| Ϝlint |
I actually like this game more than the Dwarven game. Stick with it.
My only criticism is too high stats. When there's nothing to strive or struggle for it takes a portion of fun out of it. You would have to hit us with level 10 encounters. Imagine how less fun it would be with Stroud if he was unbeatable.
-Posted with Wayfinder
| Ϝlint |
Generally, GM rolls all initiatives and then calls the order like so...
Initiative:
Lex and gang: 1d20 ⇒ 10
Bad: 1d20 + 9 ⇒ (6) + 9 = 15
Faylon: 1d20 + 8 ⇒ (1) + 8 = 9
Flint: 1d20 + 5 ⇒ (19) + 5 = 24
Leoran: 1d20 + 7 ⇒ (4) + 7 = 11
Flint: up!
Lex and gang: 1d20 ⇒ 19
Leoran: 1d20 + 7 ⇒ (10) + 7 = 17
Faylon: 1d20 + 8 ⇒ (3) + 8 = 11
Bad: 1d20 + 9 ⇒ (1) + 9 = 10
This way, if the gang wins, you can post immediately and move to PCs. You also dont have to wait 1 week for initiative rolls.