The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


44,751 to 44,800 of 54,470 << first < prev | 891 | 892 | 893 | 894 | 895 | 896 | 897 | 898 | 899 | 900 | 901 | next > last >>
Shadow Lodge

1 person marked this as a favorite.
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Compare it to a rust monster


Male Weremonkey Rogue/Ranger/Trickster

A Rust Monster is CR 3, but as an ooze, this creation would get a LOT of immunities including mind affecting and sneak attacks/critical hits.

Not sure how much that would increase the a CR by but I would say at least +2 or 3.


Male Drow (noble) 14 Ranger

Somewhere between a gelatinous cube and a rust monster.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Like I said, compare to a rust monster, if you figure it should be more, make it more, less then less
It also depends on if it can do anything else


icehawk333 wrote:

My most good aligned character would have fallen several times due to disrespect of legitimate authority.

... Snip ...

This is more a factor of Chaotic versus Good, IMHO.


Male Drow (noble) 14 Ranger

Respect legitimate authority != obey legitimate authority.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Kryzbyn wrote:
Somewhere between a gelatinous cube and a rust monster.

the standard rust monster is CR 3 (vaients exists such as the CR 6 rust lord)

a gelatanous cube is also CR 3 (loads of variants exist, of note for this situation are the ebon cube and sorcererous cube)
I say make a CR 5-7 with a few abilities from each

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Today I finished season 2 of "heaven's lost property" and season 4 of "soul eater"
Fair number of character ideas
Black star would fit in well here


Please no...

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I'm not going to play him but I'd love to see someone else do him

Shadow Lodge

I am now 23.

Yay birthday~

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Happy B-day


Male Drow (noble) 14 Ranger

Happy Annual Solar Rotation Day!


Public domain birthday song!!
♪For he's a jolly good fellow♪
♪For he's a jolly good fellow♪
♪For he's a jolly good fellow♪
♪That, nobody can deny.♪
Yay!
^_^


1 person marked this as a favorite.
Grushdeva du kalt misht

Dragonborn3, We who are gathered here today would like to congratulate you upon your achievement of remaining alive for another 365 days.

This achievement is also another proof that July is the finest of the calendar months

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Death_Keeper wrote:

Dragonborn3, We who are gathered here today would like to congratulate you upon your achievement of remaining alive for another 365 days.

This achievement is also another proof that July is the finest of the calendar months

another one will show up in 12 days


Re: Ooze making
I was mostly thinking that it has reasonably high health, almost no saves, not much AC, massive to hit, but does no damage to living creatures.
If it hits, you make a pretty high DC reflex save each round until you succeed it. First round nonmagical clothing is dissolved. Second round nonmagic armor is dissolved. Third, nonmetal magic items. Fourth, metal magic items. You make a reflex save every round to try to scrape it off at a higher DC each time, as it covers you more.
Damage and DC are yet to be determined, but will be rather high.
The damage done is acid and ignores hardness and the elemental to object damage halving. Glass, objects treated against acid, and weapons, etc. that do extra acid damage are unaffected.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

It's an ooze so it'd still have an engulf and slam attack as appropriate to it's size


happy BDay DB3


♣♠Magic♦♥ wrote:

Re: Ooze making

I was mostly thinking that it has reasonably high health, almost no saves, not much AC, massive to hit, but does no damage to living creatures.
If it hits, you make a pretty high DC reflex save each round until you succeed it. First round nonmagical clothing is dissolved. Second round nonmagic armor is dissolved. Third, nonmetal magic items. Fourth, metal magic items. You make a reflex save every round to try to scrape it off at a higher DC each time, as it covers you more.
Damage and DC are yet to be determined, but will be rather high.
The damage done is acid and ignores hardness and the elemental to object damage halving. Glass, objects treated against acid, and weapons, etc. that do extra acid damage are unaffected.

What's the point?

Sounds as if you just want a way to melt everything.

To add, acid is acid, it wouldn't ignore flesh if it's non-magical, because then what happens to vampires, skeletons, ghouls, etc. in the above?

Does it attack with pseudopods, tentacles? So touch attack. Reflex to avoid being 'hit by melting part'? Or more of an area of effect due to size?

Target people's gear? Use the Sunder rules. So, hit first, reflex to 'dodge', acid does damage, resistances applied, voila, no instant melting of anything which is probably the nastiest part of your suggestion above, IMHO.

Remember too, acid is acid unless magicked. There's rules on it, like fire, which is similar in method (to an extent), but not scientific make up.

Is this a villain, or a creative exercise?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
GM .Capt_Wombat wrote:
happy BDay magic

its db3's birthday not magic's

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Capt
There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security risk


Lord Foul II wrote:

Capt

There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security risk

Plus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.

Then again, rules light and rule of cool, right?

Chuckle.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Damiani wrote:
Lord Foul II wrote:

Capt

There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security risk

Plus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.

Then again, rules light and rule of cool, right?

Chuckle.

greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domain


Female awww, but that would be telling unknown

Greater teleport would still leave the problem of stranding someone somewhere who knows how far from the school. It's supposed to be a bit of fun, not take someone out of the game completely. :)
My recommendation would be to replace items 4-6 with hazards on the school grounds instead of plane shift (which is right out due to level restrictions). it could easily be replaced with different groups of classes. The elementary school little kids are having class outside, the botany class is outside, the rest of the tour group is outside....and there may be others, but that at least gives something to work with since the idea is that you're being blocked by a group of people. Or stick with a teleport for one of them but have it land on school grounds (ie, you're suddenly inside the library or something like that).


Female awww, but that would be telling unknown

Also, happy birthday, DB3. :)


Female awww, but that would be telling unknown
♣♠Magic♦♥ wrote:

Re: Ooze making

I was mostly thinking that it has reasonably high health, almost no saves, not much AC, massive to hit, but does no damage to living creatures.
If it hits, you make a pretty high DC reflex save each round until you succeed it. First round nonmagical clothing is dissolved. Second round nonmagic armor is dissolved. Third, nonmetal magic items. Fourth, metal magic items. You make a reflex save every round to try to scrape it off at a higher DC each time, as it covers you more.
Damage and DC are yet to be determined, but will be rather high.
The damage done is acid and ignores hardness and the elemental to object damage halving. Glass, objects treated against acid, and weapons, etc. that do extra acid damage are unaffected.

I think I've seen this anime....was definitely ecchi stuff. ;p


Female awww, but that would be telling unknown
Lord Foul II wrote:

Today I finished season 2 of "heaven's lost property" and season 4 of "soul eater"

Fair number of character ideas
Black star would fit in well here

Soul eater was part of the inspiration for much of the school. :)

And Death isn't the only patron who is inspired by a character from Soul Eater. (Yes, I know, Death is mostly based off of the Discworld Death, but there's a fair amount of Shinigami in there too.) .....Dave should have an interesting time of things when he meets his patron. ;P


Female awww, but that would be telling unknown

Have to take kidlet to the doctor now to find out how much longer he needs the walking cast. Back later.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
lynora wrote:
Lord Foul II wrote:

Today I finished season 2 of "heaven's lost property" and season 4 of "soul eater"

Fair number of character ideas
Black star would fit in well here

Soul eater was part of the inspiration for much of the school. :)

And Death isn't the only patron who is inspired by a character from Soul Eater. (Yes, I know, Death is mostly based off of the Discworld Death, but there's a fair amount of Shinigami in there too.) .....Dave should have an interesting time of things when he meets his patron. ;P

I am both literally and figuratively on the edge of my seat


The ooze is trained/engineered/magicked to not harm living creatures. It's not for monstering with. It's mostly a prank thing. I'm not going to lie and say that Lyn is wrong about that being an option for use. :P
It makes an attack roll at touch ac. If it hits, it clings. Round by round, it does damage to the objects while not harming the person. They take a -2(cumaltive per round) from being restricted in movement. They take a standard action to try to remove it, with rolling a reflex save to determine success. It does damage qualified as acid(but ignoring hardness due to this being the intended use).

I'm trying to make this a way to have a laugh, so it needs to be usable and then able to be called off/shaken off before it destroys expensive magic items.
The later effects are for if this is ever used in combat.

No harm done to people or their expensive toys.


Changed the destinations of the patrols as suggested, cool fun time.


Lord Foul II wrote:
Damiani wrote:
Lord Foul II wrote:

Capt

There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security risk

Plus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.

Then again, rules light and rule of cool, right?

Chuckle.

greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domain

Nothing I wrote involved Greater Teleport. Not sure what prompted your response.


♣♠Magic♦♥ wrote:

The ooze is trained/engineered/magicked to not harm living creatures. It's not for monstering with. It's mostly a prank thing. I'm not going to lie and say that Lyn is wrong about that being an option for use. :P

It makes an attack roll at touch ac. If it hits, it clings. Round by round, it does damage to the objects while not harming the person. They take a -2(cumaltive per round) from being restricted in movement. They take a standard action to try to remove it, with rolling a reflex save to determine success. It does damage qualified as acid(but ignoring hardness due to this being the intended use).

I'm trying to make this a way to have a laugh, so it needs to be usable and then able to be called off/shaken off before it destroys expensive magic items.
The later effects are for if this is ever used in combat.

No harm done to people or their expensive toys.

Ok. Thanks.

Prank. Don't stress stats then, IMHO.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Damiani wrote:
Lord Foul II wrote:
Damiani wrote:
Lord Foul II wrote:

Capt

There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security risk

Plus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.

Then again, rules light and rule of cool, right?

Chuckle.

greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domain
Nothing I wrote involved Greater Teleport. Not sure what prompted your response.

you were talking about interplanatary teleportation

Greater teleport can get you to other planets


Male Drow (noble) 14 Ranger

Does this fit Krays or what?

Spoiler:

Steal Life
School necromancy [evil]; Level cleric/oracle 8, sorcerer/
wizard 8
Casting Time 1 hour
Components V, S, M (1,000 gp black sapphire; 10,000 gp of
black opals; sentient infant)
Range touch
Duration instantaneous (see text)
Saving Throw Will negates; Spell Resistance no
You touch a corporeal undead creature, granting it new life.
The undead instantly returns to life, regaining the physical
body of its early adulthood, though the new body has a
Constitution score of 10. An undead creature granted a new
life in this way loses the undead type and regains whatever
type it possessed before becoming undead. It also loses all
extraordinary and supernatural abilities it gained by becoming
undead, though it keeps any ability score adjustments and
spell-like abilities gained in its undeath. The now-living
creature is considered to be alive for all purposes, including
the effects of positive and negative energy, though if the
creature has negative energy affinity from a source other
than being undead, such as from being a dhampir, it retains
this ability. The newly-living creature eats, drinks, sleeps,
and ages as normal. If the target dies, it instantly rises as
its undead self, exactly as it was before the casting of this
spell, with full hit points. Only magic that completely destroys
a body, such as disintegrate, can prevent the instant revival.

Hmm except for the sentient infant part...eschew materials!


Lord Foul II wrote:
Damiani wrote:
Lord Foul II wrote:
Damiani wrote:
Lord Foul II wrote:

Capt

There wouldn't be random interplanatary portals on argatha
Espically not on school grounds
That'd be a huge security risk

Plus, given interplanetary teleport being a level 9 spell, unlikely any 'students' would be making the via spells, let alone as portals on this plane, just as a prank on three race runners outside of first period. Gate spells elsewhere? Also level 9 stuff, verboten to 'students' as well.

Then again, rules light and rule of cool, right?

Chuckle.

greater teleport is level 7 for sorcerer/wizards witches and clerics of the travel domain
Nothing I wrote involved Greater Teleport. Not sure what prompted your response.

you were talking about interplanatary teleportation

Greater teleport can get you to other planets

Not sure what game system you're using, but Greater Teleport pretty clearly is not able to do interplanetary jumps.

Teleport

If you read to the bottom, it says that in simple English. :)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

No it says unlimited range so long as you rename on the same plane
This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible.


Male Drow (noble) 14 Ranger

Intended to not be interplanetary, or why the need for the other spell?


Lord Foul II wrote:

No it says unlimited range so long as you rename on the same plane

This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible.

Doh. Right you are.

Why the level 9 spell then for planets I wonder.


Kryzbyn wrote:
Intended to not be interplanetary, or why the need for the other spell?

Guessing that was my thought, though I've misread things before.

I guess students can go home easily now. Universe got a whole lot smaller.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

It is a 7th level spell that isn't on every list
None of my characters have it for example


Female awww, but that would be telling unknown

I'm gonna say that no, greater teleport does not take you to other planets. The spell wasn't designed with a space faring campaign in mind. It was never intended to do more than let you go wherever you want on a particular planet.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

What else could it refer to in the "endless range" where other than where you could already get with teleport
You should at least be able to get to planets in your own solar system


lynora wrote:
I'm gonna say that no, greater teleport does not take you to other planets. The spell wasn't designed with a space faring campaign in mind. It was never intended to do more than let you go wherever you want on a particular planet.

That's how I'd rule it as well. Good to know.

Otherwise, drastic changes to the way of things.

The Stars My Destination on crack.


Female awww, but that would be telling unknown
Lord Foul II wrote:

What else could it refer to in the "endless range" where other than where you could already get with teleport

You should at least be able to get to planets in your own solar system

So you can suffocate? Or die from cold and/or radiation? It's rare to have more than one habitable planet in a solar system. There certainly aren't any in Agartha's system. Agartha itself was terraformed. That's what made the system so great for hiding. It isn't inherently friendly to life. No one expects to find anything there. Regular teleport only gets you a short distance really. Greater teleport lets you go anywhere in the world in a single hop. Needing multiple castings for long distances is a big drawback of regular teleport.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

If you feel being able to get to other planets in your own solar system doesn't add much functionality then why does it matter for you to disallow it
And if you had a caster able to cast greater teleport they'd probably also be able to cast air bubble, or some other spell to render breathing/cold a non issue


LF2 let it go mate
How about we get back to the game. :)


Male Weremonkey Rogue/Ranger/Trickster

Teleport, the 5th level spell, has a limit of 100 miles per caster level. That means at 20th level, you have a range of 2,000 miles.

The distance from Los Angeles to New York City is 2,451 miles. Thus, in order to teleport mostly across just America, one would need either two castings of Teleport, or one casting of Greater Teleport.

The More You Know

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
GM .Capt_Wombat wrote:

LF2 let it go mate

How about we get back to the game. :)

I would if there were anything I could post on in gameplay

This in discussion is to pass the time

44,751 to 44,800 of 54,470 << first < prev | 891 | 892 | 893 | 894 | 895 | 896 | 897 | 898 | 899 | 900 | 901 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Tales of Agartha: The Avalon Chronicles Discussion Thread All Messageboards

Want to post a reply? Sign in.