
Beads |

im ahead of group. So will roll too
Sneaky Spidey: 1d20 + 13 ⇒ (20) + 13 = 33
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Liam McGregor |

Climb: 1d20 + 14 ⇒ (14) + 14 = 28
Liam heaves himself over and stands back to back with Thrick, hammer at the ready.
I'll hold back here, stealth is not really my thing, so I'll wait to see if the proverbial faecal matter with hit the wall...

GM_Solspiral RPG Superstar Season 9 Top 32 |

There is a map but it will be a few hours before I can scan and upload it.
There's a 2 story lodge type building made from brick and soem sort of treated wood. It's windows are barred and the bars have spikes and there are a total of two doors. The back door doesn't appear to have a sentry or light. Front door has a slide window and it's leaking some light fromt hat and under the cracks presumably someone is awake and on the other side of THAT door.
Windows are all dark. Since the fairies glow a light blue you can see that there's 3 on the far side of the bridge and there's one on the near side. The bridge drops off to some water. From having been ambushed by them previously you know that the fairies are being super obvious and don't need to be.

Beads |

Beads will check of the door is locked,the one with no centry. If it is, perhaps its where the woman is kept prisoner, and will then promptly try to unlock it. As quietly as possible
Perc: 1d20 + 5 ⇒ (4) + 5 = 9
DD: 1d20 + 12 ⇒ (7) + 12 = 19
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Beads |

glad to have backup //^^\\
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Jarx the Scarred |

Climb: 1d20 + 8 ⇒ (17) + 8 = 25
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Jarx is happy to have it easy due to Thrick carrying him but soon the need to climb up plus sneaking around is kinda annoying him. Thinking what to do as he sees others pushing forward Jarx sighs and follows others from behind

Beads |

WS: 1d20 + 1 ⇒ (5) + 1 = 6
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GM_Solspiral RPG Superstar Season 9 Top 32 |

Ouch that's a cause fear for Beads and Schub you two will flee that door for #of rounds: 1d4 ⇒ 3 rounds.
Then I asked for a stealth check you also did not specify you were opening a door or taking a perception check so I'm not sure what you're looking for here with that statement.
Tough part with written word is I don't have tone so I'm not sure if you're pointing that out to helpfully remind me that you could be in an AOE or if you're complaining about a perception of being ignored. I'm not ignoring you, your action didn't trigger anything yet. I rolled perception again for the fairies but apparently they are doing lines of sugar or something because it was a 1.
I'd do perception checks again but it's just a resetting fear ward, doesn't make sound or light (might be something on the other side of the door for that.) Also the penalties of perception are pretty steep so this is my hand waiving.
The question is do any of you try to stop them from fleeing or do you let them gather themselves before resuming?

Beads |

well thats in convenient... //==\\
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Beads |

Trap look: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
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Beads |

ah for when you come back you'll spot it this time... wanna try and disable it :D
DD: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15

Beads |

just to rp the bit...
Intense fear envelopes the spider. The mana wastes were not a kind place. And what he saw... well. Best get away and hide. Best. Yes. Get.away.and.hide
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Beads |

i did get 15. So if the dc was 15 i do unlock it
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GM_Solspiral RPG Superstar Season 9 Top 32 |

I am very confused.
I get the confusion because people are reacting to different posts after other things have happened so we'll recap and move on.
You guys climbed up the back side and were trying to be stealthy. Distance and sleep basically have aided your endeavors.
There's two doors on the main lodge and a bridge off at a distance.
The lodge back door was locked and trapped with a ward that basically resets itself and hits folks with cause fear. Beads and Schub got hit with that and started to flee the scene. Thrick tried to stop them and after a little time (3 rounds =18 seconds) they recomposed themselves and Beads went back found and disarmed the trap (BTW what modifier did you forget Beads because I could have sworn yesterday that said 13...)
Pretty much I'm assuming you're all gathered at the back door and Beads is now going to try the DC 18 lock to enter. Also bear in mind you can and should try for another perception check before opening that sucker.
I presume if you are successful a bout of coup de grace on the bandits and noble lady rescuing is in order.

Beads |

Nope. Rolled a 2, my DD modifier is 12, and i get +1 to disable traps, including magical ones
Noticing that the door is locked, Beads attempts to open the lock
Perception: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
DD: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22

Beads |

I do have DV?
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Beads |

yup! //^^\\
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GM_Solspiral RPG Superstar Season 9 Top 32 |

Reflex save then... a small explosion goes off. Sorry you missed the perception check, it's also going to be quite loud but waking up and arming themselves means that likely you all have a round or 2 before the majority of the bandits are in the fight and most fo them won't be in armor.
That said in 1 round the awake bandit waiting at the door is coming intot he fight so in addition everyone roll for Initiative!

Beads |

Initiative : 1d20 + 11 ⇒ (15) + 11 = 26
Atleast he can try SA 1 before their round comes up
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GM_Solspiral RPG Superstar Season 9 Top 32 |

[dice=Initiative ]1d20+11
Atleast he can try SA 1 before their round comes up-Posted with Wayfinder
Awesome, Reflex save though...

Beads |

missed the reflex. My rs would have been 22 with that roll. Will roll initiative now then
Initiative: 1d20 + 11 ⇒ (5) + 11 = 16
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Jarx the Scarred |

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
"I guess its about time that we see, what happened to that noble woman. Time to get some magic on" speaking as Jarx smacks his lips with a happy expression, waiting for the fight to begin

GM_Solspiral RPG Superstar Season 9 Top 32 |

Beads flys back and away from the small explosion mitigating some of the damage which make more than enough noise to wake the lodge...
Explosion damage: 2d6 ⇒ (6, 4) = 10 Save for half = 5
Ice mephit Init: 1d20 + 6 ⇒ (4) + 6 = 10 Comes in the round on 10
Other bandits rolling out of bed: 1d20 ⇒ 20 enters in 2 rounds will reintit for bandits when they do.
Sahi and Beads you're up
If someone who hasn't rolled yet gets a higher roll than 10 go on ahead and act. I'll give this a few hours

Beads |

The spider rushes into the door. His small sword stabbing at the closest bandit, just before he can get up!
Stab!: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23
Surprise!: 1d4 + 1d6 ⇒ (4) + (1) = 5
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