The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne (Inactive)

Game Master Dragoncat

Current Date: Oathday, 30th of Pharast, 4711 AR

Current Chapter: Escape from Old Korvosa

One would think that having ended the Urgathoan threat to the city, our heroes would be granted more time to rest. But alas, that is not the case. For Queen Ileosa herself has condemned Old Korvosa to a slow death, and is forcing the Korvosan Guard and Sable Company out in favour of a military force loyal to her alone--her Grey Maidens.

She must be removed from the throne, and the man who has the authority to unite the Peerage in doing so is trapped somewhere in Old Korvosa.

Map of Korvosa

Arkona Manor

The Vivified Labyrinth


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DM, here is Jon's character sheet:

Jon Fletcher


Okay, I'll copy the spoilers provided previously, and expand . . ..

Savinus, Human (Chelaxian) Fighter (No Archetype)

Background:

Growing up in the Shingles really isn't that hard. Lots of people do it. Escaping the Shingles, on the other hand . . .. As Savinus got older, and learned to understand more about power structures and relationships, he started trying to find the right relationships to get himself, his parents, and his younger sister (Aeliana) into a "real home". He started with some simple bodyguard jobs before working his way up into a caravan guard position, which is where he started getting most of his real training and equipment. A month ago, Savinus returned to Korvosa to find his parents and sister had vanished. Asking around, he was told that some of Lamm's men had come to collect a debt his father owed. Nobody has seen any of them since.

More investigation suggested that Aeliana was now a "Little Lamm," and that his parents had been relieved of their burdens. Since then, he's been trying to get the Korvosan Guard to do their job and deal with Lamm as the monster he so obviously is. His frustration at their continued apparent lack of effort is matched only by his frustration at his inability to find (and deal with) Lamm himself.

Appearance:

A young man of unimposing stature, Savinus' pale skin, hair so dark that only the highlights show any signs of brown and dark eyes display a nearly pure Chelaxian bloodline. His worn gear, armor and weapons suggest that he's not a powerful member of the Chelaxian ruling class. The look in his eyes is not the typical calculation or brooding look expected of a Chelaxian, either, but one showing concern, or even compassion. The few lines on his young face reveal no inclination to smile.

Combat:
Init +3
Move 20'/x4 (with load)

BAB+1 Melee+2 Ranged+4 CMB+2
Longbow +5 for 1d8 @ x3 P, 100', 60 arrows
Heavy Flail +2 for 1d10+1 @ 19+ B
Dagger (melee) +2 for 1d4+1 @ 19+ P or S
Dagger (thrown) +4 for 1d4+1 @ 19+ P or S, 1 dagger

No Penalty for ranged combat into melee
+1 Attack and Damage for Ranged within 30'
+1 Attack with Longbows (included above already)
+2 CMB to Disarm attacks with Heavy Flail

AC17 T13 F14 CMD14 (Armor+4, Dex+3, BAB+1, Str+1)

+1 CMD on attacks versus wielded longbows

HP 11 (10 + [Con+0 x1] + [Favored Class x1])

Fort +3 (Con+1)
Ref +3 (Dex+3)
Will +1 (Wis+1)

Neutral Good

Skills:
2+2 Int+1 Skilled
Modifier Skill Attribute+Ranks+Class+ Specified(+ Circumstantial)
+4-Acrobatics 3+1+0(-3 Load)
+2 Appraise 2+0+0
+2 Bluff 2+0+0
+1-Climb 1+0+0(-3 Load)
+6 Craft (Bowyer) 2+1+3
+6 Diplomacy 2+1+3
+2 Disguise 2+0+0
+3-Escape Artist 3+0+0(-3 Load)
+3-Fly 3+0+0(-3 Load)
+1 Heal 1+0+0
+2 Intimidate* 2+0+0
+6 Perception 1+1+3+1 Trait
+3 Perform 3+0+0
+3-Ride 3+0+0(-3 Load)
+5 Sense Motive 1+1+3
+3-Stealth 3+0+0(-3 Load)
+1 Survival 1+0+0
+2-Swim 2+0+0(-3 Load)

Feats & Traits:
Feats
Point-Blank Shot
Precise Shot
Weapon Focus (Longbow)

Traits
Missing Child (Sibling) - Campaign - Diplomacy & Sense Motive are Class Skills
Seeker - Social - +1 Trait Perception; Perception is Class Skill

Gear:
175 Gold Budget
75 Longbow 1d8/x3/100'/P/3#
x3 Arrows (60) 9#
15 Heavy Flail 1d10/19+/B/Disarm, Trip/10#
x2 Dagger 1d4/19+/10'/P or S/1#
60 Lamellar (leather) +4/+3/-2/20%/30'/25#
x9 Fighter's Kit 29# (backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin)

164 Spent - 11 Gold on hand
77# full kit (Armor & Weapons are more than Light Load, so . . ..)
43# Light (-/-0/30'/x4)
86# Medium (+3/-3/20'/x4)
130# Heavy (+1/-6/20'/x3)

Generation Notes/Attributes:
Attributes: 20 Point
2 12 S 12
5 14 D 16
1 11 C 11
5 14 I 14
2 12 W 12
5 14 H 14

Human (Chelaxian)
+2 Dex
Medium
Normal Speed
Bonus Feat
Skilled
Languages: Common (Taldane), Chelaxian; +2

Fighter (No Archetype)
D10
+1/+2/+0/+0
Bonus Feat
All Simple & Martial Weaponss
All Armors & Shields (including Tower Shields)

Feat plan
.1 Point-Blank Shot
Precise Shot
Weapon Focus (Longbow)
.2 Rapid Shot
.3 Deadly Aim
.4 Weapon Specialization - Dex 17
.5 Point Blank Master
.6 Snap Shot
.7 Clustered Shots
.8 Greater Weapon Focus - Dex 18
.9 Improved Snap Shot
10 Manyshot
11 Improved Precise Shot (Need Dex Bonus before now [else. Far Shot, move everything else 1 level later, Combat Reflexes to end])
12 Greater Weapon Specialization - Dex 19
13 Penetrating Strike
14 Greater Snap Shot
15 Combat Reflexes
16 Pinpoint Targeting - Dex 20
17 Greater Penetrating Strike
18 Far Shot
19+?


need a doctor?


Background
When I was an elfling living in Ridleport I never once thought of myself as Forlorn. My family, for all their traveling, raised my brother and I to be proud of our ancestry. We learned the art of the bow and the beauty of magic, though each of us took to the later in our own way.

After leaving my family and arriving in Khorvosa I never once thought of myself as Forlorn. My fellow elves were few in number but welcomed me to the city with open arms. Many weren't so welcoming when they learned my particular path of magic, but never once was I made to feel a pariah.

After poisoning my body and mind with shiver, and worse yet, showing an aptitude at making the foul substance, I still did not think of myself as Forlorn. My one companion, the only soul I could trust in those days of sleeping in gutters and debasing myself for coin was kin. Or at least half so.

Even after the rift between us developed, Lamm couldn't have his prodigy cook associating with just-another-junky, I did not think of myself as Forlorn. My eccentricities and failings aside, I still had the ideals of my family. My people.

I became Forlorn the night I killed her. My last friend in this world, raving at me like a wounded child. Spitting her demands in my face. The hunger for more shiver possessing her no less kindly than any hellspawn could.

Lamm saw me shortly after. Looking down at her body, and he told me "Not to worry lass. I'd rather lose a steady customer than a shining chemist. Whore wasn't all that steady 'ny more to be completely honest."

I've kept that dagger, the one I ended her life with. The one I should have ended him with. Blood still on the blade. Kept it these years hidden away just as I kept myself hidden away. I've learned a lot since that night. Directed my particular talents toward ending lives rather than poisoning souls. Is it going to be enough?


Story:

Mordren was born into the rare but present element of the Chelexians in Korvosa: the impoverished. She was born into poverty and lived hand to mouth yet she still pursued her focus, the art of magic. She learned to read and write by age ten thanks to her obsessive focus and she showed a knack for learning languages...and a complete lack of respect for (arcane)tradition. Mordren managed to get a scholarship in the Academae and survived her first two years as a janitor and servant (scholarship janitors and servants especially tend to die in the Korvosa Academae...wonder why?).

She then began studying in earnest much to the disapproval of the establishment of one of the Academae's representatives on the King's council (a group of a dozen of the most powerful men and woman in Korvosa who wield broad powers in the name of the Korvosa monarchy). Yet she continued on studying and showing a complete lack of respect for the Academae's arcane traditions. Then disaster struck in the form of the cursed man called Lamm, Lamm framed Mordren with ease and made it look like as if she was responsible for a massive explosion that occurred in the Academae itself.

Mordren was immediately locked up and only released when a truth seeking spell at the trial revealed her innocence... The damage had been done however, she was kicked out of the Academae and then something even worse occurred. Thugs attacked Mordren in an alleyway, she managed to kill all four of her would be slayers but then she examined the bodies and found a note. The note itself was written by Lamm himself and offered a fifty gold bounty for the removal of her head which was to be brought to him as proof.

Mordren understands full well what this means, Lamm himself wouldn't bother wasting money on killing her. After all he had done plenty of other framings in Korvosa and he hadn't seen fit to kill them either. This meant that someone from the Academae not only arranged the assassination with Lamm's assistance but also arranged the explosion as well. Now Mordren needs to begin her study of the "unorthodox" approaches to magic that she learned (many of these by plumbing the depths of tomes written by mavericks and supposed "madmen"). Mordren is now submerged whether she likes it or not in the lake of Korvosa politics and for her own survival she must recklessly embrace the full potential of magic...damning any consequences that would come along with such a quick grab for power.

Note on Class:
As for the class that Mordren will be I would like to roll up an arcanist (the revised version is here on paizo no downloads required, http://paizo.com/threads/rzs2qel1?Official-Revision-Arcanist) or if you won't allow that I'' make either a sorcerer (Infernal bloodline, more like a warlock) or a wizard (Conjuror who embraces the occult secrets of Hell that even diabolists shun out of fear).


@Faey Vallidorn
I've been looking over your character's profile, and I can't seem to find her alignment. What is her alignment?

Incidentally, where does her Rich Parents trait fit into her backstory? What did her parents do to amass such wealth?

@Other Applicants
While I'm not against the Rich Parents trait, I will require an explanation of what your parents did to allow your character to start with it. Were they merchants? Nobles? Crime lords? Or did your character receive an unusually large inheritance? :)


I've been working on my character. Here's the result so far. I'm working on gear and was wondering if I could have crafted the necessary black powder and bullets beforehand?


Been-jammin wrote:
I've been working on my character. Here's the result so far. I'm working on gear and was wondering if I could have crafted the necessary black powder and bullets beforehand?

I'd love to see it, but you appear to have set the sheet to private. I can't access it.


Whoops, spaced the alignment bit. I'm thinking true neutral with a slight bend toward the chaotic and good directions. She's had a pretty rough couple years and can come across as hard/cold, but at her core she's apt to stand up for the downtroden and that sort of thing.

As for rich parents, they were fairly successful adventurers that settled in Ridleport in a form of semi retirement. Her father is magically oriented (haven't decided what class but if it is relevant for any reason I can) and became interested in the Cypher Gate on a previous visit, so when it came time to settle down and raise a family they decided Ridleport was the place to be.


I think I'm going to back out of this, I just can't seem to come up with a concept that someone else haven't already done better.
Well done you guys, you sure did a great job.


Ortik's background has been revamped to be far less crappy. I typed that up far too quickly last night before the end of work. This is much better and more indicative of my writing style.


Should be good now. Try again.


Been-jammin wrote:
Should be good now. Try again.

Alright, liking what I see so far.

With regards to bullets, you'll have to buy the black powder & bullets yourself.

Incidentally, I looked over your sheet and noticed that you had something called 'Left Behind' under your feats & traits. What does that entail?


Time for another update, I feel!

Martial Classes
Adoros Porphyria: Human (Chelish (Nobility)) Cavalier of the Cockatrice (Luring Cavalier, Musketeer): Drug Addict (Personal)
Jon Fletcher: Half-Elf Ranger (Urban Ranger): Drug Addict (Friend)
Quiet Jakob: Human Barbarian (Superstitious, Urban Barbarian): Missing Child (Sibling)
Kekaul: Human (Shoanti) Ranger: Missing Child (Sibling)
Savinus: Human (Chelish) Fighter: Missing Child (Sibling)
Vargash Thundran: Dwarf Monk (Ki Mystic, Sensei, Monk of the Four Winds): Missing Child (Son/Daughter)
Marissel Corliss: Elf Gunslinger (Pistolero): Drug Addict (Friend)

Arcane Classes
Faey Vallidorn: Elf Alchemist (Grenadier): Drug Addict (Friend)
Lyla: Halfling Alchemist: Unhappy Childhood (Tortured)
Alessio Cooper: Human Witch: Framed (Dropout)
Ianthé Jack: Half-Elf (Varisian) Sorcerer (Destined Bloodline): Missing Child (Sibling)
Karri Chouk: Human (Chelish) Sorcerer (Tattooed Sorcerer): Trait Unknown
Mordren: Human (Chelish) Sorcerer or Wizard (Conjurer): Framed (Dropout)

Divine Classes
Averys De'Lily: Human (Chelish) Cleric of Abadar (Cloistered Cleric): Love Lost (Orphaned)
Joseph Molson: Human Oracle (Clouded Vision/Fire): Unhappy Childhood (Religious)
Ortik Gutterrat: Dwarf Druid (Urban Druid): Framed (Family Honor)
Doctor Norbat Gribbs II: Gnome Cleric of Yuelral: Trait Unknown

Skill Classes
Colt Warwick: Human Rogue (Acrobat): Missing Child (Sibling)
Jerran Fain: Human (Varisian) Bard (Detective): Love Lost (Widowed)
Demitri Severin: Human (Chelish) Inquisitor of Iomedae: Missing Child (Daughter)
Grune The Scarred: Half-Orc Inquisitor of Sarenrae: Unhappy Childhood (Religious)

Well, I've decided that instead of 5 PCs like I originally planned, I'm going to make room for a 6th, by the virtue of the fact that so many appealing choices have been put forward.

By the way, thank you all for making my job that much harder than it already is! XD

@Karri Chouk
Still waiting for you to officially update your character's background & trait.

Good heavens, Missing Child appears to be the trait of the day. This is starting to sound like having children or siblings of any sort is guaranteed to make you a target. XD


Dragoncat wrote:


Alright, liking what I see so far.

With regards to bullets, you'll have to buy the black powder & bullets yourself.

Alright. No problem.

Dragoncat wrote:
Incidentally, I looked over your sheet and noticed that you had something called 'Left Behind' under your feats & traits. What does that entail?

It's from Elves of Golarian. Pg. 15

Left Behind:
Left Behind (Mwangi Expanse or Varisia): Having been
born to those who chose to remain on Golarion during the
Age of Darkness in the Mwangi Expanse, you understand
the people of this world better than most elves. You gain a +1
trait bonus on Diplomacy and Gather Information checks
when interacting with Forlorn elves and non-elf races.

Is that alright?

How it Fits:
For Marissel (I haven't written it up yet. It's just floating around in my head as I build, but here's the shortened version), it is that his ancestry comes from the Mwangi Expanse. His parents were forced to flee. They went to the Mana Wastes and Alkenstar. That's where Marissel was born. Eventually their trouble caught up with them there. Marissel's father was killed, and the family moved on. Moving every couple years till they ended up in Varisia.

There's more to the background and, like I said, this is the shortened version of that. I'll have the full thing up soon, but there's a lot bouncing around in my head, so it might take a little bit.


Been-jammin wrote:
Dragoncat wrote:


Alright, liking what I see so far.

With regards to bullets, you'll have to buy the black powder & bullets yourself.

Alright. No problem.

Dragoncat wrote:
Incidentally, I looked over your sheet and noticed that you had something called 'Left Behind' under your feats & traits. What does that entail?

It's from Elves of Golarian. Pg. 15

** spoiler omitted **

** spoiler omitted **

Okay. Sure, I'll allow it. However, I'll rule it as follows: You gain +1 to Diplomacy rolls when interacting with Forlorn elves & non-elf races, and Diplomacy is always a class skill for you.

Here's hoping you'll post the full version of your background soon! :)


Introducing Vrax Ghruama for consideration ...

Undead Dreams:

The dreams and nightmares of the little Vrax boil down to one place, the Gray district in Korvosa. Accepted from early childhood in the Grand Cathedral of Pharasma he grew within the religious tenets of "The Lady of Graves".
The compassion of the clergy to the halfling child, abandoned years ago, saved his life and guided his future. Vrax gradually proved to have a tendency to neutrality between positive and negative forces from planes, their skills in dealing with wounds and diseases were so useful as his gift for lead with undead.
Everything in his life was focused on his dedication to Church and their religion, but one day the unthinkable happened. The trouble and death came into his life unexpectedly.
Vrax was assigned to deal with the strange "disease" from a family of merchants who resided in Midland. Initially, this family influence has made the small and talented halfling was the one chosen, but even prescribing the right remedies to circumvent and verify evidence of poison in symptoms, a week later everyone died, strangely, as if the "disease" had been treated incorrectly!
Vrax was accused of reckless, responsible for the family health deterioration and the death of this influential merchant and his family. But he could not restrain himself and sought clues to explain the traces of poison in their bodies, and the reasons behind to cremate all to avoid "an epidemic"!
A eyewitness account from a local fisherman seemed to be enough to seal the case. Confronted by the clues, the fisherman handed that he was intimidated and forced into planting the poison on family's water supply, by the principal murderer — a local crimelord named Gaedren Lamm. Lamm’s thugs killed the fisherman before he could recant his testimony.
Although this removed the key witness and resulted in the accused being set free, the stigma was enough to badly damage Vrax reputation. Now, if he can find Gaedren, maybe can find evidence that ties him to the murder and can clear the his name.
Vrax, placed a pariah on the Cathedral, decided go to Midland, rent a studio, and start his own research in search of truth.

Sheet:

Vrax Ghruama
Male Halfling, Cleric of Pharasma 1
N Small Humanoid
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 14 (+3 dexterity, +1 size, +3 armor, +1 shield)
hp 8 (1d8)
Fort +3, Ref +4, Will +6 {+8 vs. fear}
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +1 (1d3/19-20x2)
Ranged Light Crossbow +4 (1d6/19-20x2) [10 ft] or Dagger +4 (1d3/19-20x2) [80 ft]
Special Attacks
Special Abilities Channel energy 1d6 (5/day), Rebuke Death (Sp) (6/day), Death’s Kiss (Su) (6/day)
Cleric Spells (CL 1st; concentration +6)
1st (2/day + Domain) - Cause Fear, Touch of Truthtelling + Cure light wounds
0st (at will) - Detect Magic, Detect Poison, Light
--------------------
Statistics
--------------------
Str 11, Dex 16, Con 10, Int 10, Wis 16, Cha 14
Base Atk+0; CMB -1; CMD 12
Feats Selective Channeling
Traits Dropout, Focused Mind
Skills Acrobatics 5 (3+2), Climb 2 (0+2), Diplomacy 6 (1+3+2), Heal 7 (1+3+3), Stealth 7 (3+4), Perception 5 (3+2),
Languages Common, Halfling
Combat Gear Dagger (8/8) [10gp/8lbs], Light Crossbow [35gp/4lbs]
Other Gear Kit, Cleric's [16gp/32lbs], Studded leather [25gp/20lbs] {-1}, Light Steel Shield [9gp/6lbs] {-1}, 45gp.
--------------------
Racial
--------------------
Small Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed Halflings have a base speed of 20 feet.
Fearless Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck Halflings receive a +1 racial bonus on all saving throws.
Keen Senses Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
--------------------
Traits
--------------------
Dropout You were the one accused. Although you were eventually freed when a friend confronted the fisherman and got the truth, the damage had been done. You were forced to leave your school (perhaps the Acadamae) or church. As a result, you were forced to self-train and promised yourself you would become better at your chosen profession despite the spurning of your peers. You gain a +2 bonus on Spellcraft checks.
Focused Mind Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
--------------------
Class
--------------------
Domains Death and Healing
_____________Undead Domain
_____________Death’s Kiss (Su) You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
Domain Spells 1st—cause fear, 2nd—ghoul touch, 3rd—animate dead, 4th—enervation, 5th—slay living, 6th—create undead, 7th—destruction, 8th—create greater undead, 9th—energy drain.
_____________Healing Domain
____________Rebuke Death (Sp) You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.
Spontaneous Casting Inflict spells
Channel Energy (Su) Positive energy
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.


TheCelticCircle wrote:
May we know what type of GMing your favor and the amount of post your are execting?

I meant to respond to this earlier, but I forgot.

I prefer to have an even mix of combat & role playing.

With regards to posting, I am currently available whenever I'm needed, but I prefer something like 1-2 posts per day. That's the current baseline, but if you can manage more than that, go ahead.


Dragoncat wrote:
TheCelticCircle wrote:
May we know what type of GMing your favor and the amount of post your are execting?

I meant to respond to this earlier, but I forgot.

I prefer to have an even mix of combat & role playing.

With regards to posting, I am currently available whenever I'm needed, but I prefer something like 1-2 posts per day. That's the current baseline, but if you can manage more than that, go ahead.

Thanks for answering! So, I will bow down from this game (although I am highly curious about CotCT) I alm looking for a roleplay heavy game.


Consider this my dot for interest:

Jeris, ratfolk urban druid:

Jeris
male ratfolk urban druid 1 CG
hgt: 4’0 wgt: 60 lbs
eyes: black
hair: dark gray, light grey right foot
age: 24

STR 11
DEX 16
CON 10
INT 14
WIS 16
CHA 10

Appearance:
A sleek dark gray ratfolk with a light grey right foot, Jeris wears a dull brown tunic and breeches with an equally dull gray cloak over it. There the dullness ends. He's festooned with tiny tokens, from rat skulls and cat's claws to crow feathers and carved bones and wooden beads.

Background:
Ratfolk are the lowest of the low; living in slums and sewers, they're seen as beggars and thieves at best. To be honest, that's often what they are. But among their own kind, the ratfolk of Korvosa have a strong community, and try to make their way through life with as little trouble and notice from the big folk as possible. With such curious young ones, this is a challenge, but the ratfolk thrive in the city.

Reviled by the big folk, Jeris is a respected member of his community, second in line to become the nest's shaman when the old shaman steps down. His patience and good sense have saved more than one ratfolk who got into trouble with the gangs of the city. That was why his nest rallied around him when one of his many ratlings went missing. They searched the nooks and crannies of the city, and quickly found the young ratfolk in the clutches of Gaedren Lamm.

Jeris knew about Gaedren. In fact, his habit of gambling had left him in debt to the man. He realized that his little ratling had been taken as payment due on his debt. Not wanting the rest of his nest to know about that little fact, Jeris thanked them for their help, assured them he needed no further aid, and left his wife to go get his child back - before Gaedren got the tyke caught by the authorities for theft or worse.

Drawback: Family Ties

Traits:
Iron Liver (equipment)
Missing Child (campaign): Missing Son or Daughter
Slippery (combat)

Feats:
Aspect of the Beast: Predator’s Leap (Ex)


Good to hear about the posting rate. Makes me even more excited about possibly getting in.

Liberty's Edge

Hi Dragoncat - what are your thoughts about Leadership, or something similar albeit limited? I'm considering a Sable Company Marine character and would love to get a hippogriff at some point!


Alice Margatroid wrote:
Hi Dragoncat - what are your thoughts about Leadership, or something similar albeit limited? I'm considering a Sable Company Marine character and would love to get a hippogriff at some point!

If you want to build a Sable Company Marine, by all means, do so.

With regards to the Leadership feat, I'll allow it, so long as you understand that the cohort you get will be determined through roleplaying. So if you really want a wiz-bang shooty mage for a cohort, well, then you better cultivate good relations with the Acadamae & Theumanexus College, for example.


TheCelticCircle wrote:
Dragoncat wrote:
TheCelticCircle wrote:
May we know what type of GMing your favor and the amount of post your are execting?

I meant to respond to this earlier, but I forgot.

I prefer to have an even mix of combat & role playing.

With regards to posting, I am currently available whenever I'm needed, but I prefer something like 1-2 posts per day. That's the current baseline, but if you can manage more than that, go ahead.

Thanks for answering! So, I will bow down from this game (although I am highly curious about CotCT) I alm looking for a roleplay heavy game.

Fair enough.

Although, if you were to start your own CotCT, in all likelihood you might be able to get some of the applicants here to join in! :)


Jon Fletcher wrote:

DM, here is Jon's character sheet:

Jon Fletcher

...your character is 71 feet tall?

I thought you could only find elves that tall on Athas...

Yes, I'm aware it's likely a mistake. Might want to correct that though. XD

Liberty's Edge

All I want is a half-bird, half-horse. ;) But that's good to know. Thanks.


My muse has finally struck - so I'll be cobbling together a Kapenia Dancer Magus shortly for submission.

Will be human and Varisi at least in part.


Ok, backstory is now in the profile!


Dragoncat wrote:
Jon Fletcher wrote:

DM, here is Jon's character sheet:

Jon Fletcher

...your character is 71 feet tall?

I thought you could only find elves that tall on Athas...

Yes, I'm aware it's likely a mistake. Might want to correct that though. XD

LOL, maybe I'm confused. I thought 71" meant 71 inches.


It does; " is inches; ' is feet ;).


Or is he 71 square feet tall?


He's 71 pounds per square inch... that's a thing, right?


There, I updated the sheet and brought the presentation in line with the standards of the forum. If there are any further questions, do ask! If you got any feedback/suggestions, I'm also open to those. The idea of str/dex 10 scares me, but it might be fun playing a true support character for a change :) I have been playing way too many tanks as of late!


Averys De'Lily wrote:
There, I updated the sheet and brought the presentation in line with the standards of the forum. If there are any further questions, do ask! If you got any feedback/suggestions, I'm also open to those. The idea of str/dex 10 scares me, but it might be fun playing a true support character for a change :) I have been playing way too many tanks as of late!

As much as I like your character's background, I still have a question:

How does Gaedren Lamm fit into it?


Dragoncat wrote:

As much as I like your character's background, I still have a question:

How does Gaedren Lamm fit into it?

He is the Joker to my Batman - he is directly responsible for the killing of his parents. Whether Lamm was still a young(er) man, working in the service of this or that crimelord, or already an established household name, is up to you. But Averys stumbled upon too many clues to let this lead slip by.

Whether he is actually responsible is up to you, of course. I'm sure that the halfling community is more than happy that someone is willing to take on Lamm for them ;)

edit - I type Penguin, but I'm pretty sure it's a young Joker in the movies -_-

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Correct, in the Burton film a young Jack Napier shot Batman's parents who'd later become The Joker. Most versions have a low-level scumbag by the name of Joe Chill responsible for the deed (and contrary to how naming conventions in superhero stories work, Joe Chill never became Mr. Freeze).


For your consideration: Black Dhugal, Half Orc Rogue (Acrobat). His background, first level build and level progression are within his profile.


And the list grows! Good heavens!

Martial Classes
Adoros Porphyria: Human (Chelish (Nobility)) Cavalier of the Cockatrice (Luring Cavalier, Musketeer): Drug Addict (Personal)
Jon Fletcher: Half-Elf Ranger (Urban Ranger): Drug Addict (Friend)
Quiet Jakob: Human (Varisian) Barbarian (Superstitious, Urban Barbarian): Missing Child (Sibling)
Kekaul: Human (Shoanti) Ranger: Missing Child (Sibling)
Savinus: Human (Chelish) Fighter: Missing Child (Sibling)
Vargash Thundran: Dwarf Monk (Ki Mystic, Sensei, Monk of the Four Winds): Missing Child (Son/Daughter)
Marissel Corliss: Elf Gunslinger (Pistolero): Drug Addict (Friend)

Arcane Classes
Faey Vallidorn: Elf Alchemist (Grenadier): Drug Addict (Friend)
Lyla: Halfling Alchemist: Unhappy Childhood (Tortured)
Alessio Cooper: Human Witch: Framed (Dropout)
Ianthé Jack: Half-Elf (Varisian) Sorcerer (Destined Bloodline): Missing Child (Sibling)
Karri Chouk: Human (Chelish) Sorcerer (Tattooed Sorcerer): Trait Unknown
Mordren: Human (Chelish) Sorcerer or Wizard (Conjurer): Framed (Dropout)

Divine Classes
Averys De'Lily: Human (Chelish) Cleric of Abadar: Love Lost (Orphaned)
Joseph Malson: Human Oracle (Clouded Vision/Fire): Unhappy Childhood (Religious)
Ortik Gutterrat: Dwarf Druid (Urban Druid): Framed (Family Honor)
Doctor Norbat Gribbs II: Gnome Cleric of Yuelral: Trait Unknown
Vrax Ghruama: Halfling Cleric of Pharasma: Framed (Dropout)
Jeris: Ratfolk Druid (Urban Druid): Missing Child (Son/Daughter)

Skill Classes
Colt Warwick: Human Rogue (Acrobat): Missing Child (Sibling)
Jerran Fain: Human (Varisian) Bard (Detective): Love Lost (Widowed)
Demitri Severin: Human (Chelish) Inquisitor of Iomedae: Missing Child (Daughter)
Grune The Scarred: Half-Orc Inquisitor of Sarenrae: Unhappy Childhood (Religious)
Black Dhugal: Half-Orc Rogue (Acrobat): Drug Addict (Personal)


One more to add to the list... I have a Chelish Cleric of Shelyn here. I'm going to flesh out his background tonight, but he'll be a recovering addict found faith type of character.


For Karri's Trait: Love Lost, Widowd. Upon returning to Korvosa, Karri tried to return to a normal life but that was ripped away with the young man's murder...


Karri Chouk wrote:
For Karri's Trait: Love Lost, Widowd. Upon returning to Korvosa, Karri tried to return to a normal life but that was ripped away with the young man's murder...

Okay.

Just to let you know, though, your character sheet has 2 traits marked down already. If you take Love Lost (Widowed) without dropping one of the two, you'll have to pick a drawback.

Considering your background (assuming the only changes you made to it were that she hails from Korvosa instead of Westcrown), I'd perhaps recommend taking Tainted Spirit as a drawback.

Or whatever else you think is appropriate.


And Happy Belated Thanksgiving, everyone!


Dotting. Will have character completed shortly


I will drop Infernal Influence and forego the drawback :)


Updated profile page with Kekaul's backstory. It says in the Guide to Korvosa that a studio in Old Docks is 1.5 to 3 gp, is there a difference between the two prices or do you just decide what the price is?

If anything else is missing or is needed, let me know.


Okay, finally done. Sorry it's so long. I can shorten it if you'd prefer the condensed version.

Statblock:
Marissel Corliss
Male NG Elf Gunslinger (Pistolero) 1, Level 1, Init +4, HP 10/10, Speed 30
AC 17, Touch 14, Flat-footed 13, CMD 15, Fort +3, Ref +6, Will +2, CMB +1, Base Attack Bonus 1
Misfire: 1(5'); Range: 20' Pistol (Battered) +5 (1d8, x4)
Range: 10' Throwing Axe (3) +1 (melee)/+5 (ranged) (1d6, x2)
Studded Leather Armor (+3 Armor, +4 Dex)
Abilities Str 11, Dex 18, Con 10, Int 12, Wis 14, Cha 12
Condition None

Description:
A tall, thin elf walks in. His sea green hair sits untidily atop his head, barely extending down to the base of his long pointed ears, which stick out to the side a little more than is usual on an elf. The blue tones in his skin make his emerald green eyes all the more brilliant and piercing. His brightly colored clothes jar with his skin tones. His brown coat hangs nearly to his ankles. Underneath it, in his belt, the handle of a strange contraption can be seen.

Personality:
Merissel is atheist—not that he doesn’t believe the gods exist. He just doesn’t believe in the gods. When you ask Merissel why, his answer is always the same, "The gods don't care. You want something done? Do it yourself." He has taken that to heart. He chooses his actions based on this idea—that his actions should change the world. He is generally optimistic about outcomes and individuals, yet very cynical about the gods, luck, and the general populace. When it comes to his general mood, he has none. He has a lot of ups and downs, but does not really claim any one emotion in the intervening time. He tries not to lie often, but will do so when necessary. Family is the most important thing in his life, and he sometimes extends the definition of such. He often gets overprotective of those he calls family—extending from his belief that he must do what he wishes to be done.

Background:
I failed again. The words floated through Merissel’s head. Accusing. Killing.

Faltar lay there, skin too white, a tiny hint of blue. Faltar had always wanted blue skin like Merissel’s. It was unfair that it only happened in death, when it was marred by the knife wound in his back.

Faltar is . . . was a wonderful man. He was often smiling and joking. He had employed Merissel as a guard for his store many years ago. Faltar’s job is what helped get Merissel and his brother, Deredel, off the street, where they had lived since their mother died. Since then, Faltar became more than just an employer. He became family.

Merissel looked up. Then he remembered why he had been looking at the nearly unbearable sight of his dead friend. Mercia and Donna stood, tears streaming down their face. The grief of the living. Beyond unbearable. But he could not look at Faltar again. He turned, and walked away. He found a corner of the house with no one there—Faltar’s room. He grieved.

***

Merissel followed quietly. Deredel—who had been acting erratically for a few years now—had been acting even more strangely ever since Faltar was killed. Disappearing for days on end, then coming back filthy, refusing to answer any questions, simply acting like nothing had happened. He turned the corner. Deredel wasn’t there. Had Merissel missed something? He ran ahead, checking down the side streets. There were several doors along the way, Deredel could have entered one of those. But this was Old Korvosa. This was not a place for Merissel to go knocking on doors. He wandered for a while. But found nothing. Deredel had to have entered one of those buildings. He went back and knocked on the first door. A man cracked the door. Funny seeing you here. Aren’t you shivering out there?

Merissel was dumbfounded. He had never seen this man before, yet the man acted as if he knew Merissel. What? No. It’s rather warm out here.

Oy, then. Get lost. Then he shut the door. Locking it. Merissel had no idea what had just happened. He was not about to try that again on any other doors. So he found an out of the way alley, near where he had last seen Deredel and waited.

Two hours passed with no sign of anyone or anything, when he heard someone knock on a door down the street. He peeked around the corner. It was the door he had knocked on before. He heard the man saying the same words again, Funny seeing you here. Aren’t you shivering out there?

Not yet, but I will be soon. The door opened all the way and the man went inside.

Merissel sat back down and thought about the exchange. It didn’t make sense. His thoughts were interrupted by another knock. Peeking, he saw it was the same door.

Another two hours passed and nothing happened. Finally Merissel had to go home. He returned to the studio in Midland that he shared with Deredel and Semond, Deredel’s lover. When she looked up at his return, he shook his head. I lost him in Old Korvosa. He told her about the strange conversation at the door. He felt there was something there, but neither of them could figure it out.

Semond looked down at her stitching, but Merissel could tell, she wasn’t really looking. He left her, and went to bed.

***

Merissel went back every day. He found nothing the first two days. The third day he saw a flash of blue convulsing under a blanket as he walked the streets. He bent down, quickly removing the blanket and blinked. Deredel lay convulsing. Merissel had no hand for healing, He began dragging him through the streets. Help! Help! I need a healer.

***

The convulsions lasted for three days. Merissel passed the time at his brother’s bedside, thinking about the past. About his failures.

His father had died so long ago Merissel barely remembered. All that was left was the feeling of guilt. He still knew the story, his mother had told him about it afterwards, while continually on the move.

Cornal and Triadel, Merissel’s parents, had grown up in the Mwangi Expanse. They were part of the Alijae, an elven tribe in the northern part of the expanse. The tribe was dedicated to protecting Nagisa, an ancient elven city. Cornal and Triadel were tricked by some Chellish treasure hunters, lead by a man named Struden Mantrim, into leading them to the city and through the traps that surrounded it. Triadel realized it first, but it was too late. He and Cornal abandoned the Chellish group in the middle of the city.

The Alijae were furious when they discovered the treachery, despite the fact that most of the group died on their way out. Cornal and Triadel were chased many miles before the tribal warriors caught up with them. Chance would have it though, that they caught up in the Mana Wastes, and these warriors depended too much on their magic. Cornal and Triadel were able to get away and make their way to Alkenstar. Cornal joined the military there, learning how to use firearms. They had children, first Merissel then Deredel. Everything seemed to be going well. Until Struden Mantrim found them.

When Merissel was 10 years old, Struden Mantrim, one of the few who survived from the group of treasure hunters, lead a small group to find and punish the elves that left them stranded in the middle of the city. Struden found the family but was preparing to trap them all. However the family was alerted to his presence. They began preparations to flee, but Merissel refused. He did everything he could to keep from leaving their home. Till he finally ran away. Triadel went out to find Merissel. But they were accosted by Struden. Triadel was killed, but Struden underestimated Merissel, and he managed to escape. Barely. Merissel arrived back hom and Cornal was able to escape with her two children and one of Triadel’s pistols, but not much else. That was Merissel’s first failure to his family.

The Corliss family moved often, only stopping in any given place for a few years. But things settled down and eventually they were staying in a given town for longer and longer. Finally they arrived in Korvosa. They settled there permanently, believing the threat from Struden to be over.

Merissel was 50 by this time. Still technically a child under his mother’s hand by the way she made them live. Six years later though, he failed again. He came home one day to find her gone. He assumed she was at market, till the guard came to announce her death. She was killed and robbed. Merissel began by blaming the gods. But before too long, he determined that they don’t care and he blamed himself for not being there.

He and Deredel were thrown out to live on the street. Merissel began learning how to use the pistol his mother had brought with them. After many years of hunger, he finally learned and began taking a few jobs here and there as a caravan guard. It did not get them a place to live, but it fed Merissel and Deredel. This was the way until Faltar.

***
Deredel eventually woke. But he was an invalid. Merissel took him back to their home. Will you take care of him Semond? Merissel had to find who had done this

Of course I will. But where will you be? She sounded scared.

I failed him. I won’t fail again. He left a small amount of gold—the remainder left to him from Faltar. Then he walked out.


Latest update!

Martial Classes
Adoros Porphyria: Human (Chelish (Nobility)) Cavalier of the Cockatrice (Luring Cavalier, Musketeer): Drug Addict (Personal)
Jon Fletcher: Half-Elf Ranger (Urban Ranger): Drug Addict (Friend)
Quiet Jakob: Human (Varisian) Barbarian (Superstitious, Urban Barbarian): Missing Child (Sibling)
Kekaul: Human (Shoanti) Ranger: Missing Child (Sibling)
Savinus: Human (Chelish) Fighter: Missing Child (Sibling)
Vargash Thundran: Dwarf Monk (Ki Mystic, Sensei, Monk of the Four Winds): Missing Child (Son/Daughter)
Marissel Corliss: Elf Gunslinger (Pistolero): Drug Addict (Friend)

Arcane Classes
Faey Vallidorn: Elf Alchemist (Grenadier): Drug Addict (Friend)
Lyla: Halfling Alchemist: Unhappy Childhood (Tortured)
Alessio Cooper: Human Witch: Framed (Dropout)
Ianthé Jack: Half-Elf (Varisian) Sorcerer (Destined Bloodline): Missing Child (Sibling)
Karri Chouk: Human (Chelish) Sorcerer (Tattooed Sorcerer): Love Lost (Widowed)
Mordren: Human (Chelish) Sorcerer or Wizard (Conjurer): Framed (Dropout)

Divine Classes
Averys De'Lily: Human (Chelish) Cleric of Abadar: Love Lost (Orphaned)
Joseph Malson: Human Oracle (Clouded Vision/Fire): Unhappy Childhood (Religious)
Ortik Gutterrat: Dwarf Druid (Urban Druid): Framed (Family Honor)
Doctor Norbat Gribbs II: Gnome Cleric of Yuelral: Trait Unknown
Vrax Ghruama: Halfling Cleric of Pharasma: Framed (Dropout)
Jeris: Ratfolk Druid (Urban Druid): Missing Child (Son/Daughter)
Lucius Baradain: Human (Chelish) Cleric of Shelyn: Drug Addict (Personal)

Skill Classes
Colt Warwick: Human Rogue (Acrobat): Missing Child (Sibling)
Jerran Fain: Human (Varisian) Bard (Detective): Love Lost (Widowed)
Demitri Severin: Human (Chelish) Inquisitor of Iomedae: Missing Child (Daughter)
Grune The Scarred: Half-Orc Inquisitor of Sarenrae: Unhappy Childhood (Religious)
Black Dhugal: Half-Orc Rogue (Acrobat): Drug Addict (Personal)

@Kekaul
1.5 gp is the really run-down, leaky, drafty barn of a studio. 3 gp pays for a sturdy, warm studio in Old Dock.

@Colt Warwick
What's your character's alignment? Your profile says NG, your character sheet says N.


Okay then, Kekaul is now the proud owner renter of a great, er nice, um moderately okay studio flat in Old Docks! 3 gold subtracted from starting wealth. Also, is it ok for Kekaul to know Shoanti for free as well as Common?

Also, because everyone else's archetypes are listed up there, thought I'd mention that Kekaul has the Falconer archetype. That's why he has a companion at first level.


I'm interested; I'll be posting a minor noble of House Leroung, imprisoned for a murder he did not commit, ejected from Acadamae for same reason and now living in shame and poverty until he can discover those behind the false accusations.


Kekaul wrote:

Okay then, Kekaul is now the proud owner renter of a great, er nice, um moderately okay studio flat in Old Docks! 3 gold subtracted from starting wealth. Also, is it ok for Kekaul to know Shoanti for free as well as Common?

Also, because everyone else's archetypes are listed up there, thought I'd mention that Kekaul has the Falconer archetype. That's why he has a companion at first level.

Sure. You're Shoanti, dammit! You'd better know how to speak the language! :)

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