The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib shrugs his shoulders, "OK" and begins marking the wall as Maria points out spots.


OK, being rather tired of dealing with the consequences of trying to keep the screwed up map of the place secret, I will simply give up and let you see it since it will simplify things for all. Just keep your player and character knowledge separate so I don't need to drop meteors on people.

Map

Right now you are in M69.

A large, deep red tapestry adorns the wall opposite the door. In the center of the tapestry is an embroidered black skull with flames coming out of its eye sockets. The teardrop and pentagram symbol of the Black Brotherhood floats in the flames.

So you get an idea of what I've been dealing with- what door is it opposite? I dunno. That it all they tell me.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Lol, it is such a pain, isn't it?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

O_o (Looking at the map)


And you've been wondering why I didn't try to use it for combat maps I bet.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

It is too much to ask which areas we have not visited?


Basically you have covered the SW quadrant and the rooms along the courtyard.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Have we checked M25 and the visible doors over there?
We entered the first time by M123?


No you have not been into M25. Yes, you entered via M123.

Basically you did everything south of M170. You did not do the stuff directly east of it since there was no access.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Ok, I think we will move to M25 and proceed to check the visible doors there before using Maria's scroll.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy follows his brave companions..


Going into M25:

You enter a large hall with faded murals covering the walls.

As you take a look around, a group of monks with cowls covering their faces, carrying a coffin, begin walking towards you from the other end of the hallway.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Well that looks ominous.."

He pulls out an extract and downs it.. Shield spell


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib, looking around very carefully then walks up to the monks and ask "Yo, fella's who kicked the bucket, yeah?"

take 10(24)on perception


The monks do not respond, they just continue carrying their burden towards you.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Stop or we will attack!"


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

looking at Maria and then at the monks, trib moves around behind the processional, and adds, "You blokes may want ta pay attention, she means it, she will attack ya!"


They keep coming.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

watching the silent march plod on trib asks the group, "I ave sort of a strange idea I want you blokes ta entertain. Instead of killin' and maimin' these buggers, why don't we follow 'em and see where they go and what they do, ye?" watching the monks he asks "Can any one tell if any o' this is magical?"


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Nodding, Maria moves away and tries to detect magic...
Knowledge (Arcana): 1d20 + 12 ⇒ (5) + 12 = 17
Spellcraft: 1d20 + 12 ⇒ (4) + 12 = 16


With those checks you cannot tell.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Is there magic? She could tell that at least.


There is magic.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Move away! Don't interfere with them!"
She keeps concentrating on them, to get more information.
From Detect Magic: 2nd Round: Number of different magical auras and the power of the most potent aura.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Know Arcana: 1d20 + 17 ⇒ (5) + 17 = 22


Not enough to tell.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

As long as the monks or anything else doesn't attack archy just stands and watches..


It goes past everyone to the end of the hallway and vanishes.

Damn, you are starting to understand the module.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Was there a name plate or anything on the coffin?


You did not take time to examine it, so you can't tell. Gone now.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Tribim wrote:

trib, looking around very carefully then walks up to the monks and ask "Yo, fella's who kicked the bucket, yeah?"

take 10(24)on perception

I assume that the 24 was not either high enough or specific enough to tell more information about the nameplate on the casket

Trib watches the processional disappear into the wall "Well blokes lets forget about bloody well followin' 'em, yeah." He continues the way they were going until he finds a door. When they find a door he will inspect it for traps or locks.

take 20[34/38] on perception looking for traps or anything else interesting


They actually did not go through a door, but vanished into thin air.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
drbuzzard wrote:
They actually did not go through a door, but vanished into thin air.

right, (I thought they disappeared into a wall), did Trib find a door anywhere in M25?


There are visible ones on the north and east walls (but you can see that).

You also find the secret door to the west.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

had trouble identifying the doors, when I zoom in they blur, but have found them thanks

After looking up and down the hallway trib comes back to the team "We have the doors ta tha north and east and also a hidden door ta tha west, I's'l check tha hidden door first, yeah" He then goes and checks the secret door for traps.

take 20 [34/38] on perception


No traps.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Tirb opens the secret door, keeping his illuminated rapier drawn, he carefully investigates the new area.

take 10 [24]on perception inspecting the area, is that a regular door in the eastern wall or is that a just a wall?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria follows, looking for Magical Auras.


This room is mostly empty save for an overturned barrel and four coils of rope.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

this is room #24, It doesn't exit into room #23 correct?

Trib quickly inspects the rope and overturned barrel

perception: 1d20 + 14 ⇒ (8) + 14 = 22


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria checks the status of the rope, to see if it is salvageable.


Yes, there is a door into S23.

The rope checks out as in good shape. It is normal rope, so fairly heavy.

As you look under the barrel, you find a cache of loot.

Three gems worth 45 sp, 27 sp and 32 sp, four rusty swords, a gold whistle worth 4 gp, a quiver of eight +1 arrows, and a composite longbow (+4 Str).


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria stores the rope in her Handy Haversack.
"Nice bow! Who can make good use of it?"


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib watches Maria put the rope in her magic hand-bag then he lifts up the edge of his robe of infinite twine and shrugging his shoulders releases it as he picks up the three gems and the gold whistle, pocketing the gems as he blows on the whistle. "Ttttwwweeeettt" and then placing it in another pocket. He picks up the arrows tucking them in his pack and ask "A shame no one carries a bow, Do you blokes see any particular reason to bring the swords?"


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"I already have a bow.. A bit to much pull for a backup.."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria shakes her head.
"I don't think so.. leave them."
Nothing was magical, right?


There were magic arrows.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib watches as they leave the bow shame to leave something that nice when we could sell it supposable this place should have wealth untold turning to the team he says "Shall we go then yeah?" he goes to the door on the eastern wall and checks if for locks and traps, if he finds nothing he opens the door and looks inside.

take 20 [34] on checking the door and 10 [24]on checking room #23


Were I a mean GM, I would mention that owing to not searching some bodies a long time ago, you missed out on an item probably worth 100K GP. However since I'm not mean, I will refrain.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

good thing your not a mean GM, Trib is greedy enough that he would go back through every room to find it, that's Trib, me I just want enough cash to eat well ;)

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