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Leoran Athlan's page

72 posts. Alias of the8thsign.


Full Name

Leoran Athlan

Classes/Levels

Human Fighter Lv. 5 | Init +7 | Perc +7 | HP: 68/68 | AC: 21 T: 14 F: 18 | CMB: +9 CMD: +22 | Fort +8 Ref +6 Will +5 (+6 vs Fear)

About Leoran Athlan

CODE NAME:
PLAYER:
REAL NAME:
MISSION DIRECTOR:

PLACE OF ORIGIN:
RACE:
TEAM:
ALLEGIANCE:

CLASS:
OCCUPATION:
RANK:
EXPERIENCE:
CRITICAL HIT RANGE:
MAKE:
DURATION:
MELEE:
SIZE:
MOVEMENT:
LIFE:
PROTECTION:
DEFENSE:
IMPROVEMENT:

PHYSICAL

  • Strength:
  • Agility:
  • Stamina:

    MENTAL

  • Intelligence:
  • Fortitude:
  • Focus:

    SPIRITUAL

  • Appeal:
  • Perception:
  • Willpower:

    PRIMARY ATTACK
    TYPE:
    DAM:
    ROF:
    RNG:
    WT:
    BR:

    SECONDARY ATTACK
    TYPE:
    DAM:
    ROF:
    RNG:
    WT:
    BR:

    TERTIARY ATTACK
    TYPE:
    DAM:
    ROF:
    RNG:
    WT:
    BR:

    SKILLS

    POWERS

    FLAWS

    POSSESSIONS / EQUIPMENT

    NOTES

    Pathfinder:
    Race: Human
    Class(es): Fighter
    Level: 5
    Experience: 15001/ 23000
    Alignment: NG
    Initiative: +7
    Speed: 30 ft.
    Language(s): Common, Elven

    Description:
    History:
    Family:

    —————
    Stats
    —————

    Str: 19 (+4)
    Dex: 16 (+3)
    Con: 17 (+3)
    Int: 13 (+1)
    Wis: 15 (+2)
    Cha: 13 (+1)

    —————
    Defense
    —————

    HP: 68 (1d10+3 x Lv.)+3
    AC:21 T:14 F:18 (+6 Armor, +3 Dex, +1 Enhancement Bonus, +1 Deflection Bonus) 13 (unarmored)
    Fort: +8 Ref: +6 Will: +5 (+6 vs Fear)

    Defensive Abilities: Weapon Ability: Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character.
    Proficiencies: All armor (heavy, light, and medium) and shields (including tower shields)
    Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
    Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
    In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

    —————
    Offense
    —————

    Base Atk: +5 | CMB: +9 | CMD: +22
    Keen Nodachi:+11 1d10+9 (15-20, x2) - Enchantment + 1, 1.5 Str + 6, Weapon Specialization + 2
    Keen Nodachi w/ Power Attack:+11 1d10+15 (15-20, x2) - Enchantment + 1, 1.5 Str + 6, + 6 2H Power Attack, Weapon Specialization + 2
    Unarmed:+9 1d3+4 (x2)
    Unarmed Power Attack:+6 1d3+8 (x2)

    Feats:

  • Toughness (Lvl. 1 - Starting)
  • Power Attack (Combat) (Lvl. 1 - Human)
  • Weapon Focus (Combat) Nodachi (Lvl. 1 - Fighter)
  • Cleave (Combat) (Lvl. 2 - Fighter)
  • Improved Initiative (Lvl. 3 - Advancement)
  • Weapon Specialization (Combat) Nodachi (Lvl. 4 - Fighter)
  • Weapon Training: Blades, Heavy (Lvl. 5 - Fighter)
  • Furious Focus (Lvl. 5 Advancement)

    Proficiencies: all simple and martial weapons

    —————
    Special Abilities
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    Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
    Traits:

  • Deft Dodger:You gain a +1 trait bonus on Reflex saves.
  • Indomitable Faith:You gain a +1 trait bonus on Will saves as a result.
    —————
    Skills
    —————

  • Skill Ranks: 2 + Int modifier (+1) +1/lvl Human x Level = 4
  • Climb (Str):+9
  • Craft (Int):+1
  • Handle Animal (Cha):+5
  • Intimidate (Cha):+9
  • Knowledge (Local) (Int):+2
  • Knowledge (Arcana) (Int):+2
  • Knowledge (Geography) (Int):+2
  • Knowledge (History) (Int):+2
  • Knowledge (Religion) (Int):+2
  • Knowledge (Nobility) (Int):+2
  • Knowledge (Dungeoneering) (Int):+1
  • Knowledge (Engineering) (Int):+1
  • Profession (Wis):+2
  • Perception (Wis):+7
  • Ride (Dex):+6
  • Survival (Dex):+8
  • Swim (Str):+7

    —————
    Mount
    —————

    Horse, light(combat trained)

    Init: +2 Senses: low-light vision, scent; Perception: +6

  • DEFENSE

    AC: 11, T: 11, F: 9 (+2 Dex, –1 size)
    HP: 15 (2d8+6)
    Fort: +6, Ref: +5, Will: +1

  • OFFENSE

    Speed: 50 ft.
    Melee: 2 hooves –2 (1d4+1)
    Space: 10 ft.; Reach: 5 ft.

  • STATISTICS

    Str: 16, Dex: 14, Con: 17, Int: 2, Wis: 13, Cha: 7
    Base Atk: +1; CMB: +5; CMD: 17 (21 vs. trip)
    Feats: Endurance, RunB
    Skills: Perception +6
    Equipment:Military Saddle, Saddlebags, Feed (7 Days)

    POSSESSIONS
    116gp 3sp 6cp

    Backpack
    Bedroll
    Mug, clay
    Crowbar
    Explorer’s Outfit
    Flint and Steel
    Grappling Hook
    Pouch, belt (empty) x3
    Rations, trail x7
    Rope, hemp (50 ft.)
    Waterskin x2
    Whetstone

    MAGIC ITEMS
    Cloak of Resistance +1
    Ring of Protection +1
    Keen Nodachi +1
    Mithril Breastplate of Light Fortification +1
    Feather Token, Whip
    Feather Token, Bird
    3x Potion of Cure Light Wounds 1d8+1
    Brooch of Shielding
    2x Ioun Torch
    Bag of Holding (unknown size)
    Magic Map of Tharin