
Beads |

"Give me a stick or a club. I'll knock him out... there is this small little spot on the back of the neck... if you give it the right pressure... out like a candle" he suggests, mimicking knocking the creature out
-Posted with Wayfinder

![]() |

Wait, I've got an idea. Sahi pulls out a small earthenware pot with some dirt in it and drops the sprite in, she places the lid on at an angle to allow air in. Beads, if you would please make sssure the little thing can't lift the lid off. I haven't even used these things for their intended purpose yet and I'm already repurposing them. Versatile class features for the win!

Beads |

The spider takes the jar and looks at it funny
"Sprite in a jar... Jarred sprite... Think I might be on to something"
-Posted with Wayfinder

![]() |

Thrick rumbles a deep laugh, "Lose a fight -and- end up in a tiny, jar prison. This day just became wonderful for humor. Take note of that, Liam, that is something to be laughed at."
Taking a seat, thrick watches as he waits to find out about where the bandits will be and what they'll be armed with.

Liam McGregor |

Rather than finding the situation amusing, Liam actually looks a little queasy.
I really hope it won't come to torture...I like combat, it is a great way to risk your life and feel the adrenaline pumping, but I didn't think I have the stomach for some of the things they talked about.

Jarx the Scarred |

Well, Jarx does have Auran but I guess with a successful Linguistic I should be able to understand something
Looking at the strange runes, after Sahi traps the sprite, Jarx attemps to read them as he cast Detect Magic & Read Magic. If there is no response, Jarx will try to translate them by searching meaning from other languages and thinking passing words on the words in the tree
Linguistic: 1d20 + 9 ⇒ (5) + 9 = 14

Beads |

beads has the jar. Remember
He pulls the jar away before she takes it from him
"Oi oi! He or she is a prisoner. We dont treat prisoners like that... its allready stuck in a jar. Be nice"
He gently taps the side
"Hello hello. You awake yet? "
-Posted with Wayfinder

Schub |

Let’s keep on going while the trail is still fresh. Schub says while already scanning the area for tracks.
Perception Schub: 1d20 + 7 ⇒ (1) + 7 = 8 Perception Spot: 1d20 + 1 ⇒ (19) + 1 = 20
Survival Schub: 1d20 + 6 ⇒ (8) + 6 = 14 Survival Spot: 1d20 + 5 ⇒ (2) + 5 = 7
The sprites that got away will come back with reinforcements. Let’s keep on moving.

Beads |

i think its because you said he/she was knocked out...
-Posted with Wayfinder

GM_Solspiral RPG Superstar Season 9 Top 32 |

Ok the little atomie (size Tiny) was barely koed (basically 0 hp = koed and dying for future reference) so the stabalize brings his little fairy butt to 0 hp.
Ruffians, you and your Stag Lord will not intimidate us we're prepared to fight you to the end. The Noblewoman is our score, torture me all you want I won't tell you anything important!

Beads |

"We dont work for the stag lord silly. We're actually here to make him stag steak. Not that I eat people..." he said thoughtfully
-Posted with Wayfinder

GM_Solspiral RPG Superstar Season 9 Top 32 |

The Atomie puts both hands over his mouth realizing belatedly he has in fact blabbed more information than you had. mmim hot mayming mmuffin he mumbles stubbornly.
He cowers as far as he can from the Grass spider.

Beads |

Nature: 1d20 + 5 ⇒ (8) + 5 = 13
SM: 1d20 + 5 ⇒ (10) + 5 = 15
-Posted with Wayfinder

Beads |

The spider grins
"Come on! I promise i wont eat you... yet Just tell me whats going on!"
Intimidate: 1d20 + 6 ⇒ (14) + 6 = 20
He hopes the others know hes not serious, but he does know the little thing in the jar is most frightened of him. Might as well use it. He'll make up for it later
-Posted with Wayfinder

![]() |

K.Nature: 1d20 + 5 ⇒ (20) + 5 = 25 Sahisysha smiles mischievously and pulls a strawberry from her pouch. Little one, would you like something to eat? She holds a strawberry in her fingers showing it to the sprite. Just answer our questions and it's all yours. Seriously, being an herbalist is already paying dividends!

Liam McGregor |

Hmmm, I COULD step in and try my charm, but let's see where this goes first.
No point in playing good city guard if the bad city guard gets the job done.
Normally not a very contemplative person, Liam does decide to listen and try to file away what is said for later.

![]() |

I promise beads won't eat you, but you talk first then you get the strawberry.What did you mean when you said the noble woman was your ssscore. Sahisysha waves at beads to back up. Who knew I'd be using my acid bomb to bribe a fairy? I love the herbalist, many of my supplies are edible!

Jarx the Scarred |

Jarx hisses a bit from disappointment of not being able to torture small sprite "It does interested me, why would you mistake us for Stag Lord men? Do we look like humans to you or at least most of us?" Jarx correts himself
"Also, noblewoman you said? Would you tell us where did your friends take her. Maybe we could.... help each other out"

GM_Solspiral RPG Superstar Season 9 Top 32 |

@ Tree-sing Boss says noble lady will make us lots of money for him and that means hives and honey for us!
@ Liam You carry weapons and are here what else would you be?
@ Jarx I sorry I thought you two might be reinforcements for the sootscaleses war with the Mites fo the great tree but then again some of them have worked with the Stag Lord too.
Ronkar and Isolede took her to High Sentinal Lodge*

GM_Solspiral RPG Superstar Season 9 Top 32 |

Atomies aren't geniuses and use fey logic... fey logic might be a theme.
Ronkar's the boss of the humans and that half orc girl but she doesn't seem to think that. Isolede works for the white witches and is in charge of the fairies and goblins. They both work for the new scary witches that put ice i our hearts. But that's made us stronger and it's better then being slaves to the elder one.

Jarx the Scarred |

[diceKN:Local]1d20+9[/dice]
A small hmph escapes from Jarx as he recognises the description of the place of "High Sentinal Lodge" "An old ranger outpost toward mountains... understood. What about the the other scaly ones? They are waging war with Mites, I see. What about this scary witch? Is she far away from here?"

Korak The Boisterous |

[diceKN:Local]1d20+9[/dice]
How do you know you recognize it when your dice check is messed up and doesn't produce an actual number?

Schub |

Is the noble lady hurt? Who is the elder one you speak off? How many fairies, goblins and humans are there? Are there traps and who is the half-orc girl.
Looking a bit exhausted from firing all those questions at once, Schub looks at the sprite for answers. Suddenly his eyes light up.
Before I forget, which trail did the noble lady take? While pointing at the 4 sets of tracks leaving from here.

Beads |

Local: 1d20 + 8 ⇒ (20) + 8 = 28
-Posted with Wayfinder

Beads |

Beads nods
"Yup. To the north. But suppose to be abandoned. So if they have made a home there, things can be dangerous. Best be careful"
what a waste of a 20...
-Posted with Wayfinder

Jarx the Scarred |

I swear I had 26 there. I always do preview checking with my dice before editing and posting possible situations. Forgot "=" between that code & text
Jarx looks around on his thoughts as he thinks the next move he or at least the party could make. Witches and all were on the move too

Beads |

"Now that i think about it, seems i remember a bit more of the place. The rear of the place has a sheer cliff and that there's a chasm that cuts off all approaches save for 1 bridge, unless you're fond of climbing. Like me" he gives them a wink
-Posted with Wayfinder

![]() |

"Now that i think about it, seems i remember a bit more of the place. The rear of the place has a sheer cliff and that there's a chasm that cuts off all approaches save for 1 bridge, unless you're fond of climbing. Like me" he gives them a wink
Well I'm not Sahi hisses. But since you enjoy it sssso much, I suppose you wouldn't mind doing some scouting from their rear.

Beads |

"By all means. I dont mind." he gives her a grin
-Posted with Wayfinder

Beads |

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27
Stealth: 1d20 + 13 ⇒ (2) + 13 = 15
Stealth: 1d20 + 13 ⇒ (13) + 13 = 26
Climb: 1d20 + 20 ⇒ (7) + 20 = 27