Maria van Berchove |
Maria draws her Shield wand and touches the Earth elemental with it.
If I remember correctly Gregor is best without the extra shielding, right?
Earth Elemental AC is now 46.
drbuzzard |
Since Maria hasn't updated her action, she will shield herself instead.
Statue lashes out at the elemental.
to hit: 1d20 ⇒ 16 damage: 4d8 + 13 ⇒ (4, 3, 2, 7) + 13 = 29
to hit: 1d20 ⇒ 10 damage: 4d8 + 13 ⇒ (7, 8, 4, 5) + 13 = 37
In two mighty blows the elemental is smashed into dust.
Rest of the party is up.
Maria van Berchove |
Sorry, I read the HP as AC... :P Oh well, one charge for Maria, her AC is now 46, sorry, I mean 20.
Maria casts Grease on the elemental trying to make it trip.
Reflex DC19 or falls prone.
Gregor Sandoval |
Gregor attempts to doge its blows as he closes to attack the huge statue.
acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29
attack: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 16 ⇒ (4) + 16 = 20
I'm assuming it is a construct and not an elemental...
Tribim |
did we really need to wake this bugger up? Trib, seeing the statue come to life, moves in closer to attack the construct, slashing at its feet.
assuming need to tumble to avoid AoO to get close enough to attack, move action, tumble, power attack
acrobatics: 1d20 + 16 ⇒ (19) + 16 = 35
attack: 1d20 + 14 ⇒ (5) + 14 = 19 for damage: 1d4 + 11 ⇒ (3) + 11 = 14
Archaemedes Falco |
Archy watches his companions take earth shattering blows and still close on the thing.. "Perhaps this one is to much for us to handle?"
He lobs a couple of force bombs at the creature..
RTA: 1d20 + 13 ⇒ (5) + 13 = 18
RTA: 1d20 + 8 ⇒ (6) + 8 = 14
Dam 1: 4d4 + 7 ⇒ (1, 1, 3, 4) + 7 = 16
Dam 2: 4d4 + 7 ⇒ (4, 2, 2, 3) + 7 = 18
2 DC 20 Reflexes or fall prone..
drbuzzard |
Cleric appears to be AWOL. He will channel to heal.
channel positive: 4d6 ⇒ (1, 6, 1, 1) = 9 [ooc]Wow, that sucked[ooc]
Klor (since I might as well give him a dramatic exit) moves up and chops at the statue with his axe.
power attack
to hit: 1d20 + 13 ⇒ (9) + 13 = 22 miss
well maybe not so dramatic
And the statue swats at Klor (that exit part)
to hit: 1d20 ⇒ 3 damage: 4d8 + 13 ⇒ (4, 4, 2, 6) + 13 = 29 hit
to hit: 1d20 ⇒ 1 damage: 4d8 + 13 ⇒ (8, 8, 1, 5) + 13 = 35 miss
Klor takes a mighty blow, but remains standing.
PCs are up.
Archaemedes Falco |
Is the statue attacking from prone? Would it be smart enough to do that or would it eat and AoO to stand and attack once? Just need to know if im taking a penalty to ranged attack..
Archaemedes Falco |
"Perhaps we should retreat and ill try to keep it tripped till we can get away.."
If this seems to be agreeable than Archy will ready a bomb to toss as it tries to stand up..
RTA: 1d20 + 13 ⇒ (6) + 13 = 19
Force Damage: 4d6 + 7 ⇒ (4, 1, 1, 3) + 7 = 16 DC 20 reflex or fall prone again..
Gregor Sandoval |
Gregor shifts a little trying to get into flank with Tribim and continues attacking.
att 1: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d8 + 16 ⇒ (2) + 16 = 18
att 2: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 16 ⇒ (4) + 16 = 20
AC-25
hp-30/60
would be nice to get some crits...
parry: 1d20 + 14 ⇒ (9) + 14 = 23
probably not....
Archaemedes Falco |
It seems inm the only one that has played 1st edition and can spot the tpk.. This guy is way out of our league.. Im guessing at least DR 10.. But it seems people would like to die so by all means..
Tribim |
what knowledge will help figure this thing Out?
knowledge: dungeoneering: 1d20 + 7 ⇒ (3) + 7 = 10
Trib watches the creature carefully calling out to Archaemedies "I'm willing ta break it off if we need ta, yeah" he then slashes at the cratures knees.
full attack, power attack
attack: 1d20 + 14 ⇒ (14) + 14 = 28 for damage: 1d4 + 11 ⇒ (4) + 11 = 15
attack: 1d20 + 9 ⇒ (8) + 9 = 17 for damage: 1d4 + 11 ⇒ (3) + 11 = 14
Maria van Berchove |
The creature is still on the greased area, so it will take it some effort to stand up.
Maria will Aid Archaemedes Knowledge roll (auto sucess) so he gets a 37 check result.
"Don't falter! Be careful, keep it down! Mr. Falco, blast it to smithereens. For the Kingdom! Courage!"
Rallying Cry (Ex) As a standard action once per day, you can shout a cry instilled with the noble sacrifices of your ancestor. You and any allies within 30 feet who can hear you gain a +2 morale bonus on attack and damage rolls for 4 rounds.
Archaemedes Falco |
"Adamantine will do considerable harm to it! Hack it up Klor!"
Archy will continue to hold his bomb in case it tries to stand.. Already rolled in spoiler above..
drbuzzard |
Klor will gamely try to chop it up.
to hit: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d10 + 14 + 1d6 ⇒ (10) + 14 + (4) = 28 miss
to hit: 1d20 + 8 ⇒ (6) + 8 = 14 damage: 1d10 + 14 + 1d6 ⇒ (6) + 14 + (4) = 24 miss
But not really do so well.
Golem pops slow (free action ability so it does nor provoke). Klor, Tribim, and Gregor all have to make a DC 17 will save or be slowed. It then tries to stand up, which provokes from all those folks.
Klor:
to hit: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d10 + 14 + 1d6 ⇒ (3) + 14 + (2) = 19 hit
reflex save: 1d20 ⇒ 11 pass and it swings at Klor again since it actually felt that last hit.
to hit: 1d20 ⇒ 9 damage: 4d8 + 13 ⇒ (3, 6, 3, 6) + 13 = 31
Archie hits it with another bomb.
reflex: 1d20 ⇒ 6 and down he goes once more.
PCs are up.
Maria van Berchove |
Just a reminder, Klor also gets a +2 to attack and damage from Maria's rallying cry.
Maria casts Haste on the party, and moves behind Klor.
Acrobatics check to prevent AoO: 1d20 + 4 ⇒ (2) + 4 = 6
Archaemedes Falco |
Archie once again readies a bomb to toss when the golem stands..
Readied RTA: 1d20 + 13 ⇒ (3) + 13 = 16
Force Damage: 4d4 + 7 ⇒ (2, 1, 3, 2) + 7 = 15
DC 20 reflex or reprone..
Maria van Berchove |
Phillip, Maria will probably "attract" the creature Attack of Opportunity, so you can move in safely.
Also, when/if the creature stands the Grease spell can (if it fails the Saving Throw) make it fall again. :D
Gregor Sandoval |
AoO: 1d20 + 18 ⇒ (5) + 18 = 23 vs prone AC
damage: 1d8 + 16 ⇒ (2) + 16 = 18
will save: 1d20 + 7 ⇒ (17) + 7 = 24
5' step and attack as before after Arch throws his bomb.
att 1: 1d20 + 17 ⇒ (20) + 17 = 37
confirm crit: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 1d8 + 16 ⇒ (7) + 16 = 23
add. crit damage: 1d8 + 8 ⇒ (8) + 8 = 16
att 2: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 16 ⇒ (5) + 16 = 21
AC-25
hp-43/60
I'll be in flank next round so Tribim will be getting his sneak attack damage.
Tribim |
Trib watches Gregor carefully as he continues moving around the big construct, "What do ya think folks we runnin' or fightin', just need ta know, yeah."
full attack, power attack
attack: 1d20 + 14 ⇒ (9) + 14 = 23 for damage: 1d4 + 11 ⇒ (2) + 11 = 13
attack: 1d20 + 9 ⇒ (9) + 9 = 18 for damage: 1d4 + 9 ⇒ (4) + 9 = 13
does trib get the AoO also?
attack: 1d20 + 14 ⇒ (18) + 14 = 32 for damage: 1d4 + 11 ⇒ (2) + 11 = 13
confirm crit: 1d20 + 14 ⇒ (13) + 14 = 27 for damage: 1d4 + 11 ⇒ (4) + 11 = 15
drbuzzard |
Forgot the AOO on Maria for moving.
to hit: 1d20 ⇒ 3 damage: 4d8 + 13 ⇒ (3, 4, 1, 1) + 13 = 22
Klor will save 1d20 + 9 ⇒ (2) + 9 = 11 fail
Klor continues to chop away.
to hit: 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d10 + 14 + 1d6 ⇒ (3) + 14 + (5) = 22 miss
to hit: 1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d10 + 14 + 1d6 ⇒ (5) + 14 + (5) = 24 miss
but pretty ineffectually
Golem slams Klor
to hit: 1d20 ⇒ 5 damage: 4d8 + 13 ⇒ (3, 3, 5, 5) + 13 = 29 hit
to hit: 1d20 ⇒ 5 damage: 4d8 + 13 ⇒ (3, 1, 4, 5) + 13 = 26 hit
Klors is teetering at this point.
I still need will saves from Tribim and Gregor or their haste is gone.
PCs are up.