco |
Archy will toss 2 healing bombs at Trib and another fire bomb at the snake..
RTA Trib: 1d20 + 11 ⇒ (16) + 11 = 27
RTA Trib: 1d20 + 11 ⇒ (5) + 11 = 16 Grappled this will hit I believe..
RTA Snake: 1d20 + 6 ⇒ (9) + 6 = 15
Heal 1: 4d6 + 6 ⇒ (4, 6, 4, 5) + 6 = 25
Heal 2: 4d6 + 6 ⇒ (3, 5, 1, 4) + 6 = 19
Fire Bomb: 4d6 + 6 ⇒ (4, 4, 2, 1) + 6 = 17
Using Precise Bombs to not heal the Snake or damage Trib..
| Tribim |
who are we waiting on?