Lord Foul II
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Somewhere between a gelatinous cube and a rust monster.
the standard rust monster is CR 3 (vaients exists such as the CR 6 rust lord)
a gelatanous cube is also CR 3 (loads of variants exist, of note for this situation are the ebon cube and sorcererous cube)I say make a CR 5-7 with a few abilities from each
Lord Foul II
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Dragonborn3, We who are gathered here today would like to congratulate you upon your achievement of remaining alive for another 365 days.
This achievement is also another proof that July is the finest of the calendar months
another one will show up in 12 days
| ♣♠Magic♦♥ |
Re: Ooze making
I was mostly thinking that it has reasonably high health, almost no saves, not much AC, massive to hit, but does no damage to living creatures.
If it hits, you make a pretty high DC reflex save each round until you succeed it. First round nonmagical clothing is dissolved. Second round nonmagic armor is dissolved. Third, nonmetal magic items. Fourth, metal magic items. You make a reflex save every round to try to scrape it off at a higher DC each time, as it covers you more.
Damage and DC are yet to be determined, but will be rather high.
The damage done is acid and ignores hardness and the elemental to object damage halving. Glass, objects treated against acid, and weapons, etc. that do extra acid damage are unaffected.
| Damiani |
Re: Ooze making
I was mostly thinking that it has reasonably high health, almost no saves, not much AC, massive to hit, but does no damage to living creatures.
If it hits, you make a pretty high DC reflex save each round until you succeed it. First round nonmagical clothing is dissolved. Second round nonmagic armor is dissolved. Third, nonmetal magic items. Fourth, metal magic items. You make a reflex save every round to try to scrape it off at a higher DC each time, as it covers you more.
Damage and DC are yet to be determined, but will be rather high.
The damage done is acid and ignores hardness and the elemental to object damage halving. Glass, objects treated against acid, and weapons, etc. that do extra acid damage are unaffected.
What's the point?
Sounds as if you just want a way to melt everything.
To add, acid is acid, it wouldn't ignore flesh if it's non-magical, because then what happens to vampires, skeletons, ghouls, etc. in the above?
Does it attack with pseudopods, tentacles? So touch attack. Reflex to avoid being 'hit by melting part'? Or more of an area of effect due to size?
Target people's gear? Use the Sunder rules. So, hit first, reflex to 'dodge', acid does damage, resistances applied, voila, no instant melting of anything which is probably the nastiest part of your suggestion above, IMHO.
Remember too, acid is acid unless magicked. There's rules on it, like fire, which is similar in method (to an extent), but not scientific make up.
Is this a villain, or a creative exercise?
| Damiani |
Capt
There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security risk
Plus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.
Then again, rules light and rule of cool, right?
Chuckle.
Lord Foul II
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Lord Foul II wrote:Capt
There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security riskPlus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.
Then again, rules light and rule of cool, right?
Chuckle.
greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domain
| lynora |
Greater teleport would still leave the problem of stranding someone somewhere who knows how far from the school. It's supposed to be a bit of fun, not take someone out of the game completely. :)
My recommendation would be to replace items 4-6 with hazards on the school grounds instead of plane shift (which is right out due to level restrictions). it could easily be replaced with different groups of classes. The elementary school little kids are having class outside, the botany class is outside, the rest of the tour group is outside....and there may be others, but that at least gives something to work with since the idea is that you're being blocked by a group of people. Or stick with a teleport for one of them but have it land on school grounds (ie, you're suddenly inside the library or something like that).
| lynora |
Re: Ooze making
I was mostly thinking that it has reasonably high health, almost no saves, not much AC, massive to hit, but does no damage to living creatures.
If it hits, you make a pretty high DC reflex save each round until you succeed it. First round nonmagical clothing is dissolved. Second round nonmagic armor is dissolved. Third, nonmetal magic items. Fourth, metal magic items. You make a reflex save every round to try to scrape it off at a higher DC each time, as it covers you more.
Damage and DC are yet to be determined, but will be rather high.
The damage done is acid and ignores hardness and the elemental to object damage halving. Glass, objects treated against acid, and weapons, etc. that do extra acid damage are unaffected.
I think I've seen this anime....was definitely ecchi stuff. ;p
| lynora |
Today I finished season 2 of "heaven's lost property" and season 4 of "soul eater"
Fair number of character ideas
Black star would fit in well here
Soul eater was part of the inspiration for much of the school. :)
And Death isn't the only patron who is inspired by a character from Soul Eater. (Yes, I know, Death is mostly based off of the Discworld Death, but there's a fair amount of Shinigami in there too.) .....Dave should have an interesting time of things when he meets his patron. ;P
| David.De'Foul |
Lord Foul II wrote:Today I finished season 2 of "heaven's lost property" and season 4 of "soul eater"
Fair number of character ideas
Black star would fit in well hereSoul eater was part of the inspiration for much of the school. :)
And Death isn't the only patron who is inspired by a character from Soul Eater. (Yes, I know, Death is mostly based off of the Discworld Death, but there's a fair amount of Shinigami in there too.) .....Dave should have an interesting time of things when he meets his patron. ;P
I am both literally and figuratively on the edge of my seat
| ♣♠Magic♦♥ |
The ooze is trained/engineered/magicked to not harm living creatures. It's not for monstering with. It's mostly a prank thing. I'm not going to lie and say that Lyn is wrong about that being an option for use. :P
It makes an attack roll at touch ac. If it hits, it clings. Round by round, it does damage to the objects while not harming the person. They take a -2(cumaltive per round) from being restricted in movement. They take a standard action to try to remove it, with rolling a reflex save to determine success. It does damage qualified as acid(but ignoring hardness due to this being the intended use).
I'm trying to make this a way to have a laugh, so it needs to be usable and then able to be called off/shaken off before it destroys expensive magic items.
The later effects are for if this is ever used in combat.
No harm done to people or their expensive toys.
| Damiani |
Damiani wrote:greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domainLord Foul II wrote:Capt
There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security riskPlus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.
Then again, rules light and rule of cool, right?
Chuckle.
Nothing I wrote involved Greater Teleport. Not sure what prompted your response.
| Damiani |
The ooze is trained/engineered/magicked to not harm living creatures. It's not for monstering with. It's mostly a prank thing. I'm not going to lie and say that Lyn is wrong about that being an option for use. :P
It makes an attack roll at touch ac. If it hits, it clings. Round by round, it does damage to the objects while not harming the person. They take a -2(cumaltive per round) from being restricted in movement. They take a standard action to try to remove it, with rolling a reflex save to determine success. It does damage qualified as acid(but ignoring hardness due to this being the intended use).I'm trying to make this a way to have a laugh, so it needs to be usable and then able to be called off/shaken off before it destroys expensive magic items.
The later effects are for if this is ever used in combat.No harm done to people or their expensive toys.
Ok. Thanks.
Prank. Don't stress stats then, IMHO.
Lord Foul II
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Lord Foul II wrote:Nothing I wrote involved Greater Teleport. Not sure what prompted your response.Damiani wrote:greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domainLord Foul II wrote:Capt
There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security riskPlus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.
Then again, rules light and rule of cool, right?
Chuckle.
you were talking about interplanatary teleportation
Greater teleport can get you to other planets| Kryzbyn |
Does this fit Krays or what?
Steal Life
School necromancy [evil]; Level cleric/oracle 8, sorcerer/
wizard 8
Casting Time 1 hour
Components V, S, M (1,000 gp black sapphire; 10,000 gp of
black opals; sentient infant)
Range touch
Duration instantaneous (see text)
Saving Throw Will negates; Spell Resistance no
You touch a corporeal undead creature, granting it new life.
The undead instantly returns to life, regaining the physical
body of its early adulthood, though the new body has a
Constitution score of 10. An undead creature granted a new
life in this way loses the undead type and regains whatever
type it possessed before becoming undead. It also loses all
extraordinary and supernatural abilities it gained by becoming
undead, though it keeps any ability score adjustments and
spell-like abilities gained in its undeath. The now-living
creature is considered to be alive for all purposes, including
the effects of positive and negative energy, though if the
creature has negative energy affinity from a source other
than being undead, such as from being a dhampir, it retains
this ability. The newly-living creature eats, drinks, sleeps,
and ages as normal. If the target dies, it instantly rises as
its undead self, exactly as it was before the casting of this
spell, with full hit points. Only magic that completely destroys
a body, such as disintegrate, can prevent the instant revival.
Hmm except for the sentient infant part...eschew materials!
| Damiani |
Damiani wrote:Lord Foul II wrote:Nothing I wrote involved Greater Teleport. Not sure what prompted your response.Damiani wrote:greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domainLord Foul II wrote:Capt
There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security riskPlus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.
Then again, rules light and rule of cool, right?
Chuckle.
you were talking about interplanatary teleportation
Greater teleport can get you to other planets
Not sure what game system you're using, but Greater Teleport pretty clearly is not able to do interplanetary jumps.
If you read to the bottom, it says that in simple English. :)
Lord Foul II
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No it says unlimited range so long as you rename on the same plane
This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible.
| Damiani |
No it says unlimited range so long as you rename on the same plane
This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible.
Doh. Right you are.
Why the level 9 spell then for planets I wonder.
| Damiani |
I'm gonna say that no, greater teleport does not take you to other planets. The spell wasn't designed with a space faring campaign in mind. It was never intended to do more than let you go wherever you want on a particular planet.
That's how I'd rule it as well. Good to know.
Otherwise, drastic changes to the way of things.
The Stars My Destination on crack.
| lynora |
What else could it refer to in the "endless range" where other than where you could already get with teleport
You should at least be able to get to planets in your own solar system
So you can suffocate? Or die from cold and/or radiation? It's rare to have more than one habitable planet in a solar system. There certainly aren't any in Agartha's system. Agartha itself was terraformed. That's what made the system so great for hiding. It isn't inherently friendly to life. No one expects to find anything there. Regular teleport only gets you a short distance really. Greater teleport lets you go anywhere in the world in a single hop. Needing multiple castings for long distances is a big drawback of regular teleport.
Lord Foul II
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If you feel being able to get to other planets in your own solar system doesn't add much functionality then why does it matter for you to disallow it
And if you had a caster able to cast greater teleport they'd probably also be able to cast air bubble, or some other spell to render breathing/cold a non issue
| Monkeygod |
Teleport, the 5th level spell, has a limit of 100 miles per caster level. That means at 20th level, you have a range of 2,000 miles.
The distance from Los Angeles to New York City is 2,451 miles. Thus, in order to teleport mostly across just America, one would need either two castings of Teleport, or one casting of Greater Teleport.