Team Rock and Roll (Inactive)

Game Master GM_Solspiral

Team Rock and Roll runs their path thru Kingmaker/Reign of Winter in conjunction with Team Love at times.


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HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Jarx just doing what is normal for him: sneaking with a small steps towards his non-suspecting victims before trying his magic out... well, this time just planning those kind of things out, at least for now


I thought just Beads had to sneak, but I’ll join in the fun anyways.

@GM Did you see my questions?

Is the noble lady hurt? Who is the elder one you speak off? How many fairies, goblins and humans are there? Are there traps and who is the half-orc girl. Looking a bit exhausted from firing all those questions at once, Schub looks at the sprite for answers. Suddenly his eyes light up. Before I forget, which trail did the noble lady take? While pointing at the 4 sets of tracks leaving from here.

Sneak: 1d20 + 13 ⇒ (10) + 13 = 23
Sneak: 1d20 + 13 ⇒ (1) + 13 = 14
Sneak: 1d20 + 13 ⇒ (19) + 13 = 32

Slowly following Beads, ignoring branches but stepping on a twig. Damn, have to be more careful!

RPG Superstar Season 9 Top 32

Ok you guys manage to sneak effectively enough to get in the vicinity (It takes about a day to get there) and Beads does his thing at night I will narrate some stuff for beads in a bit.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

whoohooo. Spidey!

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

beads scouting info:

-First and foremost they have ropes set up on the back side, it looks like they are planning to repel down from their hideout if they run into more trouble then they can handle.
-There's about a 12 men but they don't seem like they have very high quality equipment and they certainly aren't very perceptive. There's a rotation of one human on the ropes he didn't notice you at all. Looks like he is set up to chop the ropes if soemone tries the sneaky entrance.
-They seem to have a rotation of fey covering the bridge, that and some cold mephit that seems to order the little faeries around a bunch.
-Speaking of which 2 cold touched sprites are in the mix (so the bad guys likely know you are coming.)
-Food smells really good.

If you want to try to go inside the house it's more stealth checks.

RPG Superstar Season 9 Top 32

Sorry Schubb let me do that again:

Is the noble lady hurt?
She must be she sure complains a lot.

Who is the elder one you speak off?
Old mean fairy bosses others around sometimes, might be a rumor but someone killed Fancy Horn!

How many fairies, goblins and humans are there?
lots and lots (atomie doesn't do numbers) three yeah thats it three

Are there traps
3 traps

and who is the half-orc girl.
Ten-Penny Tacey, she's a boxer and a good cook.

Before I forget, which trail did the noble lady take?
she didn't take any of them we took her!

Sense motive 10 the atomie isn't that observant... and never learned to count past 3.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

GM:

If possible he will cut the ropes to a point, not off, just enough that if they decide to use them... well. The end of the rope will come quicker than they expected

Stealth: 1d20 + 13 ⇒ (5) + 13 = 18

He makes his way down and back to the group. Wanting to hear their input on what to do next, after he informs them of his findings. His suggestion...
"If you can have a distraction at the front, and maybe pull some of the guards to you, I can start to sabotage their escape?"

-Posted with Wayfinder


Beads wait! Let him tell more about the traps. Smiling wickedly Schub calls for Spot. Looking at the sprite Schub says Tell us, especially my spider friend, about the location of the traps. Think hard and don't lie or I feed you to my cat, she likes to play with her food before eating it.

RPG Superstar Season 9 Top 32

The Atomie:

Ack don't eat me! You said you wouldn't hurt me! I held up my end you scoundrels! I want that strawberry and not to be eaten. I told you what I know there's three traps I don't know what they are...

will reiterate Sense motive 10 the atomie isn't that observant... and never learned to count past 3


Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20

Give him the strawberry. He doesn't know more about those traps!

I suggest we follow those tracks and take out some of the bandits before going to the lodge. So we can't be surprised by another group when we're fighting them in the lodge.


Male Dwarf Korak

i asked the fairy if there was a way to fix it and if it wanted to stay with us

RPG Superstar Season 9 Top 32

Korak The Boisterous wrote:
i asked the fairy if there was a way to fix it and if it wanted to stay with us

The fairy doesn't know (and ooc that's a high DC Knowledge Arcane like DC 30)

RPG Superstar Season 9 Top 32

added discussion thread for non character based interactions

Liberty's Edge

Female Orphidian Herbalist 1

Alright, you've been a big help. I push the strawberry past the secured lid. So would you like to stay with us?


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

"I'll keep my eyes open for traps. Are we set to go? Diversion and lots of fun things at the back then? " he grins his spider smile

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

Sahisysha Tree-Singer wrote:
Alright, you've been a big help. I push the strawberry past the secured lid. So would you like to stay with us?

The other ones promised honey and hives to make more honey. Can you promise honey oh and protection?


Male Human Medic, Wounds: 13/13 Fate: 1/3 WS:26; BS:32; S:32; T:40; Agi:30; Int:49; Per:36; WP:38; Fel:34

"Heh, funny little fellow isn't he? Tell you what, once we're done with the stag lord, I'll get you a mound of honey cookies twice as big as you."

Liberty's Edge

Female Orphidian Herbalist 1

We ARE looking for someplace to set up a city, and people will need food, I think beekeeping is an excellent idea.


Male Human Medic, Wounds: 13/13 Fate: 1/3 WS:26; BS:32; S:32; T:40; Agi:30; Int:49; Per:36; WP:38; Fel:34

"If nothing else, honey is a pretty vital ingredient in mead, and I do so love a good mug of mead."


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

"We can always claim the fort once we remove the bandits? Well positioned, can be defended properly once we have the people and resources? " he suggests
"And if we drive out the bandits, we can simply continue where they left off"

-Posted with Wayfinder

Liberty's Edge

Female Orphidian Herbalist 1

"A nice Melomel is enjoyable as well. We'd need to make the hives first but honey IS something we could provide. Eventually

RPG Superstar Season 9 Top 32

Roll Diplomacy promises of honey adds a +10

RPG Superstar Season 9 Top 32

I'll load a map up tonight and then we'll talk opening positioning/ combat for tomorrow.

Liberty's Edge

Female Orphidian Herbalist 1

Diplomacy with a dash of honey: 1d20 + 1 + 10 ⇒ (14) + 1 + 10 = 25


Male Human Medic, Wounds: 13/13 Fate: 1/3 WS:26; BS:32; S:32; T:40; Agi:30; Int:49; Per:36; WP:38; Fel:34

Aid another: 1d20 + 9 ⇒ (4) + 9 = 13


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

Muttering to himself as they keep walking forward "Promises of honey... promises of fairies, why not promising a plague and a bunch of demons... next time it will be dancing with a fat man in a red costume... why not pretend to be a goblin and dance naked and promise everything, maybe a moon from the sky and naked Shelyn on my bed..." a bad mood rearing its ugly head as Jarx have to keep walking and rescue some damsel in distress because of her own fault and him just being there with the group

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

Thrick would pick up Jarx, "No need for murder and mayhem when we can get a new ally. Here, not having to walk should lighten your mood."

He'd let him ride on top of his back as they kept going. Thrick could honestly use the extra weight for exercise.

Liberty's Edge

Female Orphidian Herbalist 1

Be careful Beads, we will do our best.


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

Accepting the offer from Thrick Jarx hopped on Thrick arm and with his help climbed on his shoulder "ah, much better! a fitting place to observe the surroundings." smiling a bit due to having a sitting place

"Oh yes, spider. Better be carefull and hope there is no accidents" Jarx smiles as he imagines him dropping due to mistake

RPG Superstar Season 9 Top 32

So Beads is climbing up the back by himself and making a distraction and you guys are goign over the bridge which is over a drop and an icy river and attacking the front?

Liberty's Edge

Female Orphidian Herbalist 1

My understanding was we were the distraction. I think beads may simply wish to push the non observant guard off the edge and we can climb the ropes.

RPG Superstar Season 9 Top 32

See discussion I don't think everyone is on the same page with regards to the plan... If Beads is out for the weekend you guys can decide amung yourselves I'd recommend Sahisysha's plan because that sounds like it would be a good move but up to you all.

Also decide Day or night assault ect.


I say attack at night, we see better in the dark then our opponents. I would have liked to use some of the trails we found to take out some patrols so the lodge won’t get any reinforcements during our attack.

If no one agrees we should let Beads take out the sentry and we go on in the middle of the night, hopefully surprising some in their sleep.

RPG Superstar Season 9 Top 32

Ok so Night time attack on Sentry via Beads...

His perception sucks so I'm going to skip the extra rolls and just give you a surprise round then initiative. We'll see if you can take him down quickly and quietly enough.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

The spider quietly moves in behind his prey, and then swiftly lashes out with his weapon, hoping he can quickly dispatch the guard
Stealth: 1d20 + 13 ⇒ (5) + 13 = 18
Jab!: 1d20 + 7 ⇒ (17) + 7 = 24
Shlick: 1d4 + 1d6 ⇒ (3) + (3) = 6

Initiative: 1d20 + 11 ⇒ (2) + 11 = 13
rolling incase i beat his initiative so i can have another jab at him before he can react

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

Roll init He is still up.

bandit init: 1d20 + 5 ⇒ (17) + 5 = 22


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

bah.... //==\\

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

Ok he doesn't think this is an assault because you look like an effing spider but he is near koed so he yells help!

The bridge has the nearest awake person so I'll roll perception for them. The fey in question that is awake has a +10 perception but the bridge is 100 ft away with a building between -16 but it's a shout so normal DC is 10.

Bridge fey perception check: 1d20 - 6 ⇒ (2) - 6 = -4

Looks like luck is on your side Beads!

Counter strike as the sentry does happen to have a saw backed short sword out and shouting is a free action.

attack: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (4) + 1 = 5

crit confirmation roll: 1d20 + 2 ⇒ (10) + 2 = 12

Looks like a hit for 5 damage, no crit


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

need to try and confirm that crit... //==\\ stupid humans....

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

thanks for reminding me, and lucky on not having that doubled I guess :P


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Acro: 1d20 + 9 ⇒ (1) + 9 = 10
Stabby stabby: 1d20 + 7 ⇒ (10) + 7 = 17
Shlick: 1d4 ⇒ 4

-Posted with Wayfinder


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4
GM_Solspiral wrote:
thanks for reminding me, and lucky on not having that doubled I guess :P

its only fair you get to try and crit.

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

His confidence soaring after feeling the satisfying resistence of a solid hit with his blade the sentry smirks and mutters that perhaps the spider isn't so tough.

Beads responds with a methodical slice across the inner thigh which coupled with the kidney shot from earlier is enough to cause the sentry to pass out from blood loss.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

"Whoops.... my bad...." he says softly, but sarcasticly, after he searches the body, he rolls it over the side of the cliff

"Well... that stung... lets get moving..." he mutters to himself as he continues

in short. Loot body. Dump body. Continue infiltration

-Posted with Wayfinder

Liberty's Edge

Female Orphidian Herbalist 1

Sahi knowing the plan begins to climb up. Still waiting on that diplomacy check result.

RPG Superstar Season 9 Top 32

There's 4 gold, a fancy letter opener (worth 30GP), leather armor, saw backed short short, and a short bow with a quiver of 15 arrows.

RPG Superstar Season 9 Top 32

Sahisysha Tree-Singer wrote:
Sahi knowing the plan begins to climb up. Still waiting on that diplomacy check result.

The fairy seems friendly, in all honesty you don't really "see a result" in a diplomacy check so I'm not entirely sure what you're waiting on there. The fairy seems friendly it could be your check worked it could be that it's bluffing nd waiting for an opportunity to betray you.

RPG Superstar Season 9 Top 32

Climb checks:

Rope gives a +10

DC is 15 but you can still fail so...


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

he will pocket the opener

-Posted with Wayfinder

Liberty's Edge

Female Orphidian Herbalist 1

Climb: 1d20 + 10 ⇒ (9) + 10 = 19

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