| Chainmail |
Let me know if Garrison is boring you. We can fast-forward till the items are done.
For those of you that joined recently, this adventure was orignally designed for those that liked to mix up. I think the term 'Hack and Slashers' has been used to describe them. It quickly involved into an entire world and converted some Hack and Slashers to true role-roleplayers with somewhat original names. I think the first dwarf party had a Gumli, a Bombador, a Thane, and a Bifur.
| Joan the Hunter |
Sorry, I recently shifted gears and I'm working full-time at my job over the summer. This has put a crimp on my posting, and as things pick up, it'll put even more of a crimp, but I am far from bored. I'm still trying to find Joan's center, but I'm pretty close, I think.
Thanks for giving me the opportunity to go through this, and if need be, we can throw Gkirkhan into the mix to provide a little more muscle. {ooc]Thanks for the enlarge Chainmail, just wish my damage roll was better :/[/ooc]
| Kibibblepep Sparkle Eye |
For what it's worth, just wanted to put my two cents in. When a single roll can effect the entire course of our adventure/plan/clan etc. as much as Chaunmail's roll for Gallak did, I think it is entirely fair, and right, that we should be making such rolls ourselves. Not that there's any the die roller should be working any different for us than it does for Chainmail or course, but for vitally important situations like that, I think it should be up to we players, not our wise and benevolent DM, as to how the roll and the situation surrounding it proceed.
That's all. I now return you to your regularly scheduled programming.
| Chainmail |
Well although I understand Kibs point, die rolls seem better when you do them yourself. After waiting 40 nonweekend hours for a diplomacy roll, I intend to roll it to speed things along. Kragg, as the party leader, has the option to step in and roll for someone too. Yes, I got the modifiers wrong as I forgot about using wind performance for the diplomacy skill, but my objective here is to speed things along with a minimum of railroading.
Die rolls tend to average out. Brask noticed every hidden door in the dwarf hold to avoid a ghoulish surprise. Durnak's will save to die well and imbue his essence in the axe is less than a 50% chance, and that die roll that I made went well for the dwarves. Kib's diplomacy roll with the white wizard went poorly (which I did roll), and that closed off some options.
If there is more support for having the party roll their own die rolls like initiative (some elves wanted to roll their own initiative) let me know.
The main question is where to next? There is the southern king to visit and the barbarians that tried to burn down Hon's ancestral home too.
| Gallak Fangbreaker |
Reactive rolls-initiative, Perception, saves; and secret rolls- Appraise, Disable Device, trapfinding; I have no issue with the GM rolling, especially in a pbp. Active rolls, such as diplomacy, whenever the character has to "do" something, I feel should be player rolled. I did whiff that I was doing the talking, though, since I had mentioned I was using performance to help diplomacies.
Moving forward it makes a lot more sense to me for Kragg to aid for a +2, me to perform for a +2, and Hon to roll at a +9 (with human interactions).
Also, Kib, can you be bothered to loan out the Cha headband for diplomatic soujourns?
| Nar Redgrave |
Running two other pbp games I understand the need to sometimes push things along. Its not like at a table where you biff someone over the head and tell them to roll. If you ever need to make a roll for me I am ok with that..
I'd rather you handle as much as the routine stuff as possible, like initiative to keep things moving. It can be painful in a game to start an encounter and wait a week for everyone to post their initiatives scores.
Nar feels like north is his calling, but he is along for the ride to aid the dwarves in matters divine. Angradd's will can be done in any pursuit we take.
Hon Semparatus
|
I spoilered Hon's Diplomacy roll because I knew he was not the party leader, King's Rep nor designated negotiator and quite possibly not even assisting with his motives suspect. Throw in the Society bracelet modifiers (pos/neg) and the question becomes whom does Hon represent? He will continue to walk a fine line of following orders and blazing a non-traditional dwarven path, HMMV. ;-)
AAAANnnnnnnnd Kib and the others may have some issues loaning out the headband to Hon considering the above issues.
Hon's Diplo roll was awesome btw, even without the modifiers or headband of suckup.
As for where we go and when, I believe our original charter (or contract) was for re-establishing multiple trade contracts, finding allies, acquiring resources for Dwarf posperity. Lets go north, to see what is on the western side of the barbarians. You know, encourage them to migrate or come to an Land Use agreement of sorts.
North. For glory and adventure. And Loot. Lots of loot.
| Kibibblepep Sparkle Eye |
I fully agree with Gallak and much prefer the DM roll all non-active rolls (knowledge, perception etc.) But when one single roll can so dramatically affect our options, much prefer to have the players do it (social interaction, battle, saves etc. also, even if the DM has rolled a passive knowledge or perception roll, I still think the player can concentrate on it and get to roll again, taking the better of the two. That's how I would run it anyway ) In times of player absence, makes sense for Kragg (or next in charge-who Is that, btw?) to roll it in their behalf.
Lending the circlet out is a great idea. You may have your work cut out convincing Kib to lend it to Hon though....just sayin'
| Kragg Stoneheart |
If there is not a response for 24 hours then I will make the relevant roll unless Chainmail beats me to it. I agree though that all the passive rolls to speed the game up can be done ahead of time by our GM. The question I have, is if I roll for someone do I use their stats and modifiers or go with Kragg's stats? I can see it both ways and just wondering for clarification.
Hon Semparatus
|
[snicker] Looks like I picked the wrong time to play a venture capitalist...[/snicker]
Looks like the roll will max out at 10, plus an "assist" for possibly 12. OooRah! Perhaps we can retcon some backstory about the Dwarven Engineering Youth? DEY? Get it? Ha ha? No? Yeah. I'll just go back to my corner and read a book...
| Kragg Stoneheart |
Trying to help a dwarf out, but do we get the +2 to saves against spells or spell like abilities for the saves versus fire. If so that mugth put Hon over the 16 threshold and not take any damage. It pains me to mention this as Kragg looks to Hon as the red headed step shild of the group but without the beard. :P
Hon Semparatus
|
Hey Chainmail, no worries.
Round 4: Hon is cooked, sitting at -8. Let see if he stabilizes until next cooking round. ;-) DC10 to stabilize,
1d20 - 8 ⇒ (5) - 8 = -3
Nope. -1 hp.
Round 5: DC10 is the challenge 1d20 - 9 ⇒ (17) - 9 = 8
-1 hp.
Round 6: DC10 is the challenge 1d20 - 10 ⇒ (4) - 10 = -6
HAHAHAhahahah
-1hp
Round 7:-1hp -11HP
Round 8: Finite.
I'll watch and post snide commentary from an out of body viewpoint.
| Kibibblepep Sparkle Eye |
Not that Kib would be crying at his funeral or anything, but you do realize that, even if he had been cooked by the fireballs that Hon could have been healed sometime during all those rounds, right?
Hon Semparatus
|
Just as he was about to give Torag some pointers on the finer points proper anvil maintenance, he gets pulled back into a frozen wasteland, ironically dodging burning antspit. The letdown is beyond explanation.
Thanks Kragg. I've been saving you a special brew in your honor. Just waiting for the right moment...