Team Rock and Roll (Inactive)

Game Master GM_Solspiral

Team Rock and Roll runs their path thru Kingmaker/Reign of Winter in conjunction with Team Love at times.


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RPG Superstar Season 9 Top 32

This is team rock and Roll

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Lets rock

Liberty's Edge

Female Orphidian Herbalist 1

And roll


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Allo

RPG Superstar Season 9 Top 32

Once everyone checks in this group is heading on the trail to recover Magnar Varns betrothed.

As a group you'll need 3 DC survival tracking checks (3 plains, 1 woods) to get to the next point of interest.


Time to kick some bandit ass!


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Autobots, transform and rock out!


Maybe too soon, but I'm excited to get this started.

survival Schub: 1d20 + 6 ⇒ (15) + 6 = 21 survival Spot: 1d20 + 5 ⇒ (17) + 5 = 22

survival Schub: 1d20 + 6 ⇒ (5) + 6 = 11 survival Spot: 1d20 + 5 ⇒ (1) + 5 = 6

survival Schub: 1d20 + 6 ⇒ (5) + 6 = 11 survival Spot: 1d20 + 5 ⇒ (4) + 5 = 9


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Survival: 1d20 + 1 ⇒ (14) + 1 = 15
Survival: 1d20 + 1 ⇒ (4) + 1 = 5
Survival: 1d20 + 1 ⇒ (12) + 1 = 13

Beads looks around. This wilderness thing was not exactly his forte, but at least he was trying.

-Posted with Wayfinder

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

survival: 1d20 + 4 ⇒ (15) + 4 = 19
survival: 1d20 + 4 ⇒ (9) + 4 = 13
survival: 1d20 + 4 ⇒ (14) + 4 = 18

Thrick does his best to assist Schub in following the trails so they can get to some fighting.


@GM What's the DC for the survival checks?

And can we read the other thread?


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

Hallelujah!

Survival: 1d20 + 7 ⇒ (4) + 7 = 11
Survival: 1d20 + 7 ⇒ (11) + 7 = 18
Survival: 1d20 + 7 ⇒ (5) + 7 = 12

Following along the others and seeing what they spot while Jarx does his own things with magic

RPG Superstar Season 9 Top 32

(DCs were 15 and Jarx saved you guys on that 2nd track)

After several hours of tracking you spot a hideous tree someone has hung a bunch of dead birds from. The tracks run past the tree which also has a bunch of draconic runes that read as insane gibbersh, Sylvan markings as well.

Roll a

perception vs stealth:

Failure means the enemy gets a surprise round (apologies in advance diminutive is a hellava stealth bonus)

1d20 = 8+20 = 28

1d20 = 12+20 = 32

1d20 = 4+20 = 24

1d20 = 15+20 = 35

1d20 = 9+20 = 29

Also how are you configured/positioned.

Go ahead and roll initiative I'll just go first if I get a surprise round.

(edit= oh wait beads is there everyone has checked in huzzah!)

RPG Superstar Season 9 Top 32

You may read the other thread for entertainment purposes but keep the ooc knowledge separate.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Looking about: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative: 1d20 + 11 ⇒ (4) + 11 = 15

Beads will be close to our front liner to provide flanking support

-Posted with Wayfinder

Liberty's Edge

Female Orphidian Herbalist 1

perception: 1d20 + 7 ⇒ (18) + 7 = 25 Sahisysha keeps looking around suspiciously, not liking the perversion of the natural world the tree represents.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

gnight folks. Bot me if needed.

-Posted with Wayfinder

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

perception: 1d20 + 5 ⇒ (10) + 5 = 15
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Thrick stays at the front of the party, being a line of defense against whatever may appear.


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Jarx is staying most of the time behind of Thrick, trusting on him to keep harm away from him as he usually hides somewhere and cast some spells on his enemies

Liberty's Edge

Female Orphidian Herbalist 1

Sahisysha falls back next to Jarx her scythe at the ready. initiative: 1d20 + 6 ⇒ (17) + 6 = 23


Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Initiative: 1d20 + 5 ⇒ (20) + 5 = 25

Seeing Thrick take up a defensive position, Schub takes the rear with bow in hand and Spot at his side, keeping Jarx and Sahisysha between him and Thrick.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Also, the weapon Liam gets will be a Luceren Hammer

RPG Superstar Season 9 Top 32

I'll toss opening round of combat in a couple hours.

RPG Superstar Season 9 Top 32

4 blue sprites that somehow look somehow preditory and blue fly out of the tree firing tiny little bows.

Under the radar blue atomie zips around and behind using his dragonfly wings and sharp rapier.

combat rolls:

Init:

Sprite 1: 1d20 = 17+3 = 20 on Sahisysha

Sprite 2: 1d20 = 13+3 = 16 on Thrick

Sprite 3: 1d20 = 8+3 = 11 on Schub

Sprite 4: 1d20 = 12+3 = 15 on Liam

Atomie 1d20 = 20+7 = 27 on Jarex

Surprise Round Attacks:
Sp 1: 1d20 = 12+8= 20 vs flat footed 15 hits on Sahisysha for 1+3 cold= 4 damage make a Fort DC 11 save or be staggered for the next round.

Sp 2: 1d20 = 9+8= 17 vs flat footed 18 miss on Thrick

Sp 3: 1d20 = 11+8= 19 vs flat footed 14 hit on Schub for 1+4 cold = 4 damage make a Fort DC 11 save or be staggered for the next round.

Sp 4: 1d20 = 4+8= 12 vs flat footed 14 miss on Liam

Atomie: 1d20 = 11+8= 19 vs flat footed 10 hits on Jarx 1+1+1cold= 3 damage make a Fort DC 11 save or be staggered for the next round.

Sprites are 15 ft away from tart 10 ft in the air AC is 17

Atomie closed into melee on Jarx flying around and behind and stabbed at Jarx with a rapier he is AC 17 as well.

Round 1 of combat

Init order (assuming Fort saves succeed)
Atomie 27 (rolled a 2 so 10 on a ff AC of 10 for Jarx another hit 1+1+1cold= 3 damage again though only 1 fort save need be rolled.)

Schub 25 -you're up
Sahisysha 23 -you're up

Sprite 1 again on 20
Liam 17 -you're up
Spirt 2 again on 16
Sprite 4 on 15 (higher dex wins)
Beads 15
Jarx 12
Sprite 3 on 11
Thrick 10

Liberty's Edge

Female Orphidian Herbalist 1

Fort Save: 1d20 + 2 ⇒ (6) + 2 = 8


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

noone died... thats good. Now lets see what happens

-Posted with Wayfinder


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

Fortitude: 1d20 + 1 ⇒ (7) + 1 = 8

Being stung hurt and was not pleasant for Jarx, but worst of all it started to feel oddly cold for him. Getting a bit afraid Jarx takes a single step towards Thrick and mutters to him in draconian

Draconian:
"Slaughter them all"

and with that magic began to affect Thrick do its wonders as his bodyguard began to grew in size

HP: 12/15
Spells: 0-level: *Detect Magic* *Read Magic* *Prestidigation*
Spells: 1-level: *Enlarge Person* *Magic Missile* *Shield* *Summon Monster*

Free: 5-feet step | Standard: Cast magic (Enlarge Person)


Surprised at the appearance of the aggressive sprites Schub quickly recovers, not affected by the cold. Sending Spot at the sprite near Jarx, Schub shoots at the sprite that attacked him.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Spot jumps at the flying sprite and tries to bite it.

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11 Attack: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Knowledge Nature: 1d20 + 5 ⇒ (14) + 5 = 19 to understand more about the creatures attacking.

Liberty's Edge

Female Orphidian Herbalist 1

Knowing it won't be of any use Sahisysha drops her scythe and yanks her stonebow up at them. Stupid staggered condition


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Huh, well, how lucky that I have a weapon long enough to reach you. Probably won't get a second chance at this, so let's make the first blow count.

Charge sp 4: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 7 ⇒ (11) + 7 = 18


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

in case i miss my turn...

Beads, knowing the flying menace will case trouble to Thrick tries to bring the little monster down to their level, as he "spits" webbing at it

RTA Web: 1d20 + 7 ⇒ (19) + 7 = 26

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

Kn Nature:
these are cold touched fey resistant to cold and vulnerable to fire. Still need cold iron to fully hurt them. Oh yeah Schub's cold resistance meant no damage which in turn means no effect... handy that.

Schub hit the leapord missed the jump DC sprite -3 is at 7 hp (thanks DR.) The cat that barely missed it has a proper effect as it shrieks and starts yelling in sylvan "they have a monstrous beat of a cat help"

After Sahisysha trades out weapons her sprite fires another shot before flying behind a tree attack roll: 1d20 + 8 ⇒ (14) + 8 = 221d2 - 2 + 1d4d6 ⇒ (1) - 2 + (3, 1) = 3 stealth: 1d20 + 20 - 10 ⇒ (10) + 20 - 10 = 20

Liberty's Edge

Female Orphidian Herbalist 1

1d4d6? And will I be needing another fort save

RPG Superstar Season 9 Top 32

Liam basically plays cricket with one of them running up and swinging the lucrene hammer with more than enough force to absolutely clobber his sprite (sprite is unconscious at -6 and will take fall damage: 2d6 - 2 ⇒ (3, 3) - 2 = 4 which put's it at -10/12 it begin bleeding on it's turn.

Sprite 2 decides that Liam is a more dangerous target and fires off a shot at him before attempting to Stealth again behind the tree (also flying an upward trajectory of another 10ft up because that hammer is nasty.) attacking liam with bow: 1d20 + 8 ⇒ (6) + 8 = 141 + 1d4 ⇒ 1 + (1) = 2 that's a miss. Stealth: 1d20 + 20 - 10 ⇒ (13) + 20 - 10 = 23

Spite 4 bleeds -11/12

I'm going to rule bead's action against sprite 3 since it is the only non dying sprite that hasn't attempted stealth. The web attack is a hit and the entangled condition is going to stop that sprite from flying so she falls 10ft fall damage: 2d6 - 2 ⇒ (1, 2) - 2 = 1 in front of Scub landing in front of Schubs kitty who gets an AoO which I'm going to use his rolls from earlier but they miss even with the sprite being denied dex and entangled. She is at 6/10 hp and entangled.

Jarx went already on 12 so it's to sprite 3 who tries a color spray DC 12 Will save for Schub and his kitty.

Thrick you're up, then it's Round 2

Combat is going fairly smooth pacing wise, whoot.

RPG Superstar Season 9 Top 32

Sahisysha Tree-Singer wrote:
1d4d6? And will I be needing another fort save

yeah that displayed weird and yes DC 11 fort save I didn't mention a d6 in the roll just added the word cold...


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

From the PFSRD : An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. AAAAND casting a spell also provokes an AoO //^^\\


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Liam winces a little as a small arrow pass right by his face.
Whoa! close one...I'll get you for that! Uh...if I can find your little face.

Liberty's Edge

Female Orphidian Herbalist 1

Fort Save: 1d20 + 2 ⇒ (10) + 2 = 12 Sahisysha saves! Barely!

RPG Superstar Season 9 Top 32

Beads wrote:
From the PFSRD : An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. AAAAND casting a spell also provokes an AoO //^^\\

It's an SLA


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

darn... oh well.... //^^\\ i tried

-Posted with Wayfinder


Will Schub: 1d20 + 4 ⇒ (20) + 4 = 24 Will Spot: 1d20 + 1 ⇒ (13) + 1 = 14

@GM I'm in RL playing pathfinder tonight, don't know if I can post, so here is my next action.

Opening her eyes after the flashing light Spot sees the gift wrapped sprite in front of her and goes all out.

Attack Spot Bite: 1d20 + 7 ⇒ (10) + 7 = 17 Damage Spot Bite: 1d4 + 1 ⇒ (4) + 1 = 5
Attack Spot Claw: 1d20 + 7 ⇒ (8) + 7 = 15 Damage Spot Claw: 1d3 + 1 ⇒ (1) + 1 = 2
Attack Spot Claw: 1d20 + 7 ⇒ (1) + 7 = 8 Damage Spot Claw: 1d3 + 1 ⇒ (2) + 1 = 3

@GM:

Can Spot use her rake attack on the sprite, it’s entangled on the ground? If so
Attack Spot Claw: 1d20 + 7 ⇒ (8) + 7 = 15 Damage Spot Claw: 1d3 + 1 ⇒ (1) + 1 = 2
Attack Spot Claw: 1d20 + 7 ⇒ (1) + 7 = 8 Damage Spot Claw: 1d3 + 1 ⇒ (1) + 1 = 2

The flashing lights have no effect on Schub and he fires an arrow at the ‘Atomie’ sprite.

Draconic:

Are you hurt Jarx, I can heal ya!

Attack Schub: 1d20 + 8 ⇒ (18) + 8 = 26 Damage Schub: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick attempts to savage the atomie attacking Jarx.

claw: 1d20 + 7 ⇒ (3) + 7 = 10
claw: 1d20 + 7 ⇒ (9) + 7 = 16
bite: 1d20 + 5 ⇒ (10) + 5 = 15

Damage if all hit

claw damage: 1d6 + 7 ⇒ (4) + 7 = 11
claw damage: 1d6 + 7 ⇒ (6) + 7 = 13
bite damage: 1d4 + 7 ⇒ (3) + 7 = 10


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

Thrick, dont forget you get +2 to BOTH hit and damage, since I go BEFORE you and casted Enlarge person :), so it should be 12 / 18 / 17 and for damage 11 / 13 / 10

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I had already added it to attack, but forgot to add it to damage.

RPG Superstar Season 9 Top 32

Generously I'm going to add to Bead's action a move action (he just used standard action) to flank the atomie.

That makes 3 misses, 2 hits good job beads :P (no mercy next time)

19 damage after DR knock his little butt out.

Unless you guys have a good way to combat their flight speed and stealth the other 2 are going to high tail their tiny little butts outta there leaving you with 2 dead sprites (spot eats that other one and belches out that fey glitter) and a Koed Atomie.

That would likely end the combat, and give you a captive to interrogate.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

with no map, i cant exactly see where i am. But i did say WAY at start i go with thrick to give him flanking buddy

-Posted with Wayfinder

Liberty's Edge

Female Orphidian Herbalist 1

Sahi goes and picks the sprite up. Anybody have any twine to tie it up?


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

"Hnnh, they had speed, agility and flight, but there was one thing they lacked, the ability to take a blow.
Still, I don't think I'll write a story about THIS little encounter, without making it a lot more dramatic in the retelling of course."

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

"I don't carry any twine. All I have is rope."


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

"Ah, if we need to find something out, a small acid trip will do wonders, hehehehe" Jarx chuckling in delight as a twisted expression appreas on his face as he slowly walk towards the koed sprite

Draconic:

"Ah, thank you for asking son. No, I am all fine. Just a small wound although that coldness bothers me a bit. How are you? I saw one of those pesky creatures also touch you"
communicating with Schub as give him a look and questioning look before moving a bit more closer to sprite

Acid Splash I guess will do wonders

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