Clanartus Viliras

Black Dhugal's page

120 posts. Alias of wehrpig.


Full Name

Vencint St. Charls

Race

Human

Classes/Levels

Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Gender

M

Size

M

Age

30

Alignment

N

Deity

Gorum

Location

Kintargo

Languages

Common

Occupation

Burglar, Black Marketer, Smuggler, Rebel

Strength 18
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 12

About Black Dhugal

A pale figure emerged from the shadows, "The time has come to rise against House Thrune."

The other cloaked figures looked at each other nervously. Several peered through the cracks in the shuddered windows of the Kintargo tavern for any sign of the city watch. Down with house Thrune. Those words were treason and were punishable by death. The Hellknights would not hesitate to pronounce judgment.

The pale man pushed his cowl back to reveal long black hair and penetrating blue eyes, "My name is Dhugal and I have been sent by friends of the people to organize the resistance in Kintargo. "

Dhugal paused a moment to study his fellow conspirators, "The arrival of Brazilia Thrune is the moment that we've been waiting for. He has used brutality and coercion to consolidate his power, but in so doing he has alienated much of the city. I believe the citizens of Kintargo near the point where they will support open rebellion. All that is required is a spark. My friends, our insurgency will be that spark!"

Dhugal slammed his fist on the table, "The revolution begins now!"

Concept:

Black Dhugal is at war with House Thrune. He seeks the death and overthrow of the illegitimate occupiers of the City of Silver. While in Kintargo, he uses the alias of Vencint St. Charls to evade the notice of the Thrune authorities. Vencint St. Charls appears to be a lawful priest of Abadar whom maintains the facade of a loyal, obedient servant of Kintargo's ruling aristocracy. Dhugal uses the Vencint St. Charls cover to facilitate his recruitment of fellow conspirators and to foment an underground rebellion within Kintargo. Dhugal's true identity, his vigilanti personae, is that of a ruthless killer of Thrune. Dhugal blends a skill-set of stealthy infiltration with raw combat proficiency. Dhugal specializes in the use of the two handed falchion to ruthlessly destroy those who would oppose him in melee. Dhugal's smooth talking alter ego enables the shadowy operations of a fearless avenger. Dhugal seeks the destruction of House Thrune by any means possible.

Stats:

Black Dhugal
Human (Varisian) vigilante 1 (Pathfinder RPG Ultimate Intrigue 9)
N Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee falchion +5 (2d4+6/18-20)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 13, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Furious Focus[APG], Power Attack
Traits ex-asmodean, reactionary
Skills Appraise +4, Bluff +5, Diplomacy +5 (+9 when in your social identity), Disguise +5 (+25 to appear as part of polite society while in your social identity), Intimidate +5, Knowledge (local) +4, Perception +4, Sense Motive +4, Sleight of Hand +5
Languages Common, Varisian
SQ dual identity, social grace, social talent (social grace[UI]), vigilante specialization (avenger[UI])
Other Gear studded leather, falchion, 75 gp
--------------------
Special Abilities
--------------------
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Background:

Dhugal was born in the subterranean caverns beneath the foreboding darkness of the Ravounel Forest, on the northwest coast of Cheliax. His parents were prominent members of the Cerulean Society, whom used the forest as a sanctuary from the ever encroaching Law. Dhugal grew up in the shadows of the Underdark, where he learned undercommon and the essential skills required to survive in a world of predators. Eventually his keen intellect and a insatiable sense of adventure would lead him to the shadows of nearby Kintargo.

In Kintargo, he and his comrades from the Cerulean Society would form their own thieves guild. Dhugal would soon discover that his inherent talents to both heal and harm others greatly assisted the guild in it's pursuits of burglary, stealing, robbery and extortion. Dhugal learned to operate seamlessly within a team of rogues. Eventually, he would rise to become a pivotal operative within the guild. Fierce competition with other guilds would force the team to align with the local Church of Asmodeus, which benefited from maintaining underworld contacts. The Church of Asmodeus, whom included many members from the ruling Hell Knights, recognized the potential within Dhugal and mentored the aspiring sorcerer in the ways of the wicked. Dhugal, whom never much cared for morality, respected the order of the church and appreciated the knowledge that it imparted. For a time, he would become a follower of Asmodeus.

Dhugal would become fluent in the culture and language of the merchants whom he preyed upon in Kintargo. Eventually, seeking ever bigger prizes, Dhugal and his comrades would evolve to breaking into the lavish homes of Kintargo's aristocracy and stealing from the city's elite ruling class. During these operations, Dhugal would learn the plans and machinations of Kintargo's corrupt bourgeois. But as fate would have it, the fickle fortunes of luck were destined to conspire and turn against the young rogue.

During one auspicious raid, Dhugal and his men would steal a tome bound in valuable gold leaf from a high ranking Thrune military officer. Unbeknownst to the thieves, the tome contained the plans by House Thrune to undermine the government in Korvosa by fomenting insurgency. Not only did the tome include damning evidence of Thrune's complicity, but it also named each Thrune operative currently in Varisia.

House Thrune wasted no time tracking down the stolen plans. Dhugal's guild was hunted down and killed like dogs in the streets. Only Dhugal survived due to luck and his unique abilities to supernaturally intimidate those whom would hunt him. Devastated by the death of his guild mates, Dhugal would flee Cheliax for exile in Varisia.

Dhugal swore that he would return to Kintargo someday to avenge his slain friends. In Korvosa, Dhugal would begin his retribution by providing the names of the Thrune operatives to the Korvosan Guard. Varisia would make short, bloody work of the Chelish spies.

Dhugal would eventually align himself with a mysterious group seeking change in Cheliax. After spending several years working for this counter-insurgency group, Dhugal would volunteer to return to Kintargo to foment rebellion. His shadowy varisian sponsors, like Dhugal, believe that the ascent of Brazillia Thrune may provide a unique opportunity to pull Kintargo from the orbit of House Thrune.

Now, hiding in the shadows of Kintargo, Dhugal prepares to exact his vengeance upon those who would destroy his city. He seeks like minded individuals who are willing to rise against the forces of tyranny and corruption. Among his fellow conspirators he whispers the battle cry, "Down with House Thrune!"

Religion:

Dhugal worships Gorum - Our Lord in Iron. Dhugal believes that Gorum enables the righteous to overcome the tyranny of evil through the crucible of battle. Dhugal believes that he himself already has one foot in the grave - he believes that he should have died with his guild mates and that he somehow cheated death as a result. Dhugal is convinced that the reaper will soon be coming for his due and his death is imminent - he prays to Gorum to guide him in these final moments. Dhugal believes that he his destined to sacrifice his life for something noble. Dhugal believes that avenging his fallen comrades by freeing Kintargo from House Thrune is that noble cause.

Personality:

Dhugal is mercurial and a practiced deceiver. He is ruthless, ambitious and utterly consumed with his goals of destroying House Thrune. He is a deceitful manipulator whom excels in the art of scheming. Dhugal is process driven, hierarchical, disciplined and goal oriented. Dhugal has unwavering loyalty to his team mates.

Dhugal is haunted by the death of his old guild in Kintargo. His usual high energy drive is occasionally overtaken with somber moods of melancholy and dark sarcasm. His sorrow is intensified when he is drinking, where he alternates between fits of rage and depression. Luckily, these moods are transient and only serve to further his resolve to exact vengeance on his friend's killers. Dhugal eagerly awaits his day of retribution against the thrice damned House Thrune.

Reason to Protest:

The Silver Ravens have long fascinated Dhugal. Dhugal both agrees with their politics for a free Kintargo and admires their spirit. Dhugal worked with members of the Silver Ravens during his guild days and now seeks to re-establish those contacts to facilitate rebellion in Kintargo. When House Thrune established martial law a week ago, though, the Silver Ravens went dark. Rumors that their leaders have all been captured or killed circulate, and no sign of the rank-and-file members can be found. Dhugal is now starting to worry, and hopes to find out what happened to the group. After doing a bit of research, Dhugal was contacted by a friend of a friend of a friend who claimed to know something about the Silver Ravens. Dhugal didn’t know who this contact is or even his name, but Dhugal does know that he’s a human man, and that he’s arranged to meet with him at the Aria Park protest. Dhugal
will know him because he’ll be wearing one black leather glove on his right hand and no glove at all on the left.

Appearance:

Dhugal dresses all in black except for a bone skull mask. Under the mask, Dhugal has long black hair, blue eyes and pale skin. He is tall with a large, muscled frame. Dhugal walks with the swagger of an accomplished thief and an aspiring operative. His arms and chest are heavily tattooed with the insignia of skulls, bones and leering death. Dhugal's numerous scars belie his life among rogues and his checkered history of drunken bar room brawls. Despite his life in the shadows, Dhugal has an easy smile and pleasant demeanor when he is with friends. Dhugal's charm and dark good looks are the envy of Kintargo.

Dhugal believes that the key to success is meticulous upkeep of his equipment, weapons and tools. His leather clothes perfectly fit him and are kept mended and clean. His weapons are well sharpened and oiled. His tools are each kept in their own specialized bag or pocket. Dhugal exudes the image of organization, readiness and professionalism.

Level Progression:

T1. Reactionary
T2. Ex-Asmodean
H. Power Attack
1. Furious Focus
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.