TOZ's The Devil We Know I Core Campaign (Inactive)

Game Master TriOmegaZero

Maps and handouts.


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The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

I factored in the "aid". My normal swing is +3

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Seriously hurt, Wylka takes a step back before retreating further. He then uses his last Channel, hoping to heal the wounds of everyone including himself.

5'step, then moves to a safe distance, using Channel Energy on everyone.
Channel Positive Energy (Healing All): 1d6 ⇒ 1

Ah.. Every Channel Energy this battle was rolled a 1 except 2. UGH!!!


Call of the Copper Gate

The monstrosity advances on Wilka, reaching for the cleric with bloody claws. Blood spray spatters the wall behind as new wounds are opened. Lem desperately feints and weaves, risking danger himself as he produces a scroll from his belt pouch.

Claw on Wilka: 1d20 + 4 ⇒ (13) + 4 = 17
Claw on Wilka: 1d20 + 4 ⇒ (3) + 4 = 7
Damage on Wilka: 1d6 + 1 ⇒ (1) + 1 = 2
Lem Aid Another: 1d20 + 3 ⇒ (15) + 3 = 18
AoO on Lem: 1d20 + 4 ⇒ (2) + 4 = 6

Round 9/10 Initiative wrote:


18 Daereon (10 Damage, Unconscious)*
9 Lem
8 Belgrim (4 Damage)*
7 Creature (11 Damage)
4 Dalirio (19 Damage, Unconscious)
2 Wilka (12 Damage, Staggered)*

I feel like the PbP system here really hates players.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

We get really poor rolls of the dice

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

Belgrim advances on the enemy, trying to get into a flank with an ally.

1d20 + 2 ⇒ (1) + 2 = 32d4 + 3 ⇒ (1, 2) + 3 = 6


Call of the Copper Gate

So, uh, Lem is going to try to wake up the sorcerer to hopefully avoid a TPK...

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

[[[oc] How beat up does the guy look? [/ooc]

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Knowing he can't take another hit and the monster is too close for him to use his glaive, he throws a gauntlet punch at the monster with all of the strength he has left.

Gauntlet: 1d20 + 2 ⇒ (15) + 2 = 17; Damage: 1d3 + 2 ⇒ (3) + 2 = 5

I feel some characters have more luck than others. The rolls for Wylka are mostly horrible, but I have a Rogue that just recently made Level 2 and I rolled many natural 20s with him.


Call of the Copper Gate

Wilka's gauntlet connects solidly, but is unable to damage the monstrous creature. His stamina taxed too far, the cleric collapses against the wall. Turning towards Belgrim, a raspy laugh echos forth. "Next..." it drawls, advancing on the dwarf with a flurry of claws. As it savages the dwarf further, Lem moves to aid the fallen, taking a nasty gash from a backhanded swipe. "Please wake up, please wake up!" The verbal components seem a little panicked as Daereon's wounds close, bringing the half-elf back to the world. "I hope you have magic left! I'll hold it off as long as I can!"

Claw on Belgrim: 1d20 + 4 ⇒ (18) + 4 = 22
Claw on Belgrim: 1d20 + 4 ⇒ (8) + 4 = 12
Damage on Belgrim: 1d6 + 1 ⇒ (2) + 1 = 3
AoO on Lem: 1d20 + 4 ⇒ (15) + 4 = 19
Damage on Lem: 1d6 + 1 ⇒ (6) + 1 = 7
CLW on Daereon: 1d8 + 1 ⇒ (5) + 1 = 6

Round 10/11 Initiative wrote:


18 Daereon (4 Damage, Prone)*
9 Lem (6 Damage)
8 Belgrim (7 Damage)*
7 Creature (11 Damage)
4 Dalirio (19 Damage, Unconscious)
2 Wilka (13 Damage, Unconscious, Bleeding)*

Should have checked his pockets sooner. Wilka needs a stabilization roll, and everyone else is up.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

I will always try for a flank if it not get me attacked

Belgrim, taking a slash across his shoulder, steps back and takes another swing.

1d20 + 3 ⇒ (1) + 3 = 42d4 + 3 ⇒ (3, 3) + 3 = 9

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

upcoming dice rolls should I survive that long. Trying to keep the game moving:

1d20 + 3 ⇒ (20) + 3 = 232d4 + 3 ⇒ (3, 3) + 3 = 9

1d20 + 3 ⇒ (17) + 3 = 202d4 + 3 ⇒ (2, 1) + 3 = 6

1d20 + 3 ⇒ (16) + 3 = 192d4 + 3 ⇒ (1, 2) + 3 = 6

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Ready to get this done, lol

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The sorcerer gets up and throws a vial of holy water at the creature.
1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
2d4 ⇒ (4, 2) = 6


Call of the Copper Gate

As the vial breaks over the undead horror, its rotting flesh dissolves and the lights go out from its eyes as it crumbles to the floor.

Party Status wrote:


18 Daereon (4 Damage)*
9 Lem (6 Damage)
8 Belgrim (7 Damage)*
2 Wilka (13 Damage, Unconscious, Bleeding)*

Well, that was fun.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The sorcerer will call divine fire down upon the cleric
1d4 ⇒ 3

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Does that get the cleric up?


Call of the Copper Gate

Wilka's eye flutter open at the healing ray, and Lem applauds. "Hurray! Nobody died this time! Is that it? Are we done?"

Party Status wrote:


Daereon (4 Damage)*
Lem (6 Damage)
Belgrim (7 Damage)*
Wilka (10 Damage)*

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

I would hope so, this undead creature was rough says the sorcerer. I am glad that I came prepared with holy water

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

I ain't fought that poorly since I first held a weapon. I need to train more me guess

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Is there anything else of value here?


Call of the Copper Gate

The Pathfinders can see stacks of crates and barrels, a number of which have been marked with red X's by a wide brush. Further examination would be needed to determine the contents. From the other side of the room, where three doors stand, comes a tentative knocking. "Hello? Are you here to save us?" comes a voice through one of the high windows.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

We are! exclaims the sorcerer. Where are you?


Call of the Copper Gate

"Probably behind those doors, from the sound of it." Lem calls from where he is checking the body of the cultist. "Found some keys here!"

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Let's see if we can free these people, Lem says the sorcerer. Will you do us the pleasure of opening the doors?

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Are we done?


Call of the Copper Gate

The keys do match the locks on the doors, opening to smaller cells packed with people. The captives hesitantly step out, offering a multitude of thanks to their rescuers. "Without you, that madman would have sold us off to those dark-skinned creatures like the others. Don't know where they came from, but they had great big gray eyes like I'd never seen!" one of the group recalls.

Among them, beaten and bruised but still recognizable, is Cestis the missing Pathfinder. "I'm glad someone came for me. I put up more resistance than they liked, and these are what I earned for the trouble." he explains, gesturing to the bruises.

Returning to the lodge, Venture Captain Themis congratulates you all for your work. In the coming days, no further kidnappings are reported as Cassomir returns to normal.

Chronicles will be out in the next few days. Thank you all for playing!

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

it was fun thank you

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